How best to handle Game Templates and Handouts?

Be sure to read and follow the guidelines for our forums.

May 29, 2025 9:00 am
I'm gradually working through my game set-up and have begun to create some of the standard templates I use to manage my game. Which made me wonder how best to store them within my game set-up.

Some like the Date and Time Stamp are GM-only templates used to mark the passage of time during play. But others , like the 'Player introduction Form' are general-purpose guides for use by new players. I'm thinking of putting them in my Campaign wiki as a sub-section under my player guide on 'How to use Gamersplane?' but just wondered what other GMs are doing.
[ +- ] Sample Template
Also 'Handouts'?
[ +- ] Example Handout
I usually store these under 'Handouts' in the 'Campaign wiki' so that players can refer back to them if they need to. Does that sound sensible or is there a better way of doing it on GP?
Last edited May 29, 2025 9:39 am
May 29, 2025 9:58 am
I use player notes sheets (sometimes more than one), which include NPCs they've met, maps, a glossary, and other relevant information. This allows players to check things whilst they're writing their post, as it's just under the dice roller.

(The real sheet is bigger than this, but I've removed most of the NPCs to take a screenshot.)
https://i.imgur.com/L4MoDeI.png
Here's an example with two player notes sheets.
https://i.imgur.com/g2XN4bQ.png
Last edited May 29, 2025 10:01 am
May 29, 2025 11:28 am
In the Notes Sheet Adam mentions above, the items in [ snippets] and [ Abilities] tags appear in a dropdown at the top of the sheet (see '-- Glossary --' in the screenshot). These can be clicked to paste their contents, including formatting and tags, into the current post, so they could be useful for your date template, for instance.
May 29, 2025 12:19 pm
Those Notes Sheets are a killer feature for sure. As we think about modest improvements to GP, I'd love to see them just a *little* easier for the GM to implement so that everyone at the table can see them. (No code required.)
May 29, 2025 12:20 pm
^^ Snippets are very useful for repeated stuff! I use them to post my character's HP for other players to see, for example. It can also help if you use repeated BBcode formatting for specific things (like coloured underlined text for names of places, for example), as they can contain BBcode to quickly insert into the post.
Last edited May 29, 2025 12:20 pm
May 29, 2025 2:08 pm
Harrigan says:
Those Notes Sheets are a killer feature for sure. As we think about modest improvements to GP, I'd love to see them just a *little* easier for the GM to implement so that everyone at the table can see them. (No code required.)
If you make it a playerSheet and a gmSheet then everyone at the table can see it.
Last edited May 29, 2025 2:17 pm
May 29, 2025 2:12 pm
Harrigan says:
I'd love to see them just a *little* easier for the GM to implement so that everyone at the table can see them. (No code required.)
You too? I wrote that code and I like JSON, but I can never remember how to add the bloody things either and have to read the help or copy/paste/edit from another game.
May 29, 2025 2:16 pm
Adam says:
... I like JSON ...
Have you sought medical attention for that disorder? :)
May 29, 2025 2:34 pm
I also quite like this 'hack' that I stole from someone else. I'm sorry I can't give credit to the correct person because I really don't remember who it was. It might have been @Falconloft. Shout out to you! :D
Quote:
[color=";position:fixed;display:block;width:675px;max-width:100%;max-height:85%;bottom:40px;right:0;z-index:1000;overflow-y:scroll;"]
[spoiler="Currect Scene Aspects"]*****Put anything you want to show here*****[/spoiler][/color]
It creates a floating spoiler in the bottom right corner like this:
https://i.imgur.com/buFgnB0.png

The downside is that you have to post it again on every page. But it looks so neat and is useful! Good for a handout you only want to be showing temporarily.

When opened it can look like this (there's an image pasted inside the spoiler):
https://i.imgur.com/5gcrGOy.png
May 29, 2025 6:55 pm
Thank you!

I'll be quite honest, I've read through everyone's responses, and most of it has just gone straight over my head. I'm afraid I'm really not very techy when it comes to coding stuff.

I was hoping to get some feedback from other GMs explaining how they chose to structure their game management folders and store the templates and handouts they were using in their game. But I shall take another look at Adams' BBcode guide and see if I can work out what Note Fields are and what features they provide.

