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May 21, 2025 11:51 am
Hi there, TK refugee here.

I'm in the process of reinstating two campaigns, getting used to the new tools I've got (OMG private sections in posts!) and lamenting the ones I've lost.

I used to lean pretty heavily on short campaign-specific wikis as a repository for story canon, house rules, unique mechanics and plot summaries, and the threads in the game don't quite carry the same static, referential feel.

Do other GMs provide this sort of info? Where and how? Part of me is considering linking off to an external wiki, but I'm keen to hear what kinds of solutions others have instituted first.
May 21, 2025 1:25 pm
That is done here with a different format. Some just do long threads other use sub forums of threads.

Inside a thread some use the first post as a ToC then use format elements, such as spoilers, to break up the info. I use sub forums and shared custom sheets that hold information for quick reference.
Example of spoilers used to break information into smaller readable blocks
[ +- ] subject A
[ +- ] subject B

Shared sheet example
Last edited May 21, 2025 1:43 pm
May 21, 2025 1:38 pm
You can also use 1 thread and on the first post put links to the subsequent posts. Kinda like the char sheet repository.
It starts with a page listing all the sheets you will find in that thread. If you click one, it brings you to the relevant post.

If you want to share this between multiple games, you can create a public game and call it "my wiki game" or something. Then you can create references (links) to that from any other game.
May 22, 2025 3:29 am
Welcome to the community, JS! Good advice on subforums and separate threads above, and also bear in mind you can pin threads to the top of the page...
May 22, 2025 8:26 am
JohnStryker says:
Hi there, TK refugee here.

I'm in the process of reinstating two campaigns, getting used to the new tools I've got (OMG private sections in posts!) and lamenting the ones I've lost.
I'm in exactly the same boat at the moment and trying to determine the best approach to replicating the features we were used to on Tavern-Keeper.com

I would welcome the chance to swap notes and ideas if you are interested.

Campaign Wiki
At the moment, I'm experimenting with the Gamesplane Sub-Forum feature for recreating the Campaign Wiki. This feature creates a separate sub-forum with a specific title. I just haven't decided on the best strategy for using it yet.
https://i.imgur.com/2aWMsDL.png
Experimenting with Sub-Forums to reproduce the game management features of Tavern Keeper. e.g. The Tavern, Player Information and Campaign Wiki separeted from the Roleplay Session Logs.

Sub-Forums can be nested and their order in a list of sub-forums can be changed, so in many respects they could be considered as alternatives to Campaign Wiki category headings and used to create a wiki structure. The only slight negative of this approach is that sib-forums have to be populated by threads, so unlike TK you cannot just create a heading and type information straight into it.

The alternative is to do as someone suggested above and just create a Campaign Wiki as a Sub-Forum and insert one thread into it and then use BBcode to create the structure of the information content in the single resident post.
https://i.imgur.com/oeLF8ms.png
Campaign Wiki using a single post structured with spoilers and attribute headers.

I've tried both approaches but so far the only real conclusion I've come to is that the Campaign Wiki needs to be a sub-forum within your game forum to keep is separate from the other threads and locked to random updates.

Custom Character Sheets
I'm still struggling to create something approximating the TK character sheet template using GP BBcode. Youmight be licky and your game might be able to utilise one of the standard system sheets provided. But I play a homebrew version of WFRP, so I'm starting with a blank canvas and trying to code something that will work for my game. It's a bit of a learning curve as programming is not my strong suite, it's one reason why I gave up on Roll20.
Character Journals
Character Journals are something we used a lot, and I haven't begun to think about how to reproduce them as part of a Character Sheet.
OOC Comments linked to Posts
Another feature which we used a lot in our game, and I need to try and replicate for GP. GP has the ability to classify a post a OOC, but that would disrupt the Session Log, and we always discouraged players from making OOC comments in the roleplay. Having said that, I note that OOC comments are greyed out and low resolution, so I need to test to see how immersion-breaking they are in a real game. The other issue I need to check is whether other players can post OOC comments in an existing post as this was the most common purpose for OOC comments in our TK game. Players and the GM would post OOC comments linked to specific posts in the Roleplay Session. So, i need to work out if that's possible and how to do it at some point.
Last edited May 22, 2025 7:27 pm
May 22, 2025 9:32 am
You can also check out various existing games from this list.
If you click the "public" tag, it will take you directly to that game's forum.
https://i.imgur.com/wRDgGvp.png
You can have a look to see how other GMs are doing it and how intrusive the OOC comments look to you.
Of course, each GM does it their own way. So you'll find different approaches from 'Let chaos reign' to 'This is actually my job'.
May 22, 2025 4:35 pm
Okay, so related question for me and perhaps no one else: how do I format bullet points on here?
May 22, 2025 4:36 pm
You're all AMAZING by the way. Thank you so much for your quick assistance.
May 22, 2025 5:37 pm
Simple lists use + - * etc
- item
- item
You can find special characters that are actual bullet points and copy paste
May 22, 2025 7:31 pm
JohnStryker says:
Okay, so related question for me and perhaps no one else: how do I format bullet points on here?
Lol!

I asked that very same question about a week ago. This is the only forum I visit that doesn't have a facility for ordered and unordered lists.

