Oct 13, 2025 6:47 pm
It has been brought up in a recent thread that some folks find it strange that GamersPlane has a trend of accepting players to games before a character pitch; indeed, references to other sites have been made, where it is the inverse. Now, not every game here is like this, but it seems to be more common that not to invite folks on vibes (or promptness) rather than pitch.
How do you feel about this? Which way do you prefer, and why? Does your style of game or GMing influence this?
Personally, I tend to run a lot of OSR games here. Due to the random nature of character creation, nobody really knows what they'll be playing until they're at the e-table and rolling with everyone else. In fact, I would rather get a group together based on vibes and let them build the party together even if I were to play other, more character-driven games!
When applying to games, I tend to offer my experience and an understanding of the material in place of my offering to play Steve the Stevedore. In fact, my number one reason for leaving a game is when there isn't a cohesive vibe; my number two is when the characters really don't fit the setting or tone.
How do you feel about this? Which way do you prefer, and why? Does your style of game or GMing influence this?
Personally, I tend to run a lot of OSR games here. Due to the random nature of character creation, nobody really knows what they'll be playing until they're at the e-table and rolling with everyone else. In fact, I would rather get a group together based on vibes and let them build the party together even if I were to play other, more character-driven games!
When applying to games, I tend to offer my experience and an understanding of the material in place of my offering to play Steve the Stevedore. In fact, my number one reason for leaving a game is when there isn't a cohesive vibe; my number two is when the characters really don't fit the setting or tone.

