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Dec 4, 2024 11:21 am
Here is a link to the Curtain Call Player's Guide if you haven't seen it yet. This will help you re-build your characters to fit the themes of this adventure path.
Since there's three of you, we can either recruit a fourth player, or I can create a GMPC to accompany you, whichever option you'd prefer.
Since there's three of you, we can either recruit a fourth player, or I can create a GMPC to accompany you, whichever option you'd prefer.
Dec 4, 2024 5:16 pm
Dmbrainiac says:
Here is a link to the Curtain Call Player's Guide if you haven't seen it yet. This will help you re-build your characters to fit the themes of this adventure path.Dmbrainiac says:
Since there's three of you, we can either recruit a fourth player, or I can create a GMPC to accompany you, whichever option you'd prefer.Dec 4, 2024 7:13 pm
Let's recruit! I'm sure there are lots of people that would be excited to try mid-level PF2e
TY for linking the players guide!
TY for linking the players guide!
Dec 10, 2024 11:47 am
I'll put out a recruitment thread in the next few days. It's a busy time of year!
Dec 10, 2024 1:13 pm
Yeah, I'm almost finished with leveling up. Just need to find time to get in from Pathbuilder to a Gamersplane sheet.
Dec 10, 2024 1:39 pm
Oh man, pathbuilder was a lifesaver!
Should our characters be level 11 or 12 at the start of the adventure?
Should our characters be level 11 or 12 at the start of the adventure?
Dec 10, 2024 2:19 pm
Level 12. We're skipping the first section because it's a lengthy dungeon crawl that doesn't add much to the overall story, and would take several months to slog through before the real adventure begins! :D
Dec 10, 2024 9:11 pm
OK! Than I think I am good to go. Oh, I guess I have to remove my character from the other game to submit it to this one?
Still not sure what 'stuff' a caster in Pathfinder should have. Except for one of these bad boys, lol
Still not sure what 'stuff' a caster in Pathfinder should have. Except for one of these bad boys, lol
Dec 12, 2024 5:43 am
Oh! that's a good point. Should we use the Wealth by Level chart for updating equipment?
Dec 12, 2024 8:27 am
Yes, please use that to start with equipment equal to a 12th level character. :)
Dec 12, 2024 10:08 pm
So we get an 11th level item, two 10th, one 9th, two 8th and 700 gp?
So no broom because it's level 12?
Any good item suggestions for a witch?
So no broom because it's level 12?
Any good item suggestions for a witch?
Dec 14, 2024 6:08 am

I think it's what you said OR the 4500gp lump sum to use as you want. Maybe taking the lump sum, GM would allow you to get the broom? Though reading further down, it says the max level has to be character level -1 :/
Last edited December 14, 2024 6:09 am
Dec 14, 2024 7:47 pm
Looking through the player's guide, I think 'no', but will there be many 'haunts' to deal with in this AP?
EDIT: The player's guide also heavily suggests combat take a back seat. I'm considering changing out my amulet (which gives resistance against attacks) to maybe the Regalia (which gives bonuses to CHA-based skills and damage output). Do you think that's reasonable to do, given the AP?
EDIT: The player's guide also heavily suggests combat take a back seat. I'm considering changing out my amulet (which gives resistance against attacks) to maybe the Regalia (which gives bonuses to CHA-based skills and damage output). Do you think that's reasonable to do, given the AP?
Last edited December 14, 2024 7:50 pm
Dec 14, 2024 7:53 pm
You'd probably get more mileage out of the Charisma boosting implement.
There are a handful of haunts and traps but not too many.
There are a handful of haunts and traps but not too many.
Dec 14, 2024 7:57 pm
Ok, thank you!
EDIT: I think I am good except for gear, and getting my character moved into a GP character sheet! Hope to have that done by end of the weekend.
EDIT: I think I am good except for gear, and getting my character moved into a GP character sheet! Hope to have that done by end of the weekend.
Last edited December 14, 2024 8:10 pm
Dec 15, 2024 6:31 pm
How limiting would it be to make Yarth huge. I'm considering taking it from large to huge as my level 12 feat, but could be more inconvience than benefit.
Dec 15, 2024 7:01 pm
My thought in reading the player's guide is with the focus on RP we'll probably be spending a lot of time in interior spaces, fwiw. That might make a huge creature less available. Will of course let our wonderful GM weigh in, just a thought.
Last edited December 15, 2024 7:01 pm
Dec 15, 2024 7:50 pm
Dmbrainiac says:
If you take the lump sum, you can buy the broom if it is in your budget!So far my character is focused on healing, a lot of cold spells, utility/support spells, and a bit of crafting.
I'll finish getting items and be ready to go soon.
Dec 16, 2024 8:44 am
A lot of the encounters take place within buildings where there are tight quarters, so a Huge creature may prove to be inconvenient. Large would be okay, though.
Dec 16, 2024 8:18 pm
OK, last couple questions
Gloves of storing are 340 GP, and can hold one item, but the Sleeves of Storage are only 100 GP and hold more stuff (or a familiar), what am I missing?
Not sure what to get with the rest of my coin. Can runes be put on clothing or does it have to be armor?
Was thinking of getting a staff, but not 100% sure how they work, or even which one would come in handy.
đ¤ maybe I should just invest it all in an airship? lol
Gloves of storing are 340 GP, and can hold one item, but the Sleeves of Storage are only 100 GP and hold more stuff (or a familiar), what am I missing?
Not sure what to get with the rest of my coin. Can runes be put on clothing or does it have to be armor?
Was thinking of getting a staff, but not 100% sure how they work, or even which one would come in handy.
đ¤ maybe I should just invest it all in an airship? lol
Dec 17, 2024 7:22 am
Are we allowed to change our background to one in the player's guide if we choose? Are we allowed (or going to) use the persona traits it talks about?
Dec 17, 2024 8:17 am
Yes, you can change your background, and persona traits will come up.
The main difference between the gloves of storing and the sleeves of storing is that the gloves let you retrieve a stored item as a free action instead of an Interact action. Whether or not this is worth an extra 240 gp is questionable. :D
You can put fundamental and property runes on clothes as well as armor.
Staves are a bit complicated in how they work. You can find the full rules here.
The main difference between the gloves of storing and the sleeves of storing is that the gloves let you retrieve a stored item as a free action instead of an Interact action. Whether or not this is worth an extra 240 gp is questionable. :D
You can put fundamental and property runes on clothes as well as armor.
Staves are a bit complicated in how they work. You can find the full rules here.
Dec 17, 2024 7:57 pm
Ok, thanks. I'm pretty much ready. I may pick up a wand, I'll look them over tonight.
Dec 18, 2024 9:07 pm
Cool, good luck with the recruitment!
Okay, after reading that link, and re-reading, and then overthinking it, I think it does make sense for Bekassine to have the Staff of Healing instead of Marvelous Medicines. (if that's okay with you, I'll update my sheet)
I'd also like to add a Called rune to her broom and another to the staff. And the Menacing rune to her clothing. đ
Dmbrainiac says:
Staves are a bit complicated in how they work. You can find the full rules here.I'd also like to add a Called rune to her broom and another to the staff. And the Menacing rune to her clothing. đ
Last edited December 18, 2024 9:07 pm
Dec 19, 2024 10:15 am
I need to add all my feats and stuff to my sheet, update spells, but I'm going to go ahead and submit Horace.
Dec 22, 2024 7:15 am
I think Horace is good to go. It took quite some time fine tuning how I wanted him to land, with 12 levels to play with. It's quite different building a character starting at that level, because you don't have to be so concerned about 'getting through' the early levels without certain abilities.
He's going with the Tome and Regalia implements.
I need to fix something though, I think. The Regalia implement gives status bonuses to saves and damage output. The Marshall dedication is redundant as it also gives status bonus to saves vs. fear and dread striker gives status bonuses to damage output. Need to find a better use for those feat slots...
He's going with the Tome and Regalia implements.
I need to fix something though, I think. The Regalia implement gives status bonuses to saves and damage output. The Marshall dedication is redundant as it also gives status bonus to saves vs. fear and dread striker gives status bonuses to damage output. Need to find a better use for those feat slots...
Dec 23, 2024 9:45 am
And it's up. Still have some gold I could spend, but I think I will save it for now.
Dec 25, 2024 3:16 pm
Hello everyone! I am delighted to be here. Thanks for the invite, Dmbrainiac. I've never played a character above maybe level two or three. Curious what each of you are playing and if you have any thoughts on what you need to round out the party?
