Chapter 4.4 Down to the Web of Marinagua.

May 18, 2026 12:08 am
GM Comment - Speeding things up to move the game along. To @Bullseyepsa If I let you do this with Chaala, then everyone else would get a shot. I am not going inclined to do so. I have the confidence that you and your characters can accomplish this with the equipment they have.

Twenty-four hours after Verik’s last transmission, the cutter problem is no longer theoretical. With Amara coordinating from Azure Voyager, Harlan Voss handling the local systems aboard the cutter, and the Harrier providing the control backbone, the fly-by-wire relay is brought online long enough to make the movement clean and uneventful. The cutter lifts from the Ad Hoc Starport under a routine relocation profile, climbs without evasive maneuvering, and returns to the waiting shadow of the ISS Harrier. Nothing fires. Nothing intercepts. The only thing the movement creates is attention—and even that is the kind Verik warned them to expect.

Voss comes aboard looking tired, thinner than he should be, and far happier to see new offworld faces than he is willing to admit out loud. He gives the cutter one last systems glance before stepping fully into the Harrier, then lets out a long breath that sounds like several months leaving him at once. Now, a day later, with Voss debriefed enough to confirm the broad shape of Verik’s warnings, the question has narrowed: the cutter is available, Voss is returning planetside with them, and the team must decide who goes down to meet Verik at the commercial pad beside Star’s Mercy.

GM - who is going on the cutter, who is on the ISS Harrier and can I assume that the Azure Voyager crew remains on their ship?
May 18, 2026 2:11 am
All the PCs are going down, of course. The inactive PCs can be assumed to stay with the Cutter. Any PCs who have officially stepped away from the game can stay with Harrier. If this weren't a game, I would assume a pilot and an engineer would be assigned to stay with Harrier and Voyager's crew would stay with Voyager, but if the only way to do that would be to keep a PC out of action, we'll find an excuse not to.

Chaala addresses Voss, "Welcome back aboard Harrier. Your rank and assignment would make it reasonable for you to assume the position of Acting Captain until we can retrieve Dominicus and the rest of your crew. I will understand if you decline and return to the surface. She could use a good engineer aboard and you can use some rest but ultimately I'll leave that call up to you. You've earned it either way."

"Bodhie, Virel, Doc and Wilbur, you've all got your assignments so get your gear aboard. I need resources on the ground, so we may need Voyager's crew doing double duty for both ships. I'm thinking that once the Cutter descends, you go back to silent parking and use the sattelites as repeaters so you don't have to expose yourselves. Hopefully the Captain recovers soon and you'll have an extra set of hands."
OOC:
Nah, it was in character whining :). Bureaucracy on Glsten sets up poor positioning here.
May 18, 2026 4:36 am
Victor stood up and nodded to the captain, "Alright, Captain. So just to be sure, I wanted to ask, what operations are you expecting me to do down there? I will prepare keeping that in mind."
May 18, 2026 7:19 am
"Chaala nods. Hopefully, just supporting diplomacy, but we see what happened when Dominicus tried that, so combat isn't off the table. We're going to try our damndest not to have that happen, though. You'll want to be ready to give physical exams to all of the crew. Talk to Voss about the diet he's been getting, they're probably getting something similar. He's lost weight and they likely will have, too. Might need nutritional supplementation and they might have been more restricted on the kinds of exercise they could do."
May 18, 2026 7:04 pm
Information Learned from Voss’s Check-Up and Debrief

Dr. Shone’s examination confirms that Voss is undernourished but not starving. He has lost noticeable weight from months of restricted diet, stress, poor sleep, and limited movement, but there is no sign of deliberate abuse or systematic deprivation. His condition fits someone who was kept alive, watched, fed irregularly but not cruelly, and allowed just enough activity to maintain the cutter.

His diet appears to have consisted mostly of grain cakes or flatbread analogues, stewed legumes or root vegetables, dried fruit or sweetened pulp, watered fermented drink or weak tea, occasional meat, probably small game or preserved herd animal, and rare offworld food, usually brought by Free Captains or port intermediaries.

Dr. Shone would likely conclude that Dominicus, Troulin, and the rest of the landing party may need electrolytes, protein, vitamin support, and careful refeeding, but not emergency starvation treatment unless their conditions are worse than Voss’s. Voss warns that the landing party’s diet may be better or worse depending on their custodians, because he was isolated near the cutter and not housed with them.

Xá’kai port handlers: They were the most frequent Alejia presence near the cutter. They brought basic food, water, and sometimes fuel-cell components or local repair stock. They spoke little Galanglic. Their behavior was controlled, formal, and watchful. Voss believes they considered themselves responsible for him, but not friendly toward him.

A senior Xá’kai port official: Voss never got the official’s full name. Early on, he admits he made the mistake of trying to read Alejia authority through human habits, such as voice, build, dress, or posture, but he now understands that does not apply. This senior official inspected the cutter twice and seemed to have authority over the people who supplied him. They did not threaten him. They asked technical questions through a poor translator and seemed most concerned that he not "wake the wrong fire," which Voss took to mean not restoring full power, comms, or weapon-linked systems without permission.

Jalen Verik of Star’s Mercy: Verik visited several times. He brought practical food, water filters, and once a small diagnostic part that Voss thinks came from a Free Captain supply locker rather than local stock. Verik asked careful questions but never pressed too hard. Voss considers him the safest first broker, though not harmless.

Alira "Stormhand" Cox of Proud Swiftsure: Cox came by less often. She was blunt, practical, and did not waste time. Voss saw Alejia port figures treat her seriously, not warmly. She seemed to know where the lines were and did not step over them.

L.C. Raimes of Lucky Lady: Raimes visited twice, brought brandy once, and talked like a friend while learning more than he gave away. Voss liked him despite himself and distrusts that fact. Raimes floated the idea that a competent engineer could always find better employment, which Voss took as half-joke, half-recruitment.

Unnamed Alejia intermediaries: Voss saw several Alejia who did not behave like port workers. They came, watched, spoke to the Xá’kai, sometimes inspected the cutter from a distance, and left. Voss believes they represented other tribal interests. He could not identify them reliably, and he avoids assigning them human gender categories.

Dominicus, Troulin, and the rest of the landing party: Voss has not seen Dominicus, Troulin, Corvan, Kade, Larsen, or Gruber since the separation. He knows only what filtered back through hints, Free Captain gossip, and Alejia behavior: the missing crew are alive, or at least believed alive, and their status is politically complicated rather than criminal. He has no confirmed information that any of them are dead.
May 18, 2026 7:15 pm
Scene — Voss in the Harrier Sick Bay

Scout-Engineer Harlan Voss sits on the edge of the medical berth in the ISS Harrier’s sick bay with a diagnostic cuff around one arm and a thin blanket over his shoulders. He looks smaller than he probably did when he left port with Dominicus, but not broken. Tired, yes. Worn down, certainly. But his eyes are alert, and every few seconds they flick toward the bulkhead, the deck, the cutter status feed, anything that proves he is really back aboard an Imperial Scout vessel and not still waiting under Marinagua’s sky.

Dr. Shone works through the check-up with clinical patience. The results are not good, but they are not catastrophic. Voss is dehydrated, protein-deficient, short on several trace nutrients, and carrying the kind of fatigue that does not come from one bad week but from months of sleeping lightly. His hands shake slightly when he accepts water, but he drinks slowly when Shone tells him to. The discipline is still there.

Voss gives a faint, embarrassed smile when the questions turn to diet.

"Food was food," he says. "Mostly flat cakes, boiled roots, beans or something close enough to beans, dried fruit, tea. Sometimes meat. Not often. Verik brought better rations when he came by. Cox brought something salted once. Raimes brought brandy, which I am told is not a complete nutritional plan."

He glances at Shone, then adds more seriously.

"I was not starved. Not intentionally. But I was not being fed for strength either. I was being kept present. Maintained. There is a difference."

When asked about Dominicus, Troulin, and the others, his expression tightens.

"I cannot tell you what they have been eating. I was not kept with them. That is important. Do not assume my condition is theirs. Mine came from isolation, rationing, stress, and staying ready with too little to work with. If the others are under household custody, they may be better fed. If they are being moved or hidden, worse."

He looks toward Shone.

"If you get to them, bring protein supplements, electrolytes, vitamins, and something easy on the stomach. Corvan will know what to do if she is able. If she is not..."

He stops there, jaw tightening briefly.

"Then you will need to assume they have been underfed for months and bring them back slowly."

The debrief moves to names and contacts. Voss answers carefully, aware that every word matters.

"The Xá’kai were the ones closest to me. Port people, mostly. They brought water and food. Sometimes parts. They did not act like jailers exactly, but they were not hosts either. More like they had been given responsibility for a dangerous object and the idiot offworlder attached to it."

A weak smile crosses his face.

"There was one senior Xá’kai official. I never got their name properly. At first, I kept trying to sort Alejia by human habits — voice, build, dress, posture. That was a mistake. They are not organized that way. Once I realized that, I stopped trying to make them fit categories that do not apply."

