I've ran and played in a number of Evil Campaigns over the years.
I've never really seen them work out great for basically 3 reasons:
1. The players/characters eventually betray each other and it devolves into PVP. EDIT: and/or the party splits up, at which point in a pnp setting it's no longer really tenable long term
2. The players/characters do not constrain their evilness and really end up being more Chaotic Stupid and before long the entire world is their enemy and trying to kill them, and... they die.
3. The players really just kind of eventually stop rooting for their characters, they literally don't want to see them win, and so the campaign just ends, when people decide they want to play characters that they "like".
Or 4. actually... some combination of those things.
Certainly I've had experiences that are not that, but I've had more that are.
And certainly other people have made it work.
But...
Those 3 (or 4) things summarize most of the Evil Campaign experiences I've had over the decades.
EDIT: this is all through the lens of D&D (and Pathfinder), as you mentioned that alignment system specifically.
Last edited May 26, 2026 3:36 pm