Character Creation

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Apr 11, 2025 11:36 am
To create your character, roll 3d6 for every attribute (Str, Dex, Con, Int, Wis, Cha). If you do have a specific class in mind you'd like to play, feel free to switch the numbers around the attributes to better accommodate this..

Next up, decide your character's race. Remember that after applying any racial modifiers, you should meet that race's minimum and maximum scores (pg. 11) to continue, so feel free to try out various options as long as they comply. Do keep in mind this isn't "balanced" or "fair", humans intentionally have no requirements and elves intentionally have high requirements, so don't let this disappoint you early on.

Likewise, when selecting your character's class, make sure their race is eligible for it and that your (racially modified) attributes meet the requirements for that class (pg. 17). Again, certain classes are supposed to be easier or harder to get into, reflecting how common or special members of that class are.

At this stage, feel free to backtrack as needed and switch anything you need in the attribute spread/race/class setup, until you're happy with the final result. Remember that most classes have a Prime Requisite attribute that gives you a +10% XP bonus if you hit that benchmark.

Roll your hit dice for starting hit points (adjusted for Constitution) at level 1. Even if you get a 1, remember death occurs at -10 instead of 0 hit points, so you should still have a chance at survival. For levelling, I'll be using a house rule I stumbled upon recently: when going up a level, you re-roll all your new hit dice and only if the total increases your existing hit points, you get to adjust them accordingly. If you roll below or the same as your current pre-levelling HP, they go up by 1 (so that you at least get some benefit). Also, after hitting level 10, we'll play hp as written in the rulebook, so characters only get a flat number (no Constitution modifier) added to their hp.

We will be using Ascending instead of Descending AC. As such, use these formulas for conversion:
* 20 - THAC0 = Attack bonus to hit (so a lvl 1 Fighter with a THAC0 of 20 has a +0 bonus, but once they hit lvl2, their THAC0 of 19 gives them a +1 bonus to hit)
* 20 - Descending AC = Ascending Armor Class (so a descending AC of 4 is a 20-4=16 ascending AC. Negative numbers are added, so a descending AC of -4 would be a 20 - - 4 = 20 + 4 = 24 ascending AC)

Alignment: Any non-evil

Allocate Combat and Non Combat Skills. This should be fairly straightforward for anyone who isn't a Fighter-based class.

Roll for starting money and purchase starting equipment.
Apr 11, 2025 12:28 pm
https://i.imgur.com/hh55Hmp.png
Haranshire is one of the newest and most remote areas controlled by the Kingdom, founded only a century ago, when the lands were cleared of orcish and bugbear invaders. Nearly 100 years ago, Sarden Parlfray and a group of adventurers traveled to the land that would eventually become known as Haranshire. The group fought off many foul beasts, and greatly reduced the numbers of orcs in the valley, making way for the Kingdom to eventually expand into the valley. Sarden was named Duke by the king, and given the valley as a Duchy of the Kingdom. He named it Haranshire after Haran, one of his companions that fell to the orcs. Since then, three settlements have formed. Milborne is the most populous (approx. 600 residents), and is gateway to the duchy, while Harlaton (approx. 350 residents) serves as the farming center of the valley. The third, and current seat of the Parlfrey family, is Thurmaster (approx. 400 residents).

The Parlfray Family still controls most of the western half of the valley, while the Carman Family, controls most of the north and eastern portions of the valley, as the farmlands of Haranshire are de facto divided where the woods meet the Churnett river. More specifically, the Carman Family owns the mines north of Milborne and most of the farmsteads around Milborne and Harlaton, together with some properties in the town itself. They are charged, among other things, with maintaining a town militia for defense of Milborne. On the Eastern end, the Parlfray Family owns many of the farmsteads around Thurmaster and property within the village and also has an ancestral keep in the easternmost hills. They have a responsibility, likewise, for the defense of Thurmaster. Both families set taxes and tithes to maintain defenses, and for other expenses. Neither family is particularly unpopular among those who have to pay taxes to them, since their levies are not excessive. No standing militias are kept in either Milborne or Thurmaster. These are peaceable communities, and militias are raised as and when necessary. Nobody comes to Haranshire on purpose. It's seen as a backwater region by the rest of the Kingdom, with small communities and too far away from any major cities and offers little in regards to sightseeing or history. The Blanryde Hills do have a fair amount of gold, tin, and limestone, but most of the rights to mine it are held by the Carman family, who guard the rights jealously.

The most famous export from Haranshire is the red fruit from The Redwood, a delicacy for the rest of the kingdom, as it only grows in Haranshire. Most of the kingdom outside of Haranshire call it Haranfruit, while locals just call them Redwood apples. The resources of the valley are plentiful enough to give most of the residents a comfortable life, but not enough to export in excess. The woods of Lyrchwood and the Blessed Wood have good lumber, and of course the mines of the Blanryde Hills produce quantities of lead, copper, tin, and even some gold as well as a good amount of limestone. The Red fruit from The Redwood exports well when there's a surplus, but this isn't often. However, the so-called "Haranfruit" is a luxury export for the rest of the kingdom. The farmland in and around Harlaton serves as the primary source of sustenance for the entire valley, which is supplemented by sheep herders in the more open areas of the valley.

Characters should have some connection to the area, but the specifics are left to each individual player. PCs could be locals, they might have spent some time in Haranshire or just have a connection to one of the NPCs. The following is a list of NPCs that might provide such connections:

Travelling NPCs
Oleanne – Somewhat of a local legend, the "Wild Woman of the Woods" could be a mentor or acquaintance of Druid PCs.
Lafayer – A travelling priest who goes between the towns and the wider region, administering when he is needed. Could be a mentor or acquaintance of Cleric PCs.

Thurmaster NPCs
"Squire" Marlen
– Technically not a squire, though everyone calls him that (but not to his face), Marlen is a representative of and tax collector for the Parlfray family. He employs a regular force of 4 guards, so he might have employed a Fighter PC as a guard
Tauster – An old and rather powerful wizard. Could be a mentor or acquaintance of a Wizard PC.