He rubs at his face, then continues.

"That official came twice. Asked about the cutter. Power systems. Comms. What would happen if I ‘woke the wrong fire.’ That was the translator’s phrase, not mine. I took it to mean they did not want me bringing the cutter fully alive without permission."

He continues, steadier now.

"Verik came more than anyone else. Careful man. Brought useful things. Asked useful questions. Never made it feel like an interrogation, which probably means it was one. Still, if you are picking one of the Free Captains to walk through the first door with, I would pick him."

"Cox came less. Direct. No wasted words. The Alejia near the port took her seriously. Not fondly, maybe, but seriously. That matters."

"Raimes came twice. Brought brandy once. Talked like we were old friends. I liked him. That is why I would be careful with him. He leaves with more than he arrives with."

Then Chaala addresses him, offering the possibility that his rank and assignment make it reasonable for him to assume the position of Acting Captain until Dominicus and the rest of the crew are recovered. Voss looks at her for a long moment. The offer lands harder than he expected. For several seconds, he does not answer.

Finally, he lowers his eyes to the deck.

"Ma’am, I appreciate that. More than I can probably say correctly right now."

He takes a breath.

"But no. I am not Acting Captain of this ship."

The answer is quiet, but firm.

"Dominicus is the captain. Until I see proof otherwise, this is still her ship. And Chief Troulin is still the senior engineer unless someone proves otherwise. I kept the cutter alive because that was the piece of the mission I still had in my hands. I did not keep command. I did not keep the crew together. I am not saying that out of self-pity. I am saying it because command is not a chair you sit in because everyone else is missing."

He looks up again.

"I can act as ship’s engineer for the Harrier. I can advise you on what I saw. I can tell you where the cutter systems complain, which port workers were regular, which Free Captain was lying badly and which one was lying well. But I am not taking Dominicus’s place while she may still be alive down there."

There is another pause.

"As for going back to the surface..."

His expression shifts. The exhaustion remains, but something steadier pushes through it.

"I will go back."

He glances briefly toward Shone, anticipating the objection.

"I know. I need rest. I need food. I probably need a week in a bunk and someone telling me I am not responsible for every bad thing that happened after we landed. But I also know the cutter. I know the port. I know how the Xá’kai look when they are annoyed versus when they are frightened. I know Verik’s face when he is giving you the whole truth, and when he is giving you the safe part of it."

He looks back to Chaala.

"And if Dominicus, Troulin, or any of the others see one of you first, that may be enough. But if they see me with you, they will know you reached the Harrier. They will know the ship is still ours. They will know this is not another negotiation trick being played around them."

His voice drops slightly.

"So I am going back. Not as Acting Captain. Not as a hero. As the engineer who got left with the cutter and is now returning with help."

A tired smile appears, brief but real.

"Besides, ma’am, if you are taking my cutter back down to that spiderweb, someone familiar with its bad habits should probably be aboard."
May 18, 2026 11:07 pm
Virel listens quietly to the exchange between Chaala and Voss, keeping his thoughts to himself though giving a slight nod when Voss refuses the offer of command. Whatever lingering doubts he may have held faded. The man had not abandoned his crew and Virel respected that.

Still, he frowned slightly when Voss insisted on returning to the surface. Part of him had hoped they had at least managed to pull one person clear of the situation. Yet the longer he considered it, the more he understood the value in Voss returning with them. The Alejia already recognized him as part of the existing balance. His presence would help present the team's arrival as a continuation of what already existed.

Satisfied that the immediate decisions had finally been made, Virel quietly withdrew to his quarters to prepare his gear. The knife should not cause much concern, but the auto rifle was another matter entirely. If it came with him, it would stay out of sight unless circumstances left no other choice.
May 18, 2026 11:37 pm
"I doubt they'll ask me, since I go back to being just a contractor once Halsson is back on her feet and Dominicus is retrieved, but I'll be sure to record your dedication to crew and mission in your file for the promotion board while I'm still official. Get as much rest as you can and as much nutrition as Doc will let you before we head down. For the rest of us, let's get the cutter loaded with the appropriate supplements along with our gear and get clearance to land at the commercial pad."
Last edited May 18, 2026 11:38 pm
May 19, 2026 2:43 pm
GM Comment - I see the Doctor's order recovery rest for Voss as a 24 cycle before prep and decent. Correct?

Are there any changes to the character's load out as shown below:
https://i.imgur.com/qiwouX0.png
I never received a load out for Ruiha, so my assumption is she has a standard load out and nothing fancy.

I am tracking the following active players as:
@Stalker05,@Bullseyepsa,@YullyBear,@dabaggins,@Packratt66, that leaves JEEM, and Ruiha left aboard the Azure Voyager with her Crew of Capt Halsson (in Autodoc), Amara and Edrin.
IF this is incorrect let me know.

What I see loaded besides the personnel is what Chaala described:
Bullseyepsa says:
"..... For the rest of us, let's get the cutter loaded with the appropriate supplements along with our gear and get clearance to land at the commercial pad."
So I will assume the cutter is restocked with it's normal mission supplies from the ISS Harrier's stores. The module of this 50 ton Modular Cutter with the Scout Survey Base (from the GURPS Traveller Modular Cutter module)
https://i.imgur.com/5mOEyLa.png
SCOUT SURVEY BASE Module
(TL10)

This is one of several custom-built modules for the IISS. It is intended to be left on a world with a small team to perform survey operations.
The Scout survey base module supports a total of 10 team members. It features a sealed body.
Subassemblies: SL Hull.
Occupancy: See above
Equipment
Modules: Basic Bridge, Bunkroom, Lab, Probe Bay, Sickbay,
Small-Craft Engineering, Survey, Utility.
Statistics
Dim.: 21’×21’×42’ Payload: 22 tons Lwt.: 95 tons
Volume: 30 dtons SizeMod: +7 Price: MCr19.8


GM nugget - In the ISS Harrier store, Chaala finds an old Scout Body Pistol with 3 mags (6 rds ea). Is anyone else while loading looking for anything while loading (such as in the ship's locker)?

Are there any other questions for Scout-Engineer Voss?

Also who is piloting and co-piloting the Cutter on the decent?
May 20, 2026 9:29 am
Victor followed all the steps necessary to give Voss the correct care and made notes about his vitals. He didn't like the idea of taking him to the field again. It would hamper any improvement that came from the supplements, but he didn't have anything to say because he understood Voss's role in the upcoming mission. After telling Voss to rest, he went to review his gear and prepare for the mission.
OOC:
Victor will take the surgical kit and all the supplements suggested to take care of Dominicus and the crew.
May 20, 2026 5:52 pm
Chaala will secure the body pistol in an ankle holster.

"Ordinarily, I'd have Ruiha pilot the shuttle, but she's staying with Harrier, so I'll need a volunteer. I have basic familiarity training on the cutter and can fly it, but I'm no expert if we have to make sudden corrections. If we're following the current plan of no evasive maneuvers or deviations from the flight plan, I can do it."
May 20, 2026 7:54 pm
Bullseyepsa says:
"Ordinarily, I'd have Ruiha pilot the shuttle, ..."[/b]
GM Comment - I can play her as an NPC and Chaala can co-pilot as an option. I am not trying to limit playing options
May 21, 2026 12:18 am
OOC:
If none of the other PCs have Piloting(Small Craft) we may want to do that. Also, I don't remember if Dominic said he'd be back at some point, but if he is, we can assign JEEM to ground security.
May 21, 2026 11:48 pm
Descent to Marinagua

The decision, once made, changes the rhythm aboard the ships. Amara and Edrin transfer back to Azure Voyager, taking with them the orbital coordination burden and the quiet responsibility of watching over Captain Halsson in the autodoc. The Azure Voyager remains above Marinagua, distant enough to preserve options and close enough to coordinate through tight, disciplined bursts. The ISS Harrier stays where it has been since the beginning of this crisis, half-buried in shadow within a crater on the moon of Marinagua, powered low and watchful. For the first time in months, though, the Harrier is no longer only a hiding place. Its cutter is awake, crewed, and preparing to descend.

Inside the cutter, the atmosphere is close and purposeful. Ruiha takes the pilot’s station, hands settling over controls that still carry the habits of Scout Service design. Chaala straps into the co-pilot’s position beside her, not taking over, but watching every indicator that matters: power draw, comms, transponder logic, passive sensors, and the faint stutter of surface-side traffic coordination. Voss takes a rear systems seat where he can monitor the cutter’s bad habits and mutter at them before they become actual problems. The rest of the team secures themselves in the passenger compartment, close enough to hear the cockpit calls, far enough back to feel every adjustment through the frame.

