+ The game gives the option of either rolling or picking certain options. This is relevant to the main attributes and Growth/Learning tables (under backgrounds). You're allowed to decide which ones you're going to roll or pick, and can reroll then as many times as you want, as long as all of your character's rolls are in the same post; I. e. delete the post with the rolls and make another one.
+ As per the setting, cyberware has a 2x price increase.
+ The mentalist edge from Ashes without number are available. It's basically psychic powers, though a little more grounded than the psychic class from Stars Without Numbers.
+ The Mutant and Mutation Acceleration edges from Ashes without number are also available, but Stigmas and negative mutations are disabled (for PCs), as well as Hybrid Mutations (bestial or plant-like powers). You can Spend 3 points to pick a positive mutation, Spend 3 points to roll two positive mutations from the same category and Spend 1 point to roll a positive mutation; as per the book. You can also Spend 2 points to roll a single positive mutation from a chosen category.
+ PCs will get a bonus edge at level 3.
+ I felt the need to add two items in here which the books don't mention: Camouflage pattern ($25): gives a +1 to stealth checks when used in the right place (urban, greenery, desert, rocky, etc.); Supressor ($50): let's you fire without alerting the enemy.
As mentioned, your characters will be part of a newly formed PMC, the details will be disclosed later.

Name:
Player:
Background:
Class: Operator
Level: 1
XP:
Money:
| Ability | Score | Modifier | Roll |
| STR | 10 | 1d20 | |
| DEX | 10 | 1d20 | |
| CON | 10 | 1d20 | |
| INT | 10 | 1d20 | |
| WIS | 10 | 1d20 | |
| CHR | 10 | 1d20 |
| Save | Value | Roll |
| Physical | 1d20 DC | |
| Evasion | 1d20 DC | |
| Mental | 1d20 DC | |
| Luck | 1d20 DC |
| Attribute | Value |
| HP Current / Max | / |
| System Strain | / |
| Melee / Ranged AC | / |
| Armor Soak / Trauma Target | / |
| Attack Bonus |
| Skill | Level | Modifier | Roll |
| Administer | 2d6 | ||
| Cast | 2d6 | ||
| Connect | 2d6 | ||
| Drive | 2d6 | ||
| Exert | 2d6 | ||
| Fix | 2d6 | ||
| Heal | 2d6 | ||
| Know | 2d6 |
| Skill | Level | Modifier | Roll |
| Lead | 2d6 | ||
| Notice | 2d6 | ||
| Perform | 2d6 | ||
| Program | 2d6 | ||
| Punch | 2d6 | ||
| Shoot | 2d6 | ||
| Sneak | 2d6 | ||
| Stab | 2d6 |
| Skill | Level | Modifier | Roll |
| Summon | 2d6 | ||
| Survive | 2d6 | ||
| Talk | 2d6 | ||
| Trade | 2d6 | ||
| Work | 2d6 | ||
| Blank | |||
| Blank | |||
| Skill Points |
| Name | Relationship | Profession | Description |
| | |||
| | |||
| | |||
| Item | Enc | Notes |
| | ||
| | ||
| | ||
| | ||
STOWED ITEMS (Max / )
| Item | Enc | Notes |
| | ||
| | ||
| | ||
| | ||
| Type | Melee / Ranged AC | Soak | Enc | Trauma Mod |
| / |
MELEE WEAPONS
| Weapon | Damage | Shock | Enc | Trauma Die | Trauma Rating | Roll |
| Unarmed | 1d2 | - | - | 1d6 | x1 | 1d20 |
| 1d | 1d20 | |||||
RANGED WEAPONS
| Weapon | Damage | Range | Mag | Enc | Trauma Die | Trauma Rating | Roll |
| 1d | / | 1d20 | |||||
| | |||||||
| Focus | Level | Description |
| Edge | Description |
| Ware | Type | Con/Det | SysStr | Effect |
| Spell | Effort | Duration | Effect |



