The Rule Set is based on
the Cortex system.
I have a copy in .pdf and will share them with players.
Examples below:
Captain [Name]
Scorpion, Female age 35
Height 5’ 8"
Weight 185 lbs
Agility: d4
Strength: d8
Vitality: d6
Alertness: d8
Intelligence: d12+d2
Willpower: d10
-Skills-
Artistry d6
Craft d6 | Ship Design d8 | Weapon Design d8
Discipline d6 | Leadership d10 | Morale d8
Guns d6
Heavy Weapons d6
Knowledge d6 | Ships d8 | Heavy Weapons d8
Mechanical Engineering d6 | Ships d8 | Heavy Weapons d8
Perception d4
-Assests-
Advanced education [d2] Add to knowledge skills
Mechanically Inclined [d6] add to all rolls involving machines
So say we all [d6] Add to persuasion and you may use a plot point to add dice to actions for those under your command
Photographic Memory [d2] Can remember and simple page of text when required to roll to remember something the difficulty is reduced one die
Talented Engineer [d4] Add your Int trait die to all Mechanical Engineering tests
-Complications-
Duty [d10] (Take this penalty when disobeying the Colonial Fleet Articles of War: https://blackcampbell.com/wp-content/uploads/2010/01/colonial-articles-of-war2.pdf )
Phobia [d2] In enclosed and tight spaces take this negative
Unlucky [d4] The GM may require you to make a re-roll and take this a negative
Born on Scorpion she saw the Scorpion Ship Yards in the sky and dreamed of building the beautiful ships. She graduated College with a Mechanical Engineering degree and then joined the Colonial Navy. She aced school and flew quickly through the ranks. She was recently promoted to Captain and billeted on Admiral Cain’s flagship Pegasus. There she was supposed to spend most of her time in the repair bays.
BATTLESTAR PEGASUS AKA "The Beast"
Class: Mercury
Length: 5872′
Beam: 2187′
Draught: 1131′
Decks: 35
Scale: Spacecraft
Crew: 1700 standard
Passengers: up to 10,000 max
-ATTRIBUTES-
Agility: d4
Strength: d12+d4
Vitality: d8
Alertness: d10
Intelligence: d10
Willpower: d10
Life Points: 28
Armor: 6W, 4S (each point of armor negates 10 damage)
Initiative: d4+d10
Speed: 5
-SKILLS-
Heavy Weapons d6
Mechanical Engineering d4
Perception d6
Pilot d6
-TRAITS-
-Construction Facilities (d4) | [add when repairing the ship also allows creation of Viper MKVII with with materials]
- Formidable Presence (d6) [Add when threatening/attacking]
- Tough (d4) [roll to reduce damage]
-ARMAMENT-
- Heavy Skirmish Range Point Defense System (d12W)
- 34 Capital-Range Heavy Railguns (d12+d2W Spacecraft-scale)
- 24 Short Dradis-Range Heavy Missile Launchers (d12+d4W Spacecraft-Scale),
- 12 Short Dradis-Range Nuclear Missiles (d12+d12+d12w)
- 20 Viper mountable Mini Nuclear Missiles (d12+d12)
-AUXILIARY VEHICLES-
200 (8 squadrons) Mk VII Vipers
40 Raptors
12 Marine Landing Shuttles
6 standard shuttles, assorted work vehicles
Materials: 0
Mark VII Viper Wing
-ATTRIBUTES-
Agility: d10
Strength: d8
Vitality: d8
Alertness: d6
Intelligence: d6
Willpower: d6
Life Points: 300 every 12 points wipes a viper
Initiative: d10+d8
Speed: 10
Armament:
75 planet craft 30 mm Thraxon auto cannons d8
200 Lightning Missiles d12
Each viper Can be outfitted with 1 nuclear warhead
-Skills-
Pilot Spacecraft [d6]
Heavy Weapons [d6]
Base Star
Length: 4500′
Beam: 2250′
Draught: 625′
Decks: 31
Scale: Spacecraft
ATTRIBUTES:
Agility: d6
Strength: d12+d2
Vitality: d10
Alertness: d12
Intelligence: d10
Willpower: d8
Life Points: 22
Armor: 4W, 5S
Initiative: d6+d12
Speed: 6
ASSETS:
Biomechanical [d8]: Can self-repair
Formidable Presence [d4]
COMPLICATIONS:
Memorable [d4]
SKILLS:
Heavy Weapons [d4]
Mechanical Engineering [d6]
Perception [d6]
Pilot [d6]
ARMAMENTS:
Medium Skirmish Range Missile Systems [d12, Vehicle-scale]
Heavy Capital Range Missile systems [d12+d4, Vehicle-scale]
Heavy Capital Range missile Systems [d12+d4, Spacecraft-scale]
Nuclear Short-DRADIS range Missile Systems [d12+d8, Spacecraft-scale]
AUXILIARY CRAFT: up to 864 raiders, heavy raiders, and support craft.
-Repair-
Damage Ratio Difficulty Example
0 - 1/4 Life Points Easy Easy part swap, slap some paint on
1/4 - 1/2 Life Points Average Minor Parts and assembly swaps (wheel, door)
1/4 - 3/4 Life Points Hard Major part swap and assembly (engine, transaxle)
3/4 - Full Life points Formidable Major machining work and reconstruction (manufacture new parts)
> Full Life Points Heroic or more "How the hell did you fix a lump of molten metal and plastic!"
-Advancement-
Attribute point = 8 per die
Trait point = 7 per die
Skill Points = 3 per die
-Rolling-
Unopposed: The roll is based on the situation
Opposed: Skill vs Skill or attribute vs attribute
-Difficulties-
Action Difficulty Extraordinary Success
Easy 3 10
Average 7 14
Hard 11 18
Formidable 15 22
Heroic 19 26
Incredible 23 30
Ridiculous 27 34
Nearly Impossible 31 38
-Space Combat-
Viper wings roll the pilot skill + agility for maneuvering and defense
Viper wings roll pilot or heavy weapon skills for attacking
Pegasus is far too slow to maneuver out of the way
Pegasus rolls the Heavy weapon skill for attacking
Last edited December 15, 2025 11:12 pm