I haven't even thought about how to record all my NPCs yet, but usuallly I just treat them as characters with profiles and skills, so I was thinking for just creating a sub-set of character sheets (Perhaps slightly simplified) for each NPC as we did on TK.
May 29, 2025 9:13 pm
Didz says:
I was hoping to get some feedback from other GMs explaining how they chose to structure their game management folders and store the templates and handouts they were using in their game.
I think the best way to do this is to check the homepage for active public games or use this page go into some of the forums and have a look around.

The structure in most cases is pretty easy to see. You won't need to glance at more than 10 pages per game I think.

The basic structure I've seen mostly is these threads:
- OOC chat
- Character creation (sometimes separate per player but not always)
- World creation (sometimes together with character creations)
- A thread with rules and/or tips & tricks
- A thread per chapter of the game (RP)
- Summary of events so far
- Handouts or valuable info (which can also be added to a shared character sheet)

Or a subset of those.
May 29, 2025 9:21 pm
Didz says:
... I've read through everyone's responses, and most of it has just gone straight over my head. ...
Your insistence on taking big-but-general bites out of the collected knowledge does not make that any easier. When you get to the stage of actually trying it, maybe people will still be willing to help you with the specifics.

Maybe make a game that people can help you with, make a sheet that you can try the Notes suggestions above in, ask specific questions about the code as you need to.
Didz says:
... I haven't even thought about how to record all my NPCs yet, ...
Maybe see the discussion on Feature Suggestion: Improved NPC selection as one way to do NPCs.
May 29, 2025 9:41 pm
Learning a new environment can be daunting, I agree. If you haven't done so already, I recommend making a test game for yourself where you can play with the tools that GamersPlane offers. You could invite a friend/player to help you test features, too.
May 30, 2025 5:07 am
Adam says:
Harrigan says:
I'd love to see them just a *little* easier for the GM to implement so that everyone at the table can see them. (No code required.)
You too? I wrote that code and I like JSON, but I can never remember how to add the bloody things either and have to read the help or copy/paste/edit from another game.
Yep, exactly what I do! Find a game where I know I did it, grab that code...

I've found my best practice is to add two sheets. The GM's Sheet, which I post from, which is private so it can have all sorts of GM notes, and a Resource Sheet which I make public with the code Adam references. I don't know quite what Chalry is on about, but I feel like I should fine out...
May 30, 2025 5:08 am
TheGenerator says:
I also quite like this 'hack' that I stole from someone else. I'm sorry I can't give credit to the correct person because I really don't remember who it was. It might have been @Falconloft. Shout out to you! :D
Used these for quite while and they are cool... but a hassle to maintain. This kind of thing or an easy to turn on reference sheet is what I mean by a GM Panel. A place to track party resources, metacurrency, time of day, progress clocks, all that good stuff...
May 30, 2025 7:33 am
Harrigan says:
I've found my best practice is to add two sheets. The GM's Sheet, which I post from, which is private so it can have all sorts of GM notes, and a Resource Sheet which I make public with the code Adam references. I don't know quite what Chalry is on about, but I feel like I should fine out...
Sounds like maybe you are doing what I suggested, I was just using the terminology from the dreaded code that no one remembers (gmSheets and playerSheets).
https://i.imgur.com/7Fbk83h.jpeg
Agreed, it would be great if that feature was easier to set. I also always copy/paste it from another game because I don't remember the format.
Harrigan says:

Used these for quite while and they are cool... but a hassle to maintain. This kind of thing or an easy to turn on reference sheet is what I mean by a GM Panel. A place to track party resources, metacurrency, time of day, progress clocks, all that good stuff...
This is what I'm talking about. I'd put that stuff in a playerSheet, so it's available for everyone under the quick reply box with an easy click. You have control of it but they can see it.
May 30, 2025 8:27 am
TheGenerator says:
I think the best way to do this is to check the homepage for active public games or use this page go into some of the forums and have a look around.
I have been trying to do this, but so far, the only games I've found have been quite new and haven't had much going on. I was hoping to get some feedback and advice from GMs who have been running proactive games on GP for a few years and have an established posting strategy.
TheGenerator says:
The structure in most cases is pretty easy to see. You won't need to glance at more than 10 pages per game I think.
I think I'm creating something similar.

