Welcome! (I think...)
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Apr 21, 2025 12:38 am
Trying to get the hang of this thing. Not nearly as user friendly as Tavern Keeper.
Apr 21, 2025 12:53 am
I had to figure out to 'Join' the game before I was able to 'reply' to your thread....
Apr 21, 2025 4:30 am
Yes, you have to join before you can reply. Also, there is the option to turn this from public to private. In which case only those people have joined can see the posts. Another feature that there are 'forums' and 'threads'. In one game I have seen the forum as being for each gaming 'chapter' and the threads for OCCs type discussions. In another I seen the reverse where the forums were the world building type stuff and each thread was a different set of story events.
Apr 22, 2025 12:51 am
I be here, but not really sure how to this process is going to work… that having been said, I look forward to it…
Apr 22, 2025 2:20 am
I think for the players side it should be fairly similar, once we all get used to it. GM side there is probably more differences to get used to.
Apr 22, 2025 4:25 am
Yes, the site could definitely use a tutorial. The FAQ is fairly slim. I have sorted of figured things out through trial and error.
FYI.. If anyone wants a character sheet I created one based upon the Traveller Mongoose one I found on the site. It's not perfect but is closer to the Classic version.
Universal Personality Profile (e.g., 777ABC)
STR, DEX, END, INT, EDU, SOC (hex digits)
FYI.. If anyone wants a character sheet I created one based upon the Traveller Mongoose one I found on the site. It's not perfect but is closer to the Classic version.
[ +- ] Classic Traveller
Create character
Character Info
Name | |
UPP | |
Species | |
Homeworld | |
Age | |
Career(s) | |
Terms | |
Rank |
Characteristics
STR | |
DEX | |
END | |
INT | |
EDU | |
SOC |
[ +- ] UPP Format
Universal Personality Profile (e.g., 777ABC)
STR, DEX, END, INT, EDU, SOC (hex digits)
[abilities="Notes & Background"]
Skills
Skill | Level |
Weapons
Weapon | Damage | Range | Notes |
Armor
Type | Protection | Notes |
Equipment
Item | Qty | Notes |
Cash & Benefits
Cash | Cr |
Pension | Cr/year |
Other Benefits |
Apr 22, 2025 4:28 am
I'm still trying to figure out basic navigation. A bit frustrating. No wiki function, so information will have to go into "threads" for access.I understand that other games use BOLD to indicate speaking. Might be useful to remember that.
And there is color, too. HTML codes will work, though this is easier.
For basic role-play it should work all right I think.
OOC:
Ah, and there is an ooc function. Might be usefulAnd there is color, too. HTML codes will work, though this is easier.
Quote:
And quotes, of course.Apr 22, 2025 4:30 am
Thanks for doing a character sheet. For Decherrek I just cut and pasted a jpeg from the character at Tavern Keeper. However it works for you.
FYI.. If anyone wants a character sheet I created one based upon the Traveller Mongoose one I found on the site. It's not perfect but is closer to the Classic version.
Universal Personality Profile (e.g., 777ABC)
STR, DEX, END, INT, EDU, SOC (hex digits)
dabaggins says:
Yes, the site could definitely use a tutorial. The FAQ is fairly slim. I have sorted of figured things out through trial and error. FYI.. If anyone wants a character sheet I created one based upon the Traveller Mongoose one I found on the site. It's not perfect but is closer to the Classic version.
[ +- ] Classic Traveller
Create character
Character Info
Name | |
UPP | |
Species | |
Homeworld | |
Age | |
Career(s) | |
Terms | |
Rank |
Characteristics
STR | |
DEX | |
END | |
INT | |
EDU | |
SOC |
[ +- ] UPP Format
Universal Personality Profile (e.g., 777ABC)
STR, DEX, END, INT, EDU, SOC (hex digits)
[abilities="Notes & Background"]
Skills
Skill | Level |
Weapons
Weapon | Damage | Range | Notes |
Armor
Type | Protection | Notes |
Equipment
Item | Qty | Notes |
Cash & Benefits
Cash | Cr |
Pension | Cr/year |
Other Benefits |
Apr 22, 2025 10:27 pm
It takes a little getting used to, it's true, but it seems a lot more stable than old TK. If you need help, the Discord people are generally very nice and helpful.
