Nov 23, 2025 7:23 pm
The supplement The Noble Wild provides the rules for playing noble animals. What's a noble animal? I'm glad you asked.
In a Noble Wild campaign, players take on the roles of animals: dogs, cats, tigers, snakes, etc. But not just normal animals; these are noble animals - more intelligent, dynamic examples of their species, born of a special bloodline. Noble animals can take the same character classes available to humanoid characters, and can gain skills and feats just like their two-legged counterparts. In addition, noble animals can gain magical abilities, similar to those granted by magic items, through Boons, and even more fantastic powers through performing heroic actions, called Deeds.
Having thoroughly read the book and even convinced my GM to let me play a noble animal (a raccoon, in case you were wondering) in his campaign, I believe that this book addresses a staple of fantasy that is often overlooked. Don't be fooled, these are animals. They think like animals (albeit with more intellect), act like animals, and have the limitations of animals (save that they can speak). My raccoon druid (now 9th level) is a blast to play! As a skinshaper/pack lord, he leads a small group of humanoid followers, and can even assume human shape!
So my question is, would you permit such a PC in your campaign? I enjoy it so much that I am making it an option in Jenneria, my homebrew world.
In a Noble Wild campaign, players take on the roles of animals: dogs, cats, tigers, snakes, etc. But not just normal animals; these are noble animals - more intelligent, dynamic examples of their species, born of a special bloodline. Noble animals can take the same character classes available to humanoid characters, and can gain skills and feats just like their two-legged counterparts. In addition, noble animals can gain magical abilities, similar to those granted by magic items, through Boons, and even more fantastic powers through performing heroic actions, called Deeds.
Having thoroughly read the book and even convinced my GM to let me play a noble animal (a raccoon, in case you were wondering) in his campaign, I believe that this book addresses a staple of fantasy that is often overlooked. Don't be fooled, these are animals. They think like animals (albeit with more intellect), act like animals, and have the limitations of animals (save that they can speak). My raccoon druid (now 9th level) is a blast to play! As a skinshaper/pack lord, he leads a small group of humanoid followers, and can even assume human shape!
So my question is, would you permit such a PC in your campaign? I enjoy it so much that I am making it an option in Jenneria, my homebrew world.
Last edited November 23, 2025 7:31 pm