Millborne NPCs
Capella
– The town's carpenter, working mainly on river boat repairs. Is also a well trained fighter and serves as executioner when needed. Could be a mentor or acquaintance of a Fighter PC.
Garyld – A ranger and retired adventurer. Serves as the town's constable and does some carpentry, which means he's quite friendly with Capella (rumors abound). Ideal for any Ranger PC.
Jelenneth – Daughter of the town miller and an apprentice wizard studying under Tauster. Too young for a mentor but could be a relative or aquaintance of a Wizard PC.
Old Grizzler – The town's resident crusty dwarf, who has worked in the local mines. Ideal for any dwarf PCs.
Thimpsen – Landlord of The Silver Crown, a working man's (especially miner's) pub and closest thing to a shady location in Millborne. He and his son Gergel could be linked to a Thief or Bard PC.
Semheis – A young priest, recently assigned to the temple in Millborne. Too young and low ranking to serve as a mentor but could be someone a Cleric PC knows.
Apr 11, 2025 1:30 pm
Let's get this show on the road!
At first glance a mage or a fighter, or I could swap the Int and Wis and make a pretty dang good cleric.

Though it would be a shame NOT to use these scores for a specialist. Ranger? Druid? Fighter/Illusionist?

Top consideration: Gnome Fighter/Illusionist
Str: 16, Dex: 16, Con: 13, Int: 16, Wis: 8, Cha: 5
Last edited April 11, 2025 3:51 pm

Rolls

Str,Dex,Con,Int,Wis,Cha - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (655) = 16

3d6 : (212) = 5

3d6 : (636) = 15

3d6 : (646) = 16

3d6 : (423) = 9

3d6 : (661) = 13

Spells - (3d4)

(212) = 5

HP - (d10, d4)

d10 : (9) = 9

d4 : (4) = 4

GP - (5d4)

(31233) = 12

Height (in) - (1d6+38)

(4) + 38 = 42

Weight (lbs) - (5d4+72)

(22441) + 72 = 85

Age - (3d12+60)

(1213) + 60 = 76

Apr 11, 2025 1:40 pm
Why are we here?
Because we're here... Roll the bones

Rolls

Str - (3d6)

(512) = 8

Dex - (3d6)

(265) = 13

Con - (3d6)

(245) = 11

Int - (3d6)

(242) = 8

Wis - (3d6)

(536) = 14

Cha - (3d6)

(133) = 7

Apr 11, 2025 1:56 pm
DarK_RaideR says:


Roll your hit dice for starting hit points (adjusted for Constitution) at level 1. Even if you get a 1, remember death occurs at -10 instead of 0 hit points, so you should still have a chance at survival. For levelling, I'll be using a house rule I stumbled upon recently: when going up a level, you re-roll all your new hit dice and only if the total increases your existing hit points, you get to adjust them accordingly. Also, after hitting level 10, we'll play hp as written in the rulebook, so characters only get a flat number (no Constitution modifier) added to their hp.
A quick note on this: We've used this for years (and really like it), though we have a rule that if you roll below or the same as your current pre-levelling HP, they go up by 1 (so that you at least get some benefit). I believe that's the standard for doing HP this way.
Apr 11, 2025 2:04 pm
Lemming23 says:
A quick note on this: We've used this for years (and really like it), though we have a rule that if you roll below or the same as your current pre-levelling HP, they go up by 1 (so that you at least get some benefit). I believe that's the standard for doing HP this way.
Oh yeah, absolutely. Forgot that bit, will edit the post to include this, thanks!

@cowleyc that's a great set of results, pretty much anything besides Paladin seems to be an option! Maybe wait and see how the rest of the group roll and then decide?
Apr 11, 2025 2:14 pm
With these stats, I'm considering a half-elf Cleric.

Quick question though, If I read the book correctly a priest would still need an Int score of at least 9 to be able to cast spells ?
Last edited April 11, 2025 2:24 pm
Apr 11, 2025 2:24 pm
Let's see what we end up with then...Looks like maybe a wizard. Will have to see what races play nicely with those stats too.
Last edited April 11, 2025 2:25 pm

Rolls

Str - (3d6)

(532) = 10

Dex - (3d6)

(462) = 12

Con - (3d6)

(635) = 14

Int - (3d6)

(456) = 15

Wis - (3d6)

(215) = 8

Cha - (3d6)

(366) = 15

Apr 11, 2025 2:40 pm
GeneralET says:
Quick question though, If I read the book correctly a priest would still need an Int score of at least 9 to be able to cast spells ?
Would you mind telling me what page you saw that in, so I can clarify?
Lemming23 says:
Let's see what we end up with then...Looks like maybe a wizard. Will have to see what races play nicely with those stats too.
Looks like a good Bard with that 15 Cha too, and you meet the Dex and Int requirements too. That's before even using the option to shuffle the numbers around.
Apr 11, 2025 2:55 pm
Let's see what I get:

Looks like I could be a cleric, druid or mage; if I did choose to be a mage, I'd probably switch my intelligence and charisma around.

EDIT: I think I'll be going for a human or half-elf druid.

EDIT 2: Human druid, attributes same as rolled.

Hanzel, Human Druid
STR: 8 DEX: 9 CON: 12 INT: 12 WIS: 16 CHA: 15
Male
Age: 18
Height: 70 inches
Weight: 170lb
Last edited April 11, 2025 5:41 pm

Rolls

Strength - (3d6)

(116) = 8

Dexterity - (3d6)

(324) = 9

Constitution - (3d6)

(336) = 12

Intelligence - (3d6)

(156) = 12

Wisdom - (3d6)

(655) = 16

Charisma - (3d6)

(564) = 15

HP - (1d8)

(7) = 7

Height, inches - (2d10+60)

(64) + 60 = 70

Weight, lb - (6d10+140)

(848631) + 140 = 170

Age - (1d4+15)

(3) + 15 = 18

Apr 11, 2025 3:14 pm
[ +- ] FG&G
This is a character sheet I had made when I first joined the site, and it doesn't reflect all of the new features I know of. It's quick and dirty, but it works.
Apr 11, 2025 3:25 pm
I believe I misread the Intelligence statistic (page 9) which indicates wizard max spell level is 0 with an Int score of 8.
The Priest Spells section in the Magic chapter and table 3.11 (somehow passed over it since it was located above the starting of the priest block) clarified things.
Apr 11, 2025 3:34 pm
DarK_RaideR says:


Looks like a good Bard with that 15 Cha too, and you meet the Dex and Int requirements too. That's before even using the option to shuffle the numbers around.
I'm considering an Elven Mage/Thief, so I could be back-up to the party's main mages and thieves or if anything happens to them (or if we don't have any, be the primary one), if I did so, then I'd swap that Cha for Dex.
Apr 11, 2025 3:39 pm
Thanx for invite.

