The Daggerwake

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Oct 1, 2025 10:11 pm
As you ready yourself, to descend into the murky depths, one Ellin Vohr, a single mother and coral diver, volunteers to take you to a place called the Wailing Spiral. It is a small but strong vortex about a mile out. She hands you each a weighted belt to keep you from floating upward. She tells you, "The Wailing Spiral is a quick way to reach the bottom. It's about fifty feet down and puts you out onto a sandy kelp flat. Once there you'll have to follow the currents north by northeast. Beware though, there are Driftkin down there. They look like giant mackerel only with bigger mouths...oh, and bigger teeth!" She smiles as if to illustrate the toothy grin of the Driftkin fish.

It takes you an hour to get to the Wailing Spiral. A sound like a man wailing comes from the vortex itself. It is a large circle (60' diamiter) of spiraling water...
OOC:
Con checks to swim..1d20 equal to or less than Con. You may add Con bonus to your Con attribute for this check.
Oct 1, 2025 10:59 pm
Con roll: Need 13 or less

Rolls

1d20-1

(3) - 1 = 2

Oct 2, 2025 2:09 am
OOC:
Great! You didn't lose your equipment in the turbulence! Damned fine roll sir!
Oct 2, 2025 5:25 am
OOC:
I can't find wha't a " Con bonus" in S&W. Will just roll 1d20 and compare to Constitution 13

Rolls

checks to swim - (1d20)

(8) = 8

Oct 2, 2025 11:12 pm
https://i.imgur.com/6WdkwPc.png
OOC:
You keep your equipment and make it to the bottom as well.
Oct 3, 2025 5:48 am
OOC:
Oh you mean hit pooint modifier. So I should have rolled 1d20+1 instead, got it. That's a 9 and still a pass even with the modifier.
Oct 3, 2025 6:33 pm
OOC:
Actally, since there are no rules for swimming, I assessed the situation and decided that Con would be the deciding factor. Rolling under you Con means the modifier is added to your base Con. In this case: Con 13 +1 = 14. The target number is now 14 or less instead of 13 or less. Either way, you're good!
Oct 4, 2025 6:33 am
OOC:
are we swimming?! You narrated we have weighted belt. I expected we walk the bottom of the sea. It shouldn't be hard to with water breathing. And if belt is not enough i can put some stones into my backpack.
Oct 4, 2025 11:27 am
OOC:
Well, the funnel would put you a few miles out where you would need to be, and carry you to the bottom faster. Or you could have started from the shore and spent more time and resources to get to the same place. Also you avoid the loss of memory so close to the reef.

Just to be clear, I am waiting on Keldran. In about 8 hours I'll move the story forward
Oct 4, 2025 8:06 pm
You head down the funnel of water and it carries you, tumbling and spinning. It seems as if you've been in this slipstream of water for an insurmountable time when you are ejected into open ocean.

You gently float down to the floor of a sunken ruin, now no more than a few pillars and a couple arches. You sense this place has seen recent use and that you are not invaders. To the North lies your path. A kelp forest, a mile further down. You look up and see the shimmering grayness of the surface world above, dim and undulating. You look about to check on your companions as you prepare for the long walk to find the Path Unseen.
Oct 4, 2025 11:13 pm
Biscuit looks around to make sure his companions are with him and then starts walking.
Oct 5, 2025 3:49 am
OOC:
You will travel for three days to find the Kelp Forest. Each Day I will roll the following:
1. Aquatic Environment changes
2. Look Out for dangers ahead
3. Guide, to keep from getting lost.
4. Forager if you need to forage for food.
5. Supply to keep track of supply. This is more of an update.


Each day you move into a new area and you get to explore the area.
I will also make an Exploration check and Travel Event check.

The end of day you must rest.

Rolls

Aquatic Environment Changes - (1d12)

(10) = 10

Look Out - (1d20)

(3) = 3

Guide - (1d20)

(8) = 8

Exploration - (1d20)

(11) = 11

Oct 5, 2025 3:51 am
Need to add travel event to the list.

Rolls

Travel Event?

