If you decide to camp, please take a look at the reference page for options you can take during that shift.
You are at the far right of this map. You are trying to get to the far left.

Current Fuel: 31L
Be sure to read and follow the guidelines for our forums.

Hunter Passive Historian Check - (1d8)
(5) = 5

Keep watch - (1d8, 1d12)
1d8 : (1) = 1
1d12 : (7) = 7
Scrounging - (1d10, 1d10)
1d10 : (2) = 2
1d10 : (10) = 10
Loot - (1d100, 1d100)
1d100 : (93) = 93
1d100 : (14) = 14
Another because of the extra hit - (1d100)
(45) = 45
Intelligence d10 + Survival d8 (Camp) - (1d10, 1d8)
1d10 : (6) = 6
1d8 : (2) = 2
Intelligence d10 + Recon d8 (Hidden Camp?) - (1d10, 1d8)
1d10 : (10) = 10
1d8 : (1) = 1
| TYPE | AMMO | REL | ROF | DAMAGE | CRIT | BLASE | RANGE | MAG | ARMOR | WEIGHT |
| Assault Rifle | 5.45x39 | 5 | 5 | 2 | 3 | - | 6 | 30 | 0 | 1 |
| DAMAGE | CRIT | BLAST | RANGE | ARMOR | WEIGHT |
| 2 | 3 | C | 3 | +1 | 1/4 |
Keep watch overnight - (1d8, 1d12)
1d8 : (8) = 8
1d12 : (9) = 9

Hunter Historian (RECON) - (1d8)
(8) = 8
T2K Referee


Sheepdog Recon - (1d8, 1d10)
1d8 : (4) = 4
1d10 : (10) = 10
Hunter hi - (1d8)
(2) = 2
Survival (Intelligence) - (d6)
(6) = 6
Intelligence (Sleep) - (d12)
(7) = 7
T2K Referee


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Piotr


T2K Referee

T2K Referee

Empathy - (d8)
(8) = 8
Persuasion + Psy Ops - (d8+1)
(5) + 1 = 6
T2K Referee

Piotr

T2K Referee

Piotr

Piotr

T2K Referee

T2K Referee

T2K Referee

Tracking: Survival & Intelligence - (d6, d12)
d6 : (4) = 4
d12 : (9) = 9
Move into Position: Recon & Intelligence - (d8, d12)
d8 : (6) = 6
d12 : (7) = 7
Kill Prey: Ranged Combat & Agility - (d6, d10)
d6 : (4) = 4
d10 : (5) = 5
T2K Referee


Animal - (1d6)
(6) = 6
Track - (1d8)
(6) = 6
Recon - (1d8)
(1) = 1
Attack (yes, i am using the lmg lol) - (1d10)
(1) = 1
T2K Referee


T2K Referee


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T2K Referee

Hunter

INT + RECON - (1d10, 1d8)
1d10 : (10) = 10
1d8 : (8) = 8
Hunter

T2K Referee


Hunter

T2K Referee

Intelligence - (d12)
(8) = 8
Improvised Munitions - (d6)
(3) = 3
T2K Referee


Hunter


T2K Referee

Intelligence (d10) + Tech (-) - (1d10)
(6) = 6
T2K Referee

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Speaker

Speaker

Speaker

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Recon - (d8)
(7) = 7
Intelligence - (d12)
(3) = 3
Bear


Bear - Opposed Recon - INT D, RECON B - (1d6, 1d10)
1d6 : (3) = 3
1d10 : (6) = 6
To Hit - (d6, d10)
d6 : (1) = 1
d10 : (1) = 1
T2K Referee

T2K Referee


Initiative - Reed - (1d1000)
(44) = 44
Initiative - Sheepdog - (2d1000h1)
(343770) = 770
Initiative - Bear - (1d1000)
(123) = 123
T2K Referee

Agility / Ranged Weapons, RoF 2 - (1d10, 1d10, 2d6)
1d10 : (6) = 6
1d10 : (2) = 2
2d6 : (46) = 10
Hit Location 1 - (1d6)
(3) = 3
Hit Location 2 - (1d6)
(5) = 5
Bear