The cutter separates from the Harrier with a muted tremor through the hull. Outside, the crater wall slides past the forward display, then gives way to black sky and the wide curve of Marinagua below. For several minutes the only sound is the steady rhythm of systems reporting nominal status and Ruiha’s calm voice marking each stage of descent. The trajectory is deliberately ordinary. No stealth profile. No sharp evasive vector. No dramatic burn. The flight plan says exactly what Verik told them it should say: relocation for reception and consultation.

Aboard Azure Voyager, Amara keeps the orbital display open, tracking the cutter’s vector with cold precision. Edrin sits nearby, managing the communications board and keeping one eye on the autodoc telemetry.

Amara

"Cutter is steady," Amara reports over the internal link. "No pursuit, no hard lock, no active targeting. Surface traffic is watching, but not reacting."

Edrin

Edrin answers with a quiet, "Verik’s channel is active. He’s waiting for the commercial-band notice."

As the cutter crosses into Marinagua’s upper atmosphere, the ride turns rougher. The hull begins to tremble as heat and air take hold. Ruiha rides it carefully, neither overcorrecting nor letting the cutter drift outside the accepted path. The descent corridor sent by Verik’s people is narrow—not because the airspace demands it, but because the politics do. Too far east and the flight brushes against a district controlled by another tribal authority. Too far west and it looks like the cutter is avoiding the Xá’kai approach grid. Too steep and it appears urgent. Too shallow and it appears hesitant.

The corridor marker slides close to the amber limit, and the problem is obvious from the co-pilot’s station. Chaala has the angle to see it first and flags the developing crosswind for Ruiha without taking the controls.

Ruiha

"I see it," Ruiha replies.

The cutter shudders again, harder this time, as a thermal shear rolls off the broken urban heat below Balac Pontli. One warning tone chirps and dies before becoming serious. Voss leans forward from the rear console.

"That trim actuator always lags under load. Give it half a second before you fight it."

Ruiha does exactly that. The cutter dips, steadies, then settles back into the descent path. Not elegant, perhaps, but clean.

Then the commercial channel opens.

Verik’s voice comes through first, calm and public, speaking not to the cutter but to the starport net.

"Ad Hoc Starport Control, this is Star’s Mercy. I acknowledge incoming offworld auxiliary craft on commercial relocation vector. Receiving party is prepared at Pad Seven-Three. Movement is under my observation."

A pause follows. It is short. It feels longer.

A Xá’kai controller answers in careful, accented Galanglic, voice flattened by translation software and formal habit.

"Star’s Mercy, acknowledgment received. Offworld auxiliary craft will maintain assigned vector. No deviation. No weapons posture. No extended hover. Pad Seven-Three is observed."

Verik replies without hesitation.

"Understood, Control. No deviation. No extended hover. Receiving party standing by."

Only then does the Xá’kai controller address the cutter directly.

"Offworld auxiliary craft, continue descent. Pad Seven-Three. You are observed."

The words are simple. They carry more weight than their length deserves.

Ruiha keeps the cutter steady through the final approach. Below, the rolling savanna of Marinagua opens beneath them in broad gold-green sweeps, broken by winding rivers, dark belts of floodplain forest, and long scars of old roads cutting toward the horizon. Herds or vehicle columns are too small to identify from this altitude, but movement exists everywhere once the eye learns how to look for it. This is not wilderness. It is inhabited land—watched land—cultivated, crossed, claimed, and remembered.

Then Balac Pontli rises into view.

At first it seems like a dark stain across the river plains. Then the scale resolves, and the mind has to adjust. The city does not sit on the land so much as possess it. District after district spreads outward in layered density, a vast urban mass holding somewhere between four hundred fifty and six hundred million Alejia within its roads, courtyards, towers, markets, barracks, shrines, and old industrial belts. Wide green floodplains reach toward the sea, but the city interrupts them in every direction: concrete, stone, metal roofs, fortified compounds, smoke plumes, broken transit corridors, and long avenues radiating toward a hard central core.

Through haze and distance, the Citadel of the K’áhnohtli can be seen at the heart of the capital—a walled mass of high stone bastions and angular towers dominating the skyline even from the cutter’s approach path. Around it, other fortress-palaces rise like rival teeth, each massive enough to be mistaken for a separate city center. Between them stretch neighborhoods that glitter in places and fall into shadow in others: dense residential districts, market sprawl, militia-held roadblocks, improvised shanties pressed against older grand structures, and bright banners or painted roofs marking tribal allegiance in colors the offworlders cannot yet read.

Closer to the descent corridor, the unrest becomes more visible. Some boulevards still show traces of older planning—long, straight cuts once lined with shade trees or flowering grasses—but many are choked with stalls, vehicles, barriers, and moving crowds. In some places, music or public chant rises faintly through the atmospheric filters as flickers in the audio spectrum. In others, smoke climbs from cooking fires, generators, workshops, or something less benign. Balac Pontli does not look dead. It looks intensely alive, crowded, proud, and always on the edge of becoming dangerous.

The Ad Hoc Starport appears almost abruptly on the city’s outer fringe, a hard geometry of old runways and concrete aprons inside a newer ring of earthworks. From above, it is clear this was not built as a starport. It was once a major atmospheric airport—broad runways, terminal blocks, vehicle lots, service roads, hangars, and maintenance yards—partially converted before the war and never finished. Fifty years later, the Xá’kai have made it into something else. A security berm surrounds the entire airport complex, thick and deliberate, with controlled gates at the road exits. The old terminal buildings are occupied and fortified. Observation posts and tribal checkpoints sit where passenger access roads once flowed freely. The NMTC compound lies on the far side of the old airport grounds, separated by distance, fencing, and its own perimeter discipline, but the roads out of the airport—the real access to Balac Pontli—run through Xá’kai control.

The commercial pad field comes into view beyond the old terminal structures. Ships sit on converted aircraft aprons under watchful towers and improvised service frames. Some equipment still carries faded color bands from an older airport system whose meaning is no longer obvious: yellow panels beside blue gantries, red-striped service boxes, white runway markings half-painted over by newer tribal symbols, and patched utility pylons marked in schemes that do not match any offworld standard. Some markings may once have meant fuel, fire control, cargo, maintenance, or passenger routing. Now they are just another layer of inherited meaning the newcomers cannot yet read.

Then Star’s Mercy appears on the display, settled heavily beside the assigned pad, her hull marked by use, commerce, and long experience with places exactly like this. Nearby, two other Free Captain ships are visible among the converted commercial pads. Proud Swiftsure, Captain "Stormhand" Alira Cox’s Poserdon-built courier, sits with the lean, purposeful lines of a vessel built for impossible extractions and daring escapes. Farther across the apron rests Solana, Free Captain L.C. Raimes’s unremarkable 600-ton merchant, so ordinary in profile that its plainness feels almost deliberate. The empty pad opposite Star’s Mercy has been cleared. Not deserted—cleared. There is a difference. Figures stand back from the marked landing zone. Alejia port personnel watch from a distance, bright fabrics and tribal markings visible even through the cutter’s magnified feed. A few human and mixed offworld faces linger near cargo equipment, making no attempt to hide that they are watching too. Beyond them, the berm, the gates, the old terminal, and the immense restless city beyond all seem to say the same thing: arrival is permitted, but never private.

The final seconds are the hardest. A gust rolls across the apron as the cutter drops below the surrounding structures. The left side lifts a meter higher than it should. The landing grid flashes correction guidance. Ruiha brings the nose down, Chaala calls the drift, and Voss barks a single warning from the rear.

"Do not chase it—settle through it."

Ruiha settles through it.

The cutter comes down hard enough for everyone aboard to feel it in their teeth, but the landing gear takes the impact. A second later, the frame stops trembling. The engines cycle down. Outside, dust and grit roll outward across the pad in a low brown wave, breaking against the edge markers and the waiting shapes beyond.

For one breath, nothing happens.

Then the Xá’kai control voice returns over the channel.

"Pad Seven-Three. Arrival complete. Remain on pad. Receiving party may approach."

https://i.imgur.com/sahEvaN.jpeg

Across the apron, the ramp of Star’s Mercy lowers with practiced confidence. Captain Jalen Verik appears at the top of it, dressed not as a noble and not as a soldier, but as a working captain who understands exactly how many eyes are on him. Beside him stands a compact, sharp-eyed crewmember in a worn utility jacket marked with the ship’s colors, one hand resting near a comm unit rather than a weapon. The crewmember’s posture says security, but not threat.

Inside the cutter, the pressure seal releases with a low mechanical sigh. The hatch unlocks. Light from Marinagua’s starport spills across the deck.

The cutter doors open opposite Star’s Mercy, and Captain Verik waits at his ramp to greet the newcomers.

