Sep 6, 2025 11:17 pm
Hi,
I have bought recently From hell's heart RPG, written by Alan Bahr.
It is a narrative GM-less game about Age of Sail, intended to be played in a single session.
I see very good ideas and mechanics, and I am thinking of giving a try with my friends, or here in GP if people are interested.
But I don't understand 100% how it is expected the game to be played.
The rules are written a bit loose, and there are no examples of play to help to understand the process of playing.
- The Players shall make up out of the blue all complications or situations that arise and threatens the boat, without any beforehand preparation. That sounds very challenging, over all at table top. In PBP you may have more time to think and prepare something.
- It seems (all?) players shall roll to have control to narrate the outcome of every situation? Or when something happens only the player with the current narration control shall roll?
Anyone here has played it and can give me some support or advice?
Thanks!
I have bought recently From hell's heart RPG, written by Alan Bahr.
It is a narrative GM-less game about Age of Sail, intended to be played in a single session.
I see very good ideas and mechanics, and I am thinking of giving a try with my friends, or here in GP if people are interested.
But I don't understand 100% how it is expected the game to be played.
The rules are written a bit loose, and there are no examples of play to help to understand the process of playing.
- The Players shall make up out of the blue all complications or situations that arise and threatens the boat, without any beforehand preparation. That sounds very challenging, over all at table top. In PBP you may have more time to think and prepare something.
- It seems (all?) players shall roll to have control to narrate the outcome of every situation? Or when something happens only the player with the current narration control shall roll?
Anyone here has played it and can give me some support or advice?
Thanks!


