Oct 9, 2025 2:19 pm
Act 1.1 - The Silver Wood
You are a newly-formed band of heroes who have come to Broadhurst, a quiet farming village in the barony of Dalrath, seeking adventure. Whispers of bandits on the road and monsters lurking in the Silver Wood suggest that someone, somewhere, must be in need of help.
Yet when you arrive, the townsfolk offer little more than polite nods and mumbled greetings. Broadhurst's inhabitants are hesitant to speak with strangers.
Now, you find yourselves in the common room of the Feather Bed Inn—the only inn in town. The smell of stew and ale drifts through the air as you settle at a wooden table. Across the room, a young man in gleaming plate armor, his expression locked in a permanent scowl, converses quietly with an older woman in mage’s robes, her silver-streaked hair hinting at decades of experience.
Suddenly, the door to the inn slams open and a wild-eyed woman in her late thirties wearing a soot-stained apron with a large gash on her head rushes in. She falls to her knees before the armored and robed humans nearby:
"Please! My daughter was taken on the road by goblins! I know the Gilded Hand can help.’"
The robed woman coldly says, "We don’t work for free." She and her armored companion, adventurers of the Gilded Hand, leave.
The bleeding, panicked mother turns to you, desperation on her face.
"I’ve nowhere else to turn. You must help me get my Violet back! Please!"
About an hour later...

The smell of stew and ale from the Feather Bed Inn has long since faded behind you. Ashleigh — Violet's mother and the town's blacksmith — leads you along the dirt road that winds out of Broadhurst and into the looming trees of the Silver Wood. The scent of pine and damp earth fills your lungs as the village disappears from view.
Her wound is bound now, but her face remains pale with fear. Every few moments, she glances nervously toward the shadowed treeline.
What was it that made you agree to help Ashleigh so quickly? Was it compassion, greed, duty—or something else?
Did you ask her for anything in return before you set out? She doesn't have money, but perhaps you asked for a promise, a favor, or even a weapon?
As the group walks, how does your character look like? How does they carry themselves? What do the others see in your demeanor—calm focus, nervous tension, grim determination, excitement?
Describe your character feelings. What are they thinking about as they follow this desperate mother into the unknown?
As you travel, what questions do you ask Ashleigh or your companions? Let's roleplay that conversation!
You are a newly-formed band of heroes who have come to Broadhurst, a quiet farming village in the barony of Dalrath, seeking adventure. Whispers of bandits on the road and monsters lurking in the Silver Wood suggest that someone, somewhere, must be in need of help.
Yet when you arrive, the townsfolk offer little more than polite nods and mumbled greetings. Broadhurst's inhabitants are hesitant to speak with strangers.
Now, you find yourselves in the common room of the Feather Bed Inn—the only inn in town. The smell of stew and ale drifts through the air as you settle at a wooden table. Across the room, a young man in gleaming plate armor, his expression locked in a permanent scowl, converses quietly with an older woman in mage’s robes, her silver-streaked hair hinting at decades of experience.
Suddenly, the door to the inn slams open and a wild-eyed woman in her late thirties wearing a soot-stained apron with a large gash on her head rushes in. She falls to her knees before the armored and robed humans nearby:
"Please! My daughter was taken on the road by goblins! I know the Gilded Hand can help.’"
The robed woman coldly says, "We don’t work for free." She and her armored companion, adventurers of the Gilded Hand, leave.
The bleeding, panicked mother turns to you, desperation on her face.
"I’ve nowhere else to turn. You must help me get my Violet back! Please!"
About an hour later...

The smell of stew and ale from the Feather Bed Inn has long since faded behind you. Ashleigh — Violet's mother and the town's blacksmith — leads you along the dirt road that winds out of Broadhurst and into the looming trees of the Silver Wood. The scent of pine and damp earth fills your lungs as the village disappears from view.
Her wound is bound now, but her face remains pale with fear. Every few moments, she glances nervously toward the shadowed treeline.
OOC:
Time to introduce your characters! Please tell us more about them...What was it that made you agree to help Ashleigh so quickly? Was it compassion, greed, duty—or something else?
Did you ask her for anything in return before you set out? She doesn't have money, but perhaps you asked for a promise, a favor, or even a weapon?
As the group walks, how does your character look like? How does they carry themselves? What do the others see in your demeanor—calm focus, nervous tension, grim determination, excitement?
Describe your character feelings. What are they thinking about as they follow this desperate mother into the unknown?
As you travel, what questions do you ask Ashleigh or your companions? Let's roleplay that conversation!