Actions?
May 22, 2026 5:40 am
"Virel, you're on point, you make first contact, after Voss if he prefers to make the introduction. Bodhie, you're in charge of watching the rest of the interactions, figure out what's not being said. Wilbur, you're on tactical, keep an eye out for threats. Doc, you're a free agent, hopefully we don't need your specialist skills just yet. Ruiha, you stay with the ship, out of sight, ready to get us out of here if this isn't as presented." Chaala calmoly hands out assignments, "No visible weapons on first contact. Let's keep our translators quiet for the moment as well. Not keeping secrets, exactly, just not announcing capability. We want to show them we trust them more than we probably do. Hopefully things don't turn hostile until we make them turn hostile, and hopefully we don't see a need to make them turn hostile."
OOC:
I was looking at the map and I'm having a hard time squaring it in my head with half a billion people (an estimated 1/6 of the planetary population.) I don't know if the scale is off or if the map is just the area around the spaceport, but living in a metropolitan area of over 10million and having been to others which seem to go on forever (Tokyo, for example) and still top out at 25 million or so. Are there arcologies or something else allowing for that high population density? Just want to get a better mental image of what we're headed into.
May 22, 2026 5:41 pm
Bullseyepsa says:
OOC:
I was looking at the map and I'm having a hard time squaring it in my head with half a billion people (an estimated 1/6 of the planetary population.) I don't know if the scale is off or if the map is just the area around the spaceport, but living in a metropolitan area of over 10million and having been to others which seem to go on forever (Tokyo, for example) and still top out at 25 million or so. Are there arcologies or something else allowing for that high population density? Just want to get a better mental image of what we're headed into.
GM Comment — That is a very fair question, and it is one of those places where the map scale and the setting concept did not line up perfectly once the population numbers were finalized.

The original city map was built early in development, when I was using something closer to a Jaisalmer-style fortified city footprint as the visual model — roughly 8 by 10 km. As Balac Pontli developed into the primary Alejia mega-city, the population concept grew much larger. At this point, the better mental model is closer to a Delhi-sized urban mass, roughly 25 by 30 km for the core urban zone, with a much larger outer sprawl beyond that.

So, the map should be read as a representational map of the important playable area, especially the starport approaches, central districts, and major tribal zones. It is not a perfect one-to-one satellite map of the entire inhabited footprint.

The buildings are not true arcologies. Instead, Balac Pontli is extremely vertical, dense, old, and layered. Think of tightly packed multi-story masonry towers, clan compounds, terraces, bridges, rooftop markets, enclosed courtyards, and later construction built directly onto older construction. A useful visual reference would be the tower-house architecture of Sanaa, Yemen, but pushed harder: taller, denser, stranger, and adapted for Alejia scale.

https://i.imgur.com/4mfhsgs.jpeg
https://i.imgur.com/ETJ9enO.jpeg
https://i.imgur.com/xE0yRiW.jpeg

For player visualization, imagine a city where the lower levels may be centuries old, with newer structures added above them. Some areas look almost medieval or pre-industrial at street level, while other sections have reinforced concrete, steelwork, antennas, power conduits, signal repeaters, and industrial-era infrastructure threaded through older stone and brick. So the feel is not "sleek sci-fi arcology." It is more like historical 20th-century urban density with 12th-century bones still visible underneath and above it.

Also, the drawn map does not include the full urbanized population zone. Balac Pontli has a core city, but it also has a vast surrounding belt of informal settlement, slums, clan housing, workshops, market sprawl, agricultural edges, and industrial districts extending well beyond the map. That outer sprawl holds roughly 20% of the city’s population — around 100 million people — and blurs into the surrounding terrain rather than ending at a clean city boundary.

So, for the mental image:

  • The map shows the playable core, not the full footprint.
  • The core is dense, vertical, old, and heavily built upward.
  • The buildings are not arcologies, but stacked clan compounds, towers, terraces, and layered urban blocks.
  • The outer sprawl extends far beyond the drawn map and contains tens of millions more people.
  • From the ground, Balac Pontli should feel overwhelming: narrow streets, tall walls, crowded upper levels, bridges, hanging walkways, market noise, clan banners, signal masts, and a constant sense that the city continues above, below, and beyond what you can see.

In short, Balac Pontli is not meant to be a neat modern metro area. It is an ancient Alejia mega-city that has grown upward, inward, and outward for generations, with the current map acting as the practical game map for the area the players are entering.
May 24, 2026 10:42 am
Wilbur nods his head.
"Understood Captain"
May 24, 2026 11:02 pm
OOC:
Looking at those references and the maps, it seems that it would be possible that, even with the berms, someone could have LOS into the starport, but I could be being fooled by the scales.
May 26, 2026 12:30 am
Bullseyepsa says:
OOC:
Looking at those references and the maps, it seems that it would be possible that, even with the berms, someone could have LOS into the starport, but I could be being fooled by the scales.
GM Comment: The earthen berm surrounding Ad Hoc starport blocks ground-level sightlines from Balac Pontli, but the upper floors and rooftops of nearby six-story Alejia buildings can see over portions of the field. The view is partial and angle-dependent: observers can track ship arrivals, departures, dust plumes, pad activity, and large vehicle movements, but cannot reliably identify individuals or low-profile ground activity without optics, drones, or prepared observation posts.

For game purposes, the berm makes Ad Hoc starport screened, not invisible. It prevents casual street-level watching and protects the field from direct ground approaches, but Balac Pontli’s tall dense buildings create many elevated observation points.
May 26, 2026 2:39 pm
Victor came out of the cutter and finally walked on some solid ground after a long time. He looked up at the sky and breathed in. He cautiously eyed the Aleija in the distance but kept to himself and remained close with others. It was a tense scenario, and nothing could be done until further information came from the captain. He nodded to Chaala and then silently strolled around the cutter as if he was just checking the ship.
May 26, 2026 8:58 pm
"Bodhie and Wilbur, take a quick look at all the buildings that could host a listening post or sniper nest. If we can put a ship between us and them we have a better chance of keeping our conversations private. I don't think anyone's going to take a shot at us now, but if we need to make a hot exit, I want to know where the heat is coming from." Chaala straightens up her uniform and prepares to step out with Virel.
May 27, 2026 12:10 am
Edit for grammar
GM Comment - So for my clarity, is Bodhie and Wilber staying with the cutter (inside or just outside)?
and
The only ones going over to the Star Mercy is Virel, Chaala and Doctor Shone to meet with Captain Verik?

Where the characters are at, impacts the content of the next scene.

Also if Bodhie and Wilber are staying - how are they determining positions of a potential 'host a listening post or sniper nest'

This graphic may help:

https://i.imgur.com/ngPubBB.png
May 27, 2026 2:30 am
As Chaala spoke with the others, Virel stood nearby, his expression unreadable as he calmly surveyed the surroundings. It was not how he had hoped things would unfold, but missions rarely were. What mattered now was adapting to the situation they had stepped into.

Noticing Chaala was ready, he gave her a short nod and stepped down beside her. As they approached Captain Verik, Virel allowed a measured, diplomatic smile to settle onto his features. The smile was friendly enough to invite conversation but cautious enough not to promise trust.
May 27, 2026 6:21 pm
OOC:
This maybe a bit long to describe what is seen and to avoid breaking this into 2 different posts
The cutter’s hatch opens into heat, dust, and watching eyes. The first breath of Marinagua outside the hull carries the dry mineral smell of old concrete, sun-baked grit, fuel residue, and distant smoke from Balac Pontli. Across the apron, Star’s Mercy waits with its side ramp lowered. Captain Jalen Verik stands at the foot of that ramp beside a compact, sharp-eyed crewmember in a worn utility jacket marked with the ship’s colors. He has chosen his position carefully: not high on his ramp like a lord receiving petitioners, and not so far forward that he appears to claim the newcomers in front of the Xá’kai. Voss steps down with Chaala, Virel, and Doctor Shone, glancing once toward the Xá’kai observers near the pad edge before his eyes settle on Verik.

"Engineer Voss. You look better with a ship at your back."

"Captain Verik."

There is recognition there, but not familiarity. Gratitude, perhaps, but not trust. Verik’s attention moves to the others without lingering too obviously on uniforms, posture, or equipment. He notices the lack of visible weapons, the measured spacing, and the fact that some of the team remains with the cutter.

"Welcome to Marinagua," he says. "And to Balac Pontli’s least comfortable doorway."

Inside the cutter, Bohdie and Wilber remain at the systems stations as the hatch stays active and the ship settles into ground-ready status. The external feed expands across the cockpit and mission displays: visual, thermal, passive RF, lidar range mapping, and a stitched overhead pad model built from the descent pass. The cutter’s sensors are not a dedicated battlefield surveillance suite, but they are Scout hardware, and Scout hardware is built to notice terrain, movement, machinery, and things that do not belong.

The first sweep confirms the obvious threat geometry. The cutter and Star’s Mercy sit on the easternmost Free Trader pad, less than a hundred meters from the northeast berm. The berm is not just a dirt wall. It is a built security feature: compacted earth, reinforced in places, with rough access paths and intermittent observation points. It blocks most ground-level sightlines from outside the starport, but anything on top of it can look down into the pad area. From the cutter’s position, the berm is close enough that a watcher with good optics would not need sophisticated gear to study movement around the ships.

