Rolls
Secret Roll
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Secret Roll
Secret Roll
Secret Roll
Secret Roll
Initiative - (1d20+2)
(12) + 2 = 14
initiative - (1d20+3)
(14) + 3 = 17
Initiative - (1d20+1)
(10) + 1 = 11
Initiative - (1d20+2)
(11) + 2 = 13
Initiative - (1d20)
(12) = 12
Initiative - (1d20-1)
(1) - 1 = 0



Quarterstaff 2H to hit, Bludgeoning damage - (1d20+4, 1d8+2)
1d20+4 : (9) + 4 = 13
1d8+2 : (8) + 2 = 10
to hit, damage - (1d20+5, 1d8+3piercing)
1d20+5 : (18) + 5 = 23
1d8+3piercing : (4) + 3 = 7
Initiative - (1d20+2)
(7) + 2 = 9
Handaxe to hit and damage - (1d20+5, 1d6+3)
1d20+5 : (9) + 5 = 14
1d6+3 : (1) + 3 = 4


One crossbow attack on Myrtha AC18, piercing damage - (1d20+3, 1d8+1)
1d20+3 : (4) + 3 = 7
1d8+1 : (4) + 1 = 5
Two bow attack on Myrtha AC18, piercing damage - (1d20+4, 1d8+3)
1d20+4 : (9) + 4 = 13
1d8+3 : (8) + 3 = 11
Two bow attack on Aanbo AC17, piercing damage - (2d20l1+4, 1d8+3)
2d20l1+4 : (713) + 4 = 11
1d8+3 : (3) + 3 = 6
Four Hide - (1d20+4)
(18) + 4 = 22
Five cross attack on Aanbo AC15, piercing damage - (2d20l1+4, 1d8+1)
2d20l1+4 : (194) + 4 = 8
1d8+1 : (5) + 1 = 6
Six Spiritual weapon attack on Aanbo AC15, force damage - (1d20+5, 1d8+3)
1d20+5 : (17) + 5 = 22
1d8+3 : (4) + 3 = 7
Seven crossbow attack on Chase AC16, piercing damage - (1d20+3, 1d8+1)
1d20+3 : (5) + 3 = 8
1d8+1 : (2) + 1 = 3
Six DISADV Spiritual weapon attack on Aanbo AC15 - (1d20+5)
(5) + 5 = 10
to hit - (1d20+5, 1d8+3piercing)
1d20+5 : (9) + 5 = 14
1d8+3piercing : (8) + 3 = 11
longsword to hit, damage - (1d20+5, 1d8+3)
1d20+5 : (13) + 5 = 18
1d8+3 : (4) + 3 = 7
Quarterstaff 2H to hit, Bludgeoning damage - (1d20+4, 1d8+2)
1d20+4 : (13) + 4 = 17
1d8+2 : (6) + 2 = 8



Attack (Staff - Shillelagh) - (1d20+5)
(9) + 5 = 14
Damage (Bludgeoning, Magic + Necrotic) - (1d8+1d6+3)
(1) + (5) + 3 = 9
Halo of Spores (Necrotic Damage) - (2d4)
(11) = 2

One crossbow attack on Chase AC16, piercing damage - (1d20+3, 1d8+1)
1d20+3 : (10) + 3 = 13
1d8+1 : (3) + 1 = 4
Two sword attack on Myrtha AC18, piercing damage - (1d20+3, 1d6+1)
1d20+3 : (2) + 3 = 5
1d6+1 : (1) + 1 = 2
Four sword attack on Theran AC13 (ADV from being hidden), piercing damage, sneak attack - (2d20h1+4, 1d6+2, 2d6)
2d20h1+4 : (118) + 4 = 22
1d6+2 : (2) + 2 = 4
2d6 : (15) = 6
Five crossbow attack on Arya AC18, piercing damage - (1d20+3, 1d8+1)
1d20+3 : (10) + 3 = 13
1d8+1 : (7) + 1 = 8
Spirit Guardians' necrotic damage - (3d8)
(488) = 20
Glowing club attack on Aanbo AC15, force damage - (1d20+5, 1d8+3)
1d20+5 : (16) + 5 = 21
1d8+3 : (5) + 3 = 8
Seven crossbow attack on Chase AC16, piercing damage - (1d20+3, 1d8+1)
1d20+3 : (14) + 3 = 17
1d8+1 : (7) + 1 = 8
Rosemary javelin attack on Four AC12, piercing damage - (1d20+2, 1d6)
1d20+2 : (17) + 2 = 19
1d6 : (2) = 2
Five CON save DC13 - (1d20+1)
(6) + 1 = 7
Glowing club attack on Aanbo AC15 (DISADV from Dodge) - (1d20+5)
(12) + 5 = 17
Rosemary javelin attack on Four AC12 (DISADV for range) - (1d20+2)
(20) + 2 = 22
Wisdom save - (1d20+3)
(20) + 3 = 23
WIS - (1d20-2)
(19) - 2 = 17
Wisdom save - (1d20)
(9) = 9
Attack evil cleric - (1d20+5+1d4)
(15) + (4) + 5 = 24
Dmg - (1d8+3)
(3) + 3 = 6




