In my experience the worst pitches were of the low effort variety. I've seen plenty of those when I only started playing TTRPG, and back then my groups tended to be composed of teenagers, so their low effort and short attention spans were to be expected. However, later that behavior persisted in some, and players who were now over thirty still pitched 5-minute-and-barely-defined characters to the psychological thrillers I then played.
But I think the worst offender I've seen in the recent years was a pitch two sentences long, with poorly arranged words, written in a green font on a yellow background. The character itself was basically a collection of loosely matched abilities focused around the theme of… forced reproduction; while a dice roll was used for everything the dice roll was allowed to be used for. It was an accept-first-write-later game, the character was also accepted into the game, caused an OOC conflict, and the player never made a single IC post. I suppose, the only way to make it worse still was to also have an LLM generate the backstory, but we didn't have to endure that one at least.
cowleyc says:
Gearspark says:
A friend of mine just wants to play videogame characters. I ran two games with him. Both times he made Link from Legend of Zelda. I found it a bit lazy, but at the time I was desperate to play and let it slide.
WhtKnt says:
Generally speaking, I'll allow almost anything that doesn't blatantly violate the rules or that simply doesn't fit the setting [...], but plagiarism [...] is where I draw the line.
I'm a little curious as to why this is a problem. Heck, might make another good topic.
The more the merrier.
cowleyc says:
Also, who
didn't have a character named Aragorn when they were a kid? ;)
Me! Me! I didn't. Although I did reference various media in character backgrounds, world-building, or through NPCs, but those were more of an Easter egg than an attempt to play a famous character.
reversia.ch says:
I sorta get people posting concepts that don't fit the game - when the games for certain systems/settings are scarce, you might as well post your concept, even if doesn't fit. Who knows, maybe you'll squeeze in.
I'm more of a belief that it doesn't hurt to throw in a suggestion that might enrich a game. But then the player should also expect the suggestion to be declined and have another milder concept in mind. What worries me more about that suggestion process is that for some reason a lot of people see those ideas as demands instead of giveaways. Maybe critical literacy in education has something to do with it or maybe people just had a lot of bad experiences with ask-tell-make escalations and don't realize that some people stop at ask.