The northeast security outpost sits farther away, roughly eight hundred meters north along the berm line. Its main orientation is outward, toward the open ground and the patchwork of unaligned Alejia family farms beyond Xá’kai control, but its structure still has partial line of sight back into the Free Trader apron. Thermal imaging shows two or three warm-bodied figures inside or just behind the outpost’s shaded firing slits. No active weapons signatures. No ranging laser. No hard targeting. But the outpost can observe the pad if it chooses to, and it almost certainly has a standing comm link to the old terminal and tower network.

To the south-southwest, the two large service buildings become the more immediate concern. They are only about a hundred meters from the cutter, each roughly one hundred meters long and fifty meters wide, with their long hangar doors facing west toward the old runways. Their short ends face north and south, giving the northern faces an oblique view toward the Free Trader pads. The rooflines are flat enough for equipment or observers, and thermal imaging shows patchy heat blooms from generators, stored cargo, fuel handling, and occupied interior spaces. These buildings are not abandoned hangars. They are working Xá’kai-administered service structures: storage, cargo handling, fuel support, maintenance, and probably the informal nerve center for the Free Trader apron.

The cutter’s optics identify several possible listening or overwatch positions on those service buildings: roof corners, old ventilation housings, a broken second-level window line, and one external stairwell with a good view across the pad. None shows an obvious sniper profile. No long-barrel silhouette. No weapon-mounted optic glint. But the buildings are close enough that a patient observer could watch hand movements, formations, and body language without difficulty. A directed microphone or laser vibration pickup from that range would be plausible if the Xá’kai have brought the right tools.

Farther northwest, Proud Swiftsure sits on its pad about one hundred fifty meters from the cutter and Star’s Mercy. Captain Cox’s courier has the lean, ready posture of a ship that never quite looks parked. Its hull and landing gear create a partial visual barrier from the northwest side of the Free Trader area. The sensor display flags two figures near that berth who are not trying hard to hide that they are watching. Their attention appears split between the cutter, Verik’s ship, and the Xá’kai service buildings.

Another one hundred fifty meters beyond Proud Swiftsure, Solana rests on its own pad. Raimes’s 600-ton merchant looks deliberately unremarkable even through enhanced optics, a plain working ship with very little that draws the eye. That plainness makes the sensor pass linger on it longer than expected. Two faint thermal shapes are visible around its cargo-side access area, and a low-power comm cycle pulses twice during the scan window. Nothing aggressive. Nothing overt. But Solana is listening to the day’s business like everyone else.

The four unoccupied pads in the Free Trader tramac are not empty in the useful sense. They contain scattered service boxes, faded color-coded ground equipment, old tie-down points, and enough abandoned or half-used cargo gear to conceal small devices. The cutter’s passive scan catches several low-power emissions from the pad infrastructure: maintenance tags, local transponders, cargo beacons, and at least one signal that does not resolve cleanly into any familiar offworld standard. It may be Xá’kai equipment. It may be old airport hardware. It may be somebody’s quiet recorder. The cutter cannot tell without a more aggressive sweep, and an aggressive sweep would be its own announcement.

The control tower is the distant but dominant watcher. It rises on the west side of the two old runways, more than a thousand meters away, restored in stages from observation post back into starport control tower. At that distance, it is not the most immediate sniper concern unless someone has brought precision equipment and a reason to use it. As a listening and observation post, however, it matters. Its elevation gives it a broad line of sight across the old airport complex, the Free Trader pads, the service buildings, and the berm access roads. Passive RF shows a steady traffic-control pulse, intermittent tight local bursts, and what looks like a low-band relay tied into the Xá’kai port network. The tower is not merely watching the sky. It is watching the starport behave.

The tactical picture becomes clearer as the cutter builds its overlay. Star’s Mercy itself is the best immediate shield. Its bulk blocks much of the western and northwest visual field when the team moves toward the side ramp, especially from portions of the runways and some tower angles. The cutter’s own hull blocks sight from parts of the northeast berm, but not from the higher berm crest. If the meeting stays just inside Star’s Mercy, the ship’s hull will defeat most direct optical observation from the pad. If the conversation happens on the apron, everyone with height, glass, or patience can read too much.
The electronic picture is quieter but not clean. There are no weapons locks. No active targeting. No combat radar. No obvious jamming. The local RF environment is dense with short-range administrative traffic, Free Captain ship chatter, Xá’kai service coordination, cargo tags, and background leakage from Balac Pontli beyond the berm. Several passive receivers are almost certainly present. The cutter cannot identify all of them, but the pattern is consistent with a watched port rather than an ambush site.

Outside, the crewmember beside Verik finally speaks, voice low and practical.

"Pad perimeter remains clear, Captain. Cox’s people are watching from their berth. Raimes’s ship has two on the apron. Xá’kai observers holding position." Verik nods once without looking away from the team.

"Thank you, Sera."

The name is offered casually, but not accidentally. A name given into the air. A small courtesy. A small test.

Verik steps half a pace aside, opening the path toward Star’s Mercy’s ramp without demanding anyone take it.

"We can exchange pleasantries here, if custom requires it," he says. "But if your purpose is still what you suggested over the channel, then we should begin where words are less likely to grow extra listeners."

He glances once toward Voss, then back to the others.

"And before anyone asks the obvious question: yes, I have more to tell you. No, I will not say it all out here. The first lesson of Balac Pontli is that information does not stay where you put it."

From the cutter, the situation overlay reaches its first clean conclusion: the pad is not a kill zone, but it is an observation box. The likely heat, if it comes, will not come from a single obvious gunman. It will come from the service buildings to the south-southwest, the berm observers to the northeast, the tower’s command network to the west, or one of the Free Captain ships deciding that today’s quiet meeting is worth turning into tomorrow’s advantage.

The wind pushes a thin sheet of dust across the pad between the cutter and Star’s Mercy. Behind Verik, the side ramp waits open. Beyond the berm, the immense city watches without needing to move.

Verik’s tone remains calm, but the invitation has edges.

"Come aboard. We will start with what you need to know before you ask the wrong question to the wrong people."
For the moment, nothing moves against them.

That does not mean nothing is moving.
May 27, 2026 9:22 pm
Chaala gives a small but deliberate nod to tell Virel and Doc that it's OK to follow Verik aboard and so those on the Cutter can see that it's all voluntary.
May 28, 2026 2:43 am
Without turning, Virel quietly noted the information Verik had chosen to reveal. It all felt deliberate. Interesting, he thought, though little of it showed on his face.

Catching Chaala’s nod, Virel stepped forward and offered Verik his hand.

"As you say, Captain, certain discussions are better held elsewhere. Please, lead on."
May 28, 2026 4:10 am
Inside Star’s Mercy and Onto Discussions

The side ramp of Star’s Mercy leads into a short entry bay rather than directly into the ship’s working spaces. The compartment is functional, worn, and deliberately plain. It has the smell of metal warmed too many times by too many suns, filtered air, lubricant, old cargo matting, and something faintly spiced from farther inside the ship. The deck plating underfoot is scuffed into dull patterns by years of boots, pallet skids, tool cases, and hard use that never appears in corporate maintenance brochures. A pressure door stands open ahead, but a second crew member waits beside it with arms folded, not blocking the way, simply making it clear that no one wanders unescorted aboard Star’s Mercy.

The newcomer is a broad-shouldered Vilani-descended spacer in a sleeveless utility vest over a faded shipsuit, one side of their scalp shaved close around an old burn scar. A mechanic’s multitool hangs at the hip where a pistol might hang on a less disciplined ship. Their eyes move across the team quickly, not rudely, but with the practiced speed of someone counting hands, pockets, gait, stress, and possible trouble. They give Voss a brief nod of recognition, then look to Verik for instruction.

Verik makes a small gesture toward the inner door.

"This is Maro Tane," he says. "Chief hand aboard Star’s Mercy. If Sera decides something is about to become a problem, Maro decides whether it needs tools, cargo straps, or a closed hatch."

Maro gives the barest flicker of a smile.

"Usually straps."

Sera remains near the ramp behind the group, watching the pad through a narrow side viewport and a small external feed mounted beside the hatch controls. From this angle, the team can still see the cutter outside, its cylindrical hull resting on the adjacent pad, landing gear settled into the old concrete markings. The view also captures a slice of the apron beyond: two tall Xá’kai observers standing near the perimeter, one utility tug idle beside a faded service frame, and, farther away, the flat ugly line of the security berm cutting the starport off from Balac Pontli.

The entry bay door shuts only after everyone who intends to enter has crossed the threshold. It does not lock with a dramatic clank. It simply seals, smooth and routine, leaving the outside noise reduced to a faint vibration through the hull. For the first time since the cutter opened, the team is not standing under the direct eye of the whole pad.