0 Positive, 2 Blank, 1 Negative - Total: -1

Oct 5, 2025 3:56 am
Day 1

You walk across the sandy bottom making good time. The water temperature drops slightly and visibilty decreases slightly due to murky water. You don't run into anything that wants to eat you, but you find an abandoned piece of ruined tower which looks like a good place to rest.
OOC:
You may explore the tower and camp here.
Oct 5, 2025 8:33 am
OOC:

The ruined tower is still under the sea, right?
I have 3 days of dried rations but only sincle waterskin and there is no way we could be Forager in the sea.
If we catch a fixh we can't cook it under the water, can we?
Hey man, we took the quick way down here and we spent whole day trying to find that priest for no result. We must admit he is most probably dead eaten by those monsters Ellin Vohr mentioned. We are running out of food and freshwater. I'm turning back tomowwor morning

Nevertheless Mole (being a thief afterall) is looking hot to explore the ruined tower, using watr as reason fo loot the tower:
Perhaps we could find some reserves of fresh water in there, for watever resons it is.
Oct 6, 2025 2:13 am
Indeed this tower seems to be used by travelers. There is a dry vault in the tower. It seems strange to find this oddity, but there are some runes in dwarvish and elvish. "Welcome all who are weary. May you find rest. May you quench your thirst. May you eat and be full."

Beneath these runes are vessels of clay. One of these is hot to the touch, but once you open the lid it is like an oven. The left one contains fresh water, the right one contains bread, cheese and dried fish.
OOC:
Roll d100 2x
Roll D20 2x
Anyone
Oct 6, 2025 2:27 pm
OOC:
Rolling.

Rolls

1d100 2x - (1d100, 1d100)

1d100 : (98) = 98

1d100 : (30) = 30

1d20 2x - (1d20, 1d20)

1d20 : (1) = 1

1d20 : (10) = 10

Oct 6, 2025 4:26 pm
You find a few items hidden under the stonework.
OOC:
Potion smells of roses.
Ax with Dwarven motif - no rust
Gold pendant (600 gpv)
Silver Broach (800 gpv)
Oct 6, 2025 4:51 pm
Biscuit is going to take a small sip of the potion to test its effects. He says: "I hope this is whiskey because this halfling needs a drink."
Oct 6, 2025 8:19 pm
Now we are talking! Mole smiles biggest smile you have seen, pocketing the pendant. If Biscuit is occupied with potion he will also pohe axcket Broach, at least for now.
Then he tries ax comparing it with the one he have got. A good dwarf ax do not deserve to to rest in peace. he announce, taking also the ax

Filling up the waterskin Mole try to use oven to make some dinner from the dried food he has in his backpack.
Oct 6, 2025 10:04 pm
The ax is indeed surprisingly well balanced. Mole suspects it may be enchanted. The Clay pot bakes anything placed in it to perfection. You are surprised at how well your food tastes, hot and ready.

The potion is for healing wounds. You are familiar with this type of draught and so keep it safely tucked away...just in case.

You sleep peacefully and any wounds or scrapes you have suffered recently have disappeared once you awaken. You press onward.
Oct 8, 2025 12:10 am
OOC:
Day 2
1. Aquatic Environment changes
2. Look Out for dangers ahead
3. Guide, to keep from getting lost.
4. Exploration to see what's there
5. Travel Event to see if anything happens
6. Camp Phase - use rations and sleep


The end of day you must rest.

Rolls

Aquatic Environment - (1d12)

(3) = 3

Lookout - (1d20)

(5) = 5

Guide - (1d20)

(15) = 15

Consult the Bones - (3d4)

(223) = 7

Fate - (1d6)

(4) = 4

Oct 8, 2025 12:14 am
The watery environment today looks murky due to sediment suspended in the water. Biscuit sees dark shadows ahead. Mole attemps to avoid by circling around, but the creatures have spotted you and head your direction!
Oct 8, 2025 12:32 am
You make your stand on a derelict ship.
(Varos, you may make your intro here if you like.)
https://i.imgur.com/uS2ZD6c.jpeg
Oct 8, 2025 3:42 pm
Biscuit: "Bring your pretty faces to my even prettier sword."
Oct 9, 2025 12:55 am
Varos have been sent by the village elders to the funnel with coral necklace they gave him and said it would allow him to breathe underwater stands at the edge of the funnel. Will this necklace really allow him to breathe water? He has always heard that drowning is one of the worse ways to die. Looking around Varos spies a couple decent sized rocks to put in his pockets to help him stay on the bottom. After he does this he figures there is no use in stalling and jumps into the funnel. The circular motion of going down the funnel is a bit disorienting. He finally hits the ground and is a bit dizzy and must get his bearings.
Oct 9, 2025 1:58 am
OOC:
Initiative!

