The guards inform you that the southern track leads to another pontoon bridge that connects to the area near the Grippli shamans mound. Following the direction you soon reach the pontoon bridge and after a moment's hesitation step lightly across. As you do you note a few ripples heading your way, prompting a slight increase to your pace.
Continuing on the path you soon reach the shamans mound. About 20 feet tall and about 60 feet wide the mound resembles a low hill save the doorway cutting into it and several small "window" holes along with a hole atop the hill out of which rises a thin wisp of smoke.
Friends come in
Enemies take a dive Out front is a crude sign with an arrow pointing to the swamp and a simple image of a person being eaten by something in the water.
From deep within an odd scratching voice calls out
Come on in! is a welcoming and wavering tone.
As you enter the first thing you note is the smell. There is a light haze filling the inside of the mound. It is slightly thick and sweet with a hint of something that tingles when you inhale the fumes. As you do you feel yourself relax and slightly more alert (for now)
Make a Save Test (2d6 and any roll 5 or higher is a pass) The inside of the mound is one large cavernous room. The fire in the middle has a kettle hung over it which is bubbling slightly. Tables, racks, and shelves line all the walls and a wide variety of identifiable and unidentifiable items cover every surface.
[ +- ] Save Tests
These occur when something undesirable happens to your character and are handled just like regular Tests unless otherwise noted by the rules or the Game Master. A failed save will have effects as determined by the GM or the adventure.
Looking around you see a variety of animal parts in various forms of preservation and processing as well as bones, powders, hides, pickled eyeballs, some other things you can't or would rather not try and identify.

Guflis
Off to one side working on mixing some powders together sits a little old grippli. The shaman eyes you as you enter and smiles in greeting.
Well, newcomers. Certainly have been a lot of new faces lately. Corse some of the new neighbors I could do without muttering the last bit with obvious distaste.
What can I do for you, eh? Need some healing, preventative, a charm maybe? and blinks her large eyes