The receiving compartment lies just beyond the entry bay. It has clearly been prepared for this meeting, but not decorated for it. This is not a passenger lounge. It is a converted cargo-control room or auxiliary planning space, the kind of compartment that can become a trade office, customs station, negotiation room, or temporary bunkroom depending on what the voyage requires. The overhead is low enough to remind everyone they are inside a merchant vessel, and the walls are lined with tie-down rails, foldaway lockers, old cargo inspection tags, and patched conduit runs. Someone has cleaned the table, cleared the floor, and removed anything that looks like a weapon. They have not tried to hide what the ship is.

The table itself sits in the center of the compartment: rectangular, heavy, bolted to the deck, with eight mismatched chairs arranged around it. None is at the "head." That is probably deliberate. A compact wall screen shows a silent feed of the cutter outside, another shows the pad perimeter, and a third is dark except for an open comm window labeled only with Cutter Local Link — Passive. A small speaker and pickup sit on the table, placed where either side can see them. If the team wants Bodhie, Ruhia or Wilber connected from the cutter, the channel is physically present and visibly muted.

There is also food, though not enough to pretend this is hospitality instead of business. A tray of sealed water bulbs sits beside a battered metal pot of dark tea. Next to it are flat, dense ration cakes, sliced fruit with a waxy rind, and a small dish of something that looks like spiced salt or ground seed. The food is positioned closer to the middle of the table than to Verik’s side. Again, deliberate. Nothing here says luxury. Everything says: you are guests, but this is still a ship.

The compartment has three exits. The one back to the ramp. A narrow hatch toward the ship’s working corridor. A second hatch, currently shut, marked with faded cargo-control symbols and an old warning stencil in a language the team may not recognize. Above the working-corridor hatch, a small status strip glows amber. Not red. Not green. Amber. Restricted, but not alarmed.

Only three of Verik’s crew remain inside with the group. Sera takes position near the ramp-side hatch, one hand still near the comm unit. Maro stands by the working-corridor door, casual enough to seem relaxed, placed well enough to control access. A third crew member sits at a fold-down console along the wall: slight, older, silver-haired, with magnifier lenses perched low on the nose and a thin data stylus moving between two battered tablets. This one does not look like security. They look like accounts, manifests, and memory.

Verik notices the glance toward the older crewmember.

"Elo Venn," he says. "Purser, recorder, and the reason half my mistakes do not become permanent. Elo will not speak unless needed."

Elo Venn gives a polite nod without rising, then returns to the tablets. One of the tablets appears to be running a local transcript. The other shows columns of names, dates, pad numbers, cargo codes, and short notations. Nothing sensitive is displayed long enough to read in full, but the implication is clear: Star’s Mercy remembers things.

Verik waits until everyone has had time to see the room before he sits. He chooses one of the side chairs rather than an end position. Sera does not sit. Maro does not sit. Elo Venn remains at the console. The empty seats at the table are left for the team without instruction.

"Neutral table," Verik says. "As promised. No formal recorder tied to the port net. No live feed to the Xá’kai. No Free Captain channel listening in unless one of you brought them in your pocket."

A faint smile touches the edge of his mouth.

"That was a joke. Mostly."

He places his trade terminal on the table but does not activate it. His hands remain visible, relaxed, and empty.

"Before we begin, there are three things you should understand about this room. First: nothing said here obligates you to act. Second: nothing I say here is charity. Third: anything you ask me to carry beyond this room becomes a thing with weight. Once a question enters Balac Pontli, someone will try to own the answer."

He looks briefly toward Voss, then back to the team.

"Engineer Voss can confirm that I prefer useful truths over comforting ones. I will not promise certainty where I do not have it. But I can give you a better map of the ground than you have now."

Outside, the wall screen shows one of the Xá’kai observers shift position. The motion is subtle, almost birdlike, head and shoulders moving before the rest of the body follows. Sera watches the feed, then murmurs something too soft for the room to catch. Verik glances once, reads Sera’s posture, and continues without concern.

"The port is Xá’kai ground. That is the first layer. They control the roads, the gates, the berm, and the old terminal. If you leave this ship and walk across that apron without context, you belong to their procedure until someone of standing says otherwise."

He taps one finger lightly against the table.

"The second layer is Wiyá’hka interest. They are not standing at the pad with flags and drums, but they are present. Through observers, obligations, old favors, and people who hear things before anyone admits they were said."

A second tap.

"The third layer is the matter of your missing people. That is not fully a Xá’kai matter. That is why it has not resolved. Too many hands touch the edges of it. No one wants to be seen holding the blade."

Verik leans back slightly.

"Your arrival changes the shape of that problem. Not because you are powerful enough to force a result. Do not mistake the situation. Because you give several parties a new way to argue that the old arrangement has become unstable."

He lets that settle before continuing.

"That can help you. It can also get your people moved, hidden, displayed, traded, protected, or endangered depending on who believes they are about to lose advantage."

The room is quiet around that statement. The ship hums softly through the deck. Somewhere deeper inside Star’s Mercy, machinery cycles with a low hydraulic thump.

Verik reaches for the pot of tea, pours a measure into a chipped cup, and sets it near the center of the table rather than drinking first.

"So. We begin carefully."

His eyes move across the group, not demanding an answer from any one person yet.

"I can tell you what I know of the parties involved. I can tell you what I believe happened to the Scout team after they left this port. I can tell you which paths might get you a meeting, and which paths are just prettier ways to walk into a cage."

A pause.

"But before I choose the order of those truths, I need to know which question you want answered first."

He settles back, calm and watchful.

"Who has them, why they still have them, or what price Marinagua is likely to ask for their return?"
May 28, 2026 5:03 am
Chaala accepts the implicitly proffered cup and takes a seat at one end of the table, leaving the center for Virel.

"Chaala. Captain Angushlii when we need to be formal. You know Engineer Voss. Virel Kilmire is our diplomatic officer and this is Victor Shone, our medical officer. It sounds like you have a read on our needs. We prefer to resolve the issue with the least impact on the situation, but the priority is to resolve the situation. And, as you so kindly point out, we'd like to avoid any further personnel getting into situations that require extraction. We should also address your needs, since I would hate to create a situation where expectations are unclear."
May 28, 2026 8:37 pm
Verik accepts Chaala’s words with a small nod, neither rushing to agree nor challenging her phrasing.

His gaze shifts briefly to Voss when Chaala names him, acknowledging the engineer’s presence without making him the center of the room. Then Verik looks to Virel Kilmire.

Not sharply. Not expectantly enough to be rude.

Simply enough to make clear he has heard who Chaala has placed in the diplomatic chair.

"Captain Angushlii," Verik says, voice calm, "that is a useful beginning."

He rests one hand beside his cup.

"But since you have brought a diplomatic officer to my table, I would hear how Officer Kilmire frames the matter before I mistake courtesy for commitment."
May 29, 2026 2:53 am
Virel followed the introductions without comment, his expression revealing little as he listened to the names and careful placement of each member of Verik's crew. He quietly noted what was being shown and specifically stated.

When the attention of the room turned toward him, he accepted the offered cup with a curt nod and set it beside his chair before taking his seat.

His gaze settled on Verik.

"Interesting questions. However, before we decide which matters most to us, it would be useful to understand the perspective of the man offering the answers."

He folded his hands loosely on the table.

"You have expended effort on our behalf. Many would not do so without having some stake in the outcome."

A faint smile touched his lips.

"So before we discuss our missing people, tell me this: what does a successful resolution look like to Captain Verik?"
May 29, 2026 3:51 pm
Verik’s expression changes only slightly.

Not surprise.

Recognition.

The faintest suggestion that Virel has chosen the correct door to open. He looks down at the cup in his hand, turns it once between his fingers, then sets it back on the table.

"A successful resolution?" he says.

He lets the question sit for a moment.

"Your missing people leave Marinagua alive. Preferably walking, preferably speaking for themselves, and preferably without requiring anyone in this city to pretend they were stolen from a place where no one steals."

His eyes return to Virel.

"The Xá’kai keep their face. The Wiyá’hka do not feel cornered into proving strength. The smaller hands involved in this matter are not forced to become martyrs for someone else’s politics. And the Free Captains are not made into the obvious path by which outside pressure enters Balac Pontli."

Verik gives a small, humorless smile.

"That is the clean version."

He leans back slightly.

"The honest version is this: I want the people who can still be saved to be saved, and I want the market to survive the saving."

His gaze moves briefly to Chaala, then back to Virel.

"And yes, I profit from that market. I have no holy reason to pretend otherwise. Star’s Mercy eats fuel, parts, crew wages, port favors, tribal obligations, and the occasional bribe dressed in better clothing. Marinagua is dangerous, complicated, and profitable because it is not yet flattened into someone else’s trade schedule."

A pause.

"NMTC would like Marinagua to become legible to them. Contracts. Port schedules. Recognized authorities. Predictable tolls. Useful concessions. They will call that stability."

Another pause.

"The Alejia will call it being measured for chains."

His tone remains calm. No anger. No speechmaking. Just a trader stating the weight of cargo.