What is the easiest way to get to level 12 in character creation? Pathbuilder? The long old fashioned way?
This is what I pitched originally:
What is the easiest way to get to level 12 in character creation? Pathbuilder? The long old fashioned way?
This is what I pitched originally:
[ +- ] Aurelia
Name: Aurelia "Lia" Castellis
Ancestry: Human
Background: Art Tutor
Class: Bard
Aurelia "Lia" Castellis is a vibrant and warm-hearted young woman with a deep appreciation for creativity in all its forms. Her teaching background has fostered patience and a nurturing disposition, often making her a calming presence in stressful situations. She has a knack for drawing out the hidden talents of others, believing everyone has an artist or storyteller within them.
Although she is selfless, she harbors the desire to step into the spotlight herself. She is often conflicted, questioning whether she deserves to chase her own dreams or focus on helping others achieve theirs.
She loves social settings and possesses a natural charisma that makes people feel appreciated. But she is no stranger to the dramatic. Her artistic passion often manifests in a flair for the theatrical, both in her storytelling and her gestures. This boldness can make her stand out but also occasionally cause her to misstep when her enthusiasm overtakes her judgment. One such incident occurred during a local art exhibition where Aurelia volunteered to host the event. Inspired by her love of theater, she decided to turn the opening ceremony into a dramatic performance. She wrote an elaborate monologue, crafted a costume, and transformed the typically formal event into a theatrical spectacle, complete with improvised lighting and music cues.
While the audience was initially intrigued, her over-the-top approach overshadowed the art on display. Some artists felt that their work was reduced to a backdrop for her performance rather than being the focus of the event. One particularly esteemed painter openly criticized her for "stealing the spotlight," leaving her embarrassed and regretful. Though her intentions were pure, the incident taught her a valuable lesson about balancing her enthusiasm with respect for others' contributions. It's a memory that still stings but also motivates her to ensure her passion uplifts those around her.
Ancestry: Human
Background: Art Tutor
Class: Bard
Aurelia "Lia" Castellis is a vibrant and warm-hearted young woman with a deep appreciation for creativity in all its forms. Her teaching background has fostered patience and a nurturing disposition, often making her a calming presence in stressful situations. She has a knack for drawing out the hidden talents of others, believing everyone has an artist or storyteller within them.
Although she is selfless, she harbors the desire to step into the spotlight herself. She is often conflicted, questioning whether she deserves to chase her own dreams or focus on helping others achieve theirs.
She loves social settings and possesses a natural charisma that makes people feel appreciated. But she is no stranger to the dramatic. Her artistic passion often manifests in a flair for the theatrical, both in her storytelling and her gestures. This boldness can make her stand out but also occasionally cause her to misstep when her enthusiasm overtakes her judgment. One such incident occurred during a local art exhibition where Aurelia volunteered to host the event. Inspired by her love of theater, she decided to turn the opening ceremony into a dramatic performance. She wrote an elaborate monologue, crafted a costume, and transformed the typically formal event into a theatrical spectacle, complete with improvised lighting and music cues.
While the audience was initially intrigued, her over-the-top approach overshadowed the art on display. Some artists felt that their work was reduced to a backdrop for her performance rather than being the focus of the event. One particularly esteemed painter openly criticized her for "stealing the spotlight," leaving her embarrassed and regretful. Though her intentions were pure, the incident taught her a valuable lesson about balancing her enthusiasm with respect for others' contributions. It's a memory that still stings but also motivates her to ensure her passion uplifts those around her.
Last edited December 25, 2024 7:17 pm
Dec 25, 2024 5:14 pm
I'm playing Bekassine, she's a grumpy winter themed witch, with an Artic fox familiar, and a focus on healing. (Although it sounds like the team won't take as much of a beating as they did last game, so she'll have to find a new niche)
Dec 26, 2024 8:13 am
I would say Pathbuilder. It works wonders for Pathfinder 2e.
I am playing Horace, a Thaumaturge with a flare for the occult and a silver tongue. He also happens to be fairly beastly in melee with his longsword, though isn't heavily armored.
I am playing Horace, a Thaumaturge with a flare for the occult and a silver tongue. He also happens to be fairly beastly in melee with his longsword, though isn't heavily armored.
Dec 26, 2024 1:24 pm
Pathbuilder is super easy. Makes making a character a breeze.
I am playing Ramank. A former pickpocket and thief (now Summoner) who's been attached to a dragon eidolon against his will. But that was many levels ago. I'm thinking since we're leveling up that the two might have come to an understanding instead of being at odds.
I am playing Ramank. A former pickpocket and thief (now Summoner) who's been attached to a dragon eidolon against his will. But that was many levels ago. I'm thinking since we're leveling up that the two might have come to an understanding instead of being at odds.
Dec 26, 2024 3:25 pm
Sounds good. Are you all then inputting your builds into Naat's GP Pathfinder 2e sheet?
Dec 26, 2024 4:42 pm
I'm not familiar enough with Pathfinder to know what skills we are missing, plus we all just leveled up, so I don't know what skills everyone has picked.
Did you read over the Curtain Call Player's Guide?
Did you read over the Curtain Call Player's Guide?
Dec 26, 2024 9:20 pm
I did but what I meant was that I was willing to pick up any skills that might be lacking among the players in the group. Like if we were weak in a particular area. Also, oftentimes I play in games where the players share their character sheets which is handy to see what others have.
My sheet is done except for equipment and spells. Pathbuilder was very helpful for that! đ
My sheet is done except for equipment and spells. Pathbuilder was very helpful for that! đ
Dec 26, 2024 10:18 pm
I can only speak for Horace, but he doesn't having training in Crafting, Stealth, Medicine, or Survival. His biggest strength lies in Diplomacy and Intimidation.
However, he has an ability that allows him to choose any two skills during daily preparation to make 'master proficiency' for the day.
However, he has an ability that allows him to choose any two skills during daily preparation to make 'master proficiency' for the day.
Dec 26, 2024 10:30 pm
ah, Bekassine has no training in Acrobatics, Performance, and Thievery. Master in Arcana and Medicine, and most of her feats are for healing.
Dec 26, 2024 11:45 pm
I've submitted my sheet with what I have so far so the DM can have a look. I think I am only lacking some more equipment and a picture.
She has society (E) and performance of course, and she is also trained in occultism; art (E), Sheylin, bardic, mercantile and game lore. Intimidation, deception (E), crafting, diplomacy (E) and stealth, as well.
She has society (E) and performance of course, and she is also trained in occultism; art (E), Sheylin, bardic, mercantile and game lore. Intimidation, deception (E), crafting, diplomacy (E) and stealth, as well.
Dec 27, 2024 10:37 am
Ramank's strongest skills are Thievery, Intimidation and Deception. He's also trained in Arcana, Religion and Stealth.
Dec 27, 2024 12:26 pm
I'll make my character sheet public if anyone wants to take a look. This is a very cooperative game system that benefits from knowing what each other can do, so hopefully you'll all find some value there.
Dec 27, 2024 1:25 pm
Your sheet looks good so far, Windyridge. One thing to keep in mind is that starting at level 7, when you get a skill increase, you can increase a skill you have expert proficiency in to master proficiency. You might want to do that for Performance and some of the other skills you intend to use frequently.
The other three players are playing characters that started together on the Gatewalkers Adventure Path. We abandoned it a short way into the second book as the playstyle wasn't really gelling with what we were looking for--something less combat-heavy and more focused on roleplaying. Since this adventure path takes place after the end of Gatewalkers, here's a summary of everything that happened and would have happened throughout all three books.
The other three players are playing characters that started together on the Gatewalkers Adventure Path. We abandoned it a short way into the second book as the playstyle wasn't really gelling with what we were looking for--something less combat-heavy and more focused on roleplaying. Since this adventure path takes place after the end of Gatewalkers, here's a summary of everything that happened and would have happened throughout all three books.
[ +- ] Osoyo and the Saumen Kar
The entity behind what would become known as the Missing Moment is an ancient horror known as Osoyo. The wisest Ilverani priestâscholars say that Osoyo was first encountered near the elvesâ ancient homeland of Sovyrian. In a vast canyon filled with a magical sea of mist, the massive, iceâblue whale floated through the air as easily as a fish through water. Those who encountered "the psychic whale" and inhaled its chilling, shadowy vapors developed paranormal powers. Unfortunately, they also lost control of their minds, becoming potent yet senseless thralls.