Neither

Nor
[olist]
  • [/olist]
    work.

    It seems you just have to fudge it. I don't use lists that often, but it's annoying when you want one.

    Doing something with a table might work.

    1. Item 1.
    2. Item 2.
    3. Item 3.
    4. Text Sample 1: Lorem ipsum dolor sit amet, eam invenire assentior et, omnis philosophia an ius. Ea alterum sensibus cum, id est assum viris. Zril definiebas eum in, qui cu luptatum voluptatum. Et modo putant est. Te summo referrentur his. Everti adolescens has ad. Semper tacimates per ei, nec tincidunt adversarium no, in partem pertinax pri.
    5. Text Sample 2: Lorem ipsum dolor sit amet, eam invenire assentior et, omnis philosophia an ius. Ea alterum sensibus cum, id est assum viris. Zril definiebas eum in, qui cu luptatum voluptatum. Et modo putant est. Te summo referrentur his. Everti adolescens has ad. Semper tacimates per ei, nec tincidunt adversarium no, in partem pertinax pri.


    * Unordered Item 1.
    * Unordered Item 2.
    * Unordered Item 3.
    * Unordered Text Sample 1: Lorem ipsum dolor sit amet, eam invenire assentior et, omnis philosophia an ius. Ea alterum sensibus cum, id est assum viris. Zril definiebas eum in, qui cu luptatum voluptatum. Et modo putant est. Te summo referrentur his. Everti adolescens has ad. Semper tacimates per ei, nec tincidunt adversarium no, in partem pertinax pri.
    * Unirdered Text Sample 2: Lorem ipsum dolor sit amet, eam invenire assentior et, omnis philosophia an ius. Ea alterum sensibus cum, id est assum viris. Zril definiebas eum in, qui cu luptatum voluptatum. Et modo putant est. Te summo referrentur his. Everti adolescens has ad. Semper tacimates per ei, nec tincidunt adversarium no, in partem pertinax pri.


    The Guide to Gamer's Plane BBcode by Adam is really helpful BTW.
    I tend to keep that open in a separate window for reference when I'm working.

    Likewise, the Public Repository of Custom Character Games Sheets can help get you started if you need to produce a custom character sheet for your game. You can find something close to what you need and then copy and modify the BBcode.
    Last edited May 22, 2025 8:04 pm
    May 22, 2025 9:23 pm
    Didz says:
    The other issue I need to check is whether other players can post OOC comments in an existing post as this was the most common purpose for OOC comments in our TK game.
    They can't. The only way to add OOC comments is to edit the post itself, and by default only the original poster and the GM are allowed to do it. You can technically allow all players to edit each other's posts, but personally I don't think it's a good idea. Usually people just reply to each other in their own posts or a designated OOC thread, depending on the group.
    JohnStryker says:
    Okay, so related question for me and perhaps no one else: how do I format bullet points on here?
    Alas, there is no official tag for lists, so your easiest option is either special characters or tables. There have been a number of different suggestions in Didz's earlier question thread too, if you'd like to check it out! :D
    Last edited May 22, 2025 9:24 pm
    May 22, 2025 9:42 pm
    FlyingSucculent says:
    Didz says:
    The other issue I need to check is whether other players can post OOC comments in an existing post as this was the most common purpose for OOC comments in our TK game.
    They can't. The only way to add OOC comments is to edit the post itself, and by default only the original poster and the GM are allowed to do it. You can technically allow all players to edit each other's posts, but personally I don't think it's a good idea. Usually people just reply to each other in their own posts or a designated OOC thread, depending on the group.
    JohnStryker says:
    Okay, so related question for me and perhaps no one else: how do I format bullet points on here?
    Alas, there is no official tag for lists, so your easiest option is either special characters or tables. There have been a number of different suggestions in Didz's earlier question thread too, if you'd like to check it out! :D
    That is going to become a pain, as in my game in particular, a roleplay post would typically attract multiple OOC comments from the rest of the group. I'm not sure if there is a work around as if not it could be a game killer as far as I'm concerned.

    Being unable to comment directly on Roleplay posts is essential for both the GM control of the game and for social interaction between the players. But I don't want the Session Log broken into long strings of OOC posts between each Roleplay post. So, that might disqualify GP as a hosting site for me.

    It's bad enough that the OOC comments are visible in the Session Logs, but if additional OOC comments are also going to increase the post count, then it becomes a game management problem for me. If only because I use 'post count' to determine XP.
    Last edited May 23, 2025 8:16 am
    May 22, 2025 10:14 pm
    Is there a functional difference between lists and just typing the delineators? I don't think that's something that needs a special function. I just do:
    - item 1
    - item 2
    or
    1. item 1
    2. item 2
    Haven't run into any issues with doing that.