Rolls

Fishy Initiative - (1d6)

(3) = 3

Oct 9, 2025 2:36 am
Varos sees in the distance the shadowy images of the two heroes fighting finned ghosts.
Oct 9, 2025 5:37 am
OOC:
Just in case we need to roll inititive

Rolls

Initiative - (1d6)

(6) = 6

Oct 9, 2025 9:55 am
Varos will unshoulder his bow and move up to see what help he may provide.
Oct 10, 2025 1:30 am
OOC:
The Party goes First

ROUND 1

Mole
Biscuit
Varos

Driftkin


When the party of adventurers comes into contact with enemies, the order of events is as follows:

1. Check for Surprise: The Referee determines if a surprise roll is required, and if so, both sides roll to see if they are surprised by the sudden encounter. (None required at this time.)

2. Declare Spells: This is not an option for a group that was surprised; they have to wait until the beginning of the next round.
(Declare your spells at this time if any.)

3. Determine Initiative: Each side rolls a d6 and the side with the highest result is the winner. One roll is made for each side, not for each individual. If this is the first round and one group was surprised, the other side gets to go first automatically, without
having to roll a die. (Naturally there is no surprise round at this time. You won initiative.)

4. Movement and Missile Fire: Each combatant on the side that won initiative may move, OR may fire any missile weapons. Then the losers of the initiative roll may move or fire missile weapons.

5. Melee Combat and Spells: Each combatant on the side that won initiative makes any melee attacks (if in melee range) or casts spells. Spells take effect immediately. Spells cannot be cast if the caster is in melee combat with enemies. Losers of the initiative then make their attacks and cast spells.

6. The round is complete. Go back to STEP 2 (Declare Spells) and repeat the process until the combat is finished.
Oct 10, 2025 4:48 am
OOC:
no movement or missiles here
Oct 10, 2025 7:35 am
Biscuit will hold his ground. If any are in melee range during phase, will strike with sword.

Rolls

To hit - (1d20+1)

(8) + 1 = 9

Damage - (1d6)

(6) = 6

Oct 10, 2025 9:53 am
Varos will shoulder his bow and pull his staff as they prepare for combat. He will slowly start spinning his staff in a circular motion always ready to strike.
OOC:
Sorry, wasn't thinking about being underwater. hahaha

Rolls

to hit, damage - (1d20+1, 1d6+1)

1d20+1 : (16) + 1 = 17

1d6+1 : (4) + 1 = 5

Oct 14, 2025 1:19 pm
OOC:
Not sure what we are waiting for, just in case I need to roll my attack for step5 bevure step 4. Movement and Missile Fire os resolved, I'm adding the roll here

Rolls

Battle Axe, 2 hands - (1d20+1+1, 1d8+1)

1d20+1+1 : (17) + 2 = 19

1d8+1 : (8) + 1 = 9

Oct 14, 2025 6:59 pm
Driftkin dart in and try to strike, but Varos swings his staff and bludgeons one of the creatures while Mole rips one in twain. The third one tries to attack Biscuit who misses his own attack.

Rolls

Driftkin attack vs Bisuit - (1d20)

(7) = 7

Damage Ripping Bite - (1d6)

(5) = 5

Bleeding 5% - (1d100)

(39) = 39

Oct 14, 2025 7:01 pm
OOC:
Miss. One Driftkin left, Initiative.
Well! The beast fights on. Going to roll attack on Biscuit. If you roll a 6 on initiative, it all happens simultaneously.

Rolls

Driftkin Initiative - (1d6)

(6) = 6

Driftkin Morale - (2d6)

(62) = 8

Oct 14, 2025 7:05 pm
The beast attacks once more!

Rolls

Driftkin Attack vs Biscuit - (1d20)

(7) = 7

Damage Ripping Bite - (1d6)

(1) = 1

Bleed 5% - (1d100)

(7) = 7

Oct 14, 2025 7:06 pm
OOC:
Miss!
Oct 20, 2025 2:37 pm
Mole keep fighting

Rolls

Battleaxe - (1d20+1+1, 1d8+1)

1d20+1+1 : (12) + 2 = 14

1d8+1 : (1) + 1 = 2

Oct 20, 2025 3:22 pm
Biscuit swings wildly

Rolls

To hit - (1d20+1)

(19) + 1 = 20

Damage - (1d6+1)