Once discovered, the Blackfrost Whale could not simply be ignored. Sovyrianâs High Families knew this entity was far too dangerous to remain anywhere near the elven capital. At great cost, brave elves subdued, shackled, and shuttled Osoyo to the Crown of the World. There, they sealed the beast beneath the thickest part of Golarionâs icecap, where Osoyo lay dormant for thousands of years.
Eventually, sentient life came to thrive even upon the barren ice caps. These large, whiteâfurred humanoidsâcalled saumen karâhad long sensed a powerful force beneath their icy homeland. This presence was partly why they chose to build the temple to their goddess Aqakaru, the Snow Mother, at the place where the stars above danced in a perfect circle.
When the sky came crashing down on the apocalyptic day now known as Earthfall, the thick ice at the northern pole cracked wide open. From beneath the crust, the ancient, alien being Osoyo awoke from its millenniaâlong torpor and breathed a tired sigh. Each exhalation blasted whirlwinds of black, powdery dust out from the fissures in the ice. In an instant, the saumen karâs beloved spires were caked in thick, greasy ash.
The substance that coated the temple was not the same ash that smothered the rest of the world during Earthfall. This ashen muck glimmered like ice, and the merest touch inflicted a chill that cut to the bone. In time, people would come to call this umbral ash "blackfrost."
From the blackfrost that poisoned the saumen karsâ holy site emanated maddening whispers, which echoed in the minds of any who went near the haunted temple. Though the honeyed words differed according to the listener, they always promised the same thing: the power to obtain oneâs truest desires. Ultimately, the Blackfrost Whaleâs poisoned promises would seal the tragic fate of the saumen kar and force them to make the ultimate sacrifice.
The saumen kar rallied their strongest and wisest warriors to confront Osoyo. The battle was not won with brawn or brains, but with faith. Priests pleaded with their goddess for guidance, and the Snow Mother answered their prayers by offering a covenant: she would seal Osoyo away, even if it meant destroying herself in the process. In exchange, though, the saumen kar would need to sacrifice their language and their knowledgeâin other words, everything they knew.
The saumen kar accepted this dreadful bargain. In an instant, all theyâd ever known of Aqakaru, Osoyo, and the world beyond was extinguished from their collective minds. They retained only a vague notion of a sacred duty to ward the mysterious black towers at the top of the worldâwhat they began to call the Nameless Spires. To remind them of their compact, magical blue marks appeared on the flesh and fur of all saumen kar and their descendants. Yet the details of their covenant would forever be sealed, along with Osoyo, beneath the ice.
In the millennia after sealing away Osoyo, the saumen kar gradually dwindled from the face of this world. Now, nearly 5,000 years after his ancestors sacrificed their past to save the world, only one saumen kar remains: Ainamuuren. Ainamuuren has wandered the edges of the Crown of the World, alone, for centuries. Recently, he met Seshu, a friendly Erutaki elder from the town of Aaminiut. To her, he began to pass on all he knew of his people and their story. Ainamuuren has long worried what would happen to the saumen karâs pact if heâand thus his entire peopleâdied out. He hoped that he could at least mitigate this seeming inevitability by passing their story on to Seshu.
Five years ago, though, a group of humans threatened to undo everything the saumen kar had fought for. The Pathfinder Svala IceâRider led an excavation to the Crown of the World, which inadvertently released a cloud of blackfrost. While most of the contamination was contained, the damage had been done: Osoyoâs malevolent will had awakened once again.
A single mote of Osoyoâs blueâblack breath contains more potential psychic energy than the collective wills of an entire humanoid species. The sparsity of life on the Crown of the World, however, means that errant blackfrost particles had few opportunities to latch onto a living host. Luckily for Osoyoâand tragically for the rest of the worldâthe Blackfrost Whale found an even better catalyst. After many months of drifting across the boreal expanse, a single fleck of blackfrost managed to alight upon an aiudara called Icegateâa teleportation portal created by none other than the descendants of Osoyoâs original elf captors.
Once discovered, the Blackfrost Whale could not simply be ignored. Sovyrianâs High Families knew this entity was far too dangerous to remain anywhere near the elven capital. At great cost, brave elves subdued, shackled, and shuttled Osoyo to the Crown of the World. There, they sealed the beast beneath the thickest part of Golarionâs icecap, where Osoyo lay dormant for thousands of years.
Eventually, sentient life came to thrive even upon the barren ice caps. These large, whiteâfurred humanoidsâcalled saumen karâhad long sensed a powerful force beneath their icy homeland. This presence was partly why they chose to build the temple to their goddess Aqakaru, the Snow Mother, at the place where the stars above danced in a perfect circle.
When the sky came crashing down on the apocalyptic day now known as Earthfall, the thick ice at the northern pole cracked wide open. From beneath the crust, the ancient, alien being Osoyo awoke from its millenniaâlong torpor and breathed a tired sigh. Each exhalation blasted whirlwinds of black, powdery dust out from the fissures in the ice. In an instant, the saumen karâs beloved spires were caked in thick, greasy ash.
The substance that coated the temple was not the same ash that smothered the rest of the world during Earthfall. This ashen muck glimmered like ice, and the merest touch inflicted a chill that cut to the bone. In time, people would come to call this umbral ash "blackfrost."
From the blackfrost that poisoned the saumen karsâ holy site emanated maddening whispers, which echoed in the minds of any who went near the haunted temple. Though the honeyed words differed according to the listener, they always promised the same thing: the power to obtain oneâs truest desires. Ultimately, the Blackfrost Whaleâs poisoned promises would seal the tragic fate of the saumen kar and force them to make the ultimate sacrifice.
The saumen kar rallied their strongest and wisest warriors to confront Osoyo. The battle was not won with brawn or brains, but with faith. Priests pleaded with their goddess for guidance, and the Snow Mother answered their prayers by offering a covenant: she would seal Osoyo away, even if it meant destroying herself in the process. In exchange, though, the saumen kar would need to sacrifice their language and their knowledgeâin other words, everything they knew.
The saumen kar accepted this dreadful bargain. In an instant, all theyâd ever known of Aqakaru, Osoyo, and the world beyond was extinguished from their collective minds. They retained only a vague notion of a sacred duty to ward the mysterious black towers at the top of the worldâwhat they began to call the Nameless Spires. To remind them of their compact, magical blue marks appeared on the flesh and fur of all saumen kar and their descendants. Yet the details of their covenant would forever be sealed, along with Osoyo, beneath the ice.
In the millennia after sealing away Osoyo, the saumen kar gradually dwindled from the face of this world. Now, nearly 5,000 years after his ancestors sacrificed their past to save the world, only one saumen kar remains: Ainamuuren. Ainamuuren has wandered the edges of the Crown of the World, alone, for centuries. Recently, he met Seshu, a friendly Erutaki elder from the town of Aaminiut. To her, he began to pass on all he knew of his people and their story. Ainamuuren has long worried what would happen to the saumen karâs pact if heâand thus his entire peopleâdied out. He hoped that he could at least mitigate this seeming inevitability by passing their story on to Seshu.
Five years ago, though, a group of humans threatened to undo everything the saumen kar had fought for. The Pathfinder Svala IceâRider led an excavation to the Crown of the World, which inadvertently released a cloud of blackfrost. While most of the contamination was contained, the damage had been done: Osoyoâs malevolent will had awakened once again.
A single mote of Osoyoâs blueâblack breath contains more potential psychic energy than the collective wills of an entire humanoid species. The sparsity of life on the Crown of the World, however, means that errant blackfrost particles had few opportunities to latch onto a living host. Luckily for Osoyoâand tragically for the rest of the worldâthe Blackfrost Whale found an even better catalyst. After many months of drifting across the boreal expanse, a single fleck of blackfrost managed to alight upon an aiudara called Icegateâa teleportation portal created by none other than the descendants of Osoyoâs original elf captors.
[ +- ] The Missing Moment
When Osoyoâs blackfrost touched Icegate, the Blackfrost Whale used the portal as a conduit to transmit a psychic signal across the entire aiudara network. In an instant, gates all over Golarion suddenly activated and filled with tremendous white light. For a moment, Osoyo was able to flex its incredible will upon the whole of an unsuspecting world.
Creatures near an aiudara when it activated saw whatever they most desired within the blinding halo: a loved one, a lost homeland, or a glorious treasure. It was only an illusion, but few could resist the impulse to walk toward the light in the hopes of grasping the apparent object of their obsession.