    As for OOC, what most games do is have a separate thread for OOC posts to prevent clogging up the RP thread. Keep in mind that most people also use the OOC comment function inside their post for convenience (ex. GM explaining the mechanics of a certain encounter, a quick OOC reaction to what's going on), so you should specify if you don't want them to do so.
    OOC:
    By the way, to clarify, this is what an OOC comment usually looks like, if you weren't aware.
    Last edited May 22, 2025 10:23 pm
    May 22, 2025 11:22 pm
    Another way to make OOC comments in your post without disturbing the visual flow of the game thread, is to put them in spoiler tags
    [ +- ] OOC
    May 23, 2025 8:21 am
    saevikas says:
    Is there a functional difference between lists and just typing the delineators? I don't think that's something that needs a special function.
    The main and obvious difference is the one I demonstrated and tested in my proposed use of Tables idea.

    That's when you are creating a list containing blocks of explanatory text and you want the text to wrap within the confines of the list entry.

    If one excludes the Table BBcoding then what you end up with is a mess.

    1. Item 1.
    2. Item 2.
    3. Item 3.
    4. Text Sample 1: Lorem ipsum dolor sit amet, eam invenire assentior et, omnis philosophia an ius. Ea alterum sensibus cum, id est assum viris. Zril definiebas eum in, qui cu luptatum voluptatum. Et modo putant est. Te summo referrentur his. Everti adolescens has ad. Semper tacimates per ei, nec tincidunt adversarium no, in partem pertinax pri.
    5. Text Sample 2: Lorem ipsum dolor sit amet, eam invenire assentior et, omnis philosophia an ius. Ea alterum sensibus cum, id est assum viris. Zril definiebas eum in, qui cu luptatum voluptatum. Et modo putant est. Te summo referrentur his. Everti adolescens has ad. Semper tacimates per ei, nec tincidunt adversarium no, in partem pertinax pri.

    * Unordered Text Sample 1: Lorem ipsum dolor sit amet, eam invenire assentior et, omnis philosophia an ius. Ea alterum sensibus cum, id est assum viris. Zril definiebas eum in, qui cu luptatum voluptatum. Et modo putant est. Te summo referrentur his. Everti adolescens has ad. Semper tacimates per ei, nec tincidunt adversarium no, in partem pertinax pri.
    * Unirdered Text Sample 2: Lorem ipsum dolor sit amet, eam invenire assentior et, omnis philosophia an ius. Ea alterum sensibus cum, id est assum viris. Zril definiebas eum in, qui cu luptatum voluptatum. Et modo putant est. Te summo referrentur his. Everti adolescens has ad. Semper tacimates per ei, nec tincidunt adversarium no, in partem pertinax pri.
    Last edited May 23, 2025 8:21 am
    May 23, 2025 8:28 am
    saevikas says:
    As for OOC, what most games do is have a separate thread for OOC posts to prevent clogging up the RP thread. Keep in mind that most people also use the OOC comment function inside their post for convenience (ex. GM explaining the mechanics of a certain encounter, a quick OOC reaction to what's going on), so you should specify if you don't want them to do so.
    OOC:
    By the way, to clarify, this is what an OOC comment usually looks like, if you weren't aware.
    Unfortunately, that severs the context between the Roleplay post and the OOC comment.

    A separate OOC sub-forum is definitely useful for general 'chit-chat' and I've already created a 'Tavern' sub-forum where the players can hang out and talk about the game in general. But TK had a post-specific comment feature that basically allowed the players and the GM to comment specifically about that Roleplay post, and we used it a lot.

    * For comments on the roleplay post such as 'Good Roll' or 'Ranald's pissing on you again.'
    * GM questions 'Was that ok? I figured it ought to be a Strength Test?'
    * GM guidance 'Yeah! Roll a Strength Test with a modifier of +20, it's not avery strong door.
    * There were also character-specific questions to be dealt with, like 'Else approaches the old woman trying to determine if she is a witch, How do witch hunters detect witches? GM Response: Roll a Lore Test against Lore(Witchcraft) and see how much Else remembers of her training.
    * Then there were general clarifications between the GM and the player. Player: Sorry GM I've forgotten how far Grunewald Lodge is from the nearest settlement. GM posts a sketch map showing Grunewald Lodge and its relationship to local villages and farms.


    Some of that might be possible out of context to the Roleplay post to which it relates, but it would lose the dynamic relationship with the action and story being told in the Session Log, which is not ideal. I would worry that it would break the flow of the game and undermine the social aspect of everyone being involved in the action. In a TTRPG setting, it would be a bit like the players having to leave the table and move to the kitchen every time they wanted to comment on the tabletop play.

    But I need to see how other GMs are coping with it, and eventually test it with my players and see how they react.
    Last edited May 23, 2025 8:46 am
    May 23, 2025 12:30 pm
    Your worries should be alleviated! It doesn't break anything! Our games have worked wonderfully with the system we have! Many people use the OOC thread and quote the RP post in question, and sometimes even include a link to the post itself. In my games, small OOC comments are fine in the game thread, and it doesn't disrupt anything.

    As for wikis, subforums work great. Or even just getting something like Google Docs or Obsidian Portal and linking it.
    May 23, 2025 12:40 pm
    Qralloq says:
    Another way to make OOC comments in your post without disturbing the visual flow of the game thread, is to put them in spoiler tags
    [ +- ] OOC
    WOAH! I LOVE that.