to hit, damage - (1d20+5, 1d8+3piercing)
1d20+5 : (8) + 5 = 13
1d8+3piercing : (6) + 3 = 9
Firebolt (To hit, Target: Entity 6) - ((1d20+5))
(19) + 5 = 24
Firebolt (Damage, assuming a hit) - (1d10)
(10) = 10

Six concentration save DC10 - (1d20+1)
(8) + 1 = 9
Quarterstaff 2H to hit, Bludgeoning damage - (1d20+4, 1d8+2)
1d20+4 : (2) + 4 = 6
1d8+2 : (2) + 2 = 4
Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)
1d20+4 : (10) + 4 = 14
1d4+2 : (4) + 2 = 6
longsword to hit, damage - (1d20+5, 1d8+3)
1d20+5 : (4) + 5 = 9
1d8+3 : (5) + 3 = 8
Attack (Staff - Shillelagh) - (1d20+5)
(4) + 5 = 9
Damage (Bludgeoning, Magic + Necrotic) - (1d8+1d6+3)
(7) + (4) + 3 = 14
Halo of Spores (Necrotic Damage) - (2d4)
(43) = 7
Bandit Four CON Sace - DC 13 - (1d20+1)
(9) + 1 = 10

Great Sword Attack, Damage, Bless - (1d20+2, 2d6+2, 1d4)
1d20+2 : (4) + 2 = 6
2d6+2 : (54) + 2 = 11
1d4 : (3) = 3

One scimitar attack on Theran AC13 (DISADV from Myrtha), slashing damage - (2d20l1+3, 1d6+1)
2d20l1+3 : (820) + 3 = 11
1d6+1 : (6) + 1 = 7
Four attack on Myrtha AC18, piercing damage - (1d20+4, 1d6+2)
1d20+4 : (20) + 4 = 24
1d6+2 : (6) + 2 = 8
Four attack on Manthis AC17, piercing damage - (1d20+4, 1d6+2)
1d20+4 : (9) + 4 = 13
1d6+2 : (3) + 2 = 5
Four's sneak attack piercing damage - (2d6)
(41) = 5
Five scimitar attack on Aanbo AC15, slashing damage - (1d20+3, 1d6+1)
1d20+3 : (9) + 3 = 12
1d6+1 : (5) + 1 = 6
Seven crossbow attack on Arya, piercing damage - (1d20+3, 1d8+1)
1d20+3 : (14) + 3 = 17
1d8+1 : (6) + 1 = 7
Crit damage on Myrtha - (1d6)
(3) = 3
Baker's Paddle to hit - (1d20+2)
(20) + 2 = 22
Baker's Paddle damage (Rage +2) - (1d8+2)
(8) + 2 = 10
Rosemary's additional critical hit damage - (1d8)
(4) = 4
heal myrtha - (1d8+3)
(6) + 3 = 9
Great Sword Attack, Damage, Bless - (1d20+3, 1d3+2)
1d20+3 : (18) + 3 = 21
1d3+2 : (2) + 2 = 4
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (56) + 2 = 13
1d4 : (2) = 2
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (32) + 2 = 7
1d4 : (2) = 2
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (65) + 2 = 13
1d4 : (3) = 3
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (51) + 2 = 8
1d4 : (4) = 4
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (55) + 2 = 12
1d4 : (2) = 2
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (56) + 2 = 13
1d4 : (3) = 3
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (35) + 2 = 10
1d4 : (1) = 1
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (34) + 2 = 9
1d4 : (3) = 3
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (46) + 2 = 12
1d4 : (1) = 1
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (62) + 2 = 10
1d4 : (4) = 4
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (61) + 2 = 9
1d4 : (4) = 4
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (56) + 2 = 13
1d4 : (1) = 1
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (53) + 2 = 10
1d4 : (1) = 1
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (35) + 2 = 10
1d4 : (1) = 1
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (15) + 2 = 8
1d4 : (4) = 4
Correction on Damage and bless - (2d6+2, 1d4)
2d6+2 : (33) + 2 = 8
1d4 : (3) = 3
to hit, damage - (1d20+5, 1d8+3piercing)
1d20+5 : (6) + 5 = 11
1d8+3piercing : (3) + 3 = 6