OOC chat If this is a place for players to talk about the game out of character then we call that 'The Tavern' and that's already in place as a sub-forum with full group permissions.
Character Creation TK had a built-in Invitation and player management system that collected 'Requests to Join' and then allowed the GM to process them using personal messages before deciding whether to accept them as members of the group. I haven't actually tested how GP processes new player applicants, but I'm assuming that there is a personal messaging system so that if you wanted to jion my game you could contact me and we could have a chat about your expectations. The actual Character Creation process will be described in the 'Campaign wiki' and is already defined. It would just need a thread to take place in. So, I suspect that will be another set of sub-forums under the heading of Character Creation with a new subforum to document the creation process of each character.
World Creation WFRP Fragile Alliances (my world) is already documented on World Anvil, but aspects of it are either reproduced or linked into the Campaign wiki for ease of reference by the players. Most of these notes are hopefully available on my HD so it should be easy enough to cut &paste them into GP.
Rules and/or tips & tricks These will also appear in the Campaign wiki. The rules under 'Playing the Game' and the tips and tricks eventually under either 'How to use Gamesplain?', or under the 'PbP posting guide.'. Hopefully the latter isstill on my HD and can simply be copied into GP.
A thread per chapter of the game (RP) At the moment, I'm planning to just create public forum threads for each Session Log. e.g. 'Session 1: You meet in a tavern.' These will be public but editing will be restricted to the player group. I have the game history from TK to post somewhere. One of my players downloaded it into .pdfs and it might be useful for player reference. But once I work out where best to store it I should be able to supply links somewhere on GP.
Summary of events so far We tend to summarise things by 'handouts'. The Session Logs provide the detail anyway and these are now saved in the .pdfs from TK. But for the sort of quick recap of 'What happened yesterday?' we use newsheet handouts that the characters can buy from street vendors. So, there will be a series of these newsheets stored in a handout folder.
Handouts or valuable info I've created a 'Handout' and a 'Template' folder in my Campaign wiki so these can be accessed and referenced esily by the players. I'm not quite sure what the 'Note' code is about. I did look it upin Adams guide but it just seems to be a private messaging code or something. So, I'm not sure how it helps.

Character Journals
You mentioned these I think.

But these are personal journals linked to each PCs Character Sheet, where the player can make a note of their characters history and also create entries describing important events, NPCs and information that their character has gathered during play.

One of my players actually created a Miro Board in their characters journal to try and map all the connections in the plot.

I was thinking of using personal sub-forums for each Character Journal gathered under a category sub-forum called 'Character Journals' just to keep them together and tidy, and then linked directly into each of the PC character sheets. So, the player can just click to open their character's journal and create or update their notes.

Unfortunately, I think we lost most of the character journals when TK shut down. So, hopefully, the players have good memories.
Last edited May 30, 2025 8:29 am
May 30, 2025 8:35 am
vagueGM says:
Didz says:
... I've read through everyone's responses, and most of it has just gone straight over my head. ...
Your insistence on taking big-but-general bites out of the collected knowledge does not make that any easier. When you get to the stage of actually trying it, maybe people will still be willing to help you with the specifics.
I'm in the process of trying to set-up a game at the moment, which is why I'm asking the questions.


But I understand that it's a bit of a chicken-and-egg situation. I'm just trying to avoid wasting my players' time by inviting them to join a game that O'm not yet ready or confident to run.
vagueGM says:
Didz says:
... I haven't even thought about how to record all my NPCs yet, ...
Maybe see the discussion on Feature Suggestion: Improved NPC selection as one way to do NPCs.
Thank's I'll take a look.
May 30, 2025 8:38 am
vagueGM says:
Didz says:
... I've read through everyone's responses, and most of it has just gone straight over my head. ...
Your insistence on taking big-but-general bites out of the collected knowledge does not make that any easier. When you get to the stage of actually trying it, maybe people will still be willing to help you with the specifics.
I'm in the process of trying to set-up a game at the moment, which is why I'm asking the questions.


But I understand that it's a bit of a chicken-and-egg situation. I'm just trying to avoid wasting my players' time by inviting them to join a game that O'm not yet ready or confident to run.
vagueGM says:
Didz says:
... I haven't even thought about how to record all my NPCs yet, ...
Maybe see the discussion on Feature Suggestion: Improved NPC selection as one way to do NPCs.
Thank's I'll take a look.
CancerMan says:
Learning a new environment can be daunting, I agree. If you haven't done so already, I recommend making a test game for yourself where you can play with the tools that GamersPlane offers. You could invite a friend/player to help you test features, too.
That's what I'm doing, hence all the questions.
https://i.imgur.com/xCej7Th.png

It's a bit different to TK as you have to build everything from scratch, but I've made a start. It reminds me a bit of all the set-up work I had to do on Roll20 back in the day.