    Okay, manual bullets. Got it. Only pain is if it's a multi-line sentence it won't indent with just a dash, but the table solution has some promise. Awesome :)
    May 23, 2025 2:08 pm
    I will admit the Tavernkeeper comments allowed better separation but I think it is a style preference. I had several games in TK where there were chatty players and there were instances I did not have time/energy to go through them all. Then the DM would post instructions/clarifications as OOC that I never saw. On the other hand I have seen DM here who ban OOC in game threads, poof, full immersion. If you want a hybrid then you can allow OOC in Story thread but only to post links to the OOC comment.
    May 23, 2025 10:01 pm
    If you simply use GP for a little while, you’ll get used to the differences. I *do* miss proper bullets — in the end, even more than the OOC flip cards. Neither is anything approaching a deal-killer in my opinion. And there are a bunch of things GP does better — like editing posts with rolls, NPC posts, etc.
    May 24, 2025 12:36 am
    Honestly, I didn't know that lists wasn't active. It was written in the code long ago, but I commented it out at some point, though I don't know why. I've enabled lists on staging as:
    [ list ]
    [ * ]
    [ /list ]
    without the spaces of course. You can also do 'list type=a/A/i/I' for alpha or roman numerals. Head to staging and test it out, and if there are no bugs, I'll move it to prod. Please also check out other pages to make sure the CSS I changed to get lists working doesn't break other stuff.
    May 24, 2025 1:17 am
    Just tested it and it works fine for bullet points and ordered lists as shown below (removing spaces from the [blocks])
    Unordered/bullet point list
    [ list ]
  • A
  • B
  • [ /list ]
    Ordered/Numbered list
    [ list=a/A/i/I ]
  • A
  • B
  • [ /list ]
    Last edited May 24, 2025 1:17 am
    May 24, 2025 1:35 am
    Keleth says:
    ... I've enabled lists on staging ...
    That's great Keleth, thanks. Staging looks like it is working.

    As it is, it is a useful feature. If it is not too much work to fix, we should be able to say:
    [list=2]
    [*] should start at item 2
    [*] should be item 3
    [/list]
    and get a numbered list that starts at 2. Currently it starts at 1 no matter what number we put there. This should add a `start="2"` to the html ol tag. Same for [ list=ii] or [ list=B], but they should all add `start="2"` (with the number 2).

    It would look like:
    < ol type="A" start="2">
    May 24, 2025 1:51 am
    Keleth says:
    ... Please also check out other pages to make sure the CSS I changed to get lists working doesn't break other stuff.
    It might also be nice to remove the extraneous < br> at the head of each list, this is inserted by the carriage return after the [ list], it is ugly to need to say `[ list]
  • A`, all on one line, to condense these line breaks.

  • But this is actually a larger issue, there are many tags that need to be squished to get rid of blank lines, so we could, maybe make a list and deal with them all in one fell swoop?
    May 24, 2025 2:02 am
    vagueGM says:
    < ol type="A" start="2">
    I can add start.
    vagueGM says:
    But this is actually a larger issue, there are many tags that need to be squished to get rid of blank lines, so we could, maybe make a list and deal with them all in one fell swoop?
    This gets a bit tricky, and I did see it, but yah, if we put together a list, I can do something like remove newlines from the list of tags, so they aren't converted to breaks. Technically, modern browsers shouldn't care, but it could theoretically cause problems in edge cases.
    May 24, 2025 2:14 am
    Keleth says:
    ...
    something like remove newlines from the list of tags ...
    The items [ *] don't work if the newline is removed, they seem to need to start on new line of their own (which is how we want to type them anyway). It is only the opening and closing tags (the [ list] and [ /list]) that insert extra < br>s after them, there are no < br>s after the items.
    May 24, 2025 10:52 am
    Psybermagi says:
    I will admit the Tavernkeeper comments allowed better separation but I think it is a style preference. I had several games in TK where there were chatty players and there were instances I did not have time/energy to go through them all. Then the DM would post instructions/clarifications as OOC that I never saw. On the other hand I have seen DM here who ban OOC in game threads, poof, full immersion. If you want a hybrid then you can allow OOC in Story thread but only to post links to the OOC comment.
    The stumbling block seems to be that only the player who created the post can comment upon it. That's not the way my group is used to playing and I think it's important to the social integrity of the group that everyone can comment on every post. Unfortunately, it does seem that TK was unique in that respect, so I'm left with the Hobson's choice of whether to accept the limitations of a different PbP system or just abandon my game for good.

    For the moment at least it looks like its going to be the later, if only because its taking me far too long to sort things out.
    May 24, 2025 11:33 am
    [ +- ] Yet another reply about OOC comments
    In Character content could be included here, if relevant, without my answer above disrupting the flow of the game.
    Last edited May 24, 2025 11:39 am
    May 24, 2025 1:48 pm
    [ +- ] Spoiler
    I get that spoilers can be used to reduce the impact of OOC comments on the flow of the game. Essentially, that was what the 'Comment' button was on a TK roleplay post. You clicked on the 'Comment' and it opened what was essentially a sub-forum that allowed the GM and other players to comment on the post and discuss it's content.

