A Brighthorn Reunion, in the making

Aug 16, 2025 9:28 pm
OOC:
PC thread
Egbert hails from Weaversfield, a sleepy village in the Salt Lands, a region known for the piety of its people.. He apprenticed as an a Altar Maker in the carpenters cooperative, crafting the elaborate altars the lordly folk of the region used to worship the gods. One day, Egbert was working on a particularly ornate trame for a triptych of The Holy Badger, Weasel, and Fieldmouse, when he had a vision of the high goddess Bridget in a field of blinding light, calling him to adventure beyond the Salt Lands. Egbert ran home to tell his Mother and Father of the calling, only to find their cottage empty, a kettle on the fire as if his mother was making tea, and a burning pipe on at the side of his father's armchair.
Once gain, in a bright flash Bridget spoke to him; You must quest to find your family .
With equal parts trepidation and excitement, Egbert gathered his meager belonging and set forth beyond quite Weaversfield, and out into the wide world,
Aug 16, 2025 9:41 pm
Staring back at the county he grew up in Edbert remembered all his happy times with family, friends, and the occasional longing for more, well "more" has happens. But it shouldn't happen to his family. The neighbors would look after the home for a month but beyond that, should Edbert or other family not return then he is unsure what they might return to. Still the goddess had given him hope that some or all of his missing family members could be recovered.

As prepared as he can be Edbert set out, following the goddesses guidance as best he can. As the glory of Bridget washed over him with a gentle comforting Edbert was gifted a vision to guide him in this quest.

A mote of flame, beginning as a mere spark flares high and expands into the image of a bird in flight, wings beating frantically. The bird is ensnared by dark chains that glow with crimson runes, and dragged toward a jagged mountain.
The vision is burned into Edbert's memory, as are the words that accompanied it from Bridget .

"The chains that bind your kin are forged in envy. Seek the mountain where the storm never ceases—there, the first link may be broken."

The clue was clear, and Edbert was setting off for the Immortal's Wrath mountains. A remnant from the Dawn war that survived even the Shattering that broke the mortal realm. The mountains foothills are two days travel to the north. If Edbert is lucky he may find his parents and their captors along the way but without horse or other means of rapid travel he wraps his hopes tightly in the goddess's words and focuses on finding the first clue.
Aug 16, 2025 10:13 pm
OOC:
Go a head and fee free to add details on your preparations and setting out. You can add any items you might expect to find in your families home that you feel your character would take as useful. I will move the story along on Monday
Aug 18, 2025 9:19 pm
Resting along the road, Edbert gripper hugged his pack to him, remembering his last moments at his family home.

He grabbed rhe honeybuns his mother had laid out on the table, wrapping them in waxed cloth, along with the wound salve his mother made every srping from the pink betony flowers that grew in the salt marshes. Next, heading to the back room where he had bedded down since he could remember, he grabbed the pack, travelling cloak and study boots hung in the corner. Returning to the main room, he took his father's pipe and his mother's enchanted stone, wanting to keep something of his loved ones as his set out. Turning to leave, he remembered. Rushing back to his room, he grabbed the staff he had been training with praying that what the constable had taught him was enough for whatever lay ahead. Finally, as he headed for the door, Edbert hoped by the blessing of the Goddess, he would return with his family.

.
Last edited August 18, 2025 9:34 pm
Aug 19, 2025 1:01 pm
The first leg of the journey was uneventful and were it not for the urgency driving you it would have been much like any other seasonal trip to one of the quarry at within the lower range of the mountains. Each morning and evening you perform the rituals of devotion, guided more by instinct than memory as Bridget teaches faith is personal though devotion can be a common strength. The peace returned by the goddess is likely the only thing letting you keep a reasonable pace allowing you to reach the inn at the base of the mountains by noon on the second day. A quick exchange of words and a bit of coin secures you food and directions for the trip up the hill to the next town that will be a difficult climb if you wish to reach it by sunset. But a clue has been found that confirms the divine hope that has guided you thus far.

A fell sorcerer has risen high on the mountains slopes above any of the villages that brave their dangers. Though little is known of the sorcerer himself, his henchmen and apprentices are all braggarts and bullies, but they have the coin to let them be ignored by the locals so long as they do not cross any real lines that should not be. They are known to be looking for something higher yet in the mountains and a quick guess brings dread to your heart. Your mother is from the little stone cutters village of Thundergranite and met you father who had been a hunter who got hurt in one of the frequent high storms. You never thought much of it before but your fathers tales of hunting beast were always more cautionary tales than filled with any real details and now you wonder just how high he may have traveled in his youth.

Setting out with renewed purpose you begin the arduous climb to the Cliff Face inn. Your rapid hike the day before was nothing compared to the exhaustion and pain that grips your legs within the first hour, yet you press on. Soon the lowlands lay behind you and the sun is touching the western horizon. As you push yourself onward each new rise of the trail is another blow as it reveals not the comfort of the highland village but yet more trail to be trod.