I was trying to find some sort of guide on 'How to Set-Up your Game.' but never found one. So, I was hoping to get some advice from other GMs.
Last edited May 30, 2025 8:41 am
May 30, 2025 11:06 am
Didz says:
I was trying to find some sort of guide on 'How to Set-Up your Game.' but never found one. So, I was hoping to get some advice from other GMs.
Yeah, I don't think there is one. Even if there was, every GM has their own style anyway. I'm sure you can figure out what works for you and your players :)
This isn't your first rodeo, from what I gather in your posts.

Also, nothing is set in stone. A forum can be changed to keep what works and remove what doesn't. Even if it's not perfect from the get-go, would that be so bad? It's going to be a process either way.
Last edited May 30, 2025 11:07 am
May 30, 2025 1:36 pm
Chalrytharendir says:
This is what I'm talking about. I'd put that stuff in a playerSheet, so it's available for everyone under the quick reply box with an easy click. You have control of it but they can see it.
Yeah, same page. I use these all the time and adore them -- I just wish they were a little easier to set up -- many, many people don't know about them, or know how to set them up.
May 30, 2025 1:54 pm
Lots of responses here and it looks like Didz is crafting a layout to work for their style so I will just share my own preferences and experience as a GM.

Before the Game: Game concept & creation: make sure I know what I want and then make sure this is expressed clearly as I create the game. I always start it private so I can work on this until it is ready for general use (likely failing as I am an engineer and not a communications/marketing/sales type. You know those who can interact with others and somehow ensure everyone is on the same page).

Game Setup
[ +- ] GAME DETAILS:
[ +- ] Game Forum Setup:
[ +- ] Sheets
Gamer's Tavern :
Post a recruitment thread. The Game Details will be shown on the first post if it is linked so no need to duplicate work. You can add more details to ensure players know what they are signing up for.
May 31, 2025 11:57 am
TheGenerator says:
[quote="Didz"]I don't think there is one. Even if there was, every GM has their own style anyway. I'm sure you can figure out what works for you and your players :)
This isn't your first rodeo, from what I gather in your posts.
I do get that and in many respects, I can see the advantage of having a set of tools that allows you to build a site that works the way you want it to work. The problem I have is working out which tools to use for which tasks. I know exactly what I want to achieve, but I have no idea how to achieve it. I was hoping that there might be some sort of GM guide that would talk me through the process and tell me what tools to use to replicate it.

Looking at how other GMs have set their games up might help, as long as I can work out how they did it.

So, for example:
[ +- ] Player Introduction Form
Last edited May 31, 2025 12:06 pm
May 31, 2025 12:23 pm
Psybermagi says:
Lots of responses here and it looks like Didz is crafting a layout to work for their style so I will just share my own preferences and experience as a GM.
Thanks for taking the time to put that together for me.

I'm not going to pretend I've done anything more than skim through it at this stage, but it looks as though it contains a lot of useful ideas and I will go through it in a lot more detail later.

Can I come back to you with questions?

For Example:
Quote:
TOP LEVEL: At the top and not in a sub-forum. This is helpful for navigation in the game as when you are viewing a thread the footer menu at the bottom of the page adds the "Threads" menu for quick access to other thread of the same level and Forums at that level as well.
I'm assuming this is Game Management Folders, like your 'Wiki', rather than the Session Logs themselves.

The Session Logs, I'm assuming, will have a natural order created by the date and time the players created their posts. There is nothing special about a Session Log I assume other than it allows dice to be rolled?
May 31, 2025 12:39 pm
FlyingSucculent says:
^^ Snippets are very useful for repeated stuff! I use them to post my character's HP for other players to see, for example. It can also help if you use repeated BBcode formatting for specific things (like coloured underlined text for names of places, for example), as they can contain BBcode to quickly insert into the post.
I love snippets for bad-guy health!
[ +- ] My HP Snippets
[ +- ] What They Look Like
May 31, 2025 9:28 pm
Legendary_Sidekick says:
FlyingSucculent says:
^^ Snippets are very useful for repeated stuff! I use them to post my character's HP for other players to see, for example. It can also help if you use repeated BBcode formatting for specific things (like coloured underlined text for names of places, for example), as they can contain BBcode to quickly insert into the post.
I love snippets for bad-guy health!
[ +- ] My HP Snippets
[ +- ] What They Look Like
I wondered about Snippets. I noticed that Adam mentions them in his BBCode Guide thread and they also got a mention in one of the videos I watched. But I hadn't really grasped what they were for.