WOW on the dice. 4 STR, 10 DEX, 9 CON, 18 INT, 11 WIS, 12 CHA
Last edited April 11, 2025 3:41 pm

Rolls

STR, DEX, CON, INT, WIS, CHA - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (112) = 4

3d6 : (145) = 10

3d6 : (513) = 9

3d6 : (666) = 18

3d6 : (155) = 11

3d6 : (336) = 12

Apr 11, 2025 3:40 pm
WanderOne says:
Thanx for invite.
Looks like someone rolled up a mage, with that Int and Str. :D
Apr 11, 2025 3:42 pm
That would be a 100% there on Mage. LOL. Dice have chosen.

Apologies @WanderOne I seem to have misclicked and accidentally rejected your submitted character. FIXED

Female Half-Elf Wizard
Ability Scores: 4 STR, 10 DEX, 9 CON, 18 INT, 11 WIS, 12 CHA
Height: 68"
Weight: 101#
Age: 18 Years Old
Max Age: 168 Years Old
HP: 4
Last edited April 11, 2025 5:07 pm

Rolls

Height Modifier, Weight Modifier - (2d6, 3d12)

2d6 : (64) = 10

3d12 : (763) = 16

Age Variable, Max Age - (1d6, 3d20)

1d6 : (3) = 3

3d20 : (151612) = 43

HP - (1d4)

(4) = 4

Apr 11, 2025 3:45 pm
Apologies @WanderOne I seem to have misclicked and accidentally rejected your submitted character.
Apr 11, 2025 4:33 pm
For those of us who have access to the Find Familiar spell, will we be able to start having already cast it? Or will we need to find the gold and cast in game?
Apr 11, 2025 4:48 pm
So we have a Gnome Fighter / Illusionist, and a Mage - what types of spells are you thinking of going for, WanderOne? That way I can try to go another route, giving us both an individual role in the party that doesn't step on each other's toes.

Looks like we're going to be pretty magic-heavy between us (Cleric, Druid, Fighter/Illusionist, Mage, Mage/Thief, which is cool. I'm planning on putting more points into Traps and Locks rather than Stealth, in case we end up with another thief.
Apr 11, 2025 5:02 pm
Height, weight etc.

How do you want me to do gold? Choose the best (like with saving throws etc), or roll both and halve?

Rolls

Height - (1d10)

(8) = 8

Weight - (3d10)

(938) = 20

HP - (1d4+1d6)

(2) + (3) = 5

Age - (5d6)

(26132) = 14

Max Age - (4d100)

(40975744) = 238

Spells - (3d4)

(112) = 4

Apr 11, 2025 5:08 pm
What types of spells are you thinking of going for, WanderOne?

Haven't gotten that far but soon. :)

Female Half-Elf Wizard
Ability Scores: 4 STR, 10 DEX, 9 CON, 18 INT, 11 WIS, 12 CHA
Height: 68"
Weight: 101#
Age: 18 Years Old
Max Age: 168 Years Old
HP: 4
Last edited April 11, 2025 5:09 pm
Apr 11, 2025 5:09 pm
cowleyc says:
For those of us who have access to the Find Familiar spell, will we be able to start having already cast it? Or will we need to find the gold and cast in game?
You can start with a familiar, but if it's gone you'll need the gold to cast the spell and get one again.
Lemming23 says:
So we have a Gnome Fighter / Illusionist, and a Mage - what types of spells are you thinking of going for, WanderOne? That way I can try to go another route, giving us both an individual role in the party that doesn't step on each other's toes. .
Don't have the book with me atm so I might be confusing systems in my head, but Illusionists may have a set special spell list separate from wizards, so check that first, it might already be solving your problem.
Lemming23 says:
How do you want me to do gold? Choose the best (like with saving throws etc), or roll both and halve?
Likewise, I'll get back to you on this once I have access to the book.
Apr 11, 2025 5:30 pm
Nah, Illusionists share the same spell list, just as he other specialists do. They, like the specialists, just get locked out of some schools of magic in exchange for boons in the one.
Apr 11, 2025 5:36 pm
Characters begin with skill points at level 1, including a bonus granted by intelligence, and gain new skills at certain levels.

GM: I have an 18 INT. How many bonus skill points do I get? I can't find that stated anywhere.
Last edited April 11, 2025 5:37 pm
Apr 11, 2025 5:37 pm
Rolling misc stuff

Rolls

Gold (x10) - (3d6)

(242) = 8

height (inch) - (2d6+60)

(26) + 60 = 68

weight (lbs) - (3d12+110)

(4102) + 110 = 126

Starting age - (1d6+15)

(5) + 15 = 20

Max age - (3d20+125)

(2196) + 125 = 152

HP - (1d8)

(4) = 4

Apr 11, 2025 6:05 pm
WanderOne says:
Characters begin with skill points at level 1, including a bonus granted by intelligence, and gain new skills at certain levels.