Roll a save test vs fatigue and a test to determine how well you pace your climb.
[ +- ] Tests
[ +- ] Save Tests
Aug 19, 2025 2:14 pm
OOC:
Out of interest, do you prefer me to write in the first or third person whe writing in character?
Aug 19, 2025 2:38 pm
Beginning to feel like the hill will never end, Egbert grits his teeth and once again takes to the road. There's no time to rest, not with his family possibly in peril at the hands of an at best unkind (and at worst outright evil) sorcerer! By The Holy Badger, Weasel, and Fieldmouse, surely this Inn must be close by!
OOC:
edit: shoot! sorry, I typo'd my pace roll! will post again with the correct roll
Last edited August 19, 2025 2:40 pm

Rolls

save test against fatigue - (2d6)

(62) = 8

test for pace - (12d6)

(226244245246) = 43

Aug 19, 2025 2:41 pm
OOC:
pace test

Rolls

test for pace - (2d6)

(63) = 9

Aug 20, 2025 3:19 am
OOC:
You can post in whatever form you find comfortable. 1st or 3rd is fine. I prefer posts to be in present tense with possible future tense and/or conditional statements used to express plans and intents
EX " Egbert moves stealthily across the clearing, intent on moving past the slumbering guard then into the closest tent if he makes it.
As the sun sinks behind the horizon the overhead storm clouds block out much of the night sky, making these mountains darker than other areas at dusk. Fortunate the dim light of twilight is pierced by flickering lights of the village not too far off and you push through the fatigue to reach their welcoming light. Staggering on feet more sore than you have ever felt you sigh with relief as you walk up to the village wall, a 12 ' wooden palisade and an unfortunately shut gate. Thankfully there is a small window set above the gate that spills light onto the ground before the heavy wooden doors. You know these highland villages usually lock the gates at night but the guard can usually be roused and convinced to allow travelers entry. Calling out you get a mumbled response before a voice barks out at you.

Guard
Come back in the morning. Gates closed
Aug 20, 2025 10:51 am
How odd, he must think me some brigand
I call out:
Aww, please friend! I've been travelling all the way from Weaversfield and need shelter. There may be wolves or bears out here. Or wolves AND bears! Please I promise I am no ne'er-do-well, just a poor Altar Maker from the Salt Lands looking for my missing family. Please, by Bridget, let me in.
Aug 20, 2025 3:17 pm
Guard

There be worse than mere beasts of late and I'll not be letting a stranger into the steading after the gates been closed. replies the old sounding guard from within.
Stranger

A younger and less belligerent voice murmurs something to the spokes-guard who snaps back at their companion but the narrow opening and distance muffle their voices.

You can roll perception to try and eavesdrop on their conversation or try and convince them of your identity, throw in a test roll, with details about your business and nature as a priest as that may offer additional consideration. I ask test roll for any kind of challenge/conflict but what you do and how you describe it affect the rolls and can shift a failed test into a success but with limits or setbacks
Aug 21, 2025 12:41 pm
I listen carefully to eavesdrop on the guards
OOC:
do i roll with advantage due to perceptive trait?

Rolls

perception check - (2d6)

(13) = 4

perception advantage is appropriate - (1d6)

(3) = 3

Aug 21, 2025 1:04 pm
OOC:
Yes, Perceptive grants advantage. When in doubt roll more dice and explain why you feel it is appropriate. I will let you know if I disagree or there are factors you may not have considered.
[ +- ] Advantage
[ +- ] Disadvantage
Standing in the light you strain but can only make out half of the discussion from above. All you learn is that the guard is objecting to their companion, a friend or another guard, about how to handle the current situation. Though you do not get much of what they say it is clear the guard does not want to open the gate for you as dusk has fully transitioned to night by time you reached the village. Occasional sounds reach your ears from within the walls indicating there are still a few other locals moving about besides the guard and his companion as the village settles in for the night.

You can try to convince the guard, call out to the companion, shout to get the attention of other residents, sneak in over the wall, find someplace nearby and wait till the morning, or some other action.
Aug 21, 2025 5:31 pm
Fearing for my safety outside of the town fell appealing to those inside the gates is my best chance or safety. Hoping to get the attention of the guard's conpanion, abd possibly one of the townsfile, I use my most pious tone and call out:
Quote:
Please my child, by the light of Bridget's flame, I am a humble devotee of that most holy goddess. I Im plore you to allow this supplicant into you town, so I might lay the blessing of Bridget on you and yours.
I pause, and cough lightly beofre coyly adding:
Quote:
... and perhpas Bridget will impore me to part ways with these copper pieces. She moves in myserious ways.

Rolls

Egbert Brighthorn: Test DC: 4 - Persuasion - (2d6)

(21) = 3

Aug 21, 2025 11:44 pm
[ +- ] Focus
OOC:
The official TinyD6 system only uses focus in combat but I allow it to be used any time you can spend a bit extra time/effort to succeed.
I often use Test rolls to simulate world/npc reactions so I added a toll to your post
Guard
The guard scoffs, obviously doubting you while the other voice seems upset at their companions doubts.