T2K Referee

T2K Referee


T2K Referee

Cut up bear with help - (d12)
(2) = 2
Cut up bear with help - (d10)
(7) = 7
T2K Referee

Rations - (2D6x4)
(56) + 4 = 15
Weather - (1d6)
(3) = 3
Rumors - (1d10)
T2K Referee

Recon (Skill) - (d8)
(3) = 3
Recon (Intelligence) - (d12)
(7) = 7
Speaker

Persuasion (Empathy) - (d10)
(2) = 2
Empathy - (d8)
(3) = 3
Speaker

T2K Referee

T2K Referee


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T2K Referee

Tech check for IED. Improvised Munitions - (d6)
(3) = 3
Intelligence (Controlling attribute) - (d12)
(2) = 2
T2K Referee



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More Than 1 Humvee? - Unlikely - 25% Chance (<26 = Yes) - (1d100)
T2K Referee

1d10, 1d8
1d10 : (9) = 9
1d8 : (7) = 7
T2K Referee



Opposed Recon Roll - (1d8, 1d8)
1d8 : (4) = 4
1d8 : (8) = 8
Cunningham - Initiative - (1d1000)
(756) = 756
Sheepdog - Initiative - (1d1000h1)
(635) = 635
Reed - Initiative - (1d1000)
(619) = 619
Sheepdog - Initiative (COMBAT AWARENESS) - (1d1000)
(922) = 922
Agility, Machinegunner, 6 ammo dice - (1d12, 7d6)
1d12 : (4) = 4
7d6 : (1522143) = 18
T2K Referee

T2K Referee

Shooting at the M2HB Gunner - (1d12, 1d10)
1d12 : (6) = 6
1d10 : (1) = 1
Ranged Combat - (d6)
(3) = 3
Agility - (d10)
(2) = 2
Damage Dice - (2d6)
(42) = 6
PUSH - (1d12, 5d6)
1d12 : (2) = 2
5d6 : (14321) = 11
T2K Referee

NPCs CUF, Unit Morale - (1d8, 1d8)
1d8 : (1) = 1
1d8 : (8) = 8
NPC Heavy Weapons - (1d10, 1d8)
1d10 : (5) = 5
1d8 : (2) = 2
M2HB ROF Ammo Dice - (4d6)
(6643) = 19
T2K Referee

T2K Referee


Agility, Ranged Combat, RoF 1 - (1d12, 1d12, 1d6)
1d12 : (12) = 12
1d12 : (1) = 1
1d6 : (2) = 2
Location - (1d10)
(6) = 6
Location - (1d6)
(3) = 3
Ranged Combat (Agility) - (d6)
(5) = 5
Agility - (d10)
(4) = 4
Heavy Weapons - (1d10)
(7) = 7
T2K Referee


Cunningham AMMO Dice - (1d6)
(4) = 4
Enemy B (Driver) - DRIVING - (1d10, 1d8)
1d10 : (8) = 8
1d8 : (6) = 6
Enemy C - RANGED COMBAT (Modifiers -2) - (1d8, 1d6)
1d8 : (6) = 6
1d6 : (1) = 1
Enemy D - RANGED COMBAT (Modifiers -2) - (1d8, 1d6)
1d8 : (6) = 6
1d6 : (1) = 1
Reed Hit Location - (1d6)
(3) = 3
Cunningham Hit Location - (1d6)
(2) = 2
T2K Referee

T2K Referee

Ranged Combat (Agility) - (d6)
(1) = 1
Agility - (d10)
(8) = 8
Ammo Dice - (2d6)
(51) = 6
Bombs away! - (1d12, 1d6)
1d12 : (12) = 12
1d6 : (5) = 5
T2K Referee

