Please also use this thread to let me know when you're not going to be able to post for a while due to work commitments, travel, holidays, dodgy internet connections, or whatever so that I can keep the game moving in your absence.
General Chat
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Aug 30, 2024 10:39 am
A thread for general chat and out-of-character discussion.
Please also use this thread to let me know when you're not going to be able to post for a while due to work commitments, travel, holidays, dodgy internet connections, or whatever so that I can keep the game moving in your absence.
Please also use this thread to let me know when you're not going to be able to post for a while due to work commitments, travel, holidays, dodgy internet connections, or whatever so that I can keep the game moving in your absence.
Aug 31, 2024 11:48 am
Hi everyone, welcome to the game! Head over to the "Character Creation" thread to get started.
Sep 10, 2024 7:36 pm
@Burbage, if it is OK with you, when I post in cabin font, that is an indication that I am trying to whisper, or at least taking deliberate steps so as not be heard/noticed outside my immediate are.
Sep 11, 2024 5:53 pm
Sure, although remember that, at the moment, you have to speak in raised voices just to be heard above the thunderous noise of the waterfall as it crashes into the basin at the bottom of the cliff.
Sep 11, 2024 6:40 pm
Burbage says:
Sure, although remember that, at the moment, you have to speak in raised voices just to be heard above the thunderous noise of the waterfall as it crashes into the basin at the bottom of the cliff.BUT NOW WE ARE SHOUTING. OF COURSE THAT SHOULD MEAN ANY NASTIES IN THE TOWER CANNOT HEAR US OVER THE DIN EITHER, BUT WHAT DO I KNOW??
Sep 12, 2024 3:56 pm
testlum says:
May I have access to the Maps thread @Burbage?I'll keep the "GM Maps" thread locked and clean for easy reference.
Sep 16, 2024 11:31 pm
Very first encounter is a g-g-g-ghost?! I expect the graveyard here will fill up nicely before the end of this campaign lol.
Sep 17, 2024 3:27 pm
I fear you may be about to learn lesson #1 of Arden Vul … that there is very little in the way of artificially matching encounters to the player characters’ levels. Don’t expect to only meet kobolds, goblins, etc. in these early stages. It is perfectly possible, as you’ve just found out, to stumble across much more powerful opponents. Not all of them will necessarily be hostile, but it’s worth bearing this possibility in mind as you explore new areas.
Sep 17, 2024 4:36 pm
Burbage says:
I fear you may be about to learn lesson #1 of Arden Vul … that there is very little in the way of artificially matching encounters to the player characters’ levels. Don’t expect to only meet kobolds, goblins, etc. in these early stages. It is perfectly possible, as you’ve just found out, to stumble across much more powerful opponents. Not all of them will necessarily be hostile, but it’s worth bearing this possibility in mind as you explore new areas.Sep 26, 2024 9:29 pm
@Burbage For future reference, are you OK if the party splits up like we're perhaps doing now? Or would you rather everyone sticks together throughout the game?
Sep 27, 2024 1:32 pm
testlum says:
@Burbage For future reference, are you OK if the party splits up like we're perhaps doing now? Or would you rather everyone sticks together throughout the game?Sep 28, 2024 8:02 am
Giving a heads up that I'll be traveling for work in the coming week. I'll post for Jacky when I can, but mapping will have to wait until I'm back home.
Sep 28, 2024 1:32 pm
testlum says:
Giving a heads up that I'll be traveling for work in the coming week. I'll post for Jacky when I can, but mapping will have to wait until I'm back home.Sep 29, 2024 5:31 pm
I will be unavailable between Wednesday afternoon, October 2, and Saturday Night October 5. @Burbage, if necessary to move the story along during that period, please play my character as best you think I would. Thank you.
Sep 29, 2024 7:56 pm
Avraham says:
I will be unavailable between Wednesday afternoon, October 2, and Saturday Night October 5. @Burbage, if necessary to move the story along during that period, please play my character as best you think I would. Thank you.Oct 7, 2024 11:08 pm
Oh, I have made a mistake. I thought having 8 INT gives Jacky +1 extra language, not that it sets his maximum extra languages at 1. That's why he knows Mithric.
How would you prefer I resolve this @Burbage?
How would you prefer I resolve this @Burbage?
Last edited October 7, 2024 11:09 pm
Oct 8, 2024 3:33 pm
Yes, you're right. Halflings need an intelligence of at least 16 to learn an additional language (OSRIC page 7). So Jacky does not know Mithric. Zach will need to find another tutor. It looks like Vasco and Grim are the only party members who know Mithric.