Stranger
Calling out over his companion, you discern from their voice that the other person is much younger Wait but a moment I will go fetch Elprekt! and he rushes off with the guard calling after him to not disturb the elder. The guard grumbles a bit and though he seems to ignore you he does not close the little window and after a few minutes you hear feet approaching the gate. After a muffled conversation another hatch opens, this one in the gate itself then closes a moment later before the gate is opened.

Elprekt Norbrav

Before you stands an elderly lady with a youth in his teens behind her. She looks you over then snaps Well, you coming in? and hastily you step inside and the door is shut once again. The elderly woman grunts and you begin to wonder if being this surly is a cultural or familial trait, though the lad seems not to suffer the same affliction. Looking you up and down once more the lady turns. Com on then. We best get you settled. I am council woman Elprekt Norbrav, and it is by my leave that you are staying here. So mind your manners. Her brisk walk quickly takes you to one of the larger building in the village which proves to be both the communal meeting place and inn. A few quick words from Elprekt secures a table and food is ordered as the village elder joins you for the evening.

What news from the lowlands and what brings you here is such a rush?
Aug 26, 2025 10:56 am
I have come from Weaversfield, and the village has been struck by a terrible fate. My parents have been taken, I came home to find athem missing... Wait, my mother, she is one of the moutain folk perhaps you know her, Mira Brighthorn? Oh though perhaps you'd know her as Mira Chiselwick. Anyways, she and father are in trouble, I just know it. I hear talk of a sourcerer, pray tell kind coucil woman, where can I find them? I fear it is them that has taken my family

Elprekt Norbrav

Psybermagi Inactive for 15 days

Aug 27, 2025 12:53 am
Elprekt Norbrav

The council woman listens to you stories and at the mention of your mothers name you see a reaction before her expression returns to that of mild curiosity and interest. As you finish talking she ponders a moment before asking several questions before answering your own.
Were your parent the only ones taken from your village? What are the circumstance of their abduction? Do you have any other family in the lowlands? What do you know of your parents youth and years before moving to the lowlands?

After listening to your answer she sighs and grumbles before informing you of the local sorcerer. I am sorry to tell you but it seems someone is after your mothers family, though mostly just to harass them. The sorcerer's minions have been snooping around and some time the last coupe weeks started asking lots of questions specifically about any who may have foolishly gone high on the mountains, your family amoung them. We mostly only see the more common and acceptable races but some outlying farmers and hillsmen have reported seeing small bands of goblins in the area around the same time he and his lackeys showed up. As for where they might be . . well mostly up hill. Other than that the best we know is somewhere to the east. I doubt they have been bothering to hide their tracks but if you wail till morning we can get one of the older shepherd boys or a hunter if one can be to found, to guide you closer

You chat a bit longer and learn that other than the sorcerer has two swordsmen and an apprentice that come to town to shop and ask questions about all the mountains legends. It seems clear to all that they are after something specific but have paid well for any new or different tales about the mountains. The few fools who tried to take advantage of the outsiders by making things up always seemed to suffer misfortune within a few days. So while most locals ignore or avoid them there have been others too eager for the coin. The other nearby villages all have been visited but until a couple weeks ago nothing to bad happened, save to those who lied to the sorcerer's agents. The recent harassment on locals who have ascended the mountains, or their families if the person themselves could not be found, escalated with higher pay and threats. As far as the council woman knows your parent may be the first taken in relation to this.
OOC:
Feel free to create reasonable backstory info/details about Elprekt's questions any anything else you do in town or the next morning. (shopping, ask questions, etc) This can be in character or out of character

Let me know if you have any preferences on game content? Social/political intrigue, combat, peaceful/sly situation resolution, etc.
Aug 27, 2025 1:11 am
The following morning you eat a hearty breakfast and, though the delay agitates you, wait for Elprekt. The elder promised to meet you at 8 AM with the best help she can find. When the time to leave draws near you head towards the gate looking around for Elprekt. As you reach the door you see her walking briskly with two figures, both smaller than her. As they get closer you see one is a small goak-kin and the other is a tattered kobold.
McGuf
Shale
The council woman indicates both have agreed to help guide you but will requires payment and have restrictions. McGuf only requires a silver a day and will accompany you for 3 days at most, while Shale wants 2 silver a day but has not time limit.