(6) + 1 = 7

Oct 20, 2025 4:22 pm
The beasts now vanquished, you find that you are also standing next to a sort of spire encased in coral, making a natural reef, but looks more like a giant spike that nearly reaches the surface of the water 40 feet above you. All around are the wreckage of ships. Most are buried and decomposed, only a shell of their former selves - save one. In the distance, about 40 yeards away, hard to see through the murky water, you spot a broken vessel, it's side staved in. As you come a bit closer, you can read the scrolled lettering on the port side bow - Daggerwake.
Oct 21, 2025 4:07 pm
Daggerwake? I have no idea. Let's explore. Mole eagerly checks vessel for any items.
Oct 21, 2025 10:36 pm
"Yes let's."
Oct 21, 2025 10:55 pm
Biscuit assists in looking around.
Oct 22, 2025 1:17 am
There is a huge opening on the port side of the vessel. However it looks like the aftercastle, aka the captain's quarters, is still intact, and there are three layers to it still intact. There are two voids, or deep chambers used for stowage one fore and one aft, a galley, a berthing, the lower deck divided into three parts - fore, midships, and aft. And a bilge level. You can see most of this where the ship is staved in, and some of it is guessed at just by looking.
Oct 22, 2025 1:18 am
"I say the captains chamber would be a good place to start."
Oct 22, 2025 6:26 am

I don't care were to start. Will dig it all through anyway.
By the way, who are you man and what are you doing here? You can call me Mole. We are here on a mission to fond some Mother Hush.

Mole decides to make introduction with the newcomer
Last edited October 22, 2025 6:27 am
Oct 22, 2025 9:57 am
"I am Varos, well met. I have also been sent to assist you."
Oct 22, 2025 5:21 pm
Biscuit says: "I called Biscuit, mostly by the ladies, because I am small, tasty, and bad for them." He then starts to look through the captain’s quarters.
Last edited October 22, 2025 5:21 pm
Oct 23, 2025 2:16 am
The Captain's Quarter is small as expected, however there are 3 sealed scrolls on the deck, and an unopened coffin locker.

OOC:
(Coffin locker - a bed whose top acts as a lid for a box, often like a large drawer or chest beneath it. this one is 6 foot long by three feet wide, by a foot and a half deep.)
Oct 23, 2025 8:14 am
Are you aware to are assisting with task of find who knows whom who knows where? Mole asks Varos grumpy - time spent underwater and without smoking makes him more and more somber every hour.

I'm going to check coffin locker, suggest you keep a distance - there may be a warm welcome left by the captain.
Mole is going to open coffin locker while double checking for any hints of traps.
OOC:
Please let me know if I need to roll for traps or locks, I'm a thief and although at lvl 1 chances of success are low, there are still a chance.
Oct 24, 2025 12:57 am
there is a simple lock on the coffin locker. it is a bit rusted.
OOC:
You will need a 40% or lower to pick the lock the first time. This is equal to 10 min. aka 1 Turn.
Oct 24, 2025 9:32 am
OOC:
40% i gess i rol 1d100. Untill i get 40 or less? Or is it 60 anf more? please let me know if i do snything wrong

Rolls

Lock pick attempt 1 - (1d100)

(11) = 11

Oct 24, 2025 1:46 pm
Biscuit: "If you think it would help, I could give it a kiss."
Last edited October 24, 2025 1:47 pm
Oct 25, 2025 2:13 am
OOC:
Success
You easily unlock the padlock and open the box. As you surmized, it is filled with clothing and old paper that's almost disintergrated. None of it is readable, but as you remove the final stack of clothing, there is a pouch, no...three pouches filled with coin...

You count out each one and find that each bag had 150 gold. 450 gp in total!
Oct 25, 2025 8:03 am
You can kiss your... Mole replay to Biscuit even more grumpy , but finish sentence with elbow
As the padlock unlocks and Mole smiles a big happy smile seeing the gold.

Mole suggest to split it 150 gold each and keep moving Now this is the retirement funding we will deserve when the job is done. Dwarf don't want to tease fate - now as they have found the gold he swear to find that Mother Hush if it will be possible.
Oct 25, 2025 9:13 pm
OOC:
did you want to search below decks?
Oct 25, 2025 11:35 pm
Biscuit searches the rest of the ship.
Oct 26, 2025 1:41 am
"Let us search the rest to see if there anything a little more juicy around."
Oct 26, 2025 2:03 pm
Mole looks at Varos with a surprise in his face. He don't say aloud but wonders gold is not juicy enough for you? . But the greed hurries him toward the other chambers. Right is all he say as he rush to explore the rest of the ship.
Oct 28, 2025 12:05 am
OOC:
You have some choices.
Since the side of the ship is staved in, you can see that there is a level below the top deck in three parts. I'm not claiming to be a cartographer, but you get the idea. You have ransacked the Captain's Quarters.
https://i.imgur.com/VVA8OkV.png
Oct 28, 2025 1:19 am
OOC:
I think we should hit the first mate's berth then head to the vault.
Oct 28, 2025 5:57 am
Mole still don't care for the order. But want to check everywhere.
OOC:
so +1 to what mathias0077 suggested
Oct 28, 2025 5:46 pm
Biscuit: "I ain’t no follower, but, yeah, let’s do what Varos suggests."
Oct 28, 2025 11:57 pm
You find yourselves in front of the door to the First Mate's Birth. The Door is wooden and deteriorating, but bound in iron nonetheless. The door is locked.
Oct 29, 2025 1:33 am
Looking at the door"Do one of you burly fellows want to break this down?"
Oct 29, 2025 5:09 am
You did look like a person who prefer breaking things down, do you?
Mole tries to unlock the door.
OOC:
just a note to other players i am fighter/ thief
feel free to check around while i am working here

