Nov 25, 2025 5:35 pm
Pre-Game Connections & Background Thread
This thread is for establishing shared background connections between player characters before the campaign begins.
Mongoose Traveller 2e includes the Connections Rule, and I want to ensure that Classic Traveller characters can fully participate as well.
Use this space to discuss who knows whom, how you met, what events bind you together, and how your shared history shapes the party.
How This Thread Works
Use this thread to:
The Connections Rule (Player Summary)
If two players agree that an Event from one Traveller’s history involved the other Traveller, then:
→ Both Travellers gain one free skill of their choice.
You may gain:
Restrictions:
Why We’re Doing This
One of the strengths of the Mongoose system is that the party does not begin as total strangers meeting at a generic starport bar.
For this campaign, the premise is:
[center]Your Travellers already know each other—through service, shared missions, homeworld ties, or mutual trouble.[/center]
This thread helps you:
How to Begin
When posting, feel free to share:
Once two players agree on a Connection:
Start Posting Anytime
Introduce your Traveller, propose a few connection ideas, and let’s build the web of relationships that brings our Marinagua crew together.
Have fun, collaborate, and create something memorable!
This thread is for establishing shared background connections between player characters before the campaign begins.
Mongoose Traveller 2e includes the Connections Rule, and I want to ensure that Classic Traveller characters can fully participate as well.
Use this space to discuss who knows whom, how you met, what events bind you together, and how your shared history shapes the party.
How This Thread Works
Use this thread to:
- []Discuss where your Travellers may have crossed paths
[]Link a Mongoose Traveller Event result with another character
[]Build a shared history: missions, service, misfortunes, victories, rivals, homeworld ties, etc.
[]Work out timelines and terms
[]Keep track of your possible skill benefits
[]Let Classic Traveller PCs gain the same connection-based benefits
The Connections Rule (Player Summary)
If two players agree that an Event from one Traveller’s history involved the other Traveller, then:
→ Both Travellers gain one free skill of their choice.
You may gain:
- []A maximum of two free skills total
[]Each connection must be with a different Traveller
Restrictions:
- []You cannot raise a skill above Level 3 using this rule
[]You cannot select Jack-of-all-Trades
[] * Players using Classic Traveller characters may take these connection skills as normal to keep parity with MgT2e builds
Why We’re Doing This
One of the strengths of the Mongoose system is that the party does not begin as total strangers meeting at a generic starport bar.
For this campaign, the premise is:
[center]Your Travellers already know each other—through service, shared missions, homeworld ties, or mutual trouble.[/center]
This thread helps you:
- []Build that shared history
[]Establish reasons for trust, tension, or obligation
[]Create hooks that tie directly into the Marinagua storyline
[]Give everyone a more grounded start from day one
How to Begin
When posting, feel free to share:
- []Your Traveller’s name, background, and career path
[]Key Events you want to link
[]Suggestions for shared experiences
[]Invitations for others to form a Connection
Once two players agree on a Connection:
- []Describe what actually happened between your characters
[]Both choose a free skill (respecting the limits)
Start Posting Anytime
Introduce your Traveller, propose a few connection ideas, and let’s build the web of relationships that brings our Marinagua crew together.
Have fun, collaborate, and create something memorable!