Elprekt Norbrav
Both are familiar with the area and wiling to guide you higher on the mountain and help track down the sorcerer or his followers. However, neither wishes to fight but will help in other ways as necessary. Leaning in she whispers McGuf is a bit more trustworthy but Shale has been in the area for years and never quits a contract, though getting him to do his best can at times be challenging.
OOC:
@Beigian : you can just take the elders recommendation out interview both before making a decision. Tests can be done to help evaluate honesty, confidence, bravery, etc
Sep 1, 2025 12:53 pm
responding to Elprekt's quesitons about my Egbert's family:
Quote:
Were your parent the only ones taken from your village? What are the circumstance of their abduction? Do you have any other family in the lowlands? What do you know of your parents youth and years before moving to the lowlands?
Yes, only my parents, as far as I know. I had been working, building an altar at the workshop I share with my father, and returned home and they were… just… gone. I don’t know how to explain it, but I know they’d been abducted. I asked around the village, but no one had seen them all day. The guard and the constable hadn’t seen anything suspicious. The baker was surprised my mother hadn’t been to collect the order of penny buns she took every other day. My father’s drinking pals down the Square and Compass wondered where he was up to, as he didn’t make it for their usual afternoon game of cribbage. They just disappeared.

Egbert chooses not to let the elder know about the visions he had, for fear of the old woman thinking him a madman.


I don’t have any other family. Father was orphaned as a young lad, I know not how, and well, mother came down from the mountains. Father always told me that he saw her while hunting in the foothills. He said he rescued her from a pack of hungry mountain wolves. Mother said she spied a handsome young lowlander in the forest one day and pretended to be in danger to make him feel important. They fell in love, and I they lived in the mountains for several years, going down to salt plane, where my father’s people originated from, when mother fell pregnant with me. I don’t know what they did in the mountains, but in the salt lands, father took up the trade of altar maker, and well, he passed that trade on to me.
OOC:
I had initially thought that a combat filled adventure would be fun, but now I think someting more peaceful and intruiging might work better with the pbp format
Sep 1, 2025 12:59 pm
Egbert first addresses McGuf well, Mr McGuf, tell me about your self. What do you know of these lands? What do you belive in? What do you know of the local magic users?

He then asks Shale and you Mr Shale, what about you? What is your experince in these lands? How about this local sorcerer? What do you kno of him?

I roll checks for their honesty, and if i think they are holding anything back, both with advatage due to perceptive trait

Rolls

McGuf Honesty Check - (3d6)

(624) = 12

McGuf Perception Check - (3d6)

(141) = 6

Shale Honesty Check - (3d6)

(155) = 11

Shale Perception Check - (3d6)

(655) = 16

Sep 1, 2025 6:43 pm
McGuf
The goat-kin replies to your questions Well, me an my family have lived here several generations. Most of us are herdsmen but I picked up a bit of wanderlust as a youth and never quite lost it. I help the fmaily as well as hunt and trap the area so am quite familiar with most of the mid-range, thats the hills below the highlands.

My beliefs? Well mostly I believe in hard work and what I can see. My family are followers of Korvath and I respect him but don't really have much use for gods.

Well, as for local magic, there are several bush and stone warlocks and witches, as well as the odd hermit. Mostly they mind their own business and leave us be save the occasional shopping spree or a local seeking a magic cure or the like. Now this new one, hes been much more flashy, pushy too. I mostly stay away from them but know about where they hold up at the lower reaches of the highlands.


McGuf seems to be strait forward, though a hint of boasting is brought to his words whenever he mentions his family. He himself is a sturdy looking fellow with simple and practical clothing but of obvious quality and durability to handle the sometimes rapid changes in the local weather. He carries a pack, long knife, and stout walking stick with an odd fork at the top.
[ +- ] Other deity in the local Pantheon
Shale
The kobold watches your exchange keenly and when you turn to him a glint, of greed you suspect, flashes in his eyes. He replies in a hissing sibilant voice but obviously is not a native speaker of the common tongue. I live and work mountains many years. Me know many places, high, low, and hidden. If want tour or hunt, you talk McGuf. You seek hidden thing, you talk me.

New sorcer is bad business. Me warn may time
and a grunt from McGug nod from Elprekt confirms this Sorcerer meddle in dark things. Go places best left alone, seek things best left forgotten. Shale warn him but sorcerer is greedy and dumb. Listen to old book more than Shale. Try hire Shale, but I not work for fool. You fool too? and he looks you over apraisingly.

The kobold has a well rehearsed sales pitch but judging more form McGuf and Elprekt most of what he says is likely true. While you do not get the sense he is completely forthcoming his opinion and feelings on the sorcerer are clear to see but you wonder if there is already conflict between him and the sorcerer. His clothing is rougher, and more tattered than McGufs but just as serviceable. He caries a long knife, short bow, and cudgel. He has a large pack for his small frame with odd lumps and occasional rods or bits of rope poking out of one of the many flaps. He stands only a bit taller than you but likely could be even taller if he stretched himself out but his race tends to hunch forwards instead of standing fully erect.
Sep 2, 2025 3:33 pm
So Shale, you know this sorcerer and he tried to hire you. What did he want you to do?

Shale

Psybermagi Inactive for 15 days

Sep 3, 2025 2:57 am
Shale
Shale just grins wide, lots of sharp teeth, and adjusts his pack. We best be heading out if you want to get to a good rest place before sunset. and cocks his head at you. So, am I hired?
OOC:
If you have multiple questions you can give multiple at once if you like.
Sep 3, 2025 10:50 am
Feeling uneasy, an perhaps against is better judgement, Egbert decides to hire Shale.