GM: I have an 18 INT. How many bonus skill points do I get? I can't find that stated anywhere.
@WanderOne, I suspect that line is a holdover from AD&D 2e (of which this is a clone), where Skills were an optional rule. If they were allowed, your Bonus Languages from Int was actually your Bonus Skills, as Languages were a skill in that system. Since they're a skill in this game, too, good money says it's the same thing: Bonus Languages = Bonus Skill Points.
Apr 11, 2025 6:06 pm
I didn;t roll many spells, (4), so the two I have choice in, I'm going with Comprehend Languages (which I'm preparing), and Identify. I see my character as more of a support role where magic's concerned, so I'll go for stuff like those, rather than flashy or damage-creating spells. That frees up others to go for those types of things if they prefer. :)

Just about done other than gold / gear, I think, so I'll add the character that I have so far.
Apr 11, 2025 6:15 pm
@cowleyc. Woot. I have a lot of Points. :) ... 11 Skill Points. And 40 gp. And only 7 spells.
Last edited April 11, 2025 6:51 pm

Rolls

Gold - (1d4)

(3) = 3

Number of spells - (3d4)

(313) = 7

Apr 11, 2025 6:16 pm
I went with Armor, Burning Hands, and I'm debating between Spook and Phantasmal Force. Tiny little bruiser.
Apr 11, 2025 6:24 pm
For my languages and non-combat skills, I'm going with Goblin and Orc as extra languages (1 point in each), and Acrobatics and Jumping (to go along with my thief skills) at lvl 2 each, Appraise at lvl 2, and Knowledge (Ancient History) as my free background skill. As a mage/thief who specialises more in backroom magic, I think being some sort of delving scholar fits nicely with those.
Apr 11, 2025 7:14 pm
My 7 spells are Read Magic (5 pages), Detect Magic (4 pages), Color Spray (4 page), Grease (1 page), Magic Missile (2 pages), Comprehend Languages (1 page), Mending (2 pages)

Skills: Astrology, Engineering, Herbalism, Spellcraft, Brewing, Cooking, Weaving, Languages, Modern (Goblin)
Weapon: Dagger

Scarlet
https://i.imgur.com/rCyhJdG.png
Last edited April 11, 2025 7:42 pm

Rolls

Pages - (7d6)

(6542323) = 25

Apr 11, 2025 7:19 pm
(I hope I'm doing this correctly)
Misc stuff:
Combat Skills: Quarterstaff, Sling
Beginning Trade/Knowledge Skill: Agriculture (I imagine my character grew up on a farm before becoming a druid)
Other Skills: Animal Handling, Healing, Knowledge (Animal Lore), Knowedge (Herbalism)
Equipment:
Padded Armour
Quarterstaff
Sling
10 stones
Holy Symbol (Mistletoe)
Backpack
Flint and Steel
Rations (2)
Hooded Lantern
Oil (2 flasks)
Last edited April 11, 2025 8:42 pm

Rolls

Gold (x10) - (3d6)

(633) = 12

Kept gold - (1d3)

(2) = 2

Apr 11, 2025 7:27 pm
Umbar (Oom-bahr) has been a gnome of many lives: a life as a mercenary here, a life as a mercenary there, and a life as a mercenary even between there. He doesn't speak of his childhood often, aside from the odd remark about the militia in which he spent his youth. Though he gives the impression of a rabid dog, you get the sense that he is smarter than he lets on. He may scoff at the law and morality, but he has proven himself loyal to those that fight by his side and ensure he earns enough coin to keep his belly full and his ale topped.
[ +- ] Skills
Last edited April 11, 2025 8:16 pm
Apr 11, 2025 7:43 pm
Love the vibe of the portrait and background @cowleyc

Good job everyone, keep it up!
Apr 11, 2025 8:17 pm
GM: Being Scarlet is sensitive to encumbrance. What is the encumbrance on a spellbook & traveler book?

Strength 4: So, she becomes encumbered at 10 pounds. And the backpack to carry it is 2 pounds.
Last edited April 11, 2025 8:21 pm
Apr 11, 2025 8:24 pm
O mighty RNG, be kind!

EDIT: Wow! One good roll and a bunch of mediocre ones.

Looks like a thief!

Str 10
Dex 18
Con 10
Int 9
Wis 7
Cha 11

Will work up the details in a bit (still v. busy right now).
Last edited April 11, 2025 8:28 pm

Rolls

Stats - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (533) = 11

3d6 : (261) = 9

3d6 : (241) = 7

3d6 : (145) = 10

3d6 : (451) = 10

3d6 : (666) = 18

Apr 11, 2025 8:25 pm
Scarlet might need to spend her money on a porter! Someone to carry her book around!
Apr 11, 2025 8:34 pm
WanderOne says:
[b]What is the encumbrance on a spellbook & traveler book?
I'm gonna rule 2lbs for a book and 3lbs for a spellbook, as the latter tend to be bulkier.
Apr 11, 2025 8:38 pm
cowleyc says:
Scarlet might need to spend her money on a porter! Someone to carry her book around!
Oh. Yeah. She really needs a hireling. She is such a weakling. Or a handy co-adventure. :)

Nearly complete with Scarlet.

Note: Do not blow on her or lean on her.

She is your one-shot mage with color spray. LOL. She would get a pet cat except she would struggle just to pick it up. She would look so good with a girdle of giant strenth.
Last edited April 11, 2025 10:16 pm
Apr 11, 2025 10:29 pm
Alright, I think that's my character finished now. I'm not very experienced with writing character bios, so it took me a while to think of something.

Hanzel the Druid
Human, Male, 18, True Neutral

https://i.postimg.cc/2SNvjk7r/hanzel.jpg

Like many people born in Harlaton, Hanzel was raised on a farm. Being the weakest member of the family, he was usually tasked with looking after the smaller animals. As he grew older, it became clear that Hanzel had an uncommonly strong affinity with the natural world. When it came time for him to begin an apprenticeship, Oleanne the Wild Woman of the Woods was in the area. His parents, who cared for him but were slightly unnerved by his tendency to try to strike up a conversation with the chickens, were willing to let their son train under the travelling druid's tutelage. Now, as an initiate of the druidic faith, he spends much of his time learning the druids' ways and acting as a healer and herbalist for hire. Owing to his youth and generally open demeanour, he is more amenable to civilisation than most of his fellow druids and is usually the one entrusted with any tasks that require entering a settlement.
[ +- ] Attributes
[ +- ] Skills
[ +- ] Spells
Last edited April 12, 2025 6:00 pm
Apr 11, 2025 10:32 pm
@wizard11. Oh wow. She stole Scarlet's precious green eyes!

Scarlet likes green color clothing too. And by the way, she doesn't like RED and been tag'ed enough from her name.