Rolls

Attempt to Pick a lock - (1d100)

(49) = 49

Oct 29, 2025 9:59 am
If Mole fails I will attempt to pick the lock.
OOC:
Fighter/MU/Thief here
Last edited October 29, 2025 9:59 am

Rolls

Lockpicking - (1d100)

(50) = 50

Oct 29, 2025 10:16 pm
20 minutes have passed. You may try again, 10 minutes per turn.
Oct 30, 2025 1:00 am
Biscuit: "If you need some halfling muscle, let me know."
Oct 30, 2025 4:46 am
When Varos requested Mole to let him try instead Mole takes offense and moves away.
OOC:
and sincewe can't help each other.
Mole proveed to search vault if possible or or through the Aftto merchants quarters if only access to vault is through first mate's
Oct 30, 2025 5:01 pm
Biscuit will look around with Mole.
Oct 30, 2025 9:54 pm
Varos will give picking one more try before kicking it in.

Rolls

Lockpicking - (1d100)

(46) = 46

Oct 31, 2025 1:30 am
OOC:
Guess it's time to kick the door in! Open Doors check (STR) 1D6
https://i.imgur.com/ppscYZN.png
Oct 31, 2025 8:18 pm
Varos sick of failing picking the lock will stand up and give the door a kick. With it flying open he will move into the room with staff at the ready.
Last edited October 31, 2025 8:19 pm

Rolls

open doors - (1d6)

(2) = 2

Nov 1, 2025 8:58 pm
OOC:
Success!
When you open this door you find there is a person tied to a chair in the corner of the room. They are bound and hooded, so you cannot see their face. You also notice an eerie silence...
Nov 4, 2025 11:05 am
Varos will move into the room slowly staff at the ready and speak to the figure"You there, are you alright? Is your captor still here.?"Varos will scan the room for any other figures.
Nov 5, 2025 3:50 am
As you speak, you realize you do not hear your own voice...
Nov 5, 2025 10:48 am
Varos will back out of the room" There something strange going on here. There is no sound in this room."
OOC:
Can I hear my own voice when I move out of the room?
Nov 7, 2025 3:20 am
The Vault Door is bound in Iron Bands and has a serious Padlock on it.

Varos backs out of the room and hears his own voice just outside of the doorframe.
Nov 7, 2025 3:22 am
Something else appears in the room as Varos backs out. A woman, black hair, pale skin, flowing white dress. She signals with a finger over her mouth. With her other hand she beckons Varos back in...
Nov 7, 2025 8:47 am
OOC:
If I reconstruct events correctly I had time to try picking the lock before I hear Varos telling something is wrong. That's when I would abandon the job and go check out what's the problem
Mole turns to Biscuit Hear that? I would hate to let our new friend have all the fun for himself abanndonding his job Mole moves back to First mate's doors

Rolls

Lockpick padlock to The Vault Door - (1d100)

(80) = 80

Nov 7, 2025 7:36 pm
Biscuit: "Have you been drinking? I don’t hear sh@t." That said, he still follows Mole.
Nov 11, 2025 4:26 am
You arrive to see Varod backing out of the doorframe.
Nov 11, 2025 1:28 pm
Biscuit: "What did you see? You look a little pale."
Nov 11, 2025 11:09 pm
"There is a damn ghost in there." Varos will move back into the room as she beckons to see what will happen. He is on high alert and ready to react.
Nov 12, 2025 3:21 am
Varos hears a voice in his mind. It is lilting, watery, yet clear and feminine...
"You seek the Priest? He is here as you can see. I found him heading towards the great rift. He is bespelled. The talisman he wears is cursed. I have him held by magic. His eyes are covered, for he has a connection with whatever evil creature...they are here!" says the ethereal woman as she points northward (she points left and away from the vessel.)