Now, how do you want us to roll characters?
Now, how do you want us to roll characters?
Apr 22, 2025 10:36 pm
TiffanyKorta says:
It takes a little getting used to, it's true, but it seems a lot more stable than old TK. If you need help, the Discord people are generally very nice and helpful.Now, how do you want us to roll characters?
The easiest way to get started is to write a short bio or description of the character you would like to play and let the GM "run the numbers" for you. In particular if you are unfamiliar with the original Traveller rules and don't have the books ready to hand this would be preferred. You do not need prior experience with TRAVELLER in order to play! You do not need to buy any books or reference any rules.
If you wish to "roll your own" you can do that. Use BOOK ONE characters, and no switching careers. 3 to 5 terms (12 to 20 years) of service gives you a character of 30 to 38 years of age. Some aging penalties may apply to 4 and 5 term characters.
Since this is a commerce-oriented game, characters with a MERCHANT background are well suited for play, though a career in the Scouts or Navy might be applicable too. It might be a bit of a stretch to have Army or Marine characters but I'm willing to talk about it...
Characters generated from Supplement-4 "Citizens of the Imperium" are possible. Best way to do that is with the on-line character generator as follows:
Using the Classic Traveller character generator at Bat-In-The-Attic is another choice. https://www.batintheattic.com/traveller/
Apr 22, 2025 10:47 pm
TiffanyKorta says:
It takes a little getting used to, it's true, but it seems a lot more stable than old TK. If you need help, the Discord people are generally very nice and helpful.Now, how do you want us to roll characters?
LC - Navigator / Admin (JoT 1, Admin 2, Forgery 2, Brawling 1, Bribery 1, Computer 1, Navigation 2)
Bronz - Engineer (Brawling-1, Carbine-1, Engineering-1, Ship Tactic-1, Vacc-Suit-1)
Tharrok - Pilot (Pilot-3, Streetwise-2, Vacc Suit-1, Infighting-1, Auto Pistol-1, Blade-1, Bribery-1, Computer-1)
Mama - Medic (Admin-1, Air Raft -1, Computer-1, Medical-2, Navigation-1, Streetwise-1, Tracked Vehicle-1, Vacc Suit-1)
Primary skills we are missing are Steward, Mechanic and Broker but doubling up in other areas may be useful.
Last edited April 22, 2025 11:02 pm
Apr 22, 2025 10:58 pm
Thanks!
FYI.. If anyone wants a character sheet I created one based upon the Traveller Mongoose one I found on the site. It's not perfect but is closer to the Classic version.
Universal Personality Profile (e.g., 777ABC)
STR, DEX, END, INT, EDU, SOC (hex digits)
dabaggins says:
Yes, the site could definitely use a tutorial. The FAQ is fairly slim. I have sorted of figured things out through trial and error. FYI.. If anyone wants a character sheet I created one based upon the Traveller Mongoose one I found on the site. It's not perfect but is closer to the Classic version.
[ +- ] Classic Traveller
Create character
Character Info
Name | |
UPP | |
Species | |
Homeworld | |
Age | |
Career(s) | |
Terms | |
Rank |
Characteristics
STR | |
DEX | |
END | |
INT | |
EDU | |
SOC |
[ +- ] UPP Format
Universal Personality Profile (e.g., 777ABC)
STR, DEX, END, INT, EDU, SOC (hex digits)
[abilities="Notes & Background"]
Skills
Skill | Level |
Weapons
Weapon | Damage | Range | Notes |
Armor
Type | Protection | Notes |
Equipment
Item | Qty | Notes |
Cash & Benefits
Cash | Cr |
Pension | Cr/year |
Other Benefits |
Apr 22, 2025 11:15 pm
Took me many, many character deaths but I got this lovely Traveller through the character gen.