Ok, you're hired. So now you are on my silver, you can answer me, why did the sorcerer want to hire you? What did he ask you to do? And tell me everything you know about him. We can talk as we walk

Shale

Psybermagi Inactive for 15 days

Sep 4, 2025 12:37 pm
Shale

Shale takes the coin and you bid farewell to McGuf and the council woman. The small kobold sets a hard pace, but less so than the one you set the day before. Still your legs and feet make it all to clear that this is not something you have fully prepared for. Shale begins to chatter.

At first his stories are of his childhood with his clan and you learn that they are predominantly subterranean but Shale had always been fond of the open sky and considered odd by his people for this. His stories then progress to the cover the local area, his exploration and growing didn't fit investigating it's legends. Included in his rambling are a few first hand encounters including a clan of stone giants to the west, roaming ogre fighting a family of trolls, and a rather dramatized recounting of a mountain lion tracking the kobold for days after he suffered an unfortunate injury.

Being patient at first you let him tell the tales, as it does give a bit more background about the mountains and tidbits ring true from the stories your mother used to tell. Then Shale tells a tale that sounds amazingly like one you father told you, only certain aspect do not line up.

On you father's story the band of adventures were selling to restore a list heirloom but in Shale's they were treasure hunters who ignored the locals advice and their warnings concerning entering the Highlands. The party ascends regularly then finally disappears into the Highlands only for a single survivor to return after a weeks, in this both stories agree. The ending suggest though as in you father's tale the line survivor was bereft of any gain while Shale's story indicates he returned with fabulous wealth. Again both agree the man was severely injured and weak and taken in and cared for by some locals down on their luck. The man recovers, falls in live with one of the families daughters and leaves to start a new life. Shale adds that the man's wealth vanished and the family split and the two halves feud to this day but both halves are done of the few locals that regularly have individuals to go adventuring into the Highlands.

Finally you are able to steer the conversation to the sorcerer.

The sorcerer seeks war forge knowledge, of Dawn War. He thinks the storms hide ancient power of that time. He probably correct. Him ask about buildings. I show him some ruins, but he want still intact buildings. I only know one place like that but I didn't tell him. He perhaps use magic to learn I not tell all I know and gets very demanding. Shale sneak away after pretending to agree.

Man is very bad. No care about action causing problems for others. Shale no great saint but me not that bad. He had two good warrior and two apprentice with maybe ten more who work for coin. They stay in first ruin I show them. It is place near ogre den, though by now ogre are dead or flee. Me not go back that place since I learn he move in there.
OOC:
train is almost done, I can move the story to the next scene tonight. Ask questions if you have any for Shale
Sep 10, 2025 2:46 pm
OOC:
Apologies, I have been on vacation, not anticipating that I wouldn't get internet where I was.
Sep 10, 2025 2:48 pm
What was the place you mentioned, the intact place? Do you belive he was looking for that place specifically?

Shale

Psybermagi Inactive for 15 days

Sep 11, 2025 12:56 pm
OOC:
No worries. As long as you post weekly, or at a minimum touch base within 2 weeks you're fine. Some players move one or quit without telling so I have a 2 week no notice eviction policy to make room for other players, but archive the stories if they ever come back.
Shale

Maybe is place he seek, but maybe place he seek is worse. Shale find place, and think to live there but learn place is already home to bad things from war time. Shade leave and never go back. Place not all unbroken but had magic protection, and road. Maybe road to more working places of war. If sorcerer find one he may find other. If he learn to use then war tool come back. and he shakes his head.

Thinking back to the stories you have heard of the Dawn War before the Shattering you shudder at what that power could do. The entire world at war with the outer planes. Armies in the millions, constructs of immense power, engines of war greater than dragons. Such things brought to bear on the world they were created to protect would be devastating and cause great sorrow.

The hike through the mountain trails quickly leaves the roads used by most and at first you complain about the "goat trails" that seem to double back and meander meaninglessly. But after reaching a high vantage point, and recovering your breath, you look back down and can trace that though your climb was hard it also saved miles of travel.

By the third evening you find yourself looking across a small valley at a half collapsed walled keep. With the sun setting to the west and dusk coming on you see a couple traces of smoke drifting up from the small castle. Shale indicates the knows of several ways into the keep and offers to guide you in, but cautions that he will prioritize his life should the guards corner you.

Be big door, easy find, easy guard. Also broken wall but guards there too but is sections easy to climb for me and have rope to help you over wall. Is also small door on back and also access to Deep Gloom of my people. My clan not here but place used to be access to trade with goblin tribe. They live in mountain below. May allow us use passage to keep if we pay or gain other benefit.