One of you looks beyond the vessel to the north, through a small round viewport. In the distance you see two shadows of what appears to be man sized manta rays approaching.
Nov 13, 2025 1:19 am
Biscuit gulps and says, "I think we have company."
Nov 13, 2025 6:16 am
damn ghost company ? Sounds fun Mole draws his axe and follows Varos to fight eith the ghost he mentioned.
Nov 14, 2025 2:49 am
Outside of the Daggerwake a voice is heard.
"Seekers of the Unmaking! Show yourselves! Meet your doom!"
The evil rays, Ixitxachitl, swim in a circle about the Daggerwake waiting for the party to emerge.
Nov 16, 2025 10:05 am
Mole isn't eager to meet neither rays nor the doom promised by the voice.

Dwarf takes a loot at the person tied to a chair in the corner of the room - can he recognize the priest he met earlier? He is also looking for the ghost Varos mentioned. ready to fight the ghost if such a need arise.
Nov 18, 2025 12:19 am
The woman is floating in the room and the priest is tied to a chair. You recognize his clothes, minus his amulet.
Nov 18, 2025 9:53 am
Mole ready to swing his axe at "the ghost", but hesitated. Mother hush? he asks.
That's right, "no sound in the room" should mean it is Mother Hush, shouldn't it she realizes.

Turning around Mole moves out to talk to Biscuit and Varos at the place they could hear him Guess we need to fight whoever is out there, but I don't want that to happen according to their plan. If anyone could attract fish attention

Mole shares his plan: The evil rays don't talk - do they?! There must be must be someone out there hiding behind Ixitxachitl and giving them the orders. Mole want to find alternative exit from the ship and kill the evil entity while Biscuit attracts fish.
OOC:
What do you say about the plan? Not sure it is good one, but at least something more than just a combat.
Nov 18, 2025 7:03 pm
OOC: Sounds good to me
Nov 18, 2025 11:39 pm
OOC:
Sounds great what do you do first. You can exit the ship through any of the portals in the First Mates room. The windows are shuttered and open out to the aft end of the ship.
Nov 19, 2025 12:15 am
OOC:
You want me to move out with Biscuit?
Nov 19, 2025 1:27 pm
OOC:
I want both rays to be occupied. I didn't want to give your PC an order, sorry if made such impression. I guess you have at least two options - get out or shoot from inside. But maybe you could come up with something unexpected?


Mole checks a window in the room and making confident he would be able to get out any moment nods to Varos and Biscuit to demonstrate his readiness.
Nov 19, 2025 3:29 pm
Biscuit leaves via the nearest access to distract the rays. "Hey, a$$hats, want some tasty Biscuit?" He then mutters, "You might want to get going, Mole."
Nov 19, 2025 9:37 pm
Varos readies his bow and will move to back up Biscuit.
Nov 25, 2025 3:31 am
The rays come within 10 yards of the ship searching for the voices...
OOC:
Mole finds that the portals are easy enough to crawl out of as long as you don't have a backpack on.
Nov 25, 2025 4:45 am
OOC:
within 10 yards  is good enough for Varos bow isn't it?
Mole puts his backpack down on the floor and crawls out looking for voice owner.
Nov 26, 2025 6:11 pm
OOC:
The manta's both speak some strange language to each other. If you haven't picked your languages yet, you could add Infernal to your list. The Rays are circling the ship, you may hide among some debris and seaweeds.
Nov 26, 2025 8:25 pm
OOC:
I do that. What I would like to achieve - use
[ +- ] Backstab
If that would be possible. I mean I am new to Swords & Wizardry not sure how does this work
Mole try to hide among some debris and seaweeds, then wait for the right moment when creature swim by and jump out of his hiding righ behind creature trying to cut off it's tale.
Nov 27, 2025 2:48 am
OOC:
If it makes sense, then let's do it. You can backstab from hiding, no problem. Just make a Move Silently check. Roll with a 30% bonus to your target number (25 becomes 55) due to watery environment and your ability to hide.
Nov 27, 2025 4:22 am
OOC:
Move Silently check

Rolls

Move Silently check - (1d100)

(1) = 1

Nov 27, 2025 3:15 pm
OOC:
Can I shoot at them with my bow?
Dec 2, 2025 3:35 am
OOC:
Yes you can shoot. I apologize for my absence, I had the flu and well...thanksgiving.
Dec 2, 2025 12:57 pm
OOC: I hope you feel better, master DM.
Dec 3, 2025 1:44 am
OOC:
Thank you friend, I feel better. Now, what will you do with these audacious ones who come for your life?
The Rays swim slowly, unafraid, and insolent, they call out, "Minnows! You will fill our bellies. And we will have the priest. Mother Hush is no challenge for us! Hear me Minnows!?"
Dec 4, 2025 12:58 am
Biscuit grabs his bow and prepares to attack…

Rolls

Initiative - (1d6)

(6) = 6

Dec 4, 2025 2:06 am
OOC:
Awesome. Mole gets a surprise round in.
Dec 4, 2025 2:13 am
Varos will also prepare to shoot his bow.