5 terms Cr35,000
Skills: Computer-1, Engineering-2, Navigation-1, Pilot-2, Revolver-1, Vacc Suit-1
Benefits: 4,000/yr Retirement Pay, High Passage, Travellers' Aid Society
Service History:
Automatic Enlistment accepted.
Voluntarily reenlisted for second term.
Voluntarily reenlisted for third term.
Commissioned during third term of service as Ensign.
Promoted to Lieutenant.
Voluntarily reenlisted for fourth term.
Voluntarily reenlisted for fifth term.
Denied reenlistment after fifth term.
Quote:
Navy Lieutenant Baron <name> 8545AC Age 385 terms Cr35,000
Skills: Computer-1, Engineering-2, Navigation-1, Pilot-2, Revolver-1, Vacc Suit-1
Benefits: 4,000/yr Retirement Pay, High Passage, Travellers' Aid Society
Service History:
Automatic Enlistment accepted.
Voluntarily reenlisted for second term.
Voluntarily reenlisted for third term.
Commissioned during third term of service as Ensign.
Promoted to Lieutenant.
Voluntarily reenlisted for fourth term.
Voluntarily reenlisted for fifth term.
Denied reenlistment after fifth term.
Apr 23, 2025 12:08 am
Great character. Playing with bat-in-the-attic is a lot of fun, but it does have a roughly 30-percent death rate! The crew definitely needs a Lead Engineer, but its good to have a back-up pilot, too.
We'll need to discuss high-status characters. But I'll be porting over my take on that from the other site real soon. "High Status without Nobility". I'd like to avoid having any noble characters in the game as that has been a 'sometimes' sticky-bit from previous experience.
More to come soon!
5 terms Cr35,000
Skills: Computer-1, Engineering-2, Navigation-1, Pilot-2, Revolver-1, Vacc Suit-1
Benefits: 4,000/yr Retirement Pay, High Passage, Travellers' Aid Society
Service History:
Automatic Enlistment accepted.
Voluntarily reenlisted for second term.
Voluntarily reenlisted for third term.
Commissioned during third term of service as Ensign.
Promoted to Lieutenant.
Voluntarily reenlisted for fourth term.
Voluntarily reenlisted for fifth term.
Denied reenlistment after fifth term.
We'll need to discuss high-status characters. But I'll be porting over my take on that from the other site real soon. "High Status without Nobility". I'd like to avoid having any noble characters in the game as that has been a 'sometimes' sticky-bit from previous experience.
More to come soon!
TiffanyKorta says:
Took me many, many character deaths but I got this lovely Traveller through the character gen.Quote:
Navy Lieutenant Baron <name> 8545AC Age 385 terms Cr35,000
Skills: Computer-1, Engineering-2, Navigation-1, Pilot-2, Revolver-1, Vacc Suit-1
Benefits: 4,000/yr Retirement Pay, High Passage, Travellers' Aid Society
Service History:
Automatic Enlistment accepted.
Voluntarily reenlisted for second term.
Voluntarily reenlisted for third term.
Commissioned during third term of service as Ensign.
Promoted to Lieutenant.
Voluntarily reenlisted for fourth term.
Voluntarily reenlisted for fifth term.
Denied reenlistment after fifth term.
Apr 23, 2025 1:15 am
Donulus says:
I'm still working on getting pictures to uploadApr 23, 2025 2:50 am
I've no strong desire for any kind of rank anyway! I'd be quite keen on swapping that C with the 4, talking about the high mortality of Engineers, but pretty open to whatever works for the game!
Apr 23, 2025 2:58 am
TiffanyKorta says:
I've no strong desire for any kind of rank anyway! I'd be quite keen on swapping that C with the 4, talking about the high mortality of Engineers, but pretty open to whatever works for the game!Apr 23, 2025 3:03 am
Oooh, look at you all hoity-toity with you +1 Soc! :D
Poor kid done good by enlisting is a genre classic for a reason!
Poor kid done good by enlisting is a genre classic for a reason!