No one who walked through an aiudara that night remembered what happened nextâtheir memories of what transpired on the other side of the white gate vanished, totally and irretrievably. One moment they stepped into the door, and the next they were stepping back out to discover that theyâd been gone for minutes, hours, or in some cases, even days or months.
During this missing time, Osoyo took control of its thrallsâ minds and bodies. Its tasks for these "gatewalkers" varied, though all advanced its ultimate goal of freedom. Many, Osoyo simply marched to the Crown of the World, where it transformed them into blackfrostâinfused zombiesânone of these returned. To its most promising servants, Osoyo gave special tasks.
Osoyo entrusted its most important work to a select group of gatewalkersâthe heroesâeach drawn to Icegate from different gates around the world. The alien ordered these characters, rendered as its witless thralls, to locate and capture Ainamuuren, the last saumen kar. Under Osoyoâs command and infused with the strength of the Blackfrost Whale, the player characters dragged Ainamuuren to the Nameless Spires, where they shackled the saumen kar so he could serve as a conduit for Osoyoâs reawakening power.
Once their tasks were done, Osoyoâs favored thralls returned to the aiudara from whence they came. Upon them, the Blackfrost Whale left a special brandâa distinct arcane rune lifted from Ainamuuren and placed on the gatewalkersâ throats. Physically, this mark was the only trace of an abducteeâs sojourn. Psychically, however, no one who walked through a gate that night would ever be the same.
The oracle Seshu became worried about her missing friend Ainamuuren. One night, as Seshu lay dreaming, the saumen kar informed her he was in danger, and that the magic of his ancestorsâ seal was failing. A new sacrifice, from a new deity, was necessary. In the morning, Seshu and the other Aaminiut elders agreed to send their youngest seer, Sakuachi, to Sarkoris, where deities still walked the land. There, the girl would enlist one of these beings to help fulfill the quest of which Ainamuuren spoke.
Creatures near an aiudara when it activated saw whatever they most desired within the blinding halo: a loved one, a lost homeland, or a glorious treasure. It was only an illusion, but few could resist the impulse to walk toward the light in the hopes of grasping the apparent object of their obsession.
No one who walked through an aiudara that night remembered what happened nextâtheir memories of what transpired on the other side of the white gate vanished, totally and irretrievably. One moment they stepped into the door, and the next they were stepping back out to discover that theyâd been gone for minutes, hours, or in some cases, even days or months.
During this missing time, Osoyo took control of its thrallsâ minds and bodies. Its tasks for these "gatewalkers" varied, though all advanced its ultimate goal of freedom. Many, Osoyo simply marched to the Crown of the World, where it transformed them into blackfrostâinfused zombiesânone of these returned. To its most promising servants, Osoyo gave special tasks.
Osoyo entrusted its most important work to a select group of gatewalkersâthe heroesâeach drawn to Icegate from different gates around the world. The alien ordered these characters, rendered as its witless thralls, to locate and capture Ainamuuren, the last saumen kar. Under Osoyoâs command and infused with the strength of the Blackfrost Whale, the player characters dragged Ainamuuren to the Nameless Spires, where they shackled the saumen kar so he could serve as a conduit for Osoyoâs reawakening power.
Once their tasks were done, Osoyoâs favored thralls returned to the aiudara from whence they came. Upon them, the Blackfrost Whale left a special brandâa distinct arcane rune lifted from Ainamuuren and placed on the gatewalkersâ throats. Physically, this mark was the only trace of an abducteeâs sojourn. Psychically, however, no one who walked through a gate that night would ever be the same.
The oracle Seshu became worried about her missing friend Ainamuuren. One night, as Seshu lay dreaming, the saumen kar informed her he was in danger, and that the magic of his ancestorsâ seal was failing. A new sacrifice, from a new deity, was necessary. In the morning, Seshu and the other Aaminiut elders agreed to send their youngest seer, Sakuachi, to Sarkoris, where deities still walked the land. There, the girl would enlist one of these beings to help fulfill the quest of which Ainamuuren spoke.
[ +- ] Gatewalkers
The months since the Missing Moment were not quiet. In the wake of their strange experience, gatewalkers the world over had manifested unexplainable supernatural powers such as telekinesis, levitation, and regeneration. In the Ustalavic town of Lepidstadt, a consortium of gatewalkers gathered under the leadership of the venerable scientist and fellow gatewalker Etward Ritalson. Dr. Ritalson hoped to orchestrate his cadre of fellow paranormalists to solve the mystery of what happened on that fated summer night.
In the forest realm of Sevenarches, militant druids called the Oakstewards stand guard before the kingdomâs eponymous Seven Arches, all of which are aiudara. They forbid anyoneâespecially elvesâfrom approaching. As important as the location once was to them, elves have been unable to visit the Seven Arches safely for many years. Those who tried fell ill to a potent wasting ailment called the obnubilate curse, which erased the afflictedâs memories when it didnât kill them outright. Yet, since the Missing Moment, it seems the curse has abated; several elves have reported visiting Sevenarches with no ill effects.
Dr. Ritalson believes that Sevenarches, the obnubilate curse, and the interests of his consortium are somehow connected. Heâs selected his most promising initiates to look into the matter. Our heroes head to Sevenarches, where they confront a fellow gatewalker and violent druids. To question a dark fey implicit in the mystery, the party enters the shadowy realm of Kaneepo the Slim. From there, the gatewalkers are transported to the planet Castrovel, where they learn about the alien entity responsible for the gaps in their memories before teleporting to the city of Skywatch, back on Golarion.
In Skywatch, the gatewalkers meet a young oracle from the Crown of the World named Sakuachi. She tells them of her quest: to travel to the Sarkoris Scar and find a guide to join her in sacrifice to save her homeland. Sakuachi believes that the alien Osoyo and the ancient evil threatening her people are one and the same, so it behooves everyone to see her mission through. To get to Sarkoris, the party must escape the monsterâriddled streets of Skywatch, voyage across the ominous Lake of Mists and Veils, and trek across the demonâbattered heartland of postâwar Mendev. Once successful, Sakuachi bonds with the spirit guide Ruun, one of the local gods of Sarkoris.
The party travels to Ustalav to report their progress to their patron, Dr. Ritalson, who reveals his treachery. He has been a pawn of Osoyo, working to further the alien's interests. He attempts to halt their quest, but our heroes prevail! Now on their own, the heroes walk through Lichgate to reach Icegate at the Crown of the World. From here, the gatewalkers accompany Sakuachi to the Nameless Spires, where they finally learn the truth of what happened to them on the fated night of the Missing Moment. Their final challenge is to face Ainamuuren, the mindâcontrolled saumen kar champion of the alien Osoyo. The gatewalkers are given a grim choiceâto strengthen their paranormal gifts to unimaginable heights or spare the life of the last saumen kar.
Fortunately for the world, our heroes choose the noble route. The strange marks they carried on their flesh fade away as they lose their deviant powers. Ainamuuren is saved, and Osoyo slumbers once again.
In the forest realm of Sevenarches, militant druids called the Oakstewards stand guard before the kingdomâs eponymous Seven Arches, all of which are aiudara. They forbid anyoneâespecially elvesâfrom approaching. As important as the location once was to them, elves have been unable to visit the Seven Arches safely for many years. Those who tried fell ill to a potent wasting ailment called the obnubilate curse, which erased the afflictedâs memories when it didnât kill them outright. Yet, since the Missing Moment, it seems the curse has abated; several elves have reported visiting Sevenarches with no ill effects.
Dr. Ritalson believes that Sevenarches, the obnubilate curse, and the interests of his consortium are somehow connected. Heâs selected his most promising initiates to look into the matter. Our heroes head to Sevenarches, where they confront a fellow gatewalker and violent druids. To question a dark fey implicit in the mystery, the party enters the shadowy realm of Kaneepo the Slim. From there, the gatewalkers are transported to the planet Castrovel, where they learn about the alien entity responsible for the gaps in their memories before teleporting to the city of Skywatch, back on Golarion.
In Skywatch, the gatewalkers meet a young oracle from the Crown of the World named Sakuachi. She tells them of her quest: to travel to the Sarkoris Scar and find a guide to join her in sacrifice to save her homeland. Sakuachi believes that the alien Osoyo and the ancient evil threatening her people are one and the same, so it behooves everyone to see her mission through. To get to Sarkoris, the party must escape the monsterâriddled streets of Skywatch, voyage across the ominous Lake of Mists and Veils, and trek across the demonâbattered heartland of postâwar Mendev. Once successful, Sakuachi bonds with the spirit guide Ruun, one of the local gods of Sarkoris.