Rolls

initiative - (1d6)

(4) = 4

Dec 4, 2025 2:47 am
OOC:
At the beginning of a combat round, each side rolls a d6 for "initiative" — the opportunity to act first. The side with the highest roll wins, and that group acts first. The PCs have a 6 already. A tie goes to the PCs.

Rolls

Manta Initiative - (1d6)

(6) = 6

Dec 4, 2025 2:49 am
Surprise Round
Mole

Round 1
Varos
Biscuit
Mole

Manta 1
Manta 2
Dec 4, 2025 6:12 pm
OOC:
I guess surprise mean this applies
[ +- ] Backstab
Mole jumps out of his hiding holding his axe high above his head. In a silent motion Axe goes down trying to cut off monster's tale. Only then dwarf roars his battle cry.

Rolls

Attack (backstab) - (1d20+2+4)

(1) + 6 = 7

Damage (to be doubled) - (1d8+1)

(1) + 1 = 2

Dec 5, 2025 1:37 am
Seeing Mole jump out and attack Varos will loose two shafts at the ray.

Rolls

to hit, damage - (1d20+1, 1d6+1)

1d20+1 : (8) + 1 = 9

1d6+1 : (5) + 1 = 6

To hit/ Damage - (1d20+1, 1d6+1)

1d20+1 : (18) + 1 = 19

1d6+1 : (4) + 1 = 5

Dec 5, 2025 5:03 am
Mole's Attack is difficult at best. He nearly turns himself around, though he quickly regains his composure and his stance though he misses completely.

Varos' first shot goes wide, but his second shot finds its mark. The ray is spitted through its gills and begins to convulse. It sinks to the sea floor leaving a trail of blood on the water.
OOC:
Biscuit and Mole still get their normal action this round. Ray armor class is 6.
Dec 5, 2025 6:02 pm
OOC:
OK got it
Hey you, overgrown flounder! I'll cut you in pieces Mole realize that tale is too hard to hit and moves into normal combat with the creature

Rolls

Attack normal - (1d20+2, 1d8+1)

1d20+2 : (12) + 2 = 14

1d8+1 : (4) + 1 = 5

Dec 6, 2025 12:48 am
Biscuit fires two arrows:

Rolls

1d20+2

(13) + 2 = 15

1d20+2

(10) + 2 = 12

1d6

(6) = 6

1d6

(1) = 1

Dec 6, 2025 9:21 am
The last Ray is shot through twice. It lies dead on the sea floor. A trail of blood is in the water...

An urging is felt by Varos. Mother Hush is calling...
Dec 6, 2025 7:58 pm
Varos will turn back to the room and the apparition "Do you need something Mother Hush?" He is taking it that is her name since that is what the rays said. Wait rays were talking? That is not common he thinks.
Dec 6, 2025 10:19 pm
She speaks telepathically to Varos.

"The priest has been asleep. I have rendered him such. He has been a pawn in the monster's game. This creature, the Ichor, it calls itself lies in the trench beyond. There is a sunken temple in that trench where the creature lives. The Ixitzachitl, the rays, are it's servants and priests. They were hoping to extend their evil above on dry land using this priest as a surrogate for further influence. Soon all memories, including your own will be consumed by the Ichor. It must be destroyed. I cannot leave the Daggerwake, but I can aid you by providing an item of your choice with which to defeat the Ichor."
Dec 7, 2025 12:38 am
I understand. Is that one item or one item for each of us? Varos will then relate the info to Mole and Biscuit.
Dec 7, 2025 5:16 am
OOC:
One item for each of you. That's three items in all.
Dec 7, 2025 4:09 pm
"Can you give us an idea of what items would give us the best chance of defeating the Ichor?"
Dec 7, 2025 4:41 pm
OOC:
post-combat
Meet your doom Moke tryies to make a parody of voice he hear earlier. Then spit... at least tries to but in underwater it appears to work different than he is used to. Well crap. We can finnally get priest back home now! dwarf sounds happy.

