Aug 9, 2025 1:53 am
The Ichor of Unmaking – Introduction
Saltmarrow has never known war. It knows tide and song, net and bone, wind and reef. It has existed quietly for generations—cradled by the Shimmering Coast, blessed with calm waters, and watched over by its coral rites. But something ancient stirs beneath the bloom of seaweed and memory.
The water tastes different. The dreams come heavier. The reef begins to sing.
Welcome to The Ichor of Unmaking, a sea-bound adventure of unraveling identity, spectral echoes, and dread born not of monsters—but of forgetting. What begins with a quiet village and folk rituals soon gives way to impossible transformations, cultic care, and a creeping entity that doesn’t seek death—it seeks dissolution.
Will you remember who you are when the tide forgets you?
Designed for the Swords & Wizardry system, this adventure features:
• Saltmarrow, a lovingly detailed fishing village full of gentle souls and quiet mysteries.
• The Coral Veil, a benevolent cult whose memory-keeping rituals feed the awakening Bloom.
• Oceanic Hexcrawl across drowned shoals and forgotten trenches.
• Underwater puzzles, spectral glyphs, and memory-based riddles.
• Mother Hush, the sorrow-sheathed entity that watches the waters and tests the worthy.
• The Ichor of Unmaking, a liquid echo of an ancient evil—forgotten until now.
This sea going adventure is intended for use with he Sword & Wizardry Complete Revised ruleset. Characters are expected to be of 1st Level in a party of 4-6 Player Characters.
This will be a play by post, posting daily at your convenience, except Sundays Central Time USA. Looking for 4-6 players interested in a Homebrew Adventure set in a Region known as Morwen's Reach. Much like Blackmarsh or a darker version of Greyhawk, Morwen's Reach is a medieval fantasy a little on the dark fantasy side. There are elemets of Horror. No harming of children or pets, however there are deaths that happen in the game, and perhaps even a PC or three. If you are interested, let me know, and ask any questions.
Saltmarrow has never known war. It knows tide and song, net and bone, wind and reef. It has existed quietly for generations—cradled by the Shimmering Coast, blessed with calm waters, and watched over by its coral rites. But something ancient stirs beneath the bloom of seaweed and memory.
The water tastes different. The dreams come heavier. The reef begins to sing.
Welcome to The Ichor of Unmaking, a sea-bound adventure of unraveling identity, spectral echoes, and dread born not of monsters—but of forgetting. What begins with a quiet village and folk rituals soon gives way to impossible transformations, cultic care, and a creeping entity that doesn’t seek death—it seeks dissolution.
Will you remember who you are when the tide forgets you?
Designed for the Swords & Wizardry system, this adventure features:
• Saltmarrow, a lovingly detailed fishing village full of gentle souls and quiet mysteries.
• The Coral Veil, a benevolent cult whose memory-keeping rituals feed the awakening Bloom.
• Oceanic Hexcrawl across drowned shoals and forgotten trenches.
• Underwater puzzles, spectral glyphs, and memory-based riddles.
• Mother Hush, the sorrow-sheathed entity that watches the waters and tests the worthy.
• The Ichor of Unmaking, a liquid echo of an ancient evil—forgotten until now.
This sea going adventure is intended for use with he Sword & Wizardry Complete Revised ruleset. Characters are expected to be of 1st Level in a party of 4-6 Player Characters.
This will be a play by post, posting daily at your convenience, except Sundays Central Time USA. Looking for 4-6 players interested in a Homebrew Adventure set in a Region known as Morwen's Reach. Much like Blackmarsh or a darker version of Greyhawk, Morwen's Reach is a medieval fantasy a little on the dark fantasy side. There are elemets of Horror. No harming of children or pets, however there are deaths that happen in the game, and perhaps even a PC or three. If you are interested, let me know, and ask any questions.