Apr 23, 2025 3:09 am
TiffanyKorta says:
I've no strong desire for any kind of rank anyway! I'd be quite keen on swapping that C with the 4, talking about the high mortality of Engineers, but pretty open to whatever works for the game!But I think we can go with the SOC as is. "Baron" as a reward for honorable and heroic service during the recently concluded Fifth Frontier War. Since its an award and not a hereditary title I think the character can be more down-to-planet and not so much hoity-toity, particularly when combined with the Lieutenant rank. Might be that the character got a field promotion along with the title for some crazy stunt in service to the Imperium. Shouldn't become a burden on the game I think.
Apr 23, 2025 9:53 am
Hey there, thanks for having me, I'm excited to try out Traveller for the first time.
Here's a random character generated using bat-in-the-attic. Happy to be the groups mechanic, just let me know what you think.
4 terms Cr50,000
Skills: Body Pistol-2, Electronics-1, Gunnery-1, Jack-o-T-1, Mechanical-3, Medical-2, Pilot-1, Steward-1
Benefits: Body Pistol
Service History:
Automatic Enlistment accepted.
Commissioned during first term of service as 4th Officer.
Promoted to 3rd Officer.
Voluntarily reenlisted for second term.
Promoted to 2nd Officer.
Voluntarily reenlisted for third term.
Promoted to 1st Officer.
Voluntarily reenlisted for fourth term.
Promoted to Captain.
Chose not to reenlist after fourth term
Here's a random character generated using bat-in-the-attic. Happy to be the groups mechanic, just let me know what you think.
Quote:
Name 8759B3 Age 344 terms Cr50,000
Skills: Body Pistol-2, Electronics-1, Gunnery-1, Jack-o-T-1, Mechanical-3, Medical-2, Pilot-1, Steward-1
Benefits: Body Pistol
Service History:
Automatic Enlistment accepted.
Commissioned during first term of service as 4th Officer.
Promoted to 3rd Officer.
Voluntarily reenlisted for second term.
Promoted to 2nd Officer.
Voluntarily reenlisted for third term.
Promoted to 1st Officer.
Voluntarily reenlisted for fourth term.
Promoted to Captain.
Chose not to reenlist after fourth term
Apr 23, 2025 6:27 pm
Powerful character there in many ways, though the low SOC makes for some challenges. Being a Merchant Captain might be a bit over-powering from a role-playing perspective. My immediate question is why they would want to associate with a bunch of Free Traders just starting out? I'm sure you can come up with reasons! A SOC-3 'Captain' could go a long way towards explaining that.
Since the game centers around an independent starship that is yet to organize, any expectations for assuming leadership might be problematic. I'm not sure that a Captain is going to want to be a low-on-the-totem Engineering-Tech for the duration... But again, its all in the role-play. This character is much stronger than the average already in the game.
But let's go for now on the assumption that the other crew vote the character aboard. And let the roleplay settle out any possible difficulties.
Here's a random character generated using bat-in-the-attic. Happy to be the groups mechanic, just let me know what you think.
4 terms Cr50,000
Skills: Body Pistol-2, Electronics-1, Gunnery-1, Jack-o-T-1, Mechanical-3, Medical-2, Pilot-1, Steward-1
Benefits: Body Pistol
Service History:
Automatic Enlistment accepted.
Commissioned during first term of service as 4th Officer.
Promoted to 3rd Officer.
Voluntarily reenlisted for second term.
Promoted to 2nd Officer.
Voluntarily reenlisted for third term.
Promoted to 1st Officer.
Voluntarily reenlisted for fourth term.
Promoted to Captain.
Chose not to reenlist after fourth term
Since the game centers around an independent starship that is yet to organize, any expectations for assuming leadership might be problematic. I'm not sure that a Captain is going to want to be a low-on-the-totem Engineering-Tech for the duration... But again, its all in the role-play. This character is much stronger than the average already in the game.
But let's go for now on the assumption that the other crew vote the character aboard. And let the roleplay settle out any possible difficulties.
EvCroft says:
Hey there, thanks for having me, I'm excited to try out Traveller for the first time.Here's a random character generated using bat-in-the-attic. Happy to be the groups mechanic, just let me know what you think.
