New abilities (OOC)

Oct 21, 2025 8:13 am
OOC:
Lets prepare to enter the Delian Tomb. Here are your new abilities. Most of you got a new Main action that uses your heroic resource and 1 triggered action.

Please update your sheet accordingly. You can also use this thread for any questions.
-----------------------------------------------------------------------------------------------------------
TACTICIAN
-----------------------------------------------------------------------------------------------------------
# Concussive Strike (3 Focus)
Your precise strike leaves your foe struggling to respond.
Tags: Melee, Ranged, Strike, Weapon
Range: Melee 1 or ranged 12
Target: One creature or object
Roll results:
- ❌ 7 damage; M<0 dazed (save ends)
- ✅ 9 damage; M<1 dazed (save ends)
- ⭐ 12 damage; M<2 dazed (save ends)

# Parry (Trigger: A creature deals damage to the target)
Your quick reflexes cost an enemy the precision they seek.
Tags: Melee, Weapon
Range: Melee 2
Target: Self or one ally
Effect: You can shift 1 square. If the target is you, or if you end this shift adjacent to the target, the target takes half the damage. If the damage has any potency effect associated with it, the potency is decreased by 1.

Spend 1 Focus: This ability’s distance becomes Melee 3, and you can shift up 2 squares instead of 1 square.
-----------------------------------------------------------------------------------------------------------
NULL
-----------------------------------------------------------------------------------------------------------
# Stunning Blow (3 Discipline)
You focus your psionic technique into a concussive punch
Tags: Melee, Psionic, Strike, Weapon
Range: Melee 1
Target: One creature or object
Roll results:
- ❌ 6 damage; I<0 dazed and slowed (save ends)
- ✅ 7 damage; I<1 dazed and slowed (save ends)
- ⭐ 9 damage; I<2 dazed and slowed (save ends)

# Inertial Shield (Trigger: You take damage)
You intuit the course of an incoming attack, reducing its effects.
Tags: Psionic
Range: 1 aura
Target: All enemies within the range
Effect: Each target reduce their potencies by 1. Once as a free maneuver on each of your turns, you can spend 1
discipline and give your Null Field one of the following additional effects until the start of your next turn:
- Gravitic Disruption: The first time on a turn that a target takes damage, you can slide them up to 2 squares.
- Inertial Anchor: Any target who starts their turn in the area can’t shift.
- Synaptic Break: Whenever you or any ally uses an ability against a target that has a potency effect, the potency is increased by 1.

This ability remains active even after an encounter ends. It ends only if you are dying or if you willingly end it (no action required).

-----------------------------------------------------------------------------------------------------------
CONDUIT
-----------------------------------------------------------------------------------------------------------
# Judgment's Hammer (3 Piety)
Tags: Magic, Ranged, Strike
Range: Ranged 12
Target: One creature or object
Roll results:
- ❌ 5 damage; A<0 prone
- ✅ 8 damage; A<1 prone
- ⭐ 11 damage; A<2 prone and can't stand (save ends)

# Word of Guidance (Trigger: An ally makes an ability roll for a damage-dealing ability)
You intuit the course of an incoming attack, reducing its effects.
Tags: Magic, Ranged
Range: Ranged 12
Target: One ally
Effect: The power roll gains an edge
Spend 1 Piety: The power roll gain a double edge

# Prayer
Blocked by the Tutorial: You will get this new ability (Prayer) in a few rounds after combat starts!

-----------------------------------------------------------------------------------------------------------
ELEMENTALIST
-----------------------------------------------------------------------------------------------------------
# The Flesh, A Crucible (3 Essence)
Fire engulfs a target of your choice and burns at your command.
Tags: Fire, Magic, Ranged, Strike
Range: Ranged 10
Target: One creature or object
Roll results:
- ❌ 9 fire damage
- ✅ 12 fire damage
- ⭐ 15 fire damage

Persistent 1: As you use this ability, decide whether you want to maintain the enemy burning and, if so, reduce the amount of essence you earn at the start of your turn by 1. If you do and the target is within distance at the start of your turn, you can make the power roll again, as a free maneuver, without spending further essence. You can stop maintaining this ability at any time (no action required).

# Persistent Magic (Note)
Whenever you use a persistent ability, you decide whether you want to maintain it, and start doing so immediately after you first use the ability. You reduce the amount of essence you earn at the start of your turn by an amount equal to the ability’s persistent value. You can stop maintaining an ability at any time (no action required). A creature can’t be affected by multiple instances of a persistent ability. If you take 5 or more damage equal in one turn, you stop maintaining any abilities.