The party travels to Ustalav to report their progress to their patron, Dr. Ritalson, who reveals his treachery. He has been a pawn of Osoyo, working to further the alien's interests. He attempts to halt their quest, but our heroes prevail! Now on their own, the heroes walk through Lichgate to reach Icegate at the Crown of the World. From here, the gatewalkers accompany Sakuachi to the Nameless Spires, where they finally learn the truth of what happened to them on the fated night of the Missing Moment. Their final challenge is to face Ainamuuren, the mindâcontrolled saumen kar champion of the alien Osoyo. The gatewalkers are given a grim choiceâto strengthen their paranormal gifts to unimaginable heights or spare the life of the last saumen kar.
Fortunately for the world, our heroes choose the noble route. The strange marks they carried on their flesh fade away as they lose their deviant powers. Ainamuuren is saved, and Osoyo slumbers once again.
Dec 27, 2024 5:57 pm
That's great advice! Thanks, I appreciate it. I'll have a wander through those summaries.
Dec 27, 2024 6:23 pm
Quick question. How do you edit a skill from Expert to Trained and vice versa in Pathbuilder?
Dec 27, 2024 8:04 pm
At your level press the Skill Increase button. And just press the skill you want to increase.
Dec 27, 2024 10:47 pm
I've been re-reading the book over the break. So I may have to tweak a few things, but pretty much ready to go.
Dec 28, 2024 5:13 pm
I think I'm ready. Performance is at mastery level. I inadvertently clicked on the Arcana radio button and cannot change it in Pathbuilder.
Dec 28, 2024 9:01 pm
Windyridge says:
I think I'm ready. Performance is at mastery level. I inadvertently clicked on the Arcana radio button and cannot change it in Pathbuilder.Dec 28, 2024 9:56 pm
C1NDER says:
Windyridge says:
I think I'm ready. Performance is at mastery level. I inadvertently clicked on the Arcana radio button and cannot change it in Pathbuilder.Jan 6, 2025 1:14 pm
Alright, I'm back from my holiday break. I'll open up the gameplay thread when I have some time in the next day or two if everybody is ready to begin. :)
Jan 7, 2025 7:58 pm
Haha, I'm not old enough to have seen that when it came out, but wouldn't consider myself a youngin'. My daughter has been in theater so we've been watching all the musicals she's missed (Shame we won't be able to see so many of them on stage) I'll have to add this one to the list.
Jan 7, 2025 8:22 pm
I wasn't old enough either. but my parents were in the theatre, especially my mother, so show tuns were often playing on the turntable.
Jan 7, 2025 9:46 pm
oh, our characters aren't currently together are they? We're each at our respective homes when we get this invite?
And are we saying we meet Aurelia at somepoint during the quest to stop Osoyo?
And are we saying we meet Aurelia at somepoint during the quest to stop Osoyo?
Jan 7, 2025 10:06 pm
I assume you've met up for some sort of reunion or to reminisce when the letter arrives. And yes, we can say Aurelia was another Gatewalker who joined with you during your quest.
Jan 21, 2025 7:19 pm
Bekassine is particularly bad at this, lol. Can I try to boost Horace's roll, instead?
Jan 21, 2025 9:53 pm
Cool. Do I just roll a d20? or is it tied to a particular skill? Or does it depend on how Horace is goin to attempt to gain influence?
Jan 21, 2025 9:54 pm
Just go ahead and roll d20 for now and Iâll apply the appropriate skill modifier after Horace rolls.
Jan 25, 2025 8:15 am
To keep it out of the main thread -
Horace: Greater Striking
Ramank: Greater Striking (I think?)
Bekassine: Armor Potency +2
Aurelia: Armor Potency +2
This leaves two +2 Weapon Potency runes available for grabs if someone could use them, or we keep/sell them for later?
Horace: Greater Striking
Ramank: Greater Striking (I think?)
Bekassine: Armor Potency +2
Aurelia: Armor Potency +2
This leaves two +2 Weapon Potency runes available for grabs if someone could use them, or we keep/sell them for later?
Jan 25, 2025 6:54 pm
Looks good to me. I'm ok selling the weapon Runes later, unless someone else needs them?
Oh, do we split the money that was in the invitation? If there's something someone is itching to buy, I'm good giving up some of my portion
Oh, do we split the money that was in the invitation? If there's something someone is itching to buy, I'm good giving up some of my portion
Last edited January 25, 2025 6:55 pm
Jan 25, 2025 6:59 pm
C1NDER says:
To keep it out of the main thread -Horace: Greater Striking
Ramank: Greater Striking (I think?)
Bekassine: Armor Potency +2
Aurelia: Armor Potency +2
This leaves two +2 Weapon Potency runes available for grabs if someone could use them, or we keep/sell them for later?
Jan 27, 2025 6:34 am
probably not a bad idea to split the money from the invitation! 125gp each - we can add to our sheets. Nothing I need to buy right now, but Horace will probably be using a lot of scrolls so it'll be good to have the cash :D
Last edited January 27, 2025 6:35 am
Feb 4, 2025 6:40 am
If I have this correct, since I have Ward medic and I'm a master in medicine I can heal everybody at the same time?
And my Assurance would be an automatic 28? So I can set the healing check to DC 20 and auto succeed?
Man, Pathfinder has a lot to keep track of đŹ
And my Assurance would be an automatic 28? So I can set the healing check to DC 20 and auto succeed?
Man, Pathfinder has a lot to keep track of đŹ
Feb 4, 2025 7:56 am
That's correct. Since you have Continual Recovery as well, that means every 10 minutes, you can automatically heal everybody in the party for 2d8+10 points of damage. I will assume that you will heal everybody up to full health in between encounters provided there is enough downtime to do so.
Feb 4, 2025 8:00 am
@Windyridge that +2 ghost touch striking rapier would be a big upgrade over the +1 rapier you are currently using. Also, remember to use your cantrips, especially courageous anthem. It's the bread-and-butter for a bard. :)
Feb 5, 2025 4:42 pm
I'm not sure I understand how treat wounds would affect Aurelia if someone could please explain Bekassine's rolls as they relate to her, if they do.
Feb 5, 2025 5:30 pm
short answer: that's how much HP she healed for everyone. (assuming I don't have the roll the amount of HP healed for each person individually?)
Feb 10, 2025 9:29 am
I forgot that the Synaptic Overload ability has the incapacitation trait. You guys are high enough level that you the result of your save is treated as one degree of success better for those saves.
Feb 10, 2025 5:38 pm
Dmbrainiac says:
OOC:
Everybody must attempt two DC 23 Will saves against Synaptic Overload (25 and 24 base mental damage) and a DC 32 Will save against phantasmal calamity (38 base mental damage).Feb 10, 2025 5:43 pm
Normally yes, since itâs a basic save. However, Synaptic Overload has the incapacitation trait and you ar higher level, so a success on those two save becomes a critical success (no damage).
Feb 13, 2025 7:31 pm
Bekassine can maybe take one more hit. How's everyone else doing? Any healing needed?
Feb 14, 2025 9:37 am
@crazybirdman, your spell attack roll for ray of frost is off. It should be +22, not +10. Big difference! :D
@Windyridge may act still
@Windyridge may act still
Feb 17, 2025 12:46 pm
Yarth's attacks this round will finish off the last raw nerve, leaving on the Final Herald.
Feb 23, 2025 7:55 am
Loot from the Herald
-----------------------
Battle Axe -
--+2 Proficiency Rune
--Great Striking Rune
--Fearsome Rune
Greater Clandestine Cloak
Hide Armor
--+1 armor potency rune
--Resiliency rune
Ring of Lies
Misc Treasure Worth: 1897gp
-----------------------
Battle Axe -
--+2 Proficiency Rune
--Great Striking Rune
--Fearsome Rune
Greater Clandestine Cloak
Hide Armor
--+1 armor potency rune
--Resiliency rune
Ring of Lies
Misc Treasure Worth: 1897gp
Last edited February 23, 2025 8:01 am
Feb 23, 2025 6:41 pm
Of course she would like the flute and if no one else wants it, the clandestine cloak might look good on her. She could probably use the defense buff.