Scarlet's character sheet is completed now. And in library.
Last edited April 11, 2025 11:15 pm
Apr 12, 2025 2:32 am
Still got a few things to finalize but most of it is done.

Caradoc the wandering priest

https://i.imgur.com/fvVZTkX.jpeg


Caradoc had a relatively normal childhood. He lived with his father a fisherman on the outskirt of Milborne. They were poor, but missed nothing. All that changed when they were attacked by a roaming band of orcs on their way to Harlaton. He managed to escape but hurt and scared he was in a real.bad spot. Lost he wandered around for a few days until he wad found and healed by the traveling priest Lafayer. For the the next few years he learned of his way, how to help people and how to survive. But now its his time, ton show what he had learned, to travel on hos own and help those he could.

Combat Skills: Morning Star, Sling
Non Combat Skills: Healing, Survival, Knowledge (Religion), Fishing
Spells: Cure Light Wounds, Remove Fear
Apr 12, 2025 5:41 am
Excellent stuff everybody, keep them coming! Looks like we're almost done with character creation, so I'll set up the opening story post soon, give everyone a chance to describe and introduce their character.

Also, while we're at it, I'll be using a calendar to log campaign time and track events, but I'm too lazy to randomly invent one, so I'll probably use one from an established setting (Greyhawk, Forgotten Realms etc). Anyone have a specific preference or aversion to one of them? And would you be willing to roll for when is your character's birthday:P
Apr 12, 2025 10:29 am
And would you be willing to roll for when is your character's birthday:P

Funny you should say that. Today is my Birthday. And I'm not purchasing the huge cake it would take to hold all the candles either. Hate seeing the fire department come.
Last edited April 12, 2025 10:30 am
Apr 12, 2025 4:19 pm
I just need to finish equipment and I'm ready to go. Thinking that Umbar comes from outside of Harlaton, in a gnome settlement tucked between the Thornwood and Patchwork Hills, likely in the Terraces. Gnomish settlements are rarely on maps, and that's just the way they like it. There's been many a time when a trader has followed a path from a local guide to find that it ends in nothing. Was there really no settlement? Was it an illusion?
Apr 12, 2025 4:54 pm
Sounds good @cowleyc
Happy birthday @WanderOne
I should have the first post up during the weekend, give everyone a chance to introduce your characters while we wrap up the last bits of character creation.
Apr 12, 2025 8:32 pm
Dark, did I miss you deciding on the gold for multiclass issue, or have you not decided that yet?
Apr 12, 2025 8:48 pm
The book says to use the more favorable dice roll!
Apr 12, 2025 9:26 pm
Forgot to answer that, cowleyc beat me to it. Indeed, "Starting money" in pg. 43 states "Starting funds are based on class, and multiclass characters pick the most advantageous row."

Just need a character from @WhtKnt now.
Apr 12, 2025 10:02 pm
* Recent Portrait

https://imgcdn.stablediffusionweb.com/2024/5/5/0bf2010f-bb1d-44ef-90ec-191d40934f1f.jpgAs Scarlet came to age, she left home to start her own life. Being a very bright young girl, she caught on things fast but also being very much a weakling. It made jobs harder. She learned to cast spells as that didn't tire her. So, now she sees herself as an adventurer (Wizard/Mage).

Name: Scarlet Meyers
Nick Name: Scarlet
Race/Gender: Half-Elf/Female
Height: 5'8"
Weight: 101#
Age: 21 Years Old
Eyes: Very Precious Hazel
Alignment: Neutral Good
Languages: Common, Elven, Goblin (Illiterate)

Side Note: She really dislike Red. Been nagged too many times about her name. She had very red hair as a baby; hence her name.

Previous Trades: Brewing, Cooking, & Weaving.
Knowledge Areas: Astrology, Engineering, Herbalism, & Spellcraft.
Proficiency: Dagger
Spells: Read Magic, Detect Magic, Color Spray (In memory), Grease, Magic Missile, Comprehend Languages, & Mending
Last edited April 12, 2025 10:54 pm
Apr 13, 2025 12:48 am
gold roll

Rolls

gold - (2d6)

(41) = 5

Apr 13, 2025 1:13 am
I think Almadel is just about ready too - here's his background:

https://i.ibb.co/nqP4GHpC/image.png

Almadel is an outsider to this area, having come from the great city to the west, and having conducted much research there for his studies. He comes in search of artifacts and ancient items, having come across archaic reports that there was some sort of civilised culture here many centuries ago - though the manuscripts were rather vague, and he isn't sure whether they refer to this area or a nearby valley, and exactly who the inhabitants were is left unsaid. Still, there could be scholarly finds here worth reporting back to the universities of the great city to the west, and he could make his name in this place. After several weeks of travel, he's finally arrived, and made some contacts already - the old mage, Tauster, for example, who has given him hints of where to start his search, and Thimpsen, who seems to think that Almadel follows his own line of work, despite Almadel's more noble motives.

Almadel is a young elf, with closely cropped hair, slender body, and a tendency to wear somewhat monastic-like robes that give him an austere look. He is also rather attached to the ivory towers of academia, has little in the way of street smarts, and is probably woefully underprepared for what is about to occur.

If there's anything I've forgotten or missed on the character sheet, let me know.
Last edited April 13, 2025 1:18 am
Apr 13, 2025 8:16 am
Lemming23 says:
If there's anything I've forgotten or missed on the character sheet, let me know.
If he's not from the area, I'd suggest switching Tauster and Thimpsen from "people he's met" to "people he's been told to meet because they might know something to help with his research ". That aside, looks fine.
Apr 13, 2025 5:53 pm
I'm not finding a price for gem cutting tools, even in my 2e sources. How much would those cost? 50gp like Thieves Tools?
Apr 13, 2025 8:22 pm
I'm gonna assume your character has the basic light and portable tools for this trade, such as a magnifying glass to appraise gems, for free. Don't want to come up with rules for that and I'll be telling you the value of any gems recovered anyway, so no need to make it more complicated. Actually cutting gems to (hopefully) increase their value, as described in the Trade skill (pg. 41) will be more of a downtime activity, which we'll tackle when we get to it. Chances are you will have found a friendly Thief or Wizard (since it's a skill for those classes) by then, who'll let you use the tools and if all else fails, we can revert to the rules for Craftsmen Hirelings.
Apr 14, 2025 2:53 am
Apologies for holding things up! The weekend to-do list got away from me.