Quote:
Name 8759B3 Age 344 terms Cr50,000
Skills: Body Pistol-2, Electronics-1, Gunnery-1, Jack-o-T-1, Mechanical-3, Medical-2, Pilot-1, Steward-1
Benefits: Body Pistol
Service History:
Automatic Enlistment accepted.
Commissioned during first term of service as 4th Officer.
Promoted to 3rd Officer.
Voluntarily reenlisted for second term.
Promoted to 2nd Officer.
Voluntarily reenlisted for third term.
Promoted to 1st Officer.
Voluntarily reenlisted for fourth term.
Promoted to Captain.
Chose not to reenlist after fourth term
Apr 23, 2025 9:20 pm
playbydave says:
That 4 dex will make hitting with your revolver skill a bit chancy.
But I think we can go with the SOC as is. "Baron" as a reward for honorable and heroic service during the recently concluded Fifth Frontier War. Since its an award and not a hereditary title I think the character can be more down-to-planet and not so much hoity-toity, particularly when combined with the Lieutenant rank. Might be that the character got a field promotion along with the title for some crazy stunt in service to the Imperium. Shouldn't become a burden on the game I think.
Apr 23, 2025 9:33 pm
TiffanyKorta says:
[quote="playbydave"]Just checking the UPP is Str, Dex, Con, so that would mean I have a slightly better Dex than Con?
STR 8
DEX 4
END 5
INT 5
EDU A (10)
SOC C (12)
---
So lots of Education but not much Intelligence. Not sure how that worked out but Bronz is the opposite very little Education but a lot of Intelligence. We should get along great. :)
Apr 24, 2025 1:24 am
Ah, I failed to recognize that this character had made it to Captain. Though it may be something he keeps private and he is running from his past life of service. With respect to being overpowered, I'm happy to reroll or deflate some numbers to make it fit the group better. Whatever you recommend. I saw the high mechanic attribute and thought it'd make a good fit. I'm more interested in fitting in with the group dynamic rather than min/maxing a character.
Since the game centers around an independent starship that is yet to organize, any expectations for assuming leadership might be problematic. I'm not sure that a Captain is going to want to be a low-on-the-totem Engineering-Tech for the duration... But again, its all in the role-play. This character is much stronger than the average already in the game.
But let's go for now on the assumption that the other crew vote the character aboard. And let the roleplay settle out any possible difficulties.
Here's a random character generated using bat-in-the-attic. Happy to be the groups mechanic, just let me know what you think.
4 terms Cr50,000
Skills: Body Pistol-2, Electronics-1, Gunnery-1, Jack-o-T-1, Mechanical-3, Medical-2, Pilot-1, Steward-1
Benefits: Body Pistol
Service History:
Automatic Enlistment accepted.
Commissioned during first term of service as 4th Officer.
Promoted to 3rd Officer.
Voluntarily reenlisted for second term.
Promoted to 2nd Officer.
Voluntarily reenlisted for third term.
Promoted to 1st Officer.
Voluntarily reenlisted for fourth term.
Promoted to Captain.
Chose not to reenlist after fourth term
playbydave says:
Powerful character there in many ways, though the low SOC makes for some challenges. Being a Merchant Captain might be a bit over-powering from a role-playing perspective. My immediate question is why they would want to associate with a bunch of Free Traders just starting out? I'm sure you can come up with reasons! A SOC-3 'Captain' could go a long way towards explaining that.Since the game centers around an independent starship that is yet to organize, any expectations for assuming leadership might be problematic. I'm not sure that a Captain is going to want to be a low-on-the-totem Engineering-Tech for the duration... But again, its all in the role-play. This character is much stronger than the average already in the game.
But let's go for now on the assumption that the other crew vote the character aboard. And let the roleplay settle out any possible difficulties.
EvCroft says:
Hey there, thanks for having me, I'm excited to try out Traveller for the first time.Here's a random character generated using bat-in-the-attic. Happy to be the groups mechanic, just let me know what you think.