# Explosive Assistance (Trigger: You or an ally force moves a creature)
You add a little magic to an ally’s aggression at just the right time.
Tags: Fire, Magic, Ranged
Range: Ranged 10
Target: Self or one ally
Effect: The forced movement distance gains a +2 bonus.
Spend 1 Essence: The forced movement distance gains another +2 bonus (for a total of +4).

-----------------------------------------------------------------------------------------------------------
SHADOW
-----------------------------------------------------------------------------------------------------------
# Hesitation is Weakness (1 Insight, Free trigger: You posted just after another character)
Keep up the attack. Never give them a moment’s grace.
Tags: -
Range: Self
Target: Self
Effect: The Director won't increase the number of Accumulated Director Turns, effectively letting you take your turn after the triggering hero, without any monsters in between.

# In All This Confusion (Trigger: You take damage)
Tags: Magic
Range: Self
Target: Self
Effect: You take half the damage, then can teleport up to 4 squares after the triggering effect resolves.
Spend 1+ Insight: You teleport 1 additional square for each insight spent.

# Two throats at once (3 Insight)
A bargain.
Tags: Melee, Ranged, Strike, Weapon
Range: Melee 1 or Ranged 10
Target: Two creatures or objects
Roll results:
- ❌ 5 damage
- ✅ 7 damage
- ⭐ 11 damage

-----------------------------------------------------------------------------------------------------------
FURY
-----------------------------------------------------------------------------------------------------------
# Lines of Force (Trigger: A creature would be force moved.)
You redirect the energy of motion.
Tags: Magic, Melee
Range: Melee 1
Target: One creature, including self
Effect: You can select a new target of the same size or smaller within distance to be force moved instead. You become the source of the forced movement, determine the new target’s destination, and can push the target instead of using the original forced movement type. Additionally, the forced movement distance gains a +2 bonus.

Spend 1 Ferocity: The forced movement distance bonus is +4 instead.

# Back! (3 Ferocity)
You hew about you with your mighty weapon, hurling enemies backward.
Tags: Area, Melee, Weapon
Range: 1 burst
Target: Each enemy in the area
Roll results:
- ❌ 5 damage
- ✅ 8 damage; push 1
- ⭐ 15 damage; push 2
Oct 21, 2025 7:56 pm
Done.
I would love to use one of my enhanced Knockbacks and have our Fury redirect and enhance it with Lines of Force, spending a Ferocity. Send something an incredible distance.
Last edited October 21, 2025 10:21 pm
Oct 21, 2025 10:20 pm
PhoenixScientist says:
Done.
I would love to use one of my wnhanced Knickbacks and have our Fury redirect and enhance it with Lines of Force, spending a Ferocity. Send something an incredible distance.
I could put that as part of my standing order.
Oct 21, 2025 10:54 pm
Ok added. I see we aren’t doing the five point essence moves, and I also don’t see the defensive triggered action (elementals wards). But I think I have everything where it belongs.
Oct 21, 2025 11:28 pm
Drgwen says:
Ok added. I see we aren’t doing the five point essence moves, and I also don’t see the defensive triggered action (elementals wards). But I think I have everything where it belongs.
They are coming, but not for this encounter =)
Oct 22, 2025 4:43 am
htech says:
They are coming, but not for this encounter =)
Cool with me! So is this an intro module that comes with the book? It’s interesting the way it gradually rolls out abilities.
Oct 22, 2025 5:19 am
Character sheet updated.
Oct 27, 2025 1:43 pm
You now have the 5 Heroic Resource ability. There are two ways to get it: either you choose from the rulebook/steel compendium for your class, or I'll grant you the pre-generated character ability.

Choose individually. =)
Oct 27, 2025 3:24 pm
I'll go with One Hundred Throats so I can spread the pain.
Oct 27, 2025 5:05 pm
Choosing between Arcane Disruptor, thinking I could hit a boss and punish it when it used malice abilities, and weaken it too. But A Squad Unto Myself is tempting for the wide spread damage.
Might wait and see what others choose to compliment choices.
Last edited October 27, 2025 5:06 pm
Oct 27, 2025 10:27 pm
Thunder roar is my choice
[ +- ] Thunder roar
Oct 28, 2025 12:51 am
For Grole preached to his flock: Y'all do the ass kickin', and I'll do the healin'.