Rolls

Roll for hit points - (1d6)

(5) = 5

Cash - (2d6)

(45) = 9

Apr 14, 2025 3:27 am
How much do dried rations weigh?
Apr 14, 2025 3:46 am
Aldeera Four-fingers has been submitted!

Aldeera grew up in a small village. She got her unusual epithet as a youth. She was showing off with a knife and accidentally severed the pinky finger of her right hand. She hardly misses the digit, but it serves as a reminder that one can never be too careful.
https://i.imgur.com/OpOwXpG.jpeg
Name: Aldeera Four-fingers
Nick Name: None yet
Race/Gender: Human/Female
Height: 6'1"
Weight: 131#
Age: 19 years old
Eyes/Hair: Green/Blonde
Alignment: Lawful neutral
Languages: Common, local tongue

Knowledge Areas: Acrobatics, Appraising, and Jumping
Proficiency: Short sword
Last edited April 14, 2025 3:48 am
Apr 14, 2025 10:51 am
WhtKnt says:
How much do dried rations weigh?
I'll say 2lbs per day. The rulebooks gives a price of 10gp for a week's worth of rations and it's a 7 day week on the calendar I'm using, so it's 14lbs for a week's worth of rations and 10/7=1.42gp so let's say 14 silver coins for a day's worth of rations.
WhtKnt says:
Aldeera Four-fingers has been submitted!
Accepted!
Apr 14, 2025 3:05 pm
Not sure what the encumbrance values (Light, Moderate and Heavy).
Table 7.24 is rather confusing to me...

Adding roll for remaining gold
Last edited April 14, 2025 3:22 pm

Rolls

remaining gold - (1d3)

(3) = 3

Apr 14, 2025 3:22 pm
Encumbrance is pretty confusing in this one, but you should be able to look at the number beneath the word itself in the table, and compare it with your Str score.

There are effectively three levels of Lightly Encumbered, three levels of Moderately, etc. The middle one seems to be the more important one.
Apr 14, 2025 3:26 pm
And to add to confusion the numbers in strength table (table 1.1 - for 8 str the non-ecumb is 35lbs) are not the same as the one in encumbrance table (table 7.24 - for 8 str you seems to become lightly at 45lbs based on middle column)...
Apr 14, 2025 4:32 pm
Scarlet does want to talk about encumbrance as she counts the number leaves fall off tress in her direction.
Apr 14, 2025 10:25 pm
What the Encumbrance table is trying to (confusingly) convey is that, with the exception of being Severely encumbered, each of the encumbrance stages (Light, Moderate, Heavy) has 3 sub-stages that affect your speed, based on whether your normal movement value is 12 (elves, humans, half-elves), 9 (dwarves) or 6 (gnomes and halflings).

For example, if you have a STR 16, any load between 110 and 130lbs is moderate encumbrance, imposing a -1 penalty to attacks. However, within that weight range, your Movement is affected in stages. So, in the same example, if you're a STR 16 dwarf (MV 9) carrying 120-129lbs, you're in the middle column of moderate encumbrance and dropping down to the MV9 row at the bottom, you see your new speed is 5.

I hope that makes sense. The sequence is
- Use your Strength score to find which row you're looking at.
- Go along the row to see which spot you're in, based on the weight you're carrying.
- Look up to see which encumbrance category you're standing in (Unencumbered, light, moderate, heavy, severe).
- Remaining in the same column, drop all the way down to the bottom rows and find the one corresponding to your base MV to figure out your adjusted MV.
Apr 14, 2025 10:31 pm
While we're on encumbrance, you might want to calculate and tell me who's carrying the chest (it is my understanding that Almadel carries the contract). If it's too much for one person, you can split the weight between two carriers, each holding a strap on one of the sides.
Apr 14, 2025 10:36 pm
It ain't gonna be the gnome. He's slow already, and that weight will bring him to a crawl.
Apr 15, 2025 1:44 am
OOC:
If it doesn't have wheels, Scarlet is of no use.
Apr 15, 2025 2:17 am
Aldeera can help, but you probably don't want her carrying it alone...
Apr 15, 2025 8:04 am
As an addendum to the encumbrance rules, I'm only really interested if you get to the point where it gives you penalties to your rolls etc. Don't really sweat the movement aspect, as we won't be doing combats strictly on a grid. Movement in this game will mostly be used to calculate overland travel times and you can only travel as fast as the slowest member of the group (which I'm pretty sure it's gonna be Umbar the gnome), plus I would expect you to invest in horses at some point, which should get you all on the same high overland travel speed (and help with carrying stuff around).
cowleyc says:
It ain't gonna be the gnome. He's slow already, and that weight will bring him to a crawl.
Well according to his sheet, he's carrying 43.3lbs and with a STR 16, he can go up to 80lbs without suffering any movement penalties to his (admittedly, low) MV. With that STR he can carry up to 180lbs actually.

Same point to the others, except maybe Scarlet. Don't let the encumbrance table scare you, look at the max weight you can carry based on your STR. The average human with a STR 10-11 has a 115lb max, this shouldn't be too big of an issue. Plus, if combat starts and you need the mobility, you can always drop it, fight and pick it up afterwards. Assuming it wasn't stolen in the meantime.... *innocent look*
Apr 25, 2025 7:30 pm
Wanderone and exiting the game.
Last edited April 25, 2025 7:30 pm
Apr 25, 2025 10:42 pm
Let's see how bad this could be...

Well - interesting group of normal :) not one positive or negative modifier except only 1 language and -1 loyalty on henchmen.

