
Kroak
The magic will not stop us but it does react when we approach. I have already tried to enter the pyramid and was almost captured. We have learned that once you enter the pyramid it can even sense when you are near. Thus if I get too close it will alert the sorcerer's slave warriors and they will come out to capture us.

Xokar
I have not entered and thus can take you to where to enter.
The three of you make your way through the swamp with Kroak discussing with you the dangers of the swamp while Xokar focuses on the surroundings. You learn that all of the adults of the lizardkin clan are capable hunters but Kroak focuses more on fighting larger dangerous beasts, and now the abominations, while Xokar is a seeker and spends much time studying the area and creatures.
They show you how to recognize the more common threats of the swamp, large predators and other dangerous animals (snakes, crocodiles, and dinosaurs), quicksand, poisonous or irritant plants, and the like. You follow them for the rest of the day without major incident. Kroak mentions that they could travel much faster, due to experience and their natural advantages of large webbed feet and a tail. Like most people with tails they consider it a mark of their superiority and often pity those without citing its many advantages. Along the way you saw mostly small insects, birds, and animals with only your guides word that the larger ones are out there. Until one decides the three of you are just too loud and tasty looking to pass up.

Kroak
It happens as you are crossing one of the few water ways Xokar deems crossing is worth the risk to cut down on the travel time. Kroak took the lead, then you, with Xokar in the back. You only get a quick bark from the hunter behind you, something you did not know they did, before both lizardkin begin pumping their legs as fast as they can. Within seconds both are running across the surface of the water, spears in hand, heading towards a ripple in the waters surface heading you way at speed.
Get to shore human! We will join you after distracting it the massive warrior calls out to you.
[ +- ] Combat
During combat each character has 2 actions that can be performed. Possible actions include
+ attack (1 damage per success unless stated otherwise)
+ evade (Until you can act again Test at disadvantage any time you are hit to avoid damage)
+ move (move to a new room/field)
+ focus (improve the odds on you next roll)
+ other test
OOC:
You have 2 actions at this time. If you rush through the thigh high water you will likely reach the shore in one round (2 actions)
or
You can try and help the lizardkin where you are
or
you tell me?