Baker's Paddle (2-Handed) to hit - (1d20+2)
(18) + 2 = 20
Baker's Paddle (2-Handed) damage (Rage+2) - (1d10+2)
(4) + 2 = 6
Quarterstaff 2H to hit, Bludgeoning damage - (1d20+4, 1d8+2)
1d20+4 : (18) + 4 = 22
1d8+2 : (1) + 2 = 3
Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)
1d20+4 : (12) + 4 = 16
1d4+2 : (2) + 2 = 4
Second wind - (1d10+2)
(6) + 2 = 8
longsword to hit and damage - (1d20+5, 1d8+3)
1d20+5 : (18) + 5 = 23
1d8+3 : (8) + 3 = 11
Firebolt (To hit, Target: Entity 7) - ((1d20+5))
(12) + 5 = 17
Firebolt (Damage, assuming a hit) - (1d10)
(10) = 10
Cure Wounds - (1d8+3)
(1) + 3 = 4
Bandit One CON Save - DC 13 - (1d20+1)
(19) + 1 = 20
Halo of Spores (Necrotic Damage) - (2d4)
(13) = 4

Seven morale check - (2d6)
(52) = 7
Seven crossbow attack on Rosemary AC13, piercing damage - (1d20+3, 1d8+1)
1d20+3 : (9) + 3 = 12
1d8+1 : (6) + 1 = 7
The Mystery! - (1d6)
(6) = 6
Arya also give assistance to Chase. That would be all for today already, exhausted of channeling the magic of the gods.Heal Chase - (1d8+3)
(6) + 3 = 9

More alert strong Manthis now fully realizes who the missing party member is. He says with a bit solemn tone to protecting Myrtha, "I shall aid you."Secret Roll
What? - (1d8)
(8) = 8
Helpful Manthis will work hard with what is about to produce a means to haul loot effectively. Any one's help doing this effort is fantastic. He appears to be no expect at it. Looking heavy at the other means for aid in production.
Husky Manthis gladly accepts Myrtha's aid. Seems he was having troubles in creating it. He isn't dumb, he isn't exceptionally smart either. He just works to get it done and doesn't surrender up till he does.nature check w/adv - (1d20+1, 1d20+1)
1d20+1 : (9) + 1 = 10
1d20+1 : (1) + 1 = 2
Playing Manthis dodges displaying his lack of worldliness and plays his pan flute. Simple subtle entertainment for the evening. Some rest is nice after doing the hauling. He may be husky, but he is no superman, so the day's work shows on him.Perception - (1d20+2)
(19) + 2 = 21
Insight - (1d20+2)
(11) + 2 = 13
Upon hearing the undead report, "Seems there is a necromancer about." Just the same armored Manthis drops his heavy armor to sleep as needed.
"Good that you have it all scouted out. Last encounter with Undead was not very favorable & safe."
2 Hit Dice - (2d8+4)
(47) + 4 = 15
Eventual riser Manthis is quick to don his armor. Being entirely fit he isn't in need of any healing services. Confirms with others that it isn't far now to Hochoch. He takes little to no effort to deal with any of his gear other than to don his armor. Besides helping to break camp he makes sure the travois for the gear is secured as he will be hauling it again today. He does let others know that he has a full healer's kit on him. Just hasn't had the need to use any of it.
Chase Insight DC12 - (1d20+2)
(17) + 2 = 19
Jonel brings up the rear, not wanting to barge in to a stranger's house unannounced. For the first time since his journey began, he removes his hood. This place emanates an otherworldly peace that he hasn't experienced in many moons.
Protector Manthis is glad to see children. He says as he approaches, "Hail good friends." and to Torren, "Later tales".
Secret roll - (1d6)
(3) = 3


What's this? - (1d6)
(5) = 5
Huge Manthis has been rather quiet as he hauled the travois of goods. By looks, he had many thoughts that he was balancing in his mind as he mindless kept the travois moving.