At the mention of the goblins you recall all you know of them. They are one of the "warborn" races of the Dawn People and considered to be of the Duende, like yourself. Changed to help win the war they breed fast, are clever, and were used as scouts and marauders. Since the end of the war and the Breaking many goblin tribes have become brigands and most are considered untrustworthy on the whole but the few individuals you have met are much like other races, just with a different view of "ownership" and a harder life due to prejudice of the other races.

Basic options : Front gate, try to sneak in the broken section of wall, try to sneak in over the wall, seek the goblins for their help.
Sep 19, 2025 2:39 pm
Ok Shale, I fear the big door will be our certain doom, but I fancy my abiluty to clomb this broken wall. Let's pray the light of Bridget aides my over
Egbert stops to say a slient prayer, then attempts to climbt he broken wall

Rolls

Climb the wall - (2d6)

(53) = 8

Sep 19, 2025 9:54 pm
Making your way around the valley you get closer to the castle. As the sun sets you see all three moons in the sky, a portent of change, and use the multiple shadows they cast to work yourselves to the base of the wall. Only faint occasional noises of life from within make it over the wall and you only see sporadic patrols of 3 cloaked figures atop the wall. Timing it as best you can Egbert and Shale deftly scale the wall along a corner in the shadows of the primary silver moons shadow. As you reach the top you flip over and quickly essay the interior of the wall.

The main keep looks to be in even worse shape than the outer wall with an entire corner in ruin opening more than half the interior to the night sky. The third floor is almost entirely open with much of the 2nd and more than half of the 1st still sound enough for general use. A flicker of light from within the gloom of the exposed great hall on the 1st floor show where the guards cook and sleep. Across the open courtyard an even fainter flicker of torchlight though barred windows reveals the gatehouse to be occupied, likely by the guards between patrols. Shale informs you that there is one set of stable stairs that leads up to the 2nd floor, where the sorcerer stays, but a second set also grants access but is attached near the broken wall and not used by the humans. A third set of stairs leads down to the cellar which also has a gate that opens to the Eternal Dark passages below.

Shale
Where is to be looking first for family? Basic options: sneak up to the 2nd via one of the stairs, creep closer to listen in to either the gatehouse or man camp, seek the cellars below the keep, or your choice . . ?
Sep 20, 2025 2:06 pm
Egbert asks Shale Why ar eyou so keen on heading down ito the Eternal Dark? Why do you think my parents will be there

Shale

Psybermagi Inactive for 15 days

Sep 20, 2025 8:15 pm
Shale
The kobold feigns surprise Me no say we have to go to the gloom. Just . . . me know that place. More options to move and avoid trouble. Inside castle is all rooms and corridors that they know. If we caught, the alarm cause big rukus and it be hard to flee. Maybe we just check the Everdark first, in case we be lucky?

You can do a test to get more of a sense of the kobolds honesty or intentions. This would be an Insight test about a person not Perception on physical situation, so only basic test 2d6
Sep 21, 2025 11:14 am
hmm, ok.

Rolls

insight test to check Shale's intention - (2d6)

(25) = 7

Sep 21, 2025 4:33 pm
You noticed that everyone the sorcerer of going up to the 2nd floor comes up Shale looks benefits and quickly changes the topic. Perhaps its less an interest in the caverns deep then a fear of being caught and more especially the sorcerer
Sep 21, 2025 7:38 pm
ni, we're going to find my parents

Egbert crreps to listen at the gate house

Rolls

Perception with advantage - (3d6)

(312) = 6

Sep 21, 2025 8:11 pm
Shale follows behind and together you slide around the walls to the gatehouse. As you draw near you hear a pair of gruff voices, slurred and complaining about the night.

Stranger A
"Heh, I swear if I'm gonna sit here freezing, I’d at least want a tankard that didn’t taste like stale barley and molding wood."

Stranger B
"Aye, but better this than actually walkin the wall. I'd pick cold barley with you over freezin in the moonlight. Just remember we need to make another round, and be loud about it, is a couple minute or the capt'n will know we stayed in too much and dock our pay."
Sep 21, 2025 9:04 pm
Ok, Egbert thinks, nothing ventured nothing gained, and by The Goddess and her sacred friends, we will find my parents.
He then decides to ascend the stairs by the broken wall
Sep 22, 2025 2:38 am
Moving like shadows along the crumbling interior of the outer wall, your party slips through the ruined castle. Overhead, the three moons, silver, red, and pale blue, hang in in sky, casting layered shadows across the ruined courtyard. The shifting moonlight paints everything in ghostly hues.

You crouch low and keep to the deeper darkness near the wall’s interior, skirting around piles of debris and the hollowed-out remains of the old barracks. The main keep looms ahead, skeletal in its decay. An entire corner has collapsed, leaving exposed chambers gaping toward the sky like wounds. The third floor is nearly gone, but the second remains intact, the sorcerer's quarters somewhere within.