Feb 24, 2025 2:19 am
I'm good with all that! If Aurelia wants the flute, we'll need to adjust the loot split. (-300gp) Or Aurelia keeps the flute + 174gp 2sp 5cp and everyone gets the split as above?
Horace would take the Fearsome rune from the axe!
Horace would take the Fearsome rune from the axe!
Feb 24, 2025 2:26 am
Yup whatever is fair and makes sense. She only wants the flute cuz Bard. đ
Last edited February 24, 2025 2:29 am
Mar 7, 2025 10:48 pm
Oh man, I love this.
I think my plan is to keep Elleste Gudgeon bust so the can't talk to Zahchrin.
Not sure what that skill that would be, and if I have to keep it up/ roll the check each hour
I think my plan is to keep Elleste Gudgeon bust so the can't talk to Zahchrin.
Not sure what that skill that would be, and if I have to keep it up/ roll the check each hour
Mar 12, 2025 9:33 pm
Bekassine isn't much of a dancer, lol. Is magic allowed to be used here? (was thinking that casting Haste on a dancer might help them) If not, she'll attempt to assist somehow.
Mar 12, 2025 9:41 pm
Haste doesnât last long enough to help here, alas! You could also do some of the basic activities instead or try to Aid somebody else.
Mar 14, 2025 11:24 am
I will be out of town next week from March 16th through the 23rd. I will not have internet access during this time so I will not be able to post until I return on March 24th.
Mar 24, 2025 12:27 pm
Thank you! I'm back from my trip now, but I'll need a bit of time to get caught back up at work and such. I'll hopefully resume posting tomorrow or Wednesday at the latest.
Mar 27, 2025 10:50 am
Sorry, it's taken me a bit longer to circle back here. I will post, though, a bit later this morning. :)
Mar 29, 2025 9:53 am
Horace took that Great Ventriloquist's ring earlier, replacing his lower-level one. Did someone else want the other one? Otherwise he'll split the proceeds when selling it.
Mar 31, 2025 11:04 am
@Windyridge you may take your normal actions this round in addition to just shouting :)
Mar 31, 2025 4:54 pm
Hahaha, okey dokey. I think I lost sight of the game momentarily. I've recently been lucky to have a second grandson, and they all live nearby, so I've been a little busy.
Apr 3, 2025 11:55 am
Can people be influenced twice? I've lost oversight of who has been influenced or not.
Apr 3, 2025 12:03 pm
Once somebody has been successfully influenced, they cannot be influenced again. I believe everybody except for Motman Primm have been influenced at this point.
Apr 3, 2025 3:37 pm
ah, shoulda read this first, although Bekassine doesn't have the skill to influence anyone
Apr 4, 2025 4:42 pm
random question, not important, just for RP purposes. is Fox an entirely magic being? Or normal fox that became my familiar? Do they need to eat, sleep etc?
Apr 4, 2025 6:33 pm
"Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more."
That's all the rules say. I would assume the familiar still needs to eat and sleep and such unless something specifically says otherwise.
That's all the rules say. I would assume the familiar still needs to eat and sleep and such unless something specifically says otherwise.
Apr 4, 2025 7:13 pm
Cool, thanks. May as well sneak them some table scraps since I failed the etiquette roll, đ
Apr 9, 2025 1:52 pm
Sorry if I missed it, but where to the proceeds to the auction go to? Zachrin's church? The original artist?
Apr 9, 2025 1:54 pm
To the artist. If you manage to get a good deal on the art, you can turn around and sell it again for a profit, too. :D
Apr 14, 2025 8:54 pm
I'll be traveling for the next two weeks, not sure what my internet access/time will be like. Please don't wait more than a day if something is needed from Bekassine, DM can play her. Just help the other PC's and freeze stuff, and don't let Fox eat out of any trash cans
Apr 15, 2025 12:59 pm
Ramank lvl 13:
Skill Increase: Deception Mastery
Ancestry Feat: Hatchling Flight
Defensive Robes (Expert in Unarmored Defense)
Yarth's receive Unarmed Mastery
Weapon Specialization
Skill Increase: Deception Mastery
Ancestry Feat: Hatchling Flight
Defensive Robes (Expert in Unarmored Defense)
Yarth's receive Unarmed Mastery
Weapon Specialization
Apr 16, 2025 10:04 am
Horace lvl 13:
Skill Increase: Society Expert
Ancestry Feat: Disturbing Knowledge
Greater Resolve (Will Saves Legendary)
Weapon Mastery
Skill Increase: Society Expert
Ancestry Feat: Disturbing Knowledge
Greater Resolve (Will Saves Legendary)
Weapon Mastery
Last edited April 16, 2025 10:29 am
Apr 17, 2025 12:13 pm
You all have some downtime now if you want to do anything. I plan to start the next section tomorrow morning.
Apr 28, 2025 4:46 am
Back from vacation, and mostly caught up. Will jump back into to the story soonish.
May 22, 2025 2:57 pm
I don't think so. Was thinking of trying to trap her, but the web spell isn't strong enough, and wall of ice will leave either us or horace on the other side.
Jun 4, 2025 3:50 am
1) this is awesome, and so much fun!
2) I'm assuming our characters have had a long rest?
3) Bekassine will put on a magic show if she must, but would it be possible to open the festival with some lesser-known local talents?
2) I'm assuming our characters have had a long rest?
3) Bekassine will put on a magic show if she must, but would it be possible to open the festival with some lesser-known local talents?
Jun 4, 2025 5:43 am
I'm enjoying myself quite a bit as well! I posted Horace doing a magic show before I saw this here, I'm sorry!! I could edit and use the roll toward something else easily enough :)
Did you all look at the equipment? Just wanna make sure - it's unique stuff for this AP specifically. The game wants us to have it ;)
Croonerâs cravat,
heraldâs ring,
mockerâs swazzle,
scene stealerâs tunic,
pair of spectacles of discernment
stage magicianâs cloak
tumblerâs belt.
Did you all look at the equipment? Just wanna make sure - it's unique stuff for this AP specifically. The game wants us to have it ;)
Croonerâs cravat,
heraldâs ring,
mockerâs swazzle,
scene stealerâs tunic,
pair of spectacles of discernment
stage magicianâs cloak
tumblerâs belt.
Jun 4, 2025 7:58 am
crazybirdman says:
1) this is awesome, and so much fun!2) I'm assuming our characters have had a long rest?
3) Bekassine will put on a magic show if she must, but would it be possible to open the festival with some lesser-known local talents?
2) Yes.
3) Sure! This part is free-form so feel free to do with the festival what you'd like.
Jun 4, 2025 3:59 pm
I'm admittedly new to pathfinder, but none of those items call out to me as super useful for my PC. I guess I wouldn't mind having the heraldâs ring, or the stage magicianâs cloak if no one else wants them.
Jun 7, 2025 6:10 am
Level 14 Advancement -
Not much going on here. More HP, +1 AC and attack.
Twin Weakness:
Prerequisites mortal weakness or personal antithesis
Requirements You're holding an implement and a weapon, you are using Exploit Vulnerability with mortal weakness or personal antithesis, and the target creature is within reach of both your implement and weapon.
As you make an attack augmented by your esoterica, you also press your implement against the creature, applying its weakness as your implement's energies sear the creature's flesh. Make a melee Strike against the target of your Exploit Vulnerability. On any attack roll result but a critical failure, you also press your implement against the creature, automatically dealing the additional damage from Exploit Vulnerability. This is in addition to any damage from your Strike, including the weakness the Strike applies from Exploit Vulnerability. This counts as two attacks when calculating your multiple attack penalty.
Shameless Request:
You can downplay the consequences or outrageousness of your requests using sheer brazenness and charm. When you Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you.
Not much going on here. More HP, +1 AC and attack.
Twin Weakness:
Prerequisites mortal weakness or personal antithesis
Requirements You're holding an implement and a weapon, you are using Exploit Vulnerability with mortal weakness or personal antithesis, and the target creature is within reach of both your implement and weapon.
As you make an attack augmented by your esoterica, you also press your implement against the creature, applying its weakness as your implement's energies sear the creature's flesh. Make a melee Strike against the target of your Exploit Vulnerability. On any attack roll result but a critical failure, you also press your implement against the creature, automatically dealing the additional damage from Exploit Vulnerability. This is in addition to any damage from your Strike, including the weakness the Strike applies from Exploit Vulnerability. This counts as two attacks when calculating your multiple attack penalty.