Quote:
Name 8759B3 Age 344 terms Cr50,000
Skills: Body Pistol-2, Electronics-1, Gunnery-1, Jack-o-T-1, Mechanical-3, Medical-2, Pilot-1, Steward-1
Benefits: Body Pistol
Service History:
Automatic Enlistment accepted.
Commissioned during first term of service as 4th Officer.
Promoted to 3rd Officer.
Voluntarily reenlisted for second term.
Promoted to 2nd Officer.
Voluntarily reenlisted for third term.
Promoted to 1st Officer.
Voluntarily reenlisted for fourth term.
Promoted to Captain.
Chose not to reenlist after fourth term
Apr 24, 2025 1:28 am
I've usually figured that Intelligence is "figuring things out", whereas education is "knowing stuff". Subtle difference sometimes, but I see no contradiction in having characters with a 'spread' in values for these two attributes.
Apr 24, 2025 11:46 am
Hello Travellers,
I didn't realise I had been invited to the game, sorry, and thanks!
I rolled up this character - would she work for the party?
I didn't realise I had been invited to the game, sorry, and thanks!
I rolled up this character - would she work for the party?
[ +- ] Alice Petrov - Scientist

Apr 24, 2025 3:59 pm
Howdy sonofirony. I think the Scientist Character is a possibility. That computer skill makes "Alice" extremely formidable. No ship benefits for this game, so that gets ignored. Short of credits, so that's a big motivation for getting involved in a (hopefully) money making endeavor.
That about fills out the crew.
I'm working on moving the "wiki" information over from the previous 'host' Tavern_Keeper, so it might be worth browsing that.
And I will (with any luck) get an introductory roleplay started soon so that the crew can start to form up and move forward!
That about fills out the crew.
I'm working on moving the "wiki" information over from the previous 'host' Tavern_Keeper, so it might be worth browsing that.
And I will (with any luck) get an introductory roleplay started soon so that the crew can start to form up and move forward!
Apr 24, 2025 7:56 pm
Still unable to get the profile to accept changes and up date. So... No avatar yet
Apr 24, 2025 8:42 pm
For the players I would not be intimidated by the amount of information that David the GM is placing in the wiki thread.
The gang of Characters do their best at making trades and working together..
The group needs desperately a broaker/steward, someone that has the skills etc. The cast of characters can always use some character to help out with the operation of the ship. Character that has broker skill.Will definitely be a plus.
Broker
The Broker skill allows a character to negotiate trades and arrange fair deals.
Carouse
Of course another character with Streetwise is always welcome <smile>
The gang of Characters do their best at making trades and working together..
The group needs desperately a broaker/steward, someone that has the skills etc. The cast of characters can always use some character to help out with the operation of the ship. Character that has broker skill.Will definitely be a plus.
Broker
The Broker skill allows a character to negotiate trades and arrange fair deals.
Carouse
Of course another character with Streetwise is always welcome <smile>
Apr 24, 2025 8:45 pm
You need to keep avatar quite small, for my character image I resized it to around 300x300 and it didn't complain. I think the issue that the site doesn't give a warning for such things.
Apr 24, 2025 10:15 pm
For the record: All Characters so far submitted are fine as-is, with the caveats I've mentioned as suggestions for role-play. Go ahead and get those characters fleshed out just a little.
I'll look at the whole 'crew' pretty soon. If there are characters that seem significantly weaker than the current average I will consider pumping them up a bit rather than lowering any others. The characters that just finished the "Robot Retrieval" caper are due for some rewards, too.
Role-Play to start soon.
And as said above, the amount of information I'm putting into the 'wiki' will seem overwhelming. There's no need for anyone to go through and read it thoroughly. Its there mainly for reference as we progress through our story. So no worries and don't be put off by all that stuff.
I'll look at the whole 'crew' pretty soon. If there are characters that seem significantly weaker than the current average I will consider pumping them up a bit rather than lowering any others. The characters that just finished the "Robot Retrieval" caper are due for some rewards, too.
Role-Play to start soon.
And as said above, the amount of information I'm putting into the 'wiki' will seem overwhelming. There's no need for anyone to go through and read it thoroughly. Its there mainly for reference as we progress through our story. So no worries and don't be put off by all that stuff.