Shale growing increasingly agitated but still accompanies you up to the inner keep walls. However this took apparently took too long or you are just unlucky as by the time you reach the shattered walls and peer inside to determine where the sorcerer henchmen are you nhar the door to the gatehouse open and the two guards grumbling make their way into the ramparts. Shake hisses in agitation and slips ahead of Egbert with a whisper to follow.

You quickly follow and pause in the gloom of the building briefly l as the patrol makes is way out of you like of sight. The three shapes moving with slow, measured pace, unaware of your presence. Soon only the occasional murmur of voices or the clink of metal always you to the patrols progress.

The gloom of the keeps interior is matter by dimly flickering firelight from further inside but all that can be seen from your hiding place are ruined rooms and vacant hallways leading to the back where you presume the sorcerers this are asleep.

Shale points silently to the far side of the open space within the walls where the lesser-used stairwell hugs the broken edge of the wall. Weeds grow through the stone steps, and patches of moss mark years of disuse. This is not the path of the guards, but it remains mostly intact. Above, the second floor waits in stillness.

do you want to focus on stealth, much cautiously to stay safe on the precarious stairs, attempt to use you magic to aid in over of these actions.... Or something else?
Oct 10, 2025 2:05 pm
Egbert contintues to ascend the precarious staircase.

Rolls

movement - (2d6)

(41) = 5

Oct 11, 2025 12:26 am
Moving quickly across the opening you reach the stairs safely and begin your ascent. The stairs are set into the wall and by staying as close as possible to it they seem able to support your weight. Moving cautiously up the stairs you reach an open area with your back still exposed to the chill night air. Ahead you see a dim corridor witch splits wit one branch turning a short distance away to head deeper into the interior while the corridor itself dead ends further on at a closed door.. Moving quickly away from the shattered wall and precarious stairs your tension hitches a moment before you turn back to see Shale behind you and just as eager to get out of the dim moonlight and into the buildings interior. The first corridor curves again out of sight, but look to be heading to the front of the keep. Pausing to listen and look around you notice that this corridor is covered in dirt and dust clearly outing your tracks that will be easily notice should anyone come this way.


Shale
At your glance and hesitation Shale moves up next to you and whispers Sorcerer rooms to back, straight ahead. as he continuously looks about nervously.
Oct 14, 2025 6:21 pm
Egbert creeps towards the closed door at the end of the short dead end coridor and listens at the door to try and percive if it is occupied. If it's un occupied he will try the door handle to see if it opens.

Rolls

perception with advantage (PERCEPTIVE) - (3d6)

(431) = 8

Oct 15, 2025 12:58 pm
Listening at the door and listen for a moment but hear nothing. Testing the latch you find it not to be locked and cautiously open the door. Faint light from the night sky barely illuminates the room but you relax as you confirm it is not a bedroom and appears to be vacant. The room beyond is clearly used more than the hall you currently stand in and contains several chairs around a table with a large shelf on one side.

Do you want to light your lantern or one of the candles in the room to search more closely or just move on?
Oct 22, 2025 9:20 am
Egbert lights his lantern and searches the room

Rolls

searching the room with advantage - (3d6)

(626) = 14

Oct 22, 2025 1:11 pm
Shale hisses as you bring light to the dark room but you ignore him as you quickly look around. All around the room are scattered maps, scrolls, rubbing of markings, and even a couple books. At a quick glance the maps appear to be of the mountains and most of the books and scrolls deal with legends of the area or records from before the Shattering during the Dawn War or during the Dawn Age. Then you find a small book that is much newer and filled mostly with empty pages. Flipping through it you find notes and realize that these are records of the search and focusing mostly on accounts from locals. Quickly you scan the pages and find that your family name is mentioned and indeed your father and mothers names are listed several times, though the notes focus on your father. Then in one of the last filled pages you find notes that seem related to and having additional details on the story about a small party finding and ancient structure. Most of the notes are on the location and details on the event leading up to its discovery. The author is obviously quite excited about this and makes note to "bring along that buffoon and his nag" Only a couple pages have any notes after that and they seem to be compiling other maps and notes in preparation for departing.

Now convinced you parent are in the sorcerers clutches and likely being held captive somewhere you feel a surge of elation knowing they are still alive. But where can they be. Elsewhere on this level, higher up, or back down in the basement?
Nov 13, 2025 10:54 am
sorry man, I thought I had replied a few weeks ago!

Egbert takes the book, and leaves the room.
He then looks to see if any other footprints are are observable in yhe dust of the floor.

Shale

Psybermagi Inactive for 15 days

Nov 13, 2025 2:03 pm
OOC:
No worries. I do that as well at times. What helps is that below the title link it list the last to post to it. a good way to know if it is you or me. Fee free to poke me if I lose track.
Glancing down you note the floor to only have traces of dirt. A clear wear pattern is seen despite the fact that it has be swept, though rather sloppily. The majority of the traffic is between the table and shelves then the door on the opposite side of where you entered, which seems to have the least use.

Shale
Shale moves to the far door and listens for a moment before motioning you to douse or hide your lite as he opens it a crack to peer out. All clear. We go search? he whispers to you, his nerves clearly making him anxious to move on so as to spend as little time as possible in the castle ruins.

