0 - High Road

Jan 6, 2026 11:25 pm
Session Zero - The High Road
Early Spring, 1491 DR
You were hired for simple work: escort a supply wagon to Phandalin, meet Gundren Rockseeker, and get paid.

But Gundren and his friend, Sildar Hallwinter, rode ahead yesterday with unusual urgency. Gundren practically vibrated with excitement—talking around some secret he wasn’t ready to share. Something about an "incredible discovery," that would change everything for the Rockseeker brothers.


High road, Sword Coast, Faerûn
Evening, the 20th of Ches

While Gundren and Sildar spurred their horses south with urgency bordering on recklessness, you took the sensible path. Contracts are worth nothing if you’re dead before collecting.

You spent the extra day in Neverwinter preparing properly —buying provisions that wouldn’t spoil, checking straps and axles, replacing frayed rope, and loading the wagon so the weight sat right on the wheels. Armor was oiled, blades honed, spell components counted and recounted. The kind of careful preparation that rarely makes for good stories—but keeps you alive long enough to tell them.

You weren’t alone when you finally set out. Another merchant was bound south as well, his destination the growing settlement of Leilon rather than Phandalin. Close enough, at least for a time. He hired two guards — a broad-shouldered warrior who walked beside the cart with practiced vigilance, and a quiet hunter who ranged ahead and behind, eyes always moving, never lingering in one place too long.

Together, your small caravan passed through Neverwinter’s southern gate and onto the High Road.

The road here is wide and well-worn, packed earth bordered by grass and low scrub. To the west, the Sea of Swords glints dully under an overcast sky, the salt wind ever-present even when the water itself is out of sight. To the east, rolling hills rise toward darker country—wooded stretches and broken ground where the road’s protection thins with every mile.

Traffic is light. A few northbound wagons. A pair of riders who pass without slowing. Gulls circle overhead, their cries fading as the day wears on. By evening, the sounds of the city are long gone, replaced by wind, insects, and the creak of leather and wood.

As the sun dips low, you make camp just off the road—close enough for convenience, far enough to avoid advertising yourselves to every passerby. A small fire is lit and carefully banked. The wagon is checked once more. Watches are discussed. The merchant and his guards keep to their side of the camp, polite but reserved.

This is the first night of the journey and nothing has gone wrong... Yet!
OOC:
Welcome aboard! This thread is session zero, which means it’s a safe space to experiment. Nothing is locked in yet.

As we go back and forth between roleplay and mechanics, you are free to:
- Change your mind about your character concept
- Reassign attributes, skills or traits
- Adjust class, background or ancestry choices
- Rewrite descriptions

Think of this as the characters taking shape as they travel—details becoming clearer with each exchange. Once session zero ends and the game properly begins, things will settle into place.

Now, for your first post, choose one of the following options—or do both if inspiration strikes or if you've already defined your character:

1. Character Description / Roleplay
Describe your character as they appear at camp on this first night. Appearance, posture, habits, the way they speak—or don’t. What would the others immediately notice?

2. The First Part of Your Character Sheet
Provide the mechanical foundation of your character. Write an OOC post with:
- Name
- Class
- Ancestry (human, elf, dwarf, halfling, tiefling, gnome...)
- Attributes (see below)
Attributes
You have four core attributes. These values shape what your character is good at—and where they struggle.

Strength (STR)
Raw physical power and endurance. Affects melee damage, resistance to wounds, HP recovery, concentration, STR saves, carrying capacity, grappling, and the Might skill.

Dexterity (DEX)
Agility, reflexes, and precision. Affects ranged and finesse damage, initiative, DEX saves, grappling, armor contribution, and the Stealth and Finesse skills.

Intelligence (INT)
Knowledge, reasoning, and cunning. Affects languages, spellcasting, wands, scrolls, INT saves, and the Arcana, Examination, and Lore skills.

Will (WIL)
Force of personality, courage, and inner resolve. Affects spellcasting, WIL saves, and the Insight, Influence, Naturecraft, and Perception skills.