    The issue becomes that in GP only the poster can comment on their own post. So, there is no exchange of ideas, no option to ask a question and get and answer, no option to provide guidance or instruction. So, as I said before, it's similar to making everyone leave the table and move to the kitchen to comment on the gameplay, even if you then introduce a sub-system so that the player in the kitchen can accurately reference their comment back to a specifc event at the table it's still disjointed and artificial rather than pro-active and spontaneous.

    I'm really having trouble imagining how I could make it work and appear a natural part of pro-active gameplay. It was an important part of our group dynamic, it's hard to imagine how it could work if the table was taken away and we were all dumped into separate kitchens.

    I guess the only people who can answer that are the GMs who are managing to run pro-active groups without a post-related comment feature. 'What happens when Aaron rolls his third consecutive 'critical fumble' on a WS roll with a 90% chance of success?" Where does the round table reaction go?
    May 24, 2025 1:55 pm
    Why don't you try running a chapter here, or a one-shot? See how it actually works instead of assuming failure in advance? I'd like to think our site will surprise you. After all, we all happen to love it.
    May 24, 2025 1:55 pm
    GMs can edit a players post, and so have such a conversation with a player, but you're right that other players or their legal counsel or random passersby can't participate in the exchange.

    As to round table reactions, that's either relegated to a Discord server that many of us use for rapid communication, or to an OOC thread that is robust in some games and disused in others. Honestly, that's not a big part of the culture here.
    May 24, 2025 2:17 pm
    Qralloq says:
    GMs can edit a players post, and so have such a conversation with a player, but you're right that other players or their legal counsel or random passersby can't participate in the exchange.
    I suppose you could technically make everyone a GM so they can edit posts. Maybe that could offer a workable solution.

    I believe it's even possible to give edit rights to all players without making them GM.

    Just throwing ideas around that might help you, Didz. But for the most part, I agree with cowleyc. Give it a try. You'll probably know within a few weeks if it's working or not :)
    May 24, 2025 8:19 pm
    I've updated staging to allow lists as

    [ list ]
    [ list=a|A|i|I ] - a for lowercase alpha, A for uppercase alpha, i for lower case roman numerals, I for uppercase roman numerals
    [ list=a|A|i|I,# ] - as above, but provide a number to start at that character (a,3 starts at c, I,5 starts at V)
    [ list=# ] - any number for the start of said number

    Again, anyone who is willing, please test it out, and we can add this feature in :)
    May 24, 2025 8:28 pm
    vagueGM says:
    But this is actually a larger issue, there are many tags that need to be squished to get rid of blank lines, so we could, maybe make a list and deal with them all in one fell swoop?
    Do you mind starting a thread in Bugs with other bbcodes that need to have a newline at the end of if removed? I'm going through the list, but it's BIG, so I don't want to miss anything.
    May 24, 2025 9:21 pm
    Keleth says:
    ... Do you mind starting a thread in Bugs with other bbcodes that need to have a newline at the end of if removed? ...
    Done. [link]

    And I made one for discussing the lists as well. [link]
    May 25, 2025 9:27 am
    cowleyc says:
    Why don't you try running a chapter here, or a one-shot? See how it actually works instead of assuming failure in advance? I'd like to think our site will surprise you. After all, we all happen to love it.
    I intend to do that.

    But there is a lot of prep to do before I will be ready to invite my players to join a game so that we can test the roleplay process.

    The big difference between TK and GP, is that where TK provided a set of features that were pre-designed and pretty much usable out of the box, GP provides a toolkit, and it's up to the GM to decide how to make the best use of the tools provided. So, at the minute I'm still working through the options for setting up the basic 'Campaign Management' features like 'The Tavern', 'Player Introductions', 'Campaign Wiki' etc.

    I've just sorted out the template for the 'Campaign Date and Time Stamp' (It was just a block table on TK, but I've had to recreate it using BBcode for here.) I need to create a similar BBcode template for the 'Change of Alignment Notification', but that should be easier now I've been over the coding once.

    Campaign Date and Time Stamp Template
    Nachexen (After Witching) 1, 2513 IC Marktag (Market Day)
    Festival: Year Blessing (Verena)
    Time: Dawn
    Weather: The wind has dropped to a chill, blustery breeze and the sky has cleared
    Moons: Mannslieb: Waning Gibbous; Morrslieb (Not Visible)


    The big challenge will be the 'Character Sheet' and the 'Character Journal', I've made a start, but there is still a lot of BBcode to sift through to get it right. Also, one of the positives of GP is that the toolkit offers opportunities to improve on the standard features provided by TK. So, I want to try to make the most of those improvements if I can. Things like Roll Buttons on Character Sheets and the automatic calculation of 'Encumbrance Totals' within containers could make life easier.

    However, until I've got everything ready to use, I'm reluctant to invite anyone to join the game as it's just going to complicate things. The OOC comment issue is likely to become important when we start trying to test the roleplay system. But whilst noted, I wasn't planning to try and resolve it until I'd got a playable campaign set-up sorted. It just came up on here because JohnStryker mentioned he was also a TK Refugee, and I mentioned it as an issue in my response to his question.

