reversia.ch says:
The idea of learning a new system for which I do not need to own the material for is very appealing. I was, however, confused by the description and had some questions.
While my knowledge of the media you mentioned is rather passing, the contrast between them I didn't get. First you mention (grim) dark fantasy, which tends to be dark in tone and then the "nature" fantasy, which I imagine as much more bright and light. What is "beautiful fantasy adventure with dark corners" is, exactly? What's the tone going to be like? Dark and bleak things in an otherwise bright locations? (Sort of made me think of "I'm standing on a thousand lives" manga/anime, where the world characters travel to is a typical fantasy, but what happening in it is less so - deaths, wars, etc).
I will spell out the media choices, as they were really just shorthand for people who are familiar.
Dark Souls - A dark fantasy (or fantasy horror) game inspired by Kentaro Miura's manga Berserk. The world was grey and devoid of change, until the First Flame catalyzed change and entropy in all things. A Zeus/Odin analogue named Gwyn, a coven of witches, an embodiment of death/the dead, and a humble humanoid figure each obtained a part of this flame. Gwyn scattered his among his lieutenants, empowering them to help him (and a traitor to the dragons) strike a blow against his dragon nemeses that would matter. The witch coven tried to recreate their own First Flame, but instead created demons. The death figure, Nito, just used it to enhance his mastery of death and necromancy. The lone figure, the "Furtive Pygmy", spread his flame among all humanity to create "dark souls", distinct from those of Gwyn's lieutenants. This began a cycle where an Age of Fire would wind down toward an inevitable Age of Dark, until an undead chosen by Gwyn would seek out his husk, defeat him and claim the fire, using their own sacrifice to kindle the First Flame and begin a new Age of Fire, perpetuating the cycle. When playing Dark Souls, you wander haplessly through this cycle until you are presented the choice to either kindle the Flame, or end it and usher in an Age of Dark.
I will not be using that description directly, but rather implanting some of its physical aesthetic and emotional feeling, and the discussion of futile hope vs. the inevitable, and the conversation between death as an End, and death as Change.
Elden Ring - One of the most recent games from the creator of Dark Souls. Much more bright and colorful than Dark Souls, but still holding a bleak affect. A sort of purgatory world in which a lowly Tarnished confronts the great powers present in the Lands Between, seeking to reforge a construct known as the Elden Ring, which had been shattered in ages past. Like Dark Souls above, I'm not using its material directly, but I reference it as a way to indicate (for those who know Elden Ring) how a beautiful dark world can look. Elden Ring is macabre and often lethal, but there's so much more green, red, and gold in it, compared to the brown, grey, and black of Dark Souls (a game where the brightest color is flame that either consumes you, or welcomes you back after death).
Made In Abyss - A dystopian vaguely Dickensian town has been built around the lip of a vast and seemingly bottomless pit, known simply as the Abyss. The town cultivates their children as scouts to send down into the Abyss, so they can bring back artifacts found inside that offer special benefits. The town's population is bolstered, despite this destructive practice, by travelers arriving from all over the world -- drawn there by a worldwide mental magnetism exerted by the Abyss itself. Once down in the pit, travelers discover a beautiful and colorful world of wonders, with many life forms that cannot be found anywhere on the surface world. And almost all of them extraordinarily dangerous. Few who enter the Abyss ever return, instead using various means to send their discoveries back to town. The pit's dark secret is that, beasts aside, there is a sort of layered forcefield filling the Abyss. It does not physically bar passage, but instead inflicts curses on those who try to ascend. The higher levels are merely painful or injurious, but descend too low and you will find that life will never be the same.
This anime is also utilized in my description as a way to say, "I can run a dark game without it being all darkness, grey stone, and bleak lighting. The things you find there can be beautiful, and they can still kill you, or inflict worse upon you." Beyond that, the descent into the Abyss is meant to be roughly similar to the structure I've described, where the players will find "holes" to enter worlds of fantasy, and have to find their way back out.
Breath of the Wild - As stated, the aesthetic of the hidden world will lean more toward Legend of Zelda Breath of the Wild/Tears of the Kingdom, and the more colorful elements of Made In Abyss, and in so doing, aim to make the story a bit more fanciful and hopeful. These games, and that anime, are bright and colorful, and full of loveable characters, but like many Studio Ghibli films, also full of reprehensible darkness.
Shin Megami Tensei: Persona - In the fourth title of the sub-series Persona, there is a channel that pops up on TV sometimes, and either drags viewers inside, or allows a skilled traveler to enter the TV themselves and wander in memory-erasing fog fighting monsters. The players must enter the Midnight Channel repeatedly and save people who were dragged in. In the fifth title, humans of monstrously distorted desires form metaphysical "Palaces" in their own mind, and the player characters use a Metaverse App to enter those Palaces, steal the "treasure" inside, and so cause the human to admit their wrongdoing and seek repentance. Both take place in a modern setting that is otherwise realistic, as I intend the modern hub of my campaign to be.
Deltarune - I won't go into this one, but it's a sort of sequel or prequel to Undertale by Toby Fox, and is a very convoluted story in which the main characters find dark places that lead to created worlds, where they go to seal the Dark Fountain that formed the created world. Each one is different -- a world based on a school's game room, a world based on the Internet, a world based on primetime TV, and so on. I reference it purely to say that, as described above, I intend this campaign to be comprised of finding entrances to discrete parts of a larger fantastical Hidden World, and entering them to see what's going on in there.
reversia.ch says:
How do you see the parts of the game work? Will the main hub in modern world be a footnote, a place to downtime between actual adventures in the Realms, or will characters regular lives (jobs, families, friends) be explored as well?
The main hub will be pretty simple at first, occupying less of your interest than the Hidden World. But the idea is for your characters to see each other as your "real" selves
and your "fantasy" selves, and explore the differences. As that goes on, the main hub will start to evolve along with you, offering experiences you can't get in the Hidden World. That can include jobs, families, friendships with player characters or NPCs, but all depending what the players choose to explore. There will be Downtime within the fantasy worlds, as well as a different Downtime in the hub.
reversia.ch says:
Will the game be more of a mystery or puzzle-riddle based?
This paragraph -
- kinda feels like puzzles will be involved. I'm down for a mystery game, but not so much for one filled with puzzles and riddles and such.
I myself am not much for literal puzzles and riddles, especially in campaigns I run. Any that appear will be optional, not required for progress. What you will see is mystery and intrigue, and elements of the story that I
do not explain, but instead allow the players to uncover as exploration reveals information that you can then interpret. Your time in the first fantasy world will go until one of you figures out how to leave, or until player actions force all of you to leave by means you don't fully understand. After that, it will be easier to come and go from the fantasy worlds as you like.