Apr 26, 2025 2:31 am
Quote:
Primary skills we are missing are Steward, Mechanic and Broker but doubling up in other areas may be useful.
Apr 26, 2025 2:58 am
lemagne says:
Quote:
Primary skills we are missing are Steward, Mechanic and Broker but doubling up in other areas may be useful.
If you wanted to acquire that skill for your character I would allow swapping out a 'normally acquired' skill for Broker.
Be aware that a Planet-bound broker of equal skill level will always be better than a shipboard broker due to more experience and knowledge of the local economy.
Apr 29, 2025 12:21 am
Made this dude on batintheattic -- there doesn't seem to be the chance to get Broker at that site so I replaced Admin-1 with Broker-1.
-----
Merchant 4th Officer Luis Yamamoto (nickname: "lu-yam") 4746A2 Age 30
3 terms Cr42,000
Skills: Broker-1, Broadsword-1, Electronics-1, Gunnery-1, Medical-1, Steward-1
Benefits: Broadsword
Service History:
Automatic Enlistment accepted.
Commissioned during first term of service as 4th Officer.
Voluntarily reenlisted for second term.
Voluntarily reenlisted for third term.
Chose not to reenlist after third term.
---
Is this OK? I mean the party absolutely needs a dude on the flight deck swinging his very own broadsword.
-----
Merchant 4th Officer Luis Yamamoto (nickname: "lu-yam") 4746A2 Age 30
3 terms Cr42,000
Skills: Broker-1, Broadsword-1, Electronics-1, Gunnery-1, Medical-1, Steward-1
Benefits: Broadsword
Service History:
Automatic Enlistment accepted.
Commissioned during first term of service as 4th Officer.
Voluntarily reenlisted for second term.
Voluntarily reenlisted for third term.
Chose not to reenlist after third term.
---
Is this OK? I mean the party absolutely needs a dude on the flight deck swinging his very own broadsword.
Apr 29, 2025 12:29 am
lemagne says:
I mean the party absolutely needs a dude on the flight deck swinging his very own broadsword.
Apr 29, 2025 1:55 am
lemagne says:
Made this dude on batintheattic -- there doesn't seem to be the chance to get Broker at that site so I replaced Admin-1 with Broker-1.-----
Merchant 4th Officer Luis Yamamoto (nickname: "lu-yam") 4746A2 Age 30
3 terms Cr42,000
Skills: Broker-1, Broadsword-1, Electronics-1, Gunnery-1, Medical-1, Steward-1
Benefits: Broadsword
---
Is this OK? I mean the party absolutely needs a dude on the flight deck swinging his very own broadsword.
Apr 30, 2025 6:52 am
Sorry for my enforced absence… I HATE getting old! More than that, I hate it when my body has a mechanical issue. Been in a lot of pain with a knee that locked in the up position and just went through a lot of painful work to get it to move (almost) freely again. I managed to get Tharrok saved (roughly) from T-K. Will get him posted up, hopefully a little later today.
Apr 30, 2025 3:03 pm
Packratt66 says:
Sorry for my enforced absence… I HATE getting old! ...snip... Will get him posted up, hopefully a little later today.Also glad to hear you are somewhat on the mend!!
Apr 30, 2025 8:19 pm
Packratt66 says:
Sorry for my enforced absence… I HATE getting old! More than that, I hate it when my body has a mechanical issue. Been in a lot of pain with a knee that locked in the up position and just went through a lot of painful work to get it to move (almost) freely again. I managed to get Tharrok saved (roughly) from T-K. Will get him posted up, hopefully a little later today.May 1, 2025 2:24 am
playbydave says:
Packratt66 says:
Sorry for my enforced absence… I HATE getting old! More than that, I hate it when my body has a mechanical issue. Been in a lot of pain with a knee that locked in the up position and just went through a lot of painful work to get it to move (almost) freely again. I managed to get Tharrok saved (roughly) from T-K. Will get him posted up, hopefully a little later today.