Hi! I appear to be unique in being an old hand at PbP gaming here. I've played a number of them on other boards.
Protip for those of you that are new: good PbP games rely on combat a *lot* less than tabletop games, because it's so much slower to resolve (a quick battle can easily take several days; a drawn-out boss battle that would take a few hours in person can be a week or two in posts). On the other hand, the written word is *much* better for characterization and roleplay than in-person play, so you can get much more into your characters and their interactions with each other and the world.
Some other random mechanics things I've liked from previous games:
* keeping rolls and roleplay separated, so you can read the posts and just get continuous roleplay. The best way I've seen this handled is just putting random rolls into spoilers in posts, so they can be expanded as necessary, and doing combat mechanics in a separate thread entirely, with the main story thread instead containing roleplay of the results of combat (either done by the players as they finish each turn, or done by the GM at the end of each round).
* heavy use of conditionals (if/then) in mechanics posts, so you can provide results for both success and failure up-front and let the GM choose which one results, rather than having to back-and-forth with the GM and take extra time. Numenera might make this easier to deal with, though of course GM intrusions can always pop up.
As for characters, I've got a few in my head, but one in particular I wanted to play as soon as I picked up the book I can stat as either a Glaive or Jack. If we end up lacking a Nano I can possible stat her as that as well; it doesn't make a huge difference to her character concept.
Last edited Oct 26, 2014 4:09 pm