Places in Duker

Apr 28, 2024 10:26 pm
Duker lays long a river and is long between two large towns. It survives soul'ly on trade rough through it. There is an inn just inside town. That is of course after each passed through the wooden gate. Almost all of the more recent parts of the town are wooden and only the oldest parts are stone.

At the gate you were informed that armor and weapons wore is fine. Fights with weapon is severely punished. Use of magic that causes harm is also severely punished as well. Severely punished can be loss of items and imprisonment. Such is decided by the Burgermeister. You get the idea Burgermeister has a lot of pull.

Duker appears to have a wide variety of races although the city is designed to Human standards.

Joes (General Store): Fine place to get adventuring gear.

Strike Inn: Inn is nice place with a bar and dining area included. It is considered the best inn in Duker. Currently it isn't too busy at all. It does have a sign saying, "Bad Manners not allowed." Party can't really see how that is enforced but it seems to be true as each have entered.

Burgermeister's Hall: This is a simple room with enough chairs to suit all. Unfortunately, it is all HUMAN size. Room is lightly furnished. Mostly like used often by the Burgermeister. All say the place is a touch spare as the Burgermeister is a scourge on the coin.

Religions:
Mielikki: A small shrine is just outside of town in the edge of the woods.
Bahamut: No temples in town.
Arvoreen: Unheard of here.
Baervan Wildwanderer: Unheard of here.
Lathander: Full Temple.
Tymora: No temple. Common deity know by word of mouth to those desire luck.

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