T2K Referee

T2K Referee

Re-roll - (1d8)
(3) = 3
T2K Referee


Enemy C - CUF (No Unit Morale Roll) - (1d8)
(1) = 1
Enemy D - MOBILITY to leap over rocks - (1d10)
(7) = 7
Enemy B - DRIVING roll to navigate woods - (1d10, 1d8)
1d10 : (7) = 7
1d8 : (5) = 5
T2K Referee

T2K Referee

Agility + Ranged Combat - (1d10, 1d8, 2d6)
1d10 : (7) = 7
1d8 : (3) = 3
2d6 : (26) = 8
Hit Location - (1d6)
(6) = 6
Hit Location - (1d10)
(6) = 6
T2K Referee

T2K Referee

Persuasion - (1d12, 1d10)
1d12 : (3) = 3
1d10 : (1) = 1
T2K Referee

T2K Referee

Enemy C - CUF - (1d8)
(8) = 8
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Close range shots - (1d6, 1d6)
1d6 : (5) = 5
1d6 : (1) = 1
Ammo Dice - (2d6)
(63) = 9
T2K Referee

Enemy D - CUF - (1d8)
(8) = 8
Grapple - (1d10, 1d6)
1d10 : (6) = 6
1d6 : (2) = 2
Attempting to block the grapple - (1d12, 1d6)
1d12 : (7) = 7
1d6 : (4) = 4
T2K Referee

T2K Referee

Enemy B - Opposed Recon (Modifier - 2) - (1d6, 1d6)
1d6 : (3) = 3
1d6 : (2) = 2
Enemy D - Disarm Cunningham - (1d10, 1d6)
1d10 : (8) = 8
1d6 : (5) = 5
T2K Referee

Close Combat (Strength) - (d6)
(5) = 5
Strength - (d12)
(1) = 1
T2K Referee

1d8, 1d6, 3d6
1d8 : (5) = 5
1d6 : (6) = 6
3d6 : (563) = 14
Hit Location - (1d6)
(3) = 3
Intelligence + Recon - (1d10, 1d8)
1d10 : (4) = 4
1d8 : (4) = 4
Recon with +1 if Baker has Fatigues (otherwise ignore) - (1d10)
(1) = 1
T2K Referee

Pushing the Recon roll, down to 1d10 - (1d10)
(2) = 2
T2K Referee


Enemy C - CUF - (1d8)
(7) = 7
T2K Referee

firing - (1d8, 1d6, 5d6)
1d8 : (5) = 5
1d6 : (4) = 4
5d6 : (22652) = 17
hit location - (1d6)
(3) = 3
Close Combat (Strength) - (d6)
(5) = 5
Strength - (d12)
(10) = 10
T2K Referee

Enemy C - CUF - (1d8)
(7) = 7
Secret Roll
Secret Roll
Ranged Combat - Target Reed - (Modifier -3) - (d6, d6)
d6 : (3) = 3
d6 : (1) = 1
Ranged Combat - Target Reed - Ammo - (2d6)
(33) = 6
Melee Attack - Target Cunningham - (d10, d6)
d10 : (4) = 4
d6 : (4) = 4
T2K Referee

Agility (d10), Ranged Combat (d10), -2 from same hex and quick aim - (1d8, 1d8)
1d8 : (7) = 7
1d8 : (3) = 3
Ammo Dice (RoF 2) - (2d6)
(43) = 7
Hit Location - (1d6)
(4) = 4
T2K Referee


T2K Referee

T2K Referee

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Close Combat (Strength) - (d6)
(1) = 1
Strength - (d12)
(12) = 12
T2K Referee

Persuasion - (1d10, 1d6)
1d10 : (10) = 10
1d6 : (6) = 6
T2K Referee

T2K Referee

Firing — Agility and Ranged Weapons, no RoF possible - (1d10, 1d8)
1d10 : (10) = 10
1d8 : (1) = 1
Possible Critical Head Hit - (1d10)
(10) = 10
T2K Referee




Persuasion (Empathy) + Psy Ops - (d10)
(3) = 3
Empathy - (d8)
(7) = 7
Opposed Empathy (No skill in Persuasion) - (1d8)
(4) = 4