    I hope to look at some examples of games in progress to see how they handle it, in the hope that I am missing a trick or something. But it's not my current priority
    Last edited May 25, 2025 9:45 am
    May 25, 2025 1:44 pm
    The General Guides has help for building things out, including :
    The Public Repository of Custom Games Sheets sheet has many game systems already laid out in a variety of formats you can copy form. There is also a set of 📄 Character sheets: DnD 5e for each class
    The Public Repository of Dice Highlight Codes
    The Shared GM sheets - guide and repository may help with setting up tools to run your game. I use GM sheets on all my games for tracking and publishing information, like you time stamp template would be a snippet.
    May 26, 2025 9:06 am
    Psybermagi says:
    The General Guides has help for building things out, including :
    The Public Repository of Custom Games Sheets sheet has many game systems already laid out in a variety of formats you can copy form. There is also a set of 📄 Character sheets: DnD 5e for each class
    The Public Repository of Dice Highlight Codes
    The Shared GM sheets - guide and repository may help with setting up tools to run your game. I use GM sheets on all my games for tracking and publishing information, like you time stamp template would be a snippet.
    I've been referencing Adams BBcode Guide thread quite a lot and find it very useful, and I've been through the list of character sheet templates in the Public Repository several times looking for ideas and blocks of code I can copy.

    I'll have a look at the Shared GM sheets - guide and repository assuming thats something different to the Public Repository. A couple of days ago, I also noticed a thread for GM's to share ideas and set-up tips, which I meant to go back and check.
    Last edited May 27, 2025 8:23 am
    May 27, 2025 8:30 am
    Qralloq says:
    GMs can edit a players post, and so have such a conversation with a player, but you're right that other players or their legal counsel or random passersby can't participate in the exchange.

    As to round table reactions, that's either relegated to a Discord server that many of us use for rapid communication, or to an OOC thread that is robust in some games and disused in others. Honestly, that's not a big part of the culture here.
    That's good to know.

    So, if that's the case, I should be able to provide GM advice and guidance to the player about their proposed actions without leaving the table. It's just the rest of the player group that will be banished to the kitchen. Although I'm just wondering if as the GM I could set something up to allow the rest of the players to comment on the post. It would have to be repeated on every single 'Roleplay Post' of course, which could become a bit of a chore.

    I understand that social interaction between players may not be encouraged on GP, but it was a major part of our game, and I often thought it was the main reason it ran so long, as most PbP games tend to fold pretty quickly without it.

    We were quite lucky that the players in our game quickly got into the habit of commenting on each other's posts. I think that behaviour overcame the lack of party bonding and the tendency for PbP players to treat their commitment to other players in the game casually. It also had the tendency to encourage good roleplay, as most players seemed to like to play to the crowd and get a positive response for their posts.
    TheGenerator says:
    Qralloq says:
    GMs can edit a players post, and so have such a conversation with a player, but you're right that other players or their legal counsel or random passersby can't participate in the exchange.
    I suppose you could technically make everyone a GM so they can edit posts. Maybe that could offer a workable solution.

    I believe it's even possible to give edit rights to all players without making them GM.

    Just throwing ideas around that might help you, Didz. But for the most part, I agree with cowleyc. Give it a try. You'll probably know within a few weeks if it's working or not :)
    Allowing all the players to edit each other's posts could well be the solution to the problem.

    It's not ideal, but if one assumes that players are sensible and honest enough not to interfere with the content created by the original poster, it could work, and if placed within spoilers, it is probably the closest I can get to the TK post comment system.
    Last edited May 27, 2025 8:46 am
    May 27, 2025 9:14 am
    Didz says:
    Allowing all the players to edit each other's posts could well be the solution to the problem.

    It's not ideal, but if one assumes that players are sensible and honest enough not to interfere with the content created by the original poster, it could work, and if placed within spoilers, it is probably the closest I can get to the TK post comment system.
    Yeah, if you know your players are honest people, it shouldn't be an issue. For a game with random players probably not ideal.

    Just one thing to watch out for; if 2 or more players are editing the same post at the same time, the last one to post will be saved. Which means the first player(s) will lose whatever they added. I suppose it's bound to happen at some point, unfortunately :(

    In the end it's a work-around for something that doesn't exist in GP. So it's going to come with down sides.
    Last edited May 27, 2025 9:17 am
    May 27, 2025 10:32 am
    Didz says:
    ... I'm just wondering if as the GM I could set something up to allow the rest of the players to comment on the post. It would have to be repeated on every single 'Roleplay Post' of course, which could become a bit of a chore.
    ...
    You can set that on a 'per forum' basis. Use the 'Administrative Control Panel' link near the top of the game's Forum page.
    For the base Forum of a game you could give everyone (or those you trust) the Moderate Permission.
    Subforums have more options and can give people Edit Permissions, which should let them edit all posts.

    Warn them that they will clobber anything that was done in that post since they opened it. One solution, to minimise the chances of this, is to always load the post again in another browse tab/window right before posting; another would be to have a thread where people should post before doing any of this comment editing so others know to wait.