Human Fighter

Sigh - of course 1 HP
Last edited April 26, 2025 12:27 pm

Rolls

Str,Dex,Con,Int,Wis,Cha - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (266) = 14

3d6 : (436) = 13

3d6 : (136) = 10

3d6 : (431) = 8

3d6 : (444) = 12

3d6 : (135) = 9

Hit Points - (1d10)

(1) = 1

Gold - (5d4)

(43424) = 17

Apr 28, 2025 1:59 am
@DarK_RaideR - I've completed the mechanics of the character and submitted the sheet. I still need to wrap up a description and background.
Apr 28, 2025 12:04 pm
Character approved. Once the group's had a chat with Jelenneth in the game, feel free to hop on and talk to them. With Scarlet leaving and their latest combat experience, they might appreciate some added help going forward ;)
Apr 28, 2025 7:09 pm
Thanks.

lol - not sure how much help 1 hp is going to get me :)
Aug 24, 2025 10:01 pm
Hello everyone
I'm new here and just been invited to this game. (Thank you DarK_RaideR) l'm an old hand at AD&D and I'm not fussy at all about character types. I really enjoy trying to walk a mile in someone else's shoes, whomever they are.

If there's anything the party wants or needs, or really does not, let me know. I see you're rolling straight 3d6's I love the pressure ! But I haven't looked at the story forum at all, I don't want to accidentally see any spoilers. Just let me know the next step.
Aug 24, 2025 10:38 pm
Hello and welcome! I've also sent an invite to Dominic, but he's Pm'd me before to say he'll be out of town from the 24th till the end of the month iirc.

Quick reminder we're using For Gold & Glory over the original 2e ad&d rules. FG&G is technically an OSR retroclone that's faithful to the original 2e ad&D rules while doing a much necessary cleanup. I'm pretty sure I've shared a link somewhere, the rulebook is available online for free anyway. If you get it from Drivethrurpg, remember to use the GP referral link below ;)

The party currently consists of a fighter, a thief, a druid and a fighter/thief. I'd say a wizard type is mostly missing, but don't worry too much about filling any gaps since we're doing 3d6 down the line so you go with what makes sense. The PCs are wrapping up a trek to the woods, so that should give newcomers enough time to create their characters. Once it's all done, I'll start a new subforum where I'll summarise what's happened so far and what's up next. There's a chance PCs will need some downtime once they return to civilization, so we can fast forward to the new PCs already having been met and joined up, hit the ground running for the next bit.
Aug 24, 2025 11:54 pm
sounds good, lets roll !

Rolls

STR - (3d6)

(631) = 10

DEX - (3d6)

(365) = 14

CON - (3d6)

(655) = 16

WIS - (3d6)

(531) = 9

CHA - (3d6)

(633) = 12

Aug 24, 2025 11:55 pm
oops. missed one

Rolls

INT - (3d6)

(432) = 9

Aug 25, 2025 12:02 am
well, that's no wizard.

Let me think a bit.
Aug 26, 2025 3:44 pm
You know what? I'm going for it.

Gnome wizard (illusionist). I've never played a gnome. I'm guessing at least part of this game will be "below". So, unless there are objections, I'm going to make the gnomiest gnome I can.

Is there a character sheet you guys are using?

Wait, wait, illusionists need an INT of 16!

I have a CON of 16, I can be a human conjurer, or invoker. How about Constance, the high CON Conjurer, from Conyberry?
Last edited August 26, 2025 5:43 pm
Aug 26, 2025 6:40 pm
There's this sheet, from earlier in this thread:
https://gamersplane.com/forums/thread/36719/?p=1845712#p1845712
Aug 26, 2025 6:53 pm
THAC0 says:
I have a CON of 16, I can be a human conjurer, or invoker. How about Constance, the high CON Conjurer, from Conyberry?
I'm not saying you can't make a silly/parody/gimmick character, I'm just saying the game world and NPC will treat them accordingly.
Aug 26, 2025 7:51 pm
no jokes
got it
Aug 26, 2025 9:22 pm
rolling for HP

Rolls

HP (mage) - (1d4)

(2) = 2

Aug 26, 2025 9:56 pm
Constantine of Conberry:

Constantine comes from a family of talented magic users. Those exceptionally bright members of the clan traditionally make their homes in Candlekeep. Tenured as scholars. At home, the family is well respected for the magical items they manufacture or enchant. They have made themselves quite wealthy and well known. But Constantine has always struggled. Both in the application and understanding of the magical arts, but also to fit in. He is clearly not as gifted as his brothers, and they never allowed him to forget it. Constantine became angry. Pulled away from the family. A black sheep? Clearly.

When he reached marrying age, no suitable brides were considered. And that was the last straw. Constantine set out on his own, to see the world for himself. And most importantly to get out from under the shadow of his family. He would study magic, by studying life, not books. And he would return one day, to claim his rightful place in the clan.
Aug 27, 2025 6:06 am
THAC0 says:
no jokes
got it
I'm guessing this was said in jest, but written word can be tricky so I'd like to be clear about my previous statement. Can't (and shouldn't) ban fun, especially in a game. I'm just saying silliness works two ways, don't expect NPCs etc to pretend like things are normal and overlook the silliness. Just wanted it to put it on the table at the start and manage expectations, don't wanna come across as the vengeful GM or anything like that down the road.

On a slightly less uptight note, Constantine's character sheet has been approved :D
Aug 27, 2025 12:11 pm
no worries at all
every game has a 'flavour' and I'm OK with all of them

I think this character is going to be bitter, with a chip on his shoulder. It will be fun to see if he can find what he's looking for.
Aug 27, 2025 12:12 pm
wizard11 says:
There's this sheet, from earlier in this thread:
https://gamersplane.com/forums/thread/36719/?p=1845712#p1845712
Thank you
that worked perfectly
Sep 1, 2025 12:18 pm
And here the first casts for a planning basis...