"You ask what my stake is. That is part of it. I have traded around this world long enough to know what happens when outsiders decide a place is too complicated to remain itself. Oujda would prefer recognized offices. The Verstand-Jugartha houses prefer enforceable contracts. The broker houses prefer channels they can price, insure, and tax. The defense pacts and border powers prefer maps with clean colors on them. Everyone wants Marinagua translated into something they can file."

He taps one finger lightly against the table.

"And once that happens, men like me become unnecessary. Worse, we become inconvenient."

Verik allows that to rest between them, neither ashamed of it nor proud.

"So yes, I have a selfish interest. Trade. Access. Reputation. Profit. The continued right to move between people who do not trust each other, because I have not yet made myself useful to only one side."

His eyes shift briefly toward Voss, acknowledging the Scout-Engineer without dragging him into the exchange.

"As for your distant Imperium, I know what Voss has told me. I know what Alejia rumor makes of it. A civilization so large it becomes a story before it becomes a fact. Two hundred forty parsecs away, give or take. Half a year by a very good ship, if the route behaves and no one important decides otherwise."

A faint smile returns, thinner this time.

"That is far enough away to be useful as a rumor and harmless as a neighbor. I would prefer it remain both."

He looks back to Virel.

"But your people are not a rumor. They came here in a Scout ship. They landed. They made contact. Then they became part of a local problem that was already moving before they arrived. If their recovery becomes a humiliation for the Xá’kai, NMTC benefits. If it becomes an outrage for the Wiyá’hka, NMTC benefits. If it becomes proof that offworlders only understand force, NMTC benefits. Every loud failure makes the corporate answer look reasonable."

Verik rests both hands flat on the table now.

"So my preferred successful resolution is quiet, narrow, and deniable. You recover Dominicus and the others. You learn enough truth to avoid being used. The tribes involved are given a way to release what they hold without admitting weakness. The Free Captains remain bridges, not banners. And when your ship leaves Marinagua, no one can point to Star’s Mercy and say Verik brought the next empire, compact, corporation, or broker house into their courtyard."

He holds Virel’s gaze for a long moment.

"That is my stake, Officer Kilmire."

The title carries its own small courtesy.

"Not charity. Not friendship. Not obedience to your Service. A bargain. A narrow one. Save the people. Preserve the market. Keep the profit possible. Do not turn a rescue into a precedent everyone else can exploit."
May 30, 2026 4:02 am
Virel picked up the cup and took a sip.

"You describe a very delicate situation, Captain. One that may be difficult to resolve exactly as you would wish."

He set the cup down.

"However, if one wished to move toward that resolution, where would one begin?"
May 31, 2026 3:06 am
Verik considers Virel’s question for a moment, then gives a slow nod.

"Where would one begin?"

He looks at the cup rather than at any one of them.

"With the door that remains a door after you knock."

He lets that settle, then looks back to Virel.

"You do not begin by asking who took your people. Not here. Not first. That question turns every listener into either an accused party, a witness, or a liar. Sometimes all three."

His eyes move briefly to Chaala, then to Voss, then back to Virel.

"You begin by asking who holds obligation over lost guests."

The phrase is deliberate.

"Not prisoners. Not hostages. Not stolen personnel. Lost guests. That gives the Alejia room to answer without admitting dishonor. If someone chooses to correct the word, then we learn something. If no one corrects it, we also learn something."

Verik rests one hand flat on the table.

"The first road is a quiet petition. I can arrange a controlled introduction through someone close enough to the Xá’kai to be heard, but not close enough to make the meeting a public test of their authority. You go in as petitioners seeking obligation, not as armed outsiders demanding return of property. Officer Kilmire speaks. Captain Angushlii gives the request weight. Engineer Voss may be present, but carefully. He is proof that your concern is real. He is also a wound that may bleed into the conversation if pressed."

A small pause follows.

"That road is slow. It preserves face. It gives whoever holds Dominicus and the others a way to release them without confessing weakness. But slow roads give nervous people time to move things."

He shifts slightly in his chair.

"The second road is quieter, but less polite."

His tone does not change.

"We follow the hands. Who received them. Who fed them. Who moved them. Who was paid, honored, threatened, or embarrassed. A custody chain leaves marks. Cargo movements. Meal obligations. Escort patterns. Free Captain gossip. Tribal silences. The sort of dirt that never appears in a treaty but keeps ships alive."

Verik gives a thin smile.

"People call it gossip until it saves your life."

He looks toward Chaala again.

"That road is faster. It lets you know where your people are before you ask for them back. It may also show you things the Alejia do not want named aloud. If you confront the wrong person too early, Dominicus may move from guest, to burden, to liability."

He pauses, then continues.

"The third road is pressure."

The word is spoken plainly, without enthusiasm.

"NMTC is already measuring the walls. They may not own the room yet, but they are counting exits. If certain Alejia ears hear that this Scout problem could become part of a larger outside entanglement, some people may decide it is better to resolve the matter before a corporation, broker house, compact, or colonial office finds a way to profit from it."

Verik’s gaze hardens slightly.

"That road may work quickly. It may also make your missing people more valuable as witnesses, bargaining pieces, or bodies no one wants found. Once NMTC enters the room, everyone starts choosing sides."

He sits back.

"So if you ask where I would begin, I would begin with courtesy and verify with dirt."

A faint, humorless smile returns.

"One hand knocks at the proper door. The other counts the footprints behind the house."

He looks from Virel to Chaala.

"I can help arrange the first hand. I can help guide the second. I would not use the third unless time, evidence, or blood leaves you no better choice."
May 31, 2026 4:47 am
"It took time for us to arrive here and the situation did not change much. Our presence changes things, compressing time and triggering contingencies for those who have expected it. I worry about the ones who did not expect it and may act without plans." Chaala pauses, "But I still favor a more gentle, measured approach."
Jun 1, 2026 1:36 am
Verik’s gaze shifts back to Chaala as she speaks. He does not interrupt. When she finishes, he gives a slow nod, as if the distinction she has drawn matters.

"That is the danger," he says. "Not the people who expected you. Expected people prepare doors, knives, witnesses, excuses. The ones who did not expect you may reach for whatever is closest and call it wisdom afterward."

He looks briefly toward Virel, then back to Chaala.

"A gentle approach is not a weak approach. Not here. Done properly, it gives nervous people time to choose a better answer before pride chooses one for them."

Verik rests his fingertips lightly against the tabletop.

"So we begin with the quiet petition. No accusations. No demands. No names placed on the wrong side of a blade. I will send word to a trade speaker who can approach the edge of the Xá’kai circle without making this a public challenge. You will ask after obligation over lost guests. Not prisoners. Not hostages. Not stolen crew. Lost guests."

He lets the phrase settle again, making clear that the wording is not decoration.

"Officer Kilmire should carry the first words. Captain Angushlii should be present to give those words weight. Doctor Shone may be useful if the question turns toward health or care, but I would not place medicine at the front unless you wish them to hear accusation in it."

His eyes move to Voss for a moment.

"And Engineer Voss..."

Verik pauses, not unkindly.

"Engineer Voss is proof. He is also pain. The Alejia will see both. I would keep him near enough to be acknowledged, but not so near that every silence becomes a wound."

He sits back slightly.

"While that door is being approached, my people will follow the quieter road. Food purchases. Escort movements. Who has gone silent, who has become suddenly careful, who is buying offworld supplies without wanting offworld eyes on the transaction. If your missing people are still being held as guests, they are eating. If they are being protected, someone is carrying obligation. If they have become inconvenient, someone is hiding the cost."

A thin, humorless smile touches his face.

"One hand knocks. The other counts footprints."

Verik looks between Chaala and Virel now.

"If you accept that path, then the next choice is simple. Who sits in the petition, who remains aboard your ship, and who you trust to ask ugly questions quietly while the polite ones are being carried inward."
Jun 1, 2026 5:20 pm
Actions by the Characters?

Before I move forward, I prefer having the players declare the actions for their character is helpful. Nothing is stated yet on which group the PCs can go on, yet.... Unless Chaala gives direction. Captain Verik just made assumptions based on the dialog and who came over.

Who is going with Virel and Chaala (my assumption) on the petition? Is Doc Shone going as well? What about NPC Sct-En Harlan Voss?

What is Wilber, JEEM and Bohdie doing? Staying on the Cutter? Work with Captain Verik's people on the quite path?
Jun 1, 2026 5:29 pm
OOC:
Splitting the party! The IC logical thing would be to have Bodhie, at least, work with Verik on the quieter path. We gain the most Intel that way and it's Bodhie's skillset. Not sure where Wilbur is best used, but if we do split, I'd put him with Bodhie just so that there's still at least two PCs for roleplay.
Jun 1, 2026 7:06 pm
GM Comment: well splitting the party does not need to happen. You can have all the PCs go on the Petition Path or a couple go on the 'Quite path' where passive intel collection will take place.