    If this becomes a problem, maybe you will find that having a parallel OOC thread where people can comment (and provide a link to the RP post) works well enough. It does for many of us.
    May 27, 2025 2:52 pm
    Did I just ask about bullet points and get them added to the platform? That, um... I feel like I've created work for people. Sorry :s
    May 27, 2025 3:05 pm
    Quote:
    I understand that social interaction between players may not be encouraged on GP
    It absolutely is! We just do it differently than the way TK did. Please don't dismiss us and the community just because we don't do things the way you are used to! Trying giving it a go first, it may surprise you.

    The reason I love GP and have stuck around is the community! OOC threads, discords etc. I've made some good friends and RP partners here. While yes a lot of us use discord, (and we have a GP one as well), I've had games with lot of discussion with the OOC tags even with out discord for those who don't like to use it. Long lasting ones as well.
    May 28, 2025 9:50 am
    TheGenerator says:
    Just one thing to watch out for; if 2 or more players are editing the same post at the same time, the last one to post will be saved. Which means the first player(s) will lose whatever they added. I suppose it's bound to happen at some point, unfortunately :(

    In the end it's a work-around for something that doesn't exist in GP. So it's going to come with down sides.
    Ah! Now that could be a problem.

    I know my players are split across multiple time zones but nevertheless they seem to have a six-sense when something exciting is going down in the game and do tend to all start posting at once.
    May 28, 2025 9:58 am
    LightOfMidnight says:
    Quote:
    I understand that social interaction between players may not be encouraged on GP
    It absolutely is! We just do it differently than the way TK did. Please don't dismiss us and the community just because we don't do things the way you are used to! Trying giving it a go first, it may surprise you.

    The reason I love GP and have stuck around is the community! OOC threads, discords etc. I've made some good friends and RP partners here. While yes a lot of us use discord, (and we have a GP one as well), I've had games with lot of discussion with the OOC tags even with out discord for those who don't like to use it. Long lasting ones as well.
    By encouraged, I meant in the sense of making it simple to comment on each other's roleplay posts.

    There is no doubt that GP has a much more vibrant general discussion community than TK. In fact, I've probably clocked up more general discussion posts in the few weeks I've been a member of GP than I posted in the entire four years I was a member of TK. The TK general discussion forums were quite honestly dead as a parrot. Nobody bothered posting on them, we were all playing in our own little on-game bubbles Which may have been one of the factors in its demise.

    But I'm talking about in-game socialising rather than general socialising.
    Last edited May 28, 2025 10:00 am
    May 28, 2025 12:47 pm
    Quote:
    But I'm talking about in-game socialising rather than general socialising
    That's what Light is talking about, and that's what a lot of us are talking about. In-game socializing. We just do it on out-of-character threads instead of flip-tiles. But it absolutely happens here.
    May 28, 2025 3:18 pm
    cowleyc says:
    That's what Light is talking about, and that's what a lot of us are talking about. In-game socializing. We just do it on out-of-character threads instead of flip-tiles. But it absolutely happens here.
    ...and discord. There is an order of magnitude more ooc posts in my current game's discord server than there are game posts.

    For me, the whole playing-a-game thing is a necessary evil, just so we have something to chat about on discord. But with all the talk of organising wikis and subforums, I get the feeling that TK people take their gaming more seriously than I do. I have maybe a post or two with some background lore when I start a game (and still have enthusiasm), then never bother with it again. I have no idea what I'd do with a wiki. But just because it isn't useful to me, it doesn't mean it's not really useful to someone else.
    May 29, 2025 7:47 am
    I think there is a world of difference between 'chitter-chatter' between players that has nothing to do with the current action in the game and comments on the latest post that has just been submitted.

    We always kept a 'Tavern' thread where players could relax and discuss what they did at the weekend or general events in the game. It was recognised that some players like to chat, and so we provided a place where they could do it. It was also useful for announcements like 'I'm off on holiday next week and so won't be posting etc.'

    We even have a Discord channel, although it doesn't get used much, mainly when the site went down as a means of keeping in touch.

    But the reality is that six players in my game don't know each other, they are not friends, and they come from different continents, different time zones, and different cultures. The only real thing they have in common is the shared experience of the events unfolding in my game.

    And so, most of the social interaction was directly related to what was happening on the table. e.g. 'Wow! good dice role, or commiserations on a 'Critical Fumble' and the recognition of good roleplay. I don't think it will work if it's not spontaneous and honest, which is what the TK post comments facilitated.

    I honestly think that's what kept my game running for four years, and conversely, why so many PbP games fail. I certainly know that it kept me committed to running the game, just to have an occasional comment like 'Nice post GM' to keep me committed to playing.
    Last edited May 29, 2025 7:52 am
    May 29, 2025 8:03 am
    Didz says:
    ... I honestly think thats what kept my game running for four years. I certainly know that it kept me committed to running the game just to have an occassional comment like 'Nice post GM' to keep me committed to playing.
    As many have said: An OOC thread (maybe one related to each RP thread, depending on how you like to organise things) does exactly that. Though I usually use them for OOC chatter about the current events and plans: "Do I need to roll?", or "Should we try to steal a ship"? [ref], some players do also make "nice post" comments in the same OOC thread.

