Breaking Immersion

Sep 15, 2025 10:32 am
What was the single worst thing (specific expression, trope, plot point, writing style, non-verbal elements, etc.) in your PbP role-playing experience that broke your immersion or suspension of disbelief the most? How did you handle that?
Sep 15, 2025 11:56 am
When the villain became to much of a mustache twirling scooby doo villains.

I told my GM that the villain as he described was just over the top and he agreed. After some back and forth we skipped that part of the adventure, as it was just to ridicules. (It was the D&D 5e adventure Light of Xaryxis)
Sep 15, 2025 12:01 pm
I've been in games where another player seemed fairly oblivious to what was going on in the game, ignored prompts from other players (and even the GM) and just generally played as if they were the only player that mattered.

That was fairly frustrating, given that it essentially ended up with a side solo-game between the GM and the aforementioned player soaking up extra time and effort that could've been devoted to the group game.

The aforementioned player ghosted after a while so the problem sort of resolved itself but the game had taken a real hit to its momentum by that point.
Sep 15, 2025 2:41 pm
When the GM ghosted. Hard to stay immersed after that. ;)
Sep 15, 2025 3:38 pm
For me it's one of the two: either flat, one-sentence resolves or posts consisting entirely of OOC.
Sep 15, 2025 5:46 pm
This is something that predates my active dive into PbPs, and something that I learned to accept, but the biggest immersion-breaker would be non-diegetic game-mechanical choices - what the Alexandrian calls dissociative mechanics. Note that I'm using this term in the specific technical sense, relating to player agency that affects the narrative directly without being mediated by character agency. I'm making this clarification pre-emptively because too many times I got retorts like 'but to me so-and-so does not feel dissociative', and my comment was never about how mechanics feel on their own, but rather about their structures of causal chains / 'control schemes'.
[ +- ] Example
Now, I do appreciate the benefits gained from such non-diegetic mechanics, and am willing to continue with the sacrifice of immersion of these benefits, and still I think it's the most glaring immersion-break I had to get used to.
Sep 19, 2025 3:47 am
Anachronistic language / speech patterns. See: modern slang in a 1920s game.
Sep 19, 2025 4:26 am
Oh man, joke characters. I've only experienced a few personally, but I see them in actual plays all the time. Not even just referencing modern pop culture, but a character that doesn't take the game seriously. Breaks my immersion every time. I love my comedy as a spice on top of a serious game, not as a main ingredient.
Sep 19, 2025 3:04 pm
cowleyc says:
When the GM ghosted. Hard to stay immersed after that. ;)
I hate it when GMs ghost the game. I will never intentionally ghost a game. I may suspend or cancel it, but I will not simply leave in the middle of it and not return unless circumstances beyond my control dictate otherwise.
Sep 19, 2025 7:24 pm
If the game pace drops rapidly, I have trouble staying engaged. 5 posts per week is my sweetspot, but if it goes below 3 posts pr week, it takes a real effort to stay immersed. A game that focuses on a specific feeling, like horror, is even more difficult to stay engaged with if the game pace gets slow.
Sep 20, 2025 12:45 am
I call it tourism play. People show up to a scene, spout something to "play" their character, then wait to move on.

Doesn't feel like real people in a moment. Just a stop to metaphorically snap a photo and move on. Like a tour.

I won't pretend I never do it. If the group is set on moving on. I'll not hold the game up. But it does hurt the chance of immersion for me.
Sep 20, 2025 3:39 am
Huh -- I've been at this hobby a long time, and that's one problematic behavior I've never quite put my finger on. Dig it: tourism play! I mean I don't dig it, but I dig tagging it as a thing. That happens. Because yeah, it happens.
Sep 20, 2025 4:43 pm
cowleyc says:
When the GM ghosted. Hard to stay immersed after that. ;)
Same. Had that happen twice. Of those, one GM came back after multiple ghostings of 2-4 weeks, but after a while, I just couldn't do it anymore.
Sep 20, 2025 5:02 pm
I don't remember a specific event that memorably broke my immersion, besides maybe in games with homebrewed systems where the odds of success where so low that characters looked extremely in unfunctionally incompetent, which a GM I had years ago really had the habit of doing. His games were still very fun though.

As to the second question, I never considered immersion as some necessary condition for a game to be good or entertaining. Narrativistic games specially seem to be more concerned with building a good story than immersing the players, as you have to go out of your character to enact most of the actions in the system. Other games, like DnD, seem much more preoccupated with giving an entertaining ludic experience to the players than to immerse then; random encounter/treasure/event tables often can break player's suspension of disbelief, but no one bothers about that.

Honestly, with in my experience, immersion, at most, can be an important aspect in horror games.

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