Rolls

six attributes - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (361) = 10

3d6 : (621) = 9

3d6 : (131) = 5

3d6 : (553) = 13

3d6 : (441) = 9

3d6 : (531) = 9

Sep 1, 2025 12:19 pm
With this selection, I have to see where I can make the 13 shine... ;-)
Sep 1, 2025 4:20 pm
Dominic says:
With this selection, I have to see where I can make the 13 shine... ;-)
We're playing straight down the line, str, dex, con, int, wis, cha. That makes your 13 int, which fits in with a 5 con too if you go for magic user.
Sep 2, 2025 7:04 pm
Lemming23 says:
We're playing straight down the line, str, dex, con, int, wis, cha.
Reads not the same way as:
DarK_RaideR says:
If you do have a specific class in mind you'd like to play, feel free to switch the numbers around the attributes to better accommodate this..
I tried to get a feeling for another mage of mine, but I find it difficult to get a third mage done which some logic. The purely academic scribe is a nice trope, but I'm unsure about the reason. After reading the NPC-descriptions, I'm thinking about a younger brother/cousin of Jelenneth, maybe reading some pages too much (or not enough); either crippled or very young so he has no stamina...
[ +- ] Jelenneth
Does that seem fitting to your style of play, having a child with you? Or do you ahve other ideas?
Sep 3, 2025 7:58 pm
Dominic says:
Reads not the same way as:
The idea is you're not forced but rather it is strongly suggested to roll attributes down the line. I was trying to find some middle ground here, wouldn't want to force someone into playing something they hate just because the dice came up a certain way, but wouldn't want to give people way too much freedom with it either (i.e. point buy attributes).
Dominic says:
Does that seem fitting to your style of play, having a child with you? Or do you ahve other ideas?
I mean, Jelenneth herself is about 16 years old or so. A cousin would make more sense than a brother, don't think a very close relative would work. But yeah, some sort of family connection to her could give your character built in motivation to care about her fate.
Sep 4, 2025 5:24 pm
I'm completely open to change too. I thought my numbers made a better thief, but you needed a mage.

If you would rather have a thief, let me know.

Also, I have read no game notes or anything, I didn't want to stumble onto any spoilers. If there's something I should read to catch up, let me know.
Sep 4, 2025 9:12 pm
It just so happens that the people who left were the arcane spellcasters. Almadel is still one, just not dedicated single class, so it was more a suggestion than a need. And any gaps can be filled by hirelings anyway, so feel free to take any path your rolls might allow.

If I'm completely honest, the only thing really needed at this point was more bodies, pure and simple. These older adventures assumed larger groups and maybe hirelings, plus at these low levels PCs don't have any spectacular abilities or bonuses yet, so a lot is down to dice rolls. It's about having more people swinging weapons so the group as a whole has increased chances of taking out the monsters (and offering more potential targets to the monsters, having a larger collective hp pool, having more people left standing in the end to revive the fallen etc)
Sep 30, 2025 3:18 pm
I have never played a gnome wizard before, and I'm excited to really explore the archetype.

I got out my 2e complete book of gnomes and halflings, and my complete book of wizards

I know this is a retro clone, but are kits OK? The gnome vanisher looks fun.
Last edited September 30, 2025 3:19 pm
Oct 1, 2025 11:24 am
hehe - I have a bunch of those 2e books. Sometimes I just pull them out for flavor ideas.
Oct 1, 2025 2:48 pm
I have always gone back to them, but now I have decided to give up on 5e and other systems and stick with 2e forever. I've always been happy there.
Oct 1, 2025 4:15 pm
THAC0 says:
I've always been happy there.
Because of the system you played or because of the people you played with? ;-)
Oct 1, 2025 5:40 pm
yeah....
it's tricky sometimes when you remember something fondly, was it the something? Or are you just remembering being young?

I remember playing D&D in a tent, in the middle of the woods, in the middle of the night, with 3 or 4 friends, laughing so hard our ribs felt like they would break. Sometimes, something so important was happening that we even had to turn on a flashlight to roll some dice.

But I digress.

I did not jump on the 3rd or 4th edition bandwagons, then I got pulled in by 5th. It was good for a while, but I don't like where it's going.
And my beat up old brain can't handle multiple systems... so here I am.
Oct 1, 2025 6:23 pm
About 2015/16, a year after 5e was out, I mastered a round AD&D for the nostalgia.

All my players and I were fine with the 5e afterwards, because the new edition had streamlined rules. But the feeling between 2e and 5e was similar.

No one forces you to take anything of the 5e of the last five years or - more strictly - anything after the Sword coast guide.

To me, AD&D is nostalgia and it's the reason I play it, but the rules are awkward.
Oct 1, 2025 6:54 pm
I don't disagree.
The rules have definitely been streamlined and made easier to remember/handle. Especially the proficiencies.

But I don't want to blend or mix anything. I like to run several games at a time, and I want to be consistent, so I'm drawing a line. A self imposed line, but a line none the less.

The kid who cuts my grass is WAY into Magic the Gathering. And I offered to DM a D&D game for him and his friends to see where all the cards actually come from. They were a lot more interested than I expected to play the "OG" game. And I thought OG? OK, and got out my original books. It went really well and I'm glad their first time was OG.

It felt like re-reading your favourite book and I was hooked.

(the kid is now at university and in the D&D club there. His little sister cuts my grass, and has NO interest in RPGs at all)
Oct 1, 2025 7:00 pm
That, and I love used book stores. So I've spent the summer nosing around for 2e books I don't have.
Oct 2, 2025 11:09 am
THAC0 says:
I know this is a retro clone, but are kits OK? The gnome vanisher looks fun.
I'll have a look and get back to you, especially in terms of how FG&G handles non weapon proficiencies. As a general rule, I am accommodating but I do align with what you mentioned about being involved in several games at the same time and wanting to keep things to the core rules to avoid confusion. I do however expect my players to do their share of bookkeeping with their abilities, loot, XP etc so it's really down to how much extra rules this adds and who bears the onus of tracking them.

While wer're at it, I began with the 3e starter kit myself, even if I was already familiar with ad&d mechanics through the Black Isle videogames trilogy (Baldur's Gate, Icewind Dale and Planescape:Torment) and was snubbed by 2e ad&D "OGs" at the time, so even though I'm not a fan of 5e (especially post-SCAG) I'm always cautious to not be *that* person in voicing my POV.
Oct 2, 2025 2:54 pm
Thanks.

I'm "old school" so the DM's word is law to me. I'm just looking to really get into gnome culture for my own interest. I can do that inside any set of rules.
Oct 24, 2025 8:53 am
I forgot some rolls for Theobald...

Rolls

Money (x 10), HP - (1d4+1, 1d4)

1d4+1 : (4) + 1 = 5

1d4 : (1) = 1

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