Would snippets make it easier for a new players to copy the Player Introduction Form into a new post on the Player introduction forum?

What I used to do was PM a blank copy of the form to the prospective player, and then they filled it in and posted it in Player Introduction Forum.
Last edited May 31, 2025 9:33 pm
May 31, 2025 9:37 pm
Didz says:


Would snippets make it easier for a new players to copy the Player Introduction Form into a new post on the Player introduction forum?

What I used to do was PM a blank copy of the form to the prospective player, and then they filled it in and posted it in Player Introduction Forum.
The easiest for them would be for you to post a clean form and they could just click Quote then update it. If they're fancy they could remove the quote tags first. One button.
May 31, 2025 10:20 pm
Didz says:
Quote:
TOP LEVEL: At the top and not in a sub-forum. This is helpful for navigation in the game as when you are viewing a thread the footer menu at the bottom of the page adds the "Threads" menu for quick access to other thread of the same level and Forums at that level as well.
I'm assuming this is Game Management Folders, like your 'Wiki', rather than the Session Logs themselves.

The Session Logs, I'm assuming, will have a natural order created by the date and time the players created their posts. There is nothing special about a Session Log I assume other than it allows dice to be rolled?
I just like to keep current active game scene at the top level, the hope page for the game, as stated for ease of navigation among other reasons. Once you play around with your layout and start using it you will get a better sense of what you like and want to keep/change. I am sent you an invite to my Tiny Intro game just so you can look it over. That game is actually for multiple concurrent stories so has a different layout than an single party layout
I will often put things like Welcome Message, House Rules, and other helpful player information onto my Player Handout as snippets. Then if something comes up, like I think a player need a reminder, I can just post with a couple clicks.
Last edited May 31, 2025 10:20 pm
Jun 1, 2025 1:19 am
Psybermagi says:
I just like to keep current active game scene at the top level, the hope page for the game, as stated for ease of navigation among other reasons. Once you play around with your layout and start using it you will get a better sense of what you like and want to keep/change. I am sent you an invite to my Tiny Intro game just so you can look it over. That game is actually for multiple concurrent stories so has a different layout than an single party layout
Ah! Ok! that explains it,

My players are used to the top down chronology, although there was a button that scrolled them down to the last post.
Quote:
I will often put things like Welcome Message, House Rules, and other helpful player information onto my Player Handout as snippets. Then if something comes up, like I think a player need a reminder, I can just post with a couple clicks.
I've started put these in my 'Campaign Wiki', but I started by putting them in 'Spoilers', and now I'm having second thoughts.

I find the spoilers work perfectly until you open the 'Campaign Wiki' for editing, and then it's just a crazy mess of BBcode that's really hard to fathom. So, I'm considering switching back to my original idea of using nested sub-folders for each category.
Last edited June 1, 2025 1:21 am
Jun 1, 2025 2:16 am
Forums are regret for large amounts of data. If you make any charter sheet to large it does down load times
You can put categories links in the handout
Last edited June 1, 2025 2:18 am
Jun 1, 2025 6:56 am
Didz says:
I wondered about Snippets. I noticed that Adam mentions them in his BBCode Guide thread and they also got a mention in one of the videos I watched. But I hadn't really grasped what they were for.

Would snippets make it easier for a new players to copy the Player Introduction Form into a new post on the Player introduction forum?

What I used to do was PM a blank copy of the form to the prospective player, and then they filled it in and posted it in Player Introduction Forum.
They're probably not the best for an introduction form as your players will only use it once each. (Although they certainly can be used for it.)
But they can be very helpful if you repeatedly use special formatting. Like posting as NPCs, for example! If you make a snippet for each NPC tag, you can just choose them from a dropdown and save yourself time of copy-pasting the tags and the avatar link each time.
They're basically just for stuff you'd like to be able to quickly insert into posts during game. :D
Last edited June 1, 2025 6:57 am
Jun 1, 2025 10:49 am
I had a go at creating my 'Player Introduction Form' yesterday, and it didn't work out too well. I thought I'd managed to break the system as the entire thread locked up, and I ended up with a 504 Error. However, Keleth has sorted it out this morning and deleted the six posts that were generated. He tells me it wasn't my fault, just a glitch. but I'm still worried I was doing it wrong.