Oct 8, 2024 3:36 pm
@Stalker05,@WhiteDwarf prepare to be misnamed by Zach in his quest to learn Mithric! :)
Oct 8, 2024 3:57 pm
It means that you and Vasco have just become Zach's tutors in Mithric, since Jacky cannot do it any longer. So when we come across Mithric writings, Zach will ask you what they mean and will start trying to figure them out for himself. Being that Zach has INT 8, he's a bit slower than average, and that manifests most often with his mispronouncing or misusing names :)
Oct 8, 2024 5:27 pm
Ha, very good! Grim will be surly about it, but only in a fun dwarven sort of way.
Oct 8, 2024 7:01 pm
Stalker05 says:
Sure, no problem!WhiteDwarf says:
Ha, very good! Grim will be surly about it, but only in a fun dwarven sort of way.Oct 14, 2024 4:53 am
Hello. I will be out for a couple more sets of 2.5 days and then I should be good for a while. I will be offline from the afternoon of Wednesday October 16 to Saturday night October 19 and once again a week later from Wednesday afternoon October 23 until Saturday night October 26. If necessary, during that time, I trust @Burbage to run Zacharias as an NPC to keep the story going. Thank you.
Oct 14, 2024 4:52 pm
I will also have spotty availability Thursday 10/17 through Monday 10/21. I'll probably have opportunity to hop on a couple times but don't want to count on it. @Burbage feel free to autopilot Thrudmarr during that period. When in doubt, hit with axe.
Oct 14, 2024 5:07 pm
Thanks both for the heads up. Given Thrud's current predicament, I won't make any major decisions on his behalf until you are back.
Oct 14, 2024 5:08 pm
matmaisan says:
OOC:
Not sure if it's the case in OSRIC, but in ADnD 1ed, your "to hit" bonuses couldn't make a natural roll of 19 or less go above 20. Only with a natural twenty and a bonus could a character reach a to hit roll above 20. That is the reason for the 20s repeated six times on the combat matrices.So if your burly lvl 1 fighter warrior with a total of +4 due to high strength and specialization rolls an 18, his adjusted roll is capped at 20, and he can hit any target with AC -5 or worse. A peasant (0 HD) that is charging with a spear (+2 to hit) and rolls a nat 20, gets a 22 as a result, and could hit up to AC-6.
The whole point of this rule — which I suppose harkens to the game's wargaming past — was to say that extremely powerful creatures (as expressed in an unearthly AC) couldn't be hit by ordinary folk at all : a demon lord with -8 AC wouldn't be hit even if 300 archers shot at it, even if statistically, there'd be 15 natural 20s in the mix... and that's without considering immunity to non-magical weapons and such, which also made some relatively mid-level monsters impervious to mundane attacks, regardless of the rolls...
As a related aside, I’ve been down something of an Anthony Huso AD&D 1E rules-as-written rabbit hole recently. I have to admit the idea of running such a game is strangely appealing. Hopefully I’ll get over it.
Oct 14, 2024 6:11 pm
I misremembered the rule: indeed only the first of six 20s could be hit by a modified roll, whereas hitting the second 20 or any number above 20 involved rolling a natural 20… so even more restrictive than I remembered. In any case I recall playing with a thacO value and purely linear attack progression back in the day.
If there is interest in playing an ADnD as written, I’m game. I could even run it, if no one else wants to DM… it’s a version of the game Guyaux certainly did not play in his own home game, but it could be a really interesting experiment.
If there is interest in playing an ADnD as written, I’m game. I could even run it, if no one else wants to DM… it’s a version of the game Guyaux certainly did not play in his own home game, but it could be a really interesting experiment.
Oct 14, 2024 11:02 pm
@Burbage, just to make sure I understood: Are you saying since this rule is described as optional in 1e and doesn't appear in OSRIC, that we should treat the roll of a modified 20+ as it would appear on the chart? Meaning for Thurdmarr, a modified 21 would hit AC -6? Or would he need a natural 20 since it's beyond the first 20 on the chart?
Relevant section from 1e DM guide:
PROGRESSION ON THE COMBAT TABLES
A quick glance at the progression of numbers on the COMBAT TABLES will
reveal that 20 is repeated. This reflects the fact that a 20 indicates a
"perfect" hit. It also incidentally helps to assure that opponents with high
armor class value are not "hit proof" in most cases. Should any DM find
that this system offends his or her sensibilities, the following modification
is suggested: Consider the repeated 20 as a perfectly-aimed attack which
does not gain any benefit from strength or magical properties of any sort
- spell, missile, or weapon. That is, the 20 must be attained by a roll of
natural 20. All bonuses accrue only up to and including a total of 20, so
that even if a character attacked with a bonus for strength of +3 and a +3
magic sword he or she would have to roll a natural 20 in order to score a
hit on any creature normally hit by the second or successive repetitions of
20, i.e. the bonus (+3 in the example) could not exceed a total score of 20
unless an actual 20 is rolled. Thus, the COMBAT TABLES could be amended
to read like this:
21 (natural 20 plus at least + 1 bonus)
20 (natural)
20 (natural)
20 (natural)
20 (natural)
20 (natural)
20 (die result + bonuses to total)
19 (die result + bonuses to total)
This then gives the advantage of allowing creatures to hit and be hit, yet it
denies any undue advantages, as the second and all successive 20s, as
well as all "to hit" scores above 20 require a natural die roll of 20.