Driving - (1d12, 1d12)
1d12 : (10) = 10
1d12 : (9) = 9
Recon (Intelligence) - (d8)
(3) = 3
Intelligence - (d12)
(3) = 3
Agility d10 + Driving - - (1d10)
(4) = 4
Pushed Roll - (1d10)
(8) = 8

Weather Roll - (1d6)
(5) = 5
Intel (d10) + Recon (d8) to hide the fitty - (1d10, 1d8)
1d10 : (5) = 5
1d8 : (3) = 3
Pushing - (1d10, 1d8)
1d10 : (10) = 10
1d8 : (2) = 2
Daniel Cunningham: Recon (Intelligence) - (d8)
(6) = 6
Daniel Cunningham: Intelligence - (d12)
(11) = 11
Water - (Likelihood for Trade) - (1d100)
Ammo - (Likelihood for Trade) - (1d100)
Gas - (Likelihood for Trade) - (1d100)
Food - (Likelihood for Trade) - (1d100)
Weapons - (Likelihood for Trade) - (1d100)
Intel - (Likelihood for Trade) - (1d100)
Tools - (Likelihood for Trade) - (1d100)
Medical Supplies - (Likelihood for Trade) - (1d100)
Radios - (Likelihood for Trade) - (1d100)
Recon Gear - (Likelihood for Trade) - (1d100)
Mercs - (Likelihood for Trade) - (1d100)
Police Chief

| Item | Description | Qty | Weight | Total Weight |
| Weapon Tools | Specialized tools that give you a +1 modifier for repairing weapons | 1 | 2 | 2 |
| Vehicle Tools | Specialized tools that give you a +1 modifier for repairing vehicles | 1 | 3 | 3 |
| Weapon Spare Parts | Required for weapon repair | 3 | .5 | 1.5 |
| Vehicle Spare Parts | Required for vehicle repair | 5 | 1 | 5 |
| PMK-60 | Weapon | 1 | 1 | 1 |
| WZ 1974 | Weapon that attaches to AKM | 1 | .5 | .5 |
| Reloads for AKM | Magazines | 3 | .25 | .75 |
| Reloads for WZ | Grenades | 5 | .25 | 1.25 |
| Water | 2 Weeks' Worth | 56 | .5 | 28 |
| Weapon Reloads | Each person weapon of choice | 6 | ? | ? |
| Fix Humvees Window | It will take them 1 shift | - | - | - |
| Install Radio in the Humvee | It will take them 1 shift | - | - | - |
| Repair your weapons | It will take them 1 shift | - | - | - |
| Personal Medkits | Gives a +1 modifier to MEDICAL AID rolls. Disposable, can only be used once | 3 | .25 | .75 |


Weather - (1d6)
(3) = 3

Jakub Watch (RECON) - (d6, d6)
d6 : (2) = 2
d6 : (1) = 1
Weather - (1d6)
(4) = 4

Marcin


Daniel Cunningham: Recon (Intelligence) - (d8)
(8) = 8
Daniel Cunningham: Intelligence - (d12)
(1) = 1
driving - (1d12, 1d10)
1d12 : (12) = 12
1d10 : (6) = 6
Group Mobility - Rock Throwing - (1d10, 1d10)
1d10 : (4) = 4
1d10 : (6) = 6
Hit Location - (1d6)
(4) = 4

Weather - (1d6)
(2) = 2
Rounds Spent - (2d6)
(56) = 11
Master Sergeant Normal Baker (Sheepdog): Driving (Agility) - (d6)
(3) = 3
Persuasion (Empathy) - (d10, d6)
d10 : (2) = 2
d6 : (4) = 4
Persuasion (Empathy) - pushed - (d6, d10)
d6 : (5) = 5
d10 : (9) = 9
Jakub


Survival - (1d10, 1d8)
1d10 : (7) = 7
1d8 : (3) = 3
Recon - (1d10, 1d8)
1d10 : (10) = 10
1d8 : (5) = 5



Recon (Intelligence) - (d12, d8)
d12 : (4) = 4
d8 : (8) = 8