    You are using a different tool, now. Try its features and see, they may work well enough if you are flexible.
    May 29, 2025 10:06 am
    I get this feature worked for you, and Keleth may be able to look at it, and I am sorry TK shut down, I would be devastated if this place did, but please be aware this is kind of disheartening. You've come in here querying something, we've offered our solutions that work for and you are just dismissing them before trying, and while it may not be your intention it very much comes across as you looking down on this place and how we do things. Especially with the comment about shutting down your game, like this place isn't good enough.

    Keleth and others have put a lot of work into this forum and community, and its very disheartening for someone to come in and go 'you're doing it wrong.'

    I've had games go on for years as well without this flip panels. With and without discord. As Vague said we absolutely do comment 'good post, 'oh that is amazing; , 'damn your dice luck is bad' etc and discuss the game without them. I even had a discord with a few others in collections of 1-1 games among one another and its fun to see the out of context comments from others games I don't have context, and we occasionally play 'Piece together what's happening in this game from what has been said in the discord.' And from that which was for game chatter, made some close friends.

    Our methods also work, and do cause social discussion about the games etc. There is never just one right way to do things. Too be honest to me these panels sound overwhelming, having to check each post for comments etc rather them all in one place, but it sounds like many liked them so each to their own. So I would give them a go if we had them and find out. Please give our ways a go as well.
    May 29, 2025 10:28 am
    Didz says:
    And so, most of the social interaction was directly related to what was happening on the table. e.g. 'Wow! good dice role, or commiserations on a 'Critical Fumble' and the recognition of good roleplay. I don't think it will work if it's not spontaneous and honest, which is what the TK post comments facilitated.

    I honestly think that's what kept my game running for four years, and conversely, why so many PbP games fail. I certainly know that it kept me committed to running the game, just to have an occasional comment like 'Nice post GM' to keep me committed to playing.
    I have all of those types of interactions pretty consistently in my games. Just through Discord rather than through site functionality. To each their own, I suppose. Discord sends phone notifications as well, so it's really great for this sort of thing.

    Example: Player 1 posts something really cool and rolls a natural 20 on an important task. I get a notification on my phone from Discord saying "Holy crap, I can't believe I got a 20! 🤯". This prompts me to check the site immediately to see what the fuss is about and then I can respond in real time with the other players.
    Jun 2, 2025 7:53 am
    JohnStryker says:
    I used to lean pretty heavily on short campaign-specific wikis as a repository for story canon, house rules, unique mechanics and plot summaries, and the threads in the game don't quite carry the same static, referential feel.

    Do other GMs provide this sort of info? Where and how? Part of me is considering linking off to an external wiki, but I'm keen to hear what kinds of solutions others have instituted first.
    Another TK Refugee here, and yes, I used the TK Campaign Wiki extensively to produce guides for my players on TK.

    This thread got a bit sidetracked by the issue of 'Post Comments', but I wanted to find out how much progress you had made on the original issue, and what (if any) solution you had come up with?

    Subforums
    I thought I'd cracked it in that I discovered that 'Sub-forums' can be nested and ordered up to about three levels. So, it's possible to create a subforum called 'Campaign Wiki' or 'Game Wiki' or whatever and then create further subforums for various wiki subjects such as rule references etc beneath that heading.

    P.S. This seems to be the way the GM of the game I am in is organising his 'Reference' subforum, and it seems to be working for him.

    However, as I said, there is a limit to the number of levels that you can nest subforums, and they come in two distinct forms. Category Headers and Forums, and you cannot post anything in a Category Header. So, after a bit of experimentation, I gave up on the idea of using them for the wiki structure itself and just used a subforum as the header.

    Spoilers
    I then experimented with creating a 'Campaign Wiki' in a single post within the SubForum header using spiolers to provide the article structure.
    [ +- ] Wiki created using spiolers
    This actually worked rather well, and I was quite pleased with the results until I came to edit it.

    The trouble is that with so much BBcode in a single post, the complexity of the editing just grows exponentially and even with the limited amount of information I had recorded, I found that the editing was overwhelming my ability to concentrate on the content.

    You might not have that problem, but I've found it overwhelming, so I've had to abandon the idea of using spoilers for the sake of my sanity and eyesight. Even though I still think the end result looks rather neat.

    Subject based posts
    I did experiment with using posts to record each article. Not unlike the way Adam organises his 'Guide to BBcode' with each post dealing with a different wiki subject and a content list at the top as a sticky post that then had links to each subject post. The only thing that put me off that in the end was not being able to change the order of the posts ij the thread. So, it rapidly became a mess if you wanted to go back and insert another item within an existing series of posts.

    Current Situation
    I have restructured it all now so that the 'Campaign Wiki' is now a two-tier nest of Sub-forums with each lower tier sub-forum dealing with a different subject.
    [ +- ] Main sub-Forum Structure
    The structure used within the sib-forums varies according to the subjects needs.
    Playing the Game relies on the Abilities feature to provide a simple list of subjects that can be opened and read.
    [ +- ] Playing the Game
    However, with the Forms and Templates sub-forum I copied Adams' idea of creating a content list and then creating a separate post for each form or template.
    [ +- ] Forms and Templates
    There will probably be a lot of these eventually so this is probably going to be the best approach.
    Last edited June 2, 2025 10:15 am

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