Relevant section from 1e DM guide:
PROGRESSION ON THE COMBAT TABLES
A quick glance at the progression of numbers on the COMBAT TABLES will
reveal that 20 is repeated. This reflects the fact that a 20 indicates a
"perfect" hit. It also incidentally helps to assure that opponents with high
armor class value are not "hit proof" in most cases. Should any DM find
that this system offends his or her sensibilities, the following modification
is suggested: Consider the repeated 20 as a perfectly-aimed attack which
does not gain any benefit from strength or magical properties of any sort
- spell, missile, or weapon. That is, the 20 must be attained by a roll of
natural 20. All bonuses accrue only up to and including a total of 20, so
that even if a character attacked with a bonus for strength of +3 and a +3
magic sword he or she would have to roll a natural 20 in order to score a
hit on any creature normally hit by the second or successive repetitions of
20, i.e. the bonus (+3 in the example) could not exceed a total score of 20
unless an actual 20 is rolled. Thus, the COMBAT TABLES could be amended
to read like this:
21 (natural 20 plus at least + 1 bonus)
20 (natural)
20 (natural)
20 (natural)
20 (natural)
20 (natural)
20 (die result + bonuses to total)
19 (die result + bonuses to total)
This then gives the advantage of allowing creatures to hit and be hit, yet it
denies any undue advantages, as the second and all successive 20s, as
well as all "to hit" scores above 20 require a natural die roll of 20.
Oct 15, 2024 3:37 pm
dracul104 says:
@Burbage, just to make sure I understood: Are you saying since this rule is described as optional in 1e and doesn't appear in OSRIC, that we should treat the roll of a modified 20+ as it would appear on the chart? Meaning for Thurdmarr, a modified 21 would hit AC -6?Oct 22, 2024 12:26 pm
I'm back ya'll! Was way too busy to have time to post. Gotta catch back up on what all happened and Thrudmarr will jump back in.
Oct 29, 2024 4:41 pm
Hello everyone! I am having some time constraints due to IRL issues. The learning curve of OSRIC and my inexperience with it, is making it a bit difficult for me to continue Arden Vul. You all enjoy this fascinating mega dungeon! Hopefully, I will be able to experience it sometime later.
Oct 29, 2024 7:21 pm
Pity you’re leaving: Vasco was a fine companion! All the best in you RL endeavours!
Last edited October 30, 2024 5:32 am
Nov 6, 2024 9:39 pm
I just realized we never discussed Vasco's exit in game. I'm assuming he decided for one reason or other to stay at the inn or leave Arden Vul entirely.
Nov 6, 2024 11:20 pm
I heard so where that he left but not before giving all his stuff to the rest of the party.
Nov 7, 2024 6:22 pm
I don't get hung up on trying to rationalise players and their characters leaving and joining the game. I take an old school "open table" approach. Vasco winks out of existence to be replaced by Belisarious.
Nov 19, 2024 4:11 pm
It's been a couple of weeks since I've heard from Frandal, so I've removed them from the game. I'll advertise for another replacement.
Nov 23, 2024 11:12 pm
No worries. PbP is very flexible that way :). If someone is going to be absent for a (half) week or more, then it pays to let us know.
Nov 25, 2024 1:54 am
I guess I'll be playing another fighter. I am of the Khumus people. Similar to the Mongol. Does that mean I have familiarity with horses? I think I am going to stick my proficiency with the short bow. Tactically, I would start with missiles, unless the area is tight. Does that work with the party? Rp-wise, I might be the quiet one. I am going to talk with my eyebrows and whiskers. Kind of like Mifune, from the old samurai films.
Nov 25, 2024 9:35 am
My character doesn't appear in the list, nor does the name show above my text box in adventure thread. Am I doing it wrong?
Nov 25, 2024 10:32 am
You'll need to submit your character for GM approval first. You can do so by clicking the game details on bottom right, then scrolling down to where the submit option sits.

Last edited November 25, 2024 10:33 am
Nov 25, 2024 10:37 am
testlum says:
You'll need to submit your character for GM approval first. You can do so by clicking the game details on bottom right, then scrolling down to where the submit option sits.
Nov 25, 2024 10:33 pm
Want me to push our luck and ask Plummy what loot Dalton has already collected? :D
Dec 7, 2024 8:58 am
Gotta say that the pictures of the miniatures are fantastic, Burbage. Added a whole other sense to "show don’t tell".
