Languages
When you are determining languages, consider that there are three human languages that might be useful in the region: Keolish (primary language in Hochoch and the rest of the kingdom), Marchian (primary language of the various March countries), and Imperial (the language of the ancient conquerors, still understood by most people). If there is a common language throughout the world, it's Imperial. But for the starting town of Hochoch, they'll speak Keolish as their primary language, Imperial and non-human race languages secondary, and will understand Marchian and speak it in heavy accents.
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Edit: I like to use a Motivations mechanic for characters in my campaigns, but here it is optional. I encourage you to consider using it, but you do not have to do so.
Motivations
In addition to the character's background, trait, ideal, bond, and flaw, your character has a relationship with an NPC that provides a motivation to be adventuring. Choose one or roll a d6 to determine your motivation from this list.
MOTIVATION
1 – Love
2 – Revenge
3 – Ambition
4 – Greed
5 – Fear
6 – Compulsion
Having determined motivation, it's up to you to name the NPC and provide further details about your relationship and how it provides that motivation for your character. For instance, here's two examples of Fear motivations:
Example A: Your family has a history of a rare and ultimately fatal congenital disease called Dianthronitis; one of your parents died of the disease, while the other parent was journeying to find a cure. That parent has never returned, and now you have started to exhibit signs of the disease. Your local cleric, Henrad Polivate, has conducted research for years, trying to find a cure. He's consulted ancient tomes and contacted various other experts in healing, and finally found lore that suggests a possible rare series of rituals, prayers, and ceremonies which will ultimately create a potion to cure the Dianthronitis. But the ingredients of the potion are exceedingly rare; you must quest to find the ingredients and/or earn the excessive amount of money to purchase them.
Example B: The local crime boss, Amberan Daruli, has identified you as a threat to his control of the community. To eliminate you, he has abducted your child and holds it hostage, forcing you to leave the town and never come back, while sending back regular payments of money to keep your child alive.
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Edit 2 (2025):
Here's the current party composition, with active characters in green, characters who are no longer in the party in blue (reason in parentheses), and dead characters in red.
| Name | Level | Race | Class | Background |
| Aanbo Earthshaker (CancerMan) sheet | L3 | Dwarf | Monk | Hermit |
| Chase Brandstone (mathias0077) sheet | L2 | Human | Ranger | Folk Hero |
| Ember Heatherton (WhtKnt) sheet | L1 | Human | Rogue | Criminal |
| Eugenios Fizzlehelm (Mathfuric) sheet | L1 | Rock gnome | Wizard | Investigator |
| Ferranzo Goosehill (rpgventurer) sheet | L1 | Halfling | Bard | Entertainer |
| Lyrel Bladesinger (runekyndig) sheet | L1 | High Elf | Wizard | Feylost |
| Morton (WanderOne) sheet | L1 | Half-elf | Warlock | Charlatan |
| Myrtha (matmaisan) sheet | L2 | Human | Fighter | Folk Hero |
| Albertus (WhiteDwarf) | L1 | Human | Paladin | Soldier (working in Hochoch) |
| Lady Arya Arkon (Nebula) sheet | L1 | Human | Cleric | Acolyte |
| Durren (CouchLord0510) | L1 | Human | Fighter | Outlander (working in Hochoch) |
| Jonel Steele (KidEnnui) sheet | L1 | Human | Sorcerer | Criminal/Guard (abducted in Orlane) |
| Joseph Nimblefingers (JoshuaMabry) | L2 | Halfling | Rogue | Folk Hero (disappeared in Orlane) |
| Karliel (GeneralET) | L1 | Half-elf | Bard | Entertainer (working in Hochoch) |
| Klak (falryx) | L1 | Dwarven | Paladin | Acolyte (working in Hochoch) |
| Kragga Moonweaver (Len) sheet | L1 | Half-orc | Wizard | Acolyte (working in Hochoch) |
| Manthis, the Mask (WanderOne) | L1 | Human | Fighter | Circus Entertainer (vanished in Hochoch) |
| Morgran (Bircuitfiend) | L1 | Dwarven | Cleric | Pirate (working in Hochoch) |
| Ogbar (Naatkinson) sheet | L1 | Human | Barbarian | Outlander (left the party to return home) |
| Quest (foolsmask) | L1 | Human | Mystic | Sage (missing from the Dim Forest) |
| Reptile (GeneCortess) | L1 | Human | Barbarian | City Watch (killed, body returned to Hochoch) |
| Rosemary Flitwhistle (DireHalfling) sheet | L1 | Halfling | Barbarian | Baker (working in Hochoch) |
| Sara Stone (Candi) sheet | L1 | Human | Ranger | Hermit (working in Hochoch) |
| Thacogygax (Jabes.plays.RPG) sheet | L1 | Dragonborn | Sorcerer | Far Traveler (working in Hochoch) |
| Theran Nailo (MaJunior) sheet | L3 | Elf | Druid | Haunted One |
| Xana Beren (moofsalot) | L2 | Gnome | Warlock | Charlatan (working in Hochoch) |
Edit 3 (2024):
This thread is for both creating new characters (always level 1), and for leveling up existing characters (rolling HP, making class choices, etc).
Edit 4 (2025):
I've been asking players to make their PCs public from the start, but I only just realized I didn't have the instructions in this initial post until now.
To make a character public, you click/tap on "Characters" in the top nav, then select "All Characters" in the drop-down menu.
Find the character in the list of your characters. Click/tap the book icon ("Add to Library") for that character, so that the book icon turns red.
The Character Library is the public repository of all the characters in games on Gamers Plane (well, all the ones that people have selected to show in the library). If a character is in the Character Library, it also means that people viewing a game (like its players) can click on your character image in a game's thread and view the character in question...which makes reading a game much more fun months and years in the future when you want to go back and re-read what was happening. Being able to look at each others' characters also helps players answer basic questions like "who in the party speaks Goblin?" or "Who picked up that silver statuette?" which your characters would know, but the players would either have no idea or forgot because it was months ago in real-time.