Moving over you look though the small crack to see a short hallway. Shale points out a couple doors and indicates "sorcerer", "apprentice" and he informs you that the "captain" and "lieutenant" have similar rooms on the other side of this level near the intact stairway. The middle is filled with a single larger chamber, likely a private dining room or such. The stairs up are at the back of the castle, past the bed chambers of this hallway, in the middle across from the larger chamber.
Nov 30, 2025 8:18 pm
desperate to find his family Egbert silently months to shale to follow,and creeps to the door Shale indicated sorcerer, and listens to hear if he can tell if the room is occupied

Rolls

perception with advantage - (3d6)

(342) = 9

Dec 1, 2025 1:46 pm
Egbert listens for a while and hears nothing . . . but a slight disturbance just as you are about to give up. Was that from inside the room or something else moving . . . most like someone moves in the room as Shale is still anxiously peering around nervously next to you. Concentrating you grow certain something did move in the room but it is now silent again. The door has a simple latch without a lock on this side but is clearly a roughly made recent replacement to the original door. Though it is newer and looks to be thickly made does not fit tightly to the frame and has a slight gap at the top, bottom, and side with the hinges but is fairy close along the side of the latch.
Dec 31, 2025 10:30 am
Egbert peer through the hinge edge of the door, and wispers to Shale:
"Hey Shale, look at under the door and tell me if you cna see anything iin the room"
Last edited December 31, 2025 12:24 pm

Shale

Psybermagi Inactive for 15 days

Jan 5, 2026 1:48 pm
Shale
The kobold stares at you with blatant disbelief. You peek under door. This all for you. Your get reward, you take risk! he hisses and glances around nervously
Jan 5, 2026 9:04 pm
Fair enough

Egbert looks through the gap under the door

Rolls

perception - (2d6)

(24) = 6

Jan 5, 2026 9:12 pm
OOC:
are there any obvious hiding places near?
Jan 6, 2026 2:29 am
The ancient and crumbling construction comes to you aid as you easily peek under the door. A faint red light illuminates it dimly, suggesting coals to one side of the room, and you can see several objects that you take to be a bed, desk, dresser, and other less identifiable items. Slow and deep breathing can be heard coming from the are of the bed.

The hallway is empty and save the door you came by and the rooms to the sorcerer and his apprentice there are no places you might hide.
Jan 6, 2026 9:53 am
Catching Shale's eyes, and whispering, it's ok, be calm, Egbert trys, as carefully and quietly as he js able, to open the door
Jan 7, 2026 1:05 am
The swings inwards easily and your lantern casts it's light into the room. Angling the light spilling through the doorway to not directly strike the bed you still see the blankets covering a sleeping form. The room is filled with several book shelves, a large table, and a large board covers one wall and is filled with a multitude of pieces of paper pinned to it. A table next to the bed has a heavy robe thrown over it. As you continue to scan the room the bed creaks as the figure in it shifts their weight, possibly reacting to the light or slight sound the door made as you opened it.
Jan 8, 2026 10:44 am
Egbert try to sneak over tot he robe and places his magical stone on top of it. He then trys to read the papers on the board
OOC:
assume i have to do a roll here

Rolls

perception check reading papers - (3d6)

(225) = 9

sneaking - (2d6)

(36) = 9

Jan 8, 2026 1:45 pm
Stepping into the room your lantern illuminates the area more clearly. You set your stone onto the robe and now clearly see the figure in the bed is a bearded man of large stature. Turning you glance glance at the papers that cover the wall board. You see multiple maps as well as what looks to be pages ripped from books and simple scraps of paper with hand written notes. Many of the maps contain similar features and a half appear very old while the other half are much more recent. As you step towards the papers to examine them more closely you note the pages are written in a variety of languages including arcane, the script used by magi, and divine, which is used by the gods and their clergy. As you near the board you hear movement from the bed. Looking back you see the man lift his head ans squint against the light. As he lifts his head you feel as if you feel a sense of familiarity but at the same time are certain you do not know this man.
Jan 13, 2026 9:55 am
Egbert keep the lantern btween himself and the man, so as to obscure his appearance.
He wispers, just loud enough for the man to hear By the Goddess, i implore you to tell me, what have you done with the Brighthorns?

Bearded Sorcerer

Psybermagi Inactive for 15 days

Jan 13, 2026 2:01 pm
Bearded Sorcerer
The man blinks against the light as he peered around himself. The in a flury of movement he quickly rolls away from you and to his feet. In that moment he pulled an amulet from somewhere and brandishes it at you as he scans the rooms again and growls You dare break into my house and demand things of me? And what business do you have with the Brighthorns? The man is large and well built for a mage, more like one of the local mountain men then a scholar. Now fully awake and looking at you the sense of familiarity is even stronger but the exact connection still eludes you though the certainty of some connection lies in your memory.

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