Dec 7, 2024 9:59 am
Thanks! I've had Talespire sitting in my Steam library for a while now, never quite knowing what to do with it. It's a bit labour-intensive (and costly - you need one licence per person) for live online play. But I think it could work quite nicely for nicely as a quick visual aid for play-by-post.
Dec 7, 2024 3:00 pm
I didn't realize that was Talespire, I thought that was a real picture! I've had my eye on Talespire a while, I might have to pick it up now, if only just to toy with it.
Jan 2, 2025 6:20 pm
Sorry for Thrudmarr's brief absence, I had some work stuff come up over the New Year holiday and forgot to check in here. Will get caught up and post soon.
Jan 3, 2025 10:21 pm
Maybe we should call our group the Five since it seems we're destined to stay that number, lol.
Feb 8, 2025 2:32 pm
That worked out very nicely for you with the cephalopods. With their 5 attacks each I was a bit worried you might be heading for a TPK, but fortune favours the bold!
Feb 10, 2025 2:12 pm
We got pretty lucky with that morale roll! It seems like pretty much everything here can kill us, can't be timid forever lol.
Feb 10, 2025 7:27 pm
We were also lucky that the two cephalopod attacks didn’t outright knock out Grim and Jacky… that would’ve forced us to commit to bringing them back, exposing more of us to their attacks…
Feb 10, 2025 8:54 pm
For the record, you have my permission to abandon Jacky if you think it prudent, lol.
Feb 11, 2025 1:45 pm
testlum says:
OOC:
As a halfling, I've got 4-in-6 to surprise if I'm 90ft and alone ahead of the others, excepting Ellagel because she's elven.Feb 17, 2025 8:38 am
Whilst I’m happy to make a reaction roll to see if Dalton’s vanity is persuaded by Jackie and Ella’s blatant flattery, can I just check, as players, that you would all be on board with accepting the outcome of that roll?
Working for Dalton in some capacity will take the game in quite a different direction, at least in the short term. Dalton is a complete arse and the Darlings are a bunch of bastards. That’s not to say we can’t have a lot of fun with such a scenario. But I think you would have to accept that your characters will lose some of the agency and benefits they currently enjoy as independents.
I’m just pointing out that joining the Darlings isn’t your only option. Whatever you decide, I’m happy to proceed in that direction - this is, after all, a player-led game.
Working for Dalton in some capacity will take the game in quite a different direction, at least in the short term. Dalton is a complete arse and the Darlings are a bunch of bastards. That’s not to say we can’t have a lot of fun with such a scenario. But I think you would have to accept that your characters will lose some of the agency and benefits they currently enjoy as independents.
I’m just pointing out that joining the Darlings isn’t your only option. Whatever you decide, I’m happy to proceed in that direction - this is, after all, a player-led game.
Feb 17, 2025 9:04 am
Honestly, my assumption was that Dalton would reject Jacky's offer. As you've seen, the halfling isn't particularly beholden to the truth! While Jacky stalls for time, perhaps the others have some notion that would dissuade the Darlings?
Feb 17, 2025 5:38 pm
Thing is we’re pretty screwed either way. We won’t walk out in case of a confrontation. And Ella is really not eager to hand over the meagre loot we’ve found so far. But even assuming they allow us to tag along and/or do menial jobs for them, we’re probably going to get screwed too… do the other players have any other ideas?
Feb 18, 2025 3:20 am
I figured even if this Dalton accepts Jacky's offer, we weren't really going to uphold anything on our end. Making nice here would only delay the inevitable conflict in my mind, which might be a bad idea if we wanted to be better prepared.
Also, apologies for the absence yet again! On a business trip and been so busy I forgot all about posting!
Also, apologies for the absence yet again! On a business trip and been so busy I forgot all about posting!
Feb 18, 2025 3:26 am
I'm fine with surrendering loot or playing along with them, but trying to fight Dalton right now strikes me as very much a bad idea. They're an established party and outnumber us, while we've barely gotten started.
Feb 18, 2025 4:01 am
Zach has become somewhat fatalistic after losing 10 years, so he's not going to make any sudden moves in any direction, content to fight with Thrudmarr and Grim.
Feb 21, 2025 10:34 pm
I understand discretion to be the better part of valor, but I'm not crazy about just submitting after seeing this a**hole slap Jacky lol. What is our plan if Grim's spell works? Rush them and hope they fail their moral roll when I cut Dalton's head off? :)
Feb 22, 2025 12:43 pm
matmaisan says:
OOC:
Sucks that the Darlings found us so swiftly.Still, if you want to put a more positive slant on it, better that they find you now when you've hardly got any treasure than they intercept you later when your carrying treasure worth thousands!