Attribute spread
Choose one:
- Standard: +2, +2, +0, –1
- Balanced: +2, +1, +1, +0
- Min–Max: +3, +1, –1, –1

Assign the values above as you wish across STR, DEX, INT, and WIL to start your character generation!
Jan 7, 2026 5:45 am
Alexander Simonnet Natalis de Bertier du Puy, scion of the du Puys of Amphail, grandson of the last Baron Amphail---Alex to his friends—is a bit of a rake. Clearly human, he stands about 5'9" and is trim (167 lbs) with curly brown hair and brown eyes (see art below). He is undoubtedly blessed with both wit and grace, but perhaps not so muchly as he thinks he is. He cuts a dashing figure, when he can afford fine clothes that is, walks with a swagger, and loves and is beloved by all, or so he believes. Quick with a smile, a joke, or even some doggerel, he has a zest for life which he wants to share with others. Although, the extremely perceptive may note, sometimes, perhaps, there is a bit of a strain in the smile, or a pensive look in the eye.

Alex is a natural entertainer. Be it poetry, music, or his specialties—blindfolded sword fighting and knife juggling—Alex enjoys bringing cheer to others. Sometimes, he may try too hard. Alex is also blessed with an active and inquisitive mind. Between his quick mind and quicker hands, he often gets into trouble. Well-meaning, maybe, but he has yet to learn the value of stopping to think before acting or speaking. Being 19 years old, he has time to learn, if he doesn't get himself killed first.
OOC:
Being excited, I bought the Nimble rulebooks (PDF). Looking through them, I see multi/dual class is a GM option (page 55) Will you consider it? If yes, I will probably start as a cheat and eventually take a level of Songweaver. Otherwise, I'll probably end up as a Snarky Cheat. :)
Avraham sent a note to htech
[ +- ] Art
Last edited January 7, 2026 5:51 am
Jan 7, 2026 3:52 pm
OOC:

Name: Alexander Simonnet Natalis de Bertier du Puy (Alex to his friends)
Class: Cheat
Ancestry: Human
Attributes: STR 0, DEX +2, INT +1, WIL +1
Going with balanced as if Alex is going to be an entertainer-cum-poet-cum-musician, Influence will become important, as will Insight, so sacrificing +1 on the INT is worth it. Also, given my vision, he is supposed to be smarter than the average bear, but not a genius. If he were, he'd have been some form of mage 😊. I was thinking about +1 to STR for the eventual dual wield (STR 2 allows one non light, and rapiers aren't light), but STR doesn't increase to level 5 for a cheat, and I doubt the character will survive until then. So will just dual wield daggers or short sword/dagger. Still swashbuckling.
Jan 7, 2026 4:39 pm
OOC:
Avraham, your PC looks great! Let's wait for the other players to post and we will continue this thread =)
Jan 8, 2026 8:56 am
OOC:
Pinging @runekyndig,@kwll
Jan 8, 2026 11:08 am
Igrem looks at Alexander with both envy and admiration. He feels a bit uncomfortable and slightly overdressed for traveling, but he really does not have that many things to wear overall. The diminutive wizard — small for a human but of average size overall — usually hides his long, blond hair and piercing blue eyes under the hood of his greysand cloak. Not this time, though, as he feels comfortable enough to share the moment with his companions.

"Maybe it wasn't such a foolish move" he thinks to himself, as he enjoys the performance and casual back and forth of the other travelers. "And hopefully, this assignment will be simple enough that I will be back to town soon, a little richer." Laughing at another imitation from Alexander, he raises his mug and cheers his companion anew, smiling.
OOC:

Name: Igrem the Hooded
Class: Mage
Ancestry: Human
Attributes:
STRDEXINTWILL
-1 +1 +3 -1

Jan 9, 2026 5:07 am
OOC:
GM, should we fill out the rest of our character while waiting? For example, skills, equipment, etc. Or should we wait for runekyndig to recuperate and post his character first?
Jan 9, 2026 8:43 am
OOC:
Feel free to fill the whole character and submit for GM approval =)

