Feb 25, 2026 3:03 pm
Looking for at least one, and up to three players for an ongoing game. We're not super far into it, but we have had some losses due to school and jobs in RL. Here's the premise:
This is the world next door. The year is 1885. The world is changing. Old Empires crumble while new ones rise. And in the dark where the old world powers have faded and the new ones have yet to shine their light, sinister forces gather to threaten everything. From around the globe a discrete call has gone out to those who have made a name for themselves - or are beginning to.
Come to London. Adventure and danger await. -- M
Upon arriving, you're sent off to a remote Devonshire village where a strange fog has surrounded the town.
This is almost-modern D&D, but that doesn't mean that it's non-fantasy. It *is* low fantasy, though.
We'll be using a slightly modified version of D&D 4e, but those modifications are going to limited to three things:
1) The availability of guns. Guns are a thing, but I'm going to keep this simple. A gun is just a crossbow or bow. Range, damage, etc. stay the same. Hand crossbows are small handguns, crossbows are larger handguns, bows are rifles. There are two differences. Bows/crossbows cannot penetrate heavy armor, and guns cannot be quiet.
2) The paragon paths and epic destinies are going to be limited by your experiences. I want you to roleplay into them, not just somehow randomly have one that's suddenly magical.
3) To begin with, your characters are not going to know about what happens in the shoadows of the civilized world -- although you might have an inkling. So the classes available at the beginning are:
-- Artificer
-- Barbarian (Berserker)
-- Fighter (Knight, Slayer)
-- Ranger (Hunter, Scout)
-- Rogue (Scoundrel, Thief)
-- Monk
-- Warlord
-- or a combination of any two of these. Classes in parentheses are Essentials classes. Essentials classes are a bit more focused than non-Essential classes, but that focus comes with a trade-off: You won't have as many choices, and you can't combine Essentials classes (though you can still cross-class later on).
I will make exceptions to 3 if you can present me with a viable non-magical explanation for your class choice.
There is a database of 4e character options online, and I do have the old 4e character builder if you'd like to run through creation with me.
Beginners are welcome.
If you're interested, please join us on the OOC discord to talk more about your character options. I'll post again when we're full.
This is the world next door. The year is 1885. The world is changing. Old Empires crumble while new ones rise. And in the dark where the old world powers have faded and the new ones have yet to shine their light, sinister forces gather to threaten everything. From around the globe a discrete call has gone out to those who have made a name for themselves - or are beginning to.
Come to London. Adventure and danger await. -- M
Upon arriving, you're sent off to a remote Devonshire village where a strange fog has surrounded the town.
This is almost-modern D&D, but that doesn't mean that it's non-fantasy. It *is* low fantasy, though.
We'll be using a slightly modified version of D&D 4e, but those modifications are going to limited to three things:
1) The availability of guns. Guns are a thing, but I'm going to keep this simple. A gun is just a crossbow or bow. Range, damage, etc. stay the same. Hand crossbows are small handguns, crossbows are larger handguns, bows are rifles. There are two differences. Bows/crossbows cannot penetrate heavy armor, and guns cannot be quiet.
2) The paragon paths and epic destinies are going to be limited by your experiences. I want you to roleplay into them, not just somehow randomly have one that's suddenly magical.
3) To begin with, your characters are not going to know about what happens in the shoadows of the civilized world -- although you might have an inkling. So the classes available at the beginning are:
-- Artificer
-- Barbarian (Berserker)
-- Fighter (Knight, Slayer)
-- Ranger (Hunter, Scout)
-- Rogue (Scoundrel, Thief)
-- Monk
-- Warlord
-- or a combination of any two of these. Classes in parentheses are Essentials classes. Essentials classes are a bit more focused than non-Essential classes, but that focus comes with a trade-off: You won't have as many choices, and you can't combine Essentials classes (though you can still cross-class later on).
I will make exceptions to 3 if you can present me with a viable non-magical explanation for your class choice.
There is a database of 4e character options online, and I do have the old 4e character builder if you'd like to run through creation with me.
Beginners are welcome.
If you're interested, please join us on the OOC discord to talk more about your character options. I'll post again when we're full.