I'll choose Sermon of Grace:

Sermon of Grace (5 Piety)
You inspire your allies with tales of your saint’s great deeds. Area, Magic
Main action
4 burst x
Each ally in the area
Effect: Each target can spend a Recovery. Additionally, each target can use a free triggered action to end one effect on them that is ended by a saving throw or that ends at the end of their turn, or to stand up if prone.
Oct 28, 2025 12:51 am
Curious though, what was the pregen one?
Oct 28, 2025 1:12 am
ctme2000 says:
Curious though, what was the pregen one?
Faith is Our Armor (5 Piety), to gain extra Temporary Stamina, reducing the use of Recoveries.
Oct 28, 2025 2:14 am
Malfina takes Conflagration (5 Essence). Does she also get her Elemental Ward? It is a free triggered action to push a foe back 2 squares when I take damage in melee.
Oct 28, 2025 4:42 am
I think I will choose Arcane Disruptor because I think I can set up to cripple the boss(a boss, just in general) pretty quick.
[ +- ] Arcane Disruptor
Oct 28, 2025 10:28 am
@Esidrix the pregen Tactician 5-Focus ability is:
# Now! (5 Focus)
Maneuver
Tags: Ranged, Weapon
Range: Ranged 12
Target: Three allies
Effect: Each target can make a free strike.
Should we go with it? Moreover, should I always give the pre-generated character abilities for you? =)
Oct 28, 2025 10:34 am
Drgwen says:
Malfina takes Conflagration (5 Essence). Does she also get her Elemental Ward? It is a free triggered action to push a foe back 2 squares when I take damage in melee.
Not yet. You will get the Ward after the next battle / combat encounter. By default, it is:
[ +- ] Ward of Delightful Consequences
But you will be able to change the Ward and the Enchantment as well, if you want, by then.
Oct 29, 2025 12:39 pm
@htech - "Should we go with it? Moreover, should I always give the pre-generated character abilities for you? =)"

Yes please :)
Nov 8, 2025 7:48 pm
The group has finally reached the final battle and is ready to play with fully developed first-level characters! Now there are two possibilities:

1 - You can consult the rules and finalize your character. Additionally, you can change or alter all your character abilities and choices, as long as you maintain the same Ancestry, Class, Subclass, Kit, and Career.

2 - I can update your character sheet to use the finalized pre-generated character. Just let me know in this thread.

Choose individually.

Esidrix, I imagine you will choose option 2 (see your post above), so I will let you know when Naercalad is ready. =)
Nov 8, 2025 7:50 pm
PS: Needless to say, you don't get back spent Recoveries. ;)
Nov 8, 2025 7:56 pm
I'm good with option 2. Let's end the way we began.
Nov 8, 2025 7:56 pm
I will build, should be done today.
Nov 8, 2025 9:29 pm
I'll take the default! Thanks.
Nov 8, 2025 9:48 pm
I will take
[ +- ] Can't Take Hold
And
[ +- ] Staying Power
Seems flavorfully accurate.
Nov 9, 2025 10:29 am
PhoenixScientist says:
I will take
[ +- ] Can't Take Hold
And
[ +- ] Staying Power
Seems flavorfully accurate.
Sounds good.
Nov 9, 2025 10:36 am
Naercalad, Shrike, Vordokov and Malfina are ready. =)
Nov 9, 2025 1:33 pm
Exactly which new abilities are we talking? New Heroic abilities which spend our resource?
Nov 9, 2025 3:00 pm
Awesome, thank you @htech.
Nov 9, 2025 5:16 pm
mathias0077 says:
Exactly which new abilities are we talking? New Heroic abilities which spend our resource?
For Obsidian, these would be new passive abilities. Specifically, Primordial Strength, Mighty Leaps, Brawny and Runic Carving.

But you can swap anything in your character sheet and have a fully fledged 1st level character now. Tutorial is over. It’s the final battle.

PS: As long as you maintain the same Ancestry, Class, Subclass, Kit, and Career.
Nov 9, 2025 5:43 pm
Will just take Shadowmeld, think that is the last thing I have left to become a fully realized character.
[ +- ] Shadowmeld
Nov 9, 2025 5:56 pm
Got it and ready
Nov 9, 2025 8:39 pm
Great. Everyone ready, I will open the new, and final, thread tomorrow. =)

You do not have permission to post in this thread.