We will continue the RP when Rune is back.
Jan 9, 2026 12:09 pm
Nelly is a tiefling, a young woman with the blood of fiends running through her blood. But she has a noble heart. She was the one who spoke up when farmer's sheep blocked the road, and the driver was yelling at the farmer. There have been other instances where she stood up for the underdog.
Right now, she is lying by the fire, resting while tinkering with a pair of manicals. Playing with the lock, opening and closing them.
OOC:
Name: Nelly
Class: Oathsworn
Ancestry: Tiefling
Attributes:
STR/DEX/INT/WILL
+2/0/-1/+2

And she is teaching herself to pick this set of manicals.
Jan 9, 2026 6:05 pm
htech says:
OOC:
Feel free to fill the whole character and submit for GM approval =)
OOC:
Submitted. I took your second sheet and modified it a bit, but it was a real help, thank you! A couple of changes which require your approval, and one more in the note.
1) I took artisan background but would like to have the profession be entertainer. My character does knife juggling, blindfolded sword fighting, and can play the lute while he sings/tells stories, do you approve?
2) I took the 50gp starting option and spent 49.5 of it. See the sheet. I took the liberty of only paying 10gp for the lute, do you approve?
Avraham sent a note to htech
Thanks!
Jan 9, 2026 6:27 pm
An hour later, the fire has burned down to a low, steady glow when a sharp yelp—high and panicked—comes from the scrub just beyond your wagon’s lantern light. There’s a brief scuffle, the rustle of grass, then a rough laugh.

One of the merchant’s guards—the broad-shouldered one who walks beside the cart during the day—steps into view. He has his boot planted firmly on the hind leg of a young fox, pinning it to the ground. The animal twists and snaps weakly, its ribs heaving, one forepaw caught in a crude wire snare that’s biting deep into the fur and flesh.

"Damned thing almost took my rations," the guard says, giving the fox a hard shake for emphasis. "Clever little bastard. Thought I’d teach it not to get too close to honest folk."

The fox whines, a thin, desperate sound, eyes wide and reflecting the firelight. The ranger—his companion—stands a short distance away, arms folded. He doesn’t intervene, but his expression tightens, jaw set as he watches.
OOC:
What do you do?
Jan 9, 2026 6:37 pm
OOC:
Avraham says:
1) I took artisan background but would like to have the profession be entertainer. My character does knife juggling, blindfolded sword fighting, and can play the lute while he sings/tells stories, do you approve?
2) I took the 50gp starting option and spent 49.5 of it. See the sheet. I took the liberty of only paying 10gp for the lute, do you approve?
1) Sure. Just keep in mind that your "blindfolded" sword fighting works as a stage trick—you’re cheating by reading your partner or even using previously agreed cues and positioning. In real combat, fighting without sight still applies normally: you’ll take Disadvantage when fighting in darkness or while actually blinded.

2) I’m okay with the lute costing 10 gp for your character—consider it a well-worn but serviceable instrument.

htech sent a note to Avraham
Jan 9, 2026 7:10 pm
Alex looks over the tableau with some concern. The guard's sadism was written all over his face. What a detestable example of humanity, Alex thinks to himself. If only his older and wiser companion, got to the poor animal first. Confronting this jerk directly would only feed his guilt into rage. Let's try charm, at first.

Alex carefully stands up, and with a smile on his face addresses the guard holding the unfortunate fox. Getting into your rations, you say? Certainly a cause for consternation, my good sir, especially for one as strong and burly as yourself. Why, without those rations, how would you have the strength and endurance to continue so admirably in your craft? Protecting yourself and your companions from the cruel dangers of the unknown! I sincerely hope that butters him up but good, Alex thinks.

Continuing, Alex says foxes are crafty, wily, and cunning, indeed. The fact this this one appears weak, tired, malnourished, and wounded is no excuse! We must think of a punishment to fit the attempted crime. Alex strokes his chin as if in deep thought. I have it! We must exile this poor beast from our camp, never to return. Merely letting it loose without repast or repair would not teach it the necessary lessons! It must be taken by one who is wise in the ways of nature, confused as to its location, and then let loose with the sternest of warnings. For even the beasts understand the emotions of sentients, do they not? I see your older, and less puissant, companion to be one wise in the lore of the forests and the wild. We should prevail upon him to be the instrument of noble justice! 'tis certainly beneath your concern, my good man! Good man my @ss, that cretin would snap the foxes leg just to see it in pain.