Also it appears I am not clear - on the Petition Path is lead by Verik, for introductions and guidance.
Jun 2, 2026 2:47 am
OOC:

I'm fine with splitting the party to give everyone a chance to do something. Also, I'm good with either going with Chaala or Bodhie, whichever the others want.
Jun 2, 2026 4:22 am
OOC:
I'm not big on splitting a party, especially in PbP where it can take months to get back together (and, worse, if a player has to drop it can have worse consequences) but I also don't want to tell @Packratt66 that he can't do the thing his character seems perfectly suited for.
Jun 2, 2026 8:25 pm
OOC:
GM Comment - I am not concerned with a PbP break in the party as I think everyone is an Adult and will not Meta game based on published into available to the players. So the posts will still contain the two parties.

I am concerned with the lack of posting by @Stalker05,@YullyBear,@Packratt66 at the moment. I know that @Packratt66 has a medical issues at the moment. I believe @YullyBear is travelling? So I can NPC them for the moment, but I am reluctant to do so without the player's okay to do so.

So I will give @Stalker05,@YullyBear,@Packratt66 a couple of days before moving on and I will reach out via PM to them.
Jun 3, 2026 2:46 pm
OOC:
I am here. This seems to be a tense negotiation, and I believe Dr. Shone will be wise to remain silent and not give any opinion or take any actions. However out of character I feel this is going in circles. We are constantly appearing weak trying to negotiate things here. Look what happened with Dominicus and all this time. They are stuck because they chose the peaceful path. Now we are here scrapping ourselves, feeling like more restrictions are placed on us than we can make the stone roll. This is what I feel, though. Not what Dr. Shone is thinking. He would definitely prefer the safe path.
Jun 4, 2026 3:30 pm
OOC:

I understand the concern, and it is a fair one. From the player side, this can feel like the team is being boxed into caution and negotiation while Dominicus’ team already suffered after trying the peaceful path.

The key difference is that Dominicus’ team went in without understanding the local political structure, without a working outside contact, and without knowing who had real influence over the situation. They made peaceful contact, but they did not know which customs, rivalries, or factions they were stepping into until it was too late.

What Verik is offering is not simply "be peaceful and hope." It is a two-track approach.

One track is polite and visible, because that keeps the Alejia from having to publicly admit weakness or dishonor. That matters because public shame could make the captives harder to recover.

The second track is practical and covert: follow supply lines, food purchases, escort movements, Free Captain gossip, and faction behavior to find where the crew actually is and who controls their release.

So the team is not surrendering initiative. The team is trying to avoid triggering the exact reaction that could turn the missing Scouts from "guests/custody problem" into "liabilities."

That said, the frustration is useful. It means the players are feeling the pressure of the situation. The goal is not to make you feel powerless, but to make every action have political weight. Force is still an option. It is just the option Verik is warning may solve one problem while creating three larger ones.

Dr. Shone staying quiet makes sense in-character. He is the medical officer, and his restraint fits the moment. But out of character, your concern is heard: the scene needs to start producing forward motion, not just more layers of caution. The next step should be action: decide who goes on the formal petition, who stays with the ship, and who starts working the hidden trail.
Jun 4, 2026 10:33 pm
OOC:
I got sick, and did not have much to say so far. Wilbur will try to keep in the shadows.
Jun 4, 2026 11:05 pm
YullyBear says:
OOC:
I got sick, and did not have much to say so far. Wilbur will try to keep in the shadows.
OOC:
No Worries!

Best wishes for a speedy recovery!
Jun 4, 2026 11:18 pm
OOC:
My thinking given what we've seen is that Virel and Wilbur should be involved in the "quiet" option and the other three active PCs in the petition option. Voss can come for the petition on his own judgement. THe inactive PCs stay with the cutter.
Jun 5, 2026 4:43 pm
OOC:
I plan to move on this evening. I am having the 'Petition Path' PCs as Chaala, Wilber, Dr. Shone, and Virel (as they are active PCs) and on the 'Quite path' I will have Bohdie (as Packratt as a RL issue), Ruiha and JEEM.

Scout-Engineer Voss is accompanying on the 'Petition Path' with the Pcs and Captain Verik as Vos is the forcing function as Verik pointed out. His NPC presence actually helps the PCs. So this is beneficial and not another NPC that gets in the way.

Expect a post this evening!
Jun 5, 2026 11:46 pm
OOC:
This is a closing scene and ends this Thread and the next comes shortly (Chapter 4.5 The Petition Path)
Aboard Star’s Mercy

The decision is made aboard Star’s Mercy, but Verik does not let anyone rise from the table immediately. He holds them there a little longer, not to delay them, but to keep the next step from being wasted by a careless word once they leave the safety of his ship.

Verik stands near the end of the table with his cup forgotten beside one hand. His manner remains calm, but there is a firmer edge beneath it now. The negotiation has moved from theory into procedure.

He explains that the petition path is not a rescue demand. Not yet. It is an opening of a door that might remain open afterward. That distinction, he says, is the difference between getting an answer and making every person in the room decide whether they must defend their honor before they can speak.

Verik goes over the rules carefully.

Some greetings are not neutral. Some titles are safer than names. Some names must not be spoken first unless the speaker has been invited to place weight on the floor. Silence may mean refusal, but it may also mean caution, calculation, or permission for someone else to answer. A lowered gaze may be courtesy from one person and contempt from another. A repeated phrase may be an answer. A refusal to correct a phrase may be an even better one.

He knows which greetings carry insult if given too early, which silences mean caution rather than refusal, and which titles should be used before names. More importantly, the Alejia know him as someone who has moved through Balac Pontli’s difficult spaces without trying to own them. That does not make him trusted. Trust is too expensive a word here. But it makes him recognized, and recognition is enough to open the first door.

The petition itself will begin quietly. No accusation of abduction. No demand for return. No mention of hostages, prisoners, captives, or stolen personnel. Verik repeats the phrase until it becomes the shape of the approach.

Lost guests.

The question will not be, "Who took them?"

The question will be, "Who holds obligation over the lost guests who came before us?"

Verik makes them sit with the wording. It is not decoration. It is not softness. It gives the Alejia room to answer without confessing dishonor. If they reject the phrase, that rejection reveals something. If they accept it, that acceptance reveals something else. Either way, the petition moves forward without forcing the first answer to become a fight.

Chaala will attend as the formal authority. She gives the petition weight without needing to lead every word. Virel will carry the first phrasing, because this is a diplomatic door and should be entered as one. Wilber will be present as a practical eye, alert to spaces, movement, machinery, body language, and anything out of place. Dr. Shone will attend as medical officer, but Verik cautions that medicine must not be placed too far forward unless they want the Alejia to hear accusation in it. A doctor’s presence can mean care. It can also imply harm.

Scout-Engineer Harlan Voss will accompany them.

That part Verik states plainly.

Voss is not an extra voice. He is the forcing function. His presence changes the petition from an abstract request into a living proof. He waited with the cutter. He survived the silence after Dominicus and her crew disappeared from the signal environment. He is evidence that the earlier mission did not end cleanly and that the people who came before are not merely names in a report.

But Verik is equally clear on the danger.

Voss comes as witness, not accusation. He does not lead. He does not demand. He does not correct Alejia phrasing unless Chaala permits it. If asked a direct question, he answers only what is asked. His grief is real, but if it enters the room uncontrolled, it may become the thing everyone else is forced to answer instead of the petition.

The party will travel light. No obvious show of strength beyond what common sense requires. Weapons, if carried, remain controlled and secondary. Armor and posture matter as much as words. The appearance must be serious, not aggressive; prepared, not fearful. Chaala’s authority, Virel’s diplomacy, Wilber’s observation, Shone’s restraint, Voss’s witness, and Verik’s local standing form the visible hand.

Verik closes the briefing with one final warning. Once the petition begins, speed is not measured by how quickly someone gives an answer. Speed is measured by whether the answer still leaves the missing crew alive at the end of it.

Then he sends the first messages out.

Not by broad transmission. Not by the obvious commercial channel. A crew member from Star’s Mercy leaves first, carrying a sealed marker and a spoken phrase. Later, another message goes by a different hand through a cargo contact near the ad hoc starport. No one message says enough to betray the whole request. Each piece only confirms that Verik is asking whether a recognized speaker will hear a question of obligation concerning lost guests from the earlier offworld party.

The waiting begins.

It lasts two Marinagua day-cycles. (or about 72 Imperial hours)

Long enough for the players to feel the weight of delay. Long enough for Verik’s contacts to move without looking rushed. Long enough for several people in Balac Pontli to learn that something is being asked without yet knowing exactly what will be answered.

By the end of the second cycle, the reply comes back.

The petition will not be heard at the Xá’kai holding grounds. That is either courtesy or warning. Perhaps both. Instead, the meeting will take place at a neutral market outside the direct control of the eight major tribes of Balac Pontli. Verik accepts the location without surprise. He calls it a proper first door.
OOC:
In the next Thread - state what your character is wearing, if they have armor or not, if they have a weapon or not. Even if it is a blade.

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