Shameless Request:
You can downplay the consequences or outrageousness of your requests using sheer brazenness and charm. When you Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you.
Jun 8, 2025 1:55 pm
Same, just a couple of feats.
Took Resilient Shell as class feat, so Yarth becomes a little resistant to physical damage
And Lie to Me so I can use Deception instead of Perception to see if anyone is lying to me.
Took Resilient Shell as class feat, so Yarth becomes a little resistant to physical damage
And Lie to Me so I can use Deception instead of Perception to see if anyone is lying to me.
Jun 9, 2025 2:55 am
Took Class Feat: Quickened Casting - Once per hour, cast a Bard spell that normally takes 2 actions as a 1-action cast instead.
Jun 9, 2025 5:28 pm
sorry gang, I can't think of a good pick for a skill feat. Also gonna take Quickened Casting
Jul 31, 2025 2:55 pm
Oh, sure. Well, I'd still like to send Fox to scout. Ready when you are. I thought you were out of town?
Jul 31, 2025 3:16 pm
Iâm back now but work has been brutal and I havenât had much free time. Iâll post tomorrow morning if Iâm able.
Aug 7, 2025 5:28 am
Lol, so is the plan to just delay the kidnapping? Or are we going to come up with a plan to stop a dragon?
Aug 7, 2025 8:02 am
If you're persuasive enough, you can convince the dragon to abandon the kidnapping entirely. :)
Aug 7, 2025 9:56 pm
Should we try that now, or later?
I just have this image of the dragon, sitting in the theater opening night, eating popcorn. Then one of us can lean over and whisper "shame to take this talent from the world"
I just have this image of the dragon, sitting in the theater opening night, eating popcorn. Then one of us can lean over and whisper "shame to take this talent from the world"
Aug 8, 2025 10:23 am
@crazybirdman That's the goal you're working towards now. The more successes you are able to achieve in these 3 social rounds, the more likely you'll be able to avoid a fight!
Aug 28, 2025 12:34 pm
I'll be away again, but this time for a happier reason. I'm going on vacation to celebrate my birthday, which is tomorrow. I'll be gone from August 29th through September 7th. I hope to resume posting again on September 8th.
Aug 28, 2025 4:57 pm
Oh, I'll also be out of town, enjoying the long weekend. Not for your birthday though đ. Enjoy your trip and your bday!
Sep 8, 2025 2:24 pm
I'm back from my vacation. This should be the last extended trip for the year, so hopefully I'll be back to posting more consistently once I get re-adjusted over the next couple of days.
Oct 20, 2025 2:48 am
Horace - Lvl 15 Advancement
General Feat - Terrified Retreat (When you critically succeed at the Demoralize action, if the target's level is lower than yours, the target is fleeing for 1 round.)
Third Implement - Mirror
Greater Weapon Specialization (Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary)
Juggernaut (Your body is accustomed to physical hardship and resistant to a wide range of ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.)
Mirror Initiate Benefit (You learn how to use your mirror to project another version of yourself whose realness is a matter of perspective. You gain the Mirror's Reflection action.)
Mirror Intensify Vulnerability (Reinforcing your mirror lets it play tricks on your enemy's senses as it bends light this way or that. You become concealed to the target of your Exploit Vulnerability as your mirror warps its perceptions. As normal for concealment where your overall location is still obvious, you can't use this concealment to Hide or Sneak.)
Mirror's Reflection (1 Action) Lots of convoluted stuff
General Feat - Terrified Retreat (When you critically succeed at the Demoralize action, if the target's level is lower than yours, the target is fleeing for 1 round.)
Third Implement - Mirror
Greater Weapon Specialization (Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary)
Juggernaut (Your body is accustomed to physical hardship and resistant to a wide range of ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.)
Mirror Initiate Benefit (You learn how to use your mirror to project another version of yourself whose realness is a matter of perspective. You gain the Mirror's Reflection action.)
Mirror Intensify Vulnerability (Reinforcing your mirror lets it play tricks on your enemy's senses as it bends light this way or that. You become concealed to the target of your Exploit Vulnerability as your mirror warps its perceptions. As normal for concealment where your overall location is still obvious, you can't use this concealment to Hide or Sneak.)
Mirror's Reflection (1 Action) Lots of convoluted stuff
Oct 20, 2025 4:41 am
đ¤Is there any great benefit to Bekassine being a master in Arcana or Medicine? Or maybe should I boost one of her other skills instead?
Oct 21, 2025 7:18 am
Ramank level 15
Increase Intimidation
General Feat - Scare to Death: You can frighten foes so much, they might die (though I have to crit succeed my Intimidation and they crit fail their Will save).
Greater Eidolon Specialization: Yarth's damage goes up.
Shared Resolve: Mine and Yarth's Will saves goes up to Master.
Increase Intimidation
General Feat - Scare to Death: You can frighten foes so much, they might die (though I have to crit succeed my Intimidation and they crit fail their Will save).
Greater Eidolon Specialization: Yarth's damage goes up.
Shared Resolve: Mine and Yarth's Will saves goes up to Master.
Oct 21, 2025 7:22 am
crazybirdman says:
đ¤Is there any great benefit to Bekassine being a master in Arcana or Medicine? Or maybe should I boost one of her other skills instead?Oct 21, 2025 3:23 pm
ok, thanks. I'll go legendary with Arcana. Nothing else too exciting this level. Master Spellcaster, level 8 spells
Oct 22, 2025 4:16 pm
Unless I missed something, I'm not sure the order matters. We aren't trying to play any of them against each other or anything right?
Oct 22, 2025 5:19 pm
No, the order doesnât matter, just want to know which one to post about first. :)
Oct 26, 2025 4:28 am
@Dmbrainiac Horace currently has a specific piece of magic armor - Breastplate of Command. Can it still be upgraded with better potency and effect runes?
Oct 27, 2025 2:04 pm
"Unlike armor, weapons, and shields enhanced with runes, specific armor, weapons, and shields (such as moonlit chain, a bloodletting kukri, or a lion's shield) are created for a specific purpose and can work quite differently from other items of their type. These items canât gain property runes, but you can add or improve their fundamental runes."
Oct 28, 2025 2:43 am
Thank you!
In that case, would anyone care terribly if Horace moves that +2 Potency Rune from the armor we found to his existing armor ? :D
In that case, would anyone care terribly if Horace moves that +2 Potency Rune from the armor we found to his existing armor ? :D
Last edited October 28, 2025 2:44 am
Oct 28, 2025 2:45 pm
C1NDER is Eldonna related to a character from your Council of Thieves games? Think I can recognize that last name :)
Oct 31, 2025 5:48 am
Yes!! She is a relative of Delour Aulamaxa (the one singing the bits between each act of the play)
@Dmbrainiac Following our trip to bring back Oriole, can we say Horace had time to transfer the +2 Potency rune from the armor we were gifted to his own armor?
@Dmbrainiac Following our trip to bring back Oriole, can we say Horace had time to transfer the +2 Potency rune from the armor we were gifted to his own armor?
Last edited October 31, 2025 5:49 am
Oct 31, 2025 4:33 pm
Excellent! TY. We'll move his existing +1 potency rune to the armor for selling purposes as well.
Nov 14, 2025 8:44 am
Who's next?
A reminder of the remaining patrons:
Davlu Bernai: The inexorable Davlu Bernai, head of the Bernai Silver Company, is a notable philanthropist who runs a charity dedicated to "improving the morals of Kintargoâs downtrodden" and often sponsors performances she deems "uplifting." Although her charity does provide aid, her definitions of "appropriate morals" are rather restrictive, and sheâs quick to turn her gimlet glare on anyone who suggests she should be more flexible.
Ivran Xerysis: Born in Westcrown, Lord Ivran Xerysis relocated to Kintargo to look after his familyâs holdings in the city shortly after the Silver Ravensâ revolution resulted in Ravounelâs independence. Now a member of the Silver Council, Ivran is wealthy and well-connected, and although Kintargan gossip holds that he has the humor of an undertaker and the charm of a wooden post, heâs known to donate to artistic endeavors that catch his interest.
Ricovial Cebarinne: Opera divas tend to be outsized personalities, and Ricovial Cebarinne proves no exception. During his career, the mercurial tenor was known for being a perfectionist. His rivalry with Oriole was legendary, and sparks often flew between themânot all of them antagonistic, though the two never fully struck up a romance. When Oriole retired, Ricovial was very publicly scathing about them "giving up," even though he retired shortly thereafter. Theater gossips hold that his heart wasnât in it anymore without Oriole to clash against. Now, Ricovial runs a voice training school for aspiring singers out of his lavish estate and dedicates some of his personal fortune toward funding operas he deems worthy of his time.