All I am trying to do is create a form template that asks new players some basic questions and then stores the answers for future reference by myself and the rest of the player group.
[ +- ] "List of Player Introduction Questions.
I'm wondering whether this form template has to be treated like a Character Sheet Template with a list of input fields that the player just fills in before posting. I tried creating this in a Sticky Post at the top of the 'Player Introduction' thread but ended up getting a 504 error as noted above.

How would you do it?
Jun 1, 2025 11:51 am
I feel like this a thing where you number the questions 1 to 12, and just ask on a dedicated thread.

Though question 2 is kinda tricky. Not everyone knows about the [Private= function. Maybe a (Feel free to PM me the answer to #2.)? (I personally prefer to only contact through GP, so I’m not the best person to suggest how to handle that.)
Jun 1, 2025 1:06 pm
If you want this on a character sheetit will hand to be created by the player the updated by you. Players can only edit sheets created by themselves while DM can edit sheets in their games. You can create a custom chargers sheet and put the wearing in a spoiler on the sheet along with instructions how to answer. Answers could be put in form fields or put questions and answers in an abilities block

Or, as suggested, just have a thread that all players respond to. Don't over complicate the process.
Jun 1, 2025 2:28 pm
Legendary_Sidekick says:
I feel like this a thing where you number the questions 1 to 12, and just ask on a dedicated thread.

Though question 2 is kinda tricky. Not everyone knows about the [Private= function. Maybe a (Feel free to PM me the answer to #2.)? (I personally prefer to only contact through GP, so I’m not the best person to suggest how to handle that.)
I was hoping there might be a sort of 'Personal Message' option somewhere that allowed information to be posted that could only be read by a named individual.

What we actually did on TK was use the 'Personal Message' system and simply note on the players 'Player Introduction Form' that the contact information was on a PM. So, I was reminded where to look.
Quote:
I feel like this a thing where you number the questions 1 to 12, and just ask on a dedicated thread.
Could do that, but given the ordered list feature on here is bit quirky it probably wouldn't be that much simpler.
[ +- ] Spoiler
The advantage of the form is that it imposes a standard structure and layout on the answers, which, when dealing with a long list of player introductions, actually makes it easier to find the information you are looking for. I'm sure it must be possible I'm just not sure of the best way to do it on GP.
Psybermagi says:
If you want this on a character sheetit will hand to be created by the player the updated by you. Players can only edit sheets created by themselves while DM can edit sheets in their games. You can create a custom chargers sheet and put the wearing in a spoiler on the sheet along with instructions how to answer. Answers could be put in form fields or put questions and answers in an abilities block

Or, as suggested, just have a thread that all players respond to. Don't over complicate the process.
This is what I wasn't sure about.

I tried to create the form as a template in the sticky post at the top of the Player Introduction thread, and it seemed to work until i tried to save the post then I got a 504 Error and the thread got stuck.

So, I'm thinking perhaps the answer is to use a dummy character sheet that the players can be linked and fill out before posting the completed sheet in the Player Information thread. So, in effect, it would be like every player posting a completed character sheet in the Player Introduction thread, except that it would contain their own information instead of that for their character.
Last edited June 1, 2025 2:49 pm
Jun 1, 2025 4:22 pm
Fyi, olist isn't a tag. The syntax for the new ordered list tag (starting at 1) is:
[list=1]
[*]
[*]
[*]
[/list]
[ +- ] Example
Jun 1, 2025 6:41 pm
Chalrytharendir says:
Fyi, olist isn't a tag. The syntax for the new ordered list tag (starting at 1) is:
[list=1]
[*]
[*]
[*]
[/list]
[ +- ] Example
Ok! Thanks. Different to the Steam syntax then.
Jun 1, 2025 7:43 pm
Legendary_Sidekick says:
... Not everyone knows about the [Private= function. Maybe a (Feel free to PM me the answer to #2.)? (I personally prefer to only contact through GP, so I’m not the best person to suggest how to handle that.)
Didz says:

I was hoping there might be a sort of 'Personal Message' option somewhere that allowed information to be posted that could only be read by a named individual.

What we actually did on TK was use the 'Personal Message' system and simply note on the players 'Player Introduction Form' that the contact information was on a PM. So, I was reminded where to look.
Other than using Note and Private blocks, which are private to an extent in that only addressed recipients, GM within a game, and site Moderators are able to view the contents, there are direct Private messages to players. Between these 3 options most people are happy. Beyond that you can take it outside of GP.

You do not have permission to post in this thread.