While we await the meting of justice by his hand, perhaps I can entertain you with a tune or a ballad?
OOC:
Does Alex need an influence roll? Also, Alex is willing to attempt to improvise a ballad about the mighty warrior and the craven fox to keep the guard's mind occupied while the ranger (hopefully) frees the poor beast.
Jan 9, 2026 7:37 pm
Nelly supports Alexander's statement. If your rations was left unsecured, then its not the foxes fault. Let it go, or be know as Critter-slayer.
Now, with the threat of ridicule for the rest of their journey, it should be an easy choice to let the fox go.
Jan 9, 2026 10:19 pm
The guard squints at Alex as the words keep coming.

At first, his grin holds—crooked, self-satisfied—but it starts to falter somewhere around "strength and endurance". By the time Alex is stroking his chin and proposing exile as punishment, the guard’s brow furrows deeply, as if trying to wrestle the meaning of the speech to the ground and losing.

"Uh…" he says, shifting his weight. The fox yelps again as his boot presses down without thought. "What?"

He looks from Alex to Nelly, then back again. Nelly’s voice cuts through the moment and that one lands more clearly. His jaw tightens at Critter-slayer.
OOC:
Alex, please make an Influence roll to see how this lands — the very first roll of the game!

Nelly, if you wish to Help, that will give Alex advantage. In this PbP version of Nimble, you roll the extra d20 for him (no modifiers needed). If your roll is higher, I’ll use yours; otherwise, I’ll use Alex’s d20.

Igrem, what do you do?

htech sent a note to htech
Jan 10, 2026 12:23 pm
OOC:
sounds good

Rolls

Influence 2 - (1d20+4, RA)

(5) + 4 = 9

Jan 10, 2026 12:59 pm
Igrem looks at the exchange, not willing to intervene for now. He definitely supports Alexander and Nelly's take on the issue, though.
Jan 10, 2026 11:13 pm
OOC:
Rolling


Oh. That’s bad 🤣🤣🤣
Last edited January 10, 2026 11:14 pm

Rolls

Influence - (1d20+4, RA)

(4) + 4 = 8

Jan 11, 2026 1:15 am
OOC:
Avraham says:
Rolling... Oh. That’s bad 🤣🤣🤣
Indeed, things will get complicated.
The guard eyes narrow as the rest of Alex’s words finally settle into place. The smile is gone now, replaced by a hard, simmering glare. He looks at Alex again—not confused this time, but measuring. Then at Nelly and Igrem.

"…You think I don’t notice it?" he growls. "All that fancy talk. Songs and noble justice. You think I’m some fool you can dance around?"

His boot presses down harder. The fox lets out a piercing cry, legs kicking weakly as the wire snare bites deeper. The guard bends slightly, reaching for a dagger at his belt, thumb brushing the worn leather of the sheath.

"You want to make me look like an idiot?"

The ranger shifts now—not stepping in, but clearly tense, eyes flicking to the guard's dagger, then to the rest of you.

The guard draws the blade, steel catching the firelight as he lifts it, angling it toward the fox’s neck.

"No beast is worth that."

The fox thrashes once, then freezes, eyes wide and glassy, like it knows its about to die.
OOC:
What do you do?
Jan 11, 2026 4:12 am
Alex freezes. OK, charm didn't work. Split second, would ridicule be better or would challenging the guard to a contest for the life of the fox be better? My backup juggling dagger has shiny enough glass on it that it may look more expensive than it is, could I tempt him with that? Or will switching from charm to insulting be more likely to shift the guards focus from the fox to me, and allow that ranger to swoop in?
OOC:
I would like to use the insight skill, for better or for worse, to guage the guard and decide which path to take in this split-second.
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