Tevandis Sastrien: Salmon magnate Tevandis Sastrien is a prominent Kintargan merchant and philanthropist whoâs branched out into funding the arts. Recently, inspiration struck him to use his donations to promote his products, and so far heâs funded a salmon-themed series of paintings, salmon sculptures, and evenâin a venture with somewhat unsettling resultsâan interpretive dance about the salmonâs epic migratory journey upriver to spawn.
Vaizeth Ilviak: Though they look the part, Vaizeth Ilviak is an atypical Kuthite. They follow a splinter sect of the faith that holds Zon-Kuthonâs current condition is a result of him martyring himself to save his sister Shelyn from an unnamed great evil. As the orthodox faith of Zon-Kuthon views such beliefs as heretical, Vaizeth fled their homeland of Nidal. They resettled in Kintargo, where theyâve become a patron of the arts. Theyâre very enthusiastic about "showing a friendlier side of the faith" by engaging in such philanthropy.
A reminder of the remaining patrons:
Davlu Bernai: The inexorable Davlu Bernai, head of the Bernai Silver Company, is a notable philanthropist who runs a charity dedicated to "improving the morals of Kintargoâs downtrodden" and often sponsors performances she deems "uplifting." Although her charity does provide aid, her definitions of "appropriate morals" are rather restrictive, and sheâs quick to turn her gimlet glare on anyone who suggests she should be more flexible.
Ivran Xerysis: Born in Westcrown, Lord Ivran Xerysis relocated to Kintargo to look after his familyâs holdings in the city shortly after the Silver Ravensâ revolution resulted in Ravounelâs independence. Now a member of the Silver Council, Ivran is wealthy and well-connected, and although Kintargan gossip holds that he has the humor of an undertaker and the charm of a wooden post, heâs known to donate to artistic endeavors that catch his interest.
Ricovial Cebarinne: Opera divas tend to be outsized personalities, and Ricovial Cebarinne proves no exception. During his career, the mercurial tenor was known for being a perfectionist. His rivalry with Oriole was legendary, and sparks often flew between themânot all of them antagonistic, though the two never fully struck up a romance. When Oriole retired, Ricovial was very publicly scathing about them "giving up," even though he retired shortly thereafter. Theater gossips hold that his heart wasnât in it anymore without Oriole to clash against. Now, Ricovial runs a voice training school for aspiring singers out of his lavish estate and dedicates some of his personal fortune toward funding operas he deems worthy of his time.
Tevandis Sastrien: Salmon magnate Tevandis Sastrien is a prominent Kintargan merchant and philanthropist whoâs branched out into funding the arts. Recently, inspiration struck him to use his donations to promote his products, and so far heâs funded a salmon-themed series of paintings, salmon sculptures, and evenâin a venture with somewhat unsettling resultsâan interpretive dance about the salmonâs epic migratory journey upriver to spawn.
Vaizeth Ilviak: Though they look the part, Vaizeth Ilviak is an atypical Kuthite. They follow a splinter sect of the faith that holds Zon-Kuthonâs current condition is a result of him martyring himself to save his sister Shelyn from an unnamed great evil. As the orthodox faith of Zon-Kuthon views such beliefs as heretical, Vaizeth fled their homeland of Nidal. They resettled in Kintargo, where theyâve become a patron of the arts. Theyâre very enthusiastic about "showing a friendlier side of the faith" by engaging in such philanthropy.
Nov 14, 2025 8:50 pm
Yeah, at this point I have no preference for which order we take them, so might as well go top down through the list.
Nov 14, 2025 9:19 pm
agreed, I don't see any clues that imply completing one will make the others easier (like MegaMan bosses đ)
Nov 17, 2025 2:39 pm
Is it possible to just outrigt lie and say we don't have any naughty scenes and use Deception instead?
Nov 17, 2025 2:52 pm
Yes, but it's risky.
"The PCs can deceive Davlu with a successful DC 25 Deception check to assure her that the opera wonât be objectionable, but word gets around and she might learn the truthâevery week, attempt a DC 16 flat check. On a success, Davlu hears word that the PCs deceived her and demands a follow-up meeting, at which point they can attempt to use Diplomacy as above, but the DC for the check increases to DC 39. If they fail to convince Davlu here, she withdraws her support."
"The PCs can deceive Davlu with a successful DC 25 Deception check to assure her that the opera wonât be objectionable, but word gets around and she might learn the truthâevery week, attempt a DC 16 flat check. On a success, Davlu hears word that the PCs deceived her and demands a follow-up meeting, at which point they can attempt to use Diplomacy as above, but the DC for the check increases to DC 39. If they fail to convince Davlu here, she withdraws her support."
Nov 17, 2025 7:01 pm
I'm surprised the DC is so low to convince her there is no violence in this opera at all đ
Nov 17, 2025 7:56 pm
crazybirdman says:
I'm surprised the DC is so low to convince her there is no violence in this opera at all đNov 24, 2025 11:44 am
I'm on a holiday schedule this week with family visiting, so posting will be slow until next Monday at least.
Nov 24, 2025 10:45 pm
Have fun. I should probly look into what I'm supposed to be making this Thanksgiving đ¤
Nov 30, 2025 9:55 am
I apologize for my delay here. The holiday took me out a bit, and I've had other things to manage with my games due to players leaving, it's left me in a bit of a whirlwind.
Dec 8, 2025 6:36 pm
Seem so. Ramank has solved the current problem, dealing with the ramifications is tomorrow's Ramank's problem.
Dec 15, 2025 3:27 pm
I'm in the midst of a long, busy stretch, between work, holidays, and upcoming vacations. My posts will likely be infrequent and sporadic until at least January 5th.
Dec 15, 2025 4:12 pm
lol, truly the most wonderful time of the year! Hope everyone has/is having a happy holiday season.
Dec 16, 2025 5:34 pm
I echo what birdman says. Pretty busy here too, until the new year. Happy holidays, everyone!
Jan 15, 2026 9:29 am
Loot from our Sponsors!
(sorry this is a bit late, I am trying to catch up!)
- Chelaxian liqueurs worth 3,000 gp
- entertainer's cincture
- slates of distant letters
- a pair of spectacles of inquiry
- accompaniment cloak
- an elaborate silver tea service set worth 3,000 gp
- standard-grade dawnsilver breastplate emblazoned with the symbol of Abadar
- a full set of elegant dawnsilverware worth 2,000 gp
- storm flash rapier that appears to be made of iridescent crystal yet behaves as if made from metal
- a platinum fortune's coin
- a scroll of missed cue
- ring of swimming
- four dawnsilver salmon sculptures worth 500 gp each
- a case of fine smoked salmon worth 50 gp
- two panaceas
- several illuminated philosophical texts worth a total of 3,000 gp (this collection of texts is 3 Bulk and grants a +2 item bonus to Lore and Religion checks to Recall Knowledge about philosophical topics if the tomes are referenced for an hour per check).
----
And post-auditions, since I'm here already:
- three rare librettos from the Chelaxian Civil War era, autographed by the composers and librettists. Each is worth 3,000 gp
- a Thorn Brush
(sorry this is a bit late, I am trying to catch up!)
- Chelaxian liqueurs worth 3,000 gp
- entertainer's cincture
- slates of distant letters
- a pair of spectacles of inquiry
- accompaniment cloak
- an elaborate silver tea service set worth 3,000 gp
- standard-grade dawnsilver breastplate emblazoned with the symbol of Abadar
- a full set of elegant dawnsilverware worth 2,000 gp
- storm flash rapier that appears to be made of iridescent crystal yet behaves as if made from metal
- a platinum fortune's coin
- a scroll of missed cue
- ring of swimming
- four dawnsilver salmon sculptures worth 500 gp each
- a case of fine smoked salmon worth 50 gp
- two panaceas
- several illuminated philosophical texts worth a total of 3,000 gp (this collection of texts is 3 Bulk and grants a +2 item bonus to Lore and Religion checks to Recall Knowledge about philosophical topics if the tomes are referenced for an hour per check).
----
And post-auditions, since I'm here already:
- three rare librettos from the Chelaxian Civil War era, autographed by the composers and librettists. Each is worth 3,000 gp
- a Thorn Brush


