I'm really torn. Ogbar is only missing 4 HP, so I'm not convinced that I want to spend my Hit Die on that, but I might die in the next combat if I don't... Ahh, screw it, I'll do it
It worked out well before, with the owlbear. Plus, the alternative option is to A) convince the farmer he's nuts, or B) bring Davek back to possibly a trap. Seems like splitting is the way to go.
Really, whether or not party splitting is bad ultimately depends on the adventure/GM. It's probably also easier for you to manage us as two groups of 4/5 than one group of 9 (especially in PbF format where you don't need to actively split attention as you would in a face to face game).
Aanbo was about to rush ahead for the wagon, but hearing the large barbarian, of all people, advise stealth actually stuns him into compliance.
It may seem a bit out of character for Ogbar to advise a stealthy strike but he hates and fears magical tricksters such as Jonbon and doesn't want to get ensnared by his foul magics. He prefers a fair fight against a worthy opponent, but he feels like wizards "cheat".
Note: I've been trying to keep the three groups (!) somewhat linked chronologically, but at this point I'm willing to diverge, as I don't want to start throwing encounters at the group heading back to Hochoch just for the sake of maintaining this synchronicity. Would you players prefer if I kept that in the same thread, or would you be willing for me to start the group arriving at Hochoch in the thread for the next sequence (1.3)?
Is anyone in the group that's gone back to town one of the character's that had gone to the townhouse? Because if not, the hunting party made a tactical error sending only the people who have only a vague idea of what's wrong / going on to bring the boy back to town...