Until Varos informs he they need to go even deeper to do some more fighting

I feel like pawn in this game. First elves give us a gift to lire us here, then this voice in your - Varos - head try to lure us even deeper. dwarf complains. Biscuit, do you think we could even trust this man? What if he is trying to lure? I don't hear no voice he talks about.
OOC:
As much as I can read above it was always only Varos who eve hear the voice. We never did. Is that understanding of mine correct?
Besides, I am still role playing dwarf hate to the deep water dwelling.
Dec 7, 2025 7:13 pm
OOC:
Yes, only Varos hears Mother Hush.
Dec 7, 2025 10:54 pm
Varos will address his dwarven comradesMother Hush has said will give each of us an item to help us. I have asked her if she knows the best items to complete our tasks."
Dec 8, 2025 3:00 am
OOC:
So, this is your chance to get an item that you feel would help you the most. It can be your preferred weapon, a ring, armor, helm, etc. Decide what your character would want if they were to continue on to confront this "Ichor".
Dec 8, 2025 10:55 am
OOC:
I asked Mother Hush if she knew what would help us most against the Ichor. Does she know?
Dec 8, 2025 11:20 am
OOC:
It was very clear that Mother Hush will give us items as upfront reward for risking our lives fighting Ichor.
I am trying to ropleplay following, but feel free to just narrate result skipping role play:
1. Mole don't trust Varos who he barelly met an hour ago. Varos could as well be Ichor's agent, can't he?
2. Mole is reasonably afraid of the mission
3. Mole will ask for a longbow + arrows, but if that does not qualify as a single item then plate male
4. He is going to want know more about that Ichor
I take my own decisions. Mole comments Varos' suggestion to ask Mother Hush what are the best items. But to make that decision I need to know more about that Ichor. Why doesn't it leave temple, or does it? How we know we are killing Ichor not another good creature under control of the Ichor? Should we expect that Ichor to fight us in melee, use magic and mind control, or else?
That's some questions for starters.
Dec 8, 2025 7:45 pm
This time you all hear Mother Hush. Though telepathically, her voice comes through as pleasant and notably, her speech is in the manner of nobility rather than common.

"This Ichor will try to use its powers to make you forget, even your mission. It is a creature, of ancient days. It has crept up out of the depths from a fissure. It cannot be reasoned with. Upon thee Dwarf, I bestow the Arc of Deep Blue. Use it well."

A Longbow of Sapphire and blue coral appears in Mole's hand.
Dec 8, 2025 11:06 pm
"How far is this temple?"thinking for a secondI think I would like a nice sturdy staff to replace the one I fight with.
Dec 9, 2025 1:49 am
"Mole, these days I don’t think we can trust anyone or anything." Biscuit wouldn’t mind a sturdy helm for extra protection. If possible, something nice and shiny that would impress the ladies.
Dec 9, 2025 2:48 am
"The Rift is half a day from here. To thee Elf I give the Staff of Scarlet Ribbons and to thee Halfling I give The Crystal Helm."
Dec 9, 2025 3:05 am
The Staff of Scarlet Ribbons
Upon command, the staff may be used in the following ways
1. You may call forth two lashing ribbons that act as a +1 flail doing 2d6 +2 damage
2. You may call forth a long whip like ribbon that can Entangle for 1d4 rounds upon a successful hit, essentially restraining a creature with arms and or legs. You may use this feature once per adventure.
3. You may call forth the enchantment of +1 protection (+1 AC, +1 to saving throws.)

Upon reaching 3rd level, researching the name of the last owner will unlock further powers.
Dec 9, 2025 10:05 am
Mole's attitude totally changes as he see the bow. His ayes shine and he urge Let's go. These are not jewelry to show off, these are the tools to use
Dec 9, 2025 11:30 pm
Biscuit struts around for a minute, just looking good.
Dec 10, 2025 12:31 am
Looking at the staff Varos is excited to get to it."Thank you Mother Hush for these gifts. We will put them to good use and do the best we canto defeat the Ichor."
Dec 11, 2025 1:21 am
OOC:
You can take a rest here, or you can move on towards the Rift.
Dec 11, 2025 1:25 am
Biscuit asks: "Shall we move on to the rift?" Without waiting for an answer, he starts to go.
Last edited December 11, 2025 1:25 am
Dec 11, 2025 2:48 am
"Yep, let us move." Varos will follow Bicuit.
Dec 11, 2025 4:42 am
OOC:
go go go
Dec 12, 2025 3:34 am
Awesome! New Thread...The Rift

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