PC selection

Be sure to read and follow the guidelines for our forums.

Nov 12, 2022 9:08 am
Core book PCs:

0-level Occupation: Elven glassblower
Strength: 6 (-1)
Agility: 5 (-2)
Stamina: 15 (+1)
Personality: 9 (0)
Intelligence: 9 (0)
Luck: 16 (+2)
AC: 8; HP: 3
Weapon: Hammer (as club) -1 (1d4-1)
Speed: 30; Init: -2; Ref: -2; Fort: 1; Will: 0
Equipment: Thieves' tools (25 gp)
Starting Funds: 29 cp
Lucky sign: Righteous heart (Turn unholy checks) (+2)
Languages: Common, Elf
Racial Traits: Elven traits: Heightened senses, iron vulnerability
0-level Occupation: Dwarven stonemason
Strength: 4 (-2)
Agility: 3 (-3)
Stamina: 11 (0)
Personality: 18 (+3)
Intelligence: 5 (-2)
Luck: 9 (0)
AC: 7; HP: 1
Weapon: Hammer (as club) -2 (1d4-2)
Speed: 20; Init: -3; Ref: -3; Fort: 0; Will: 3
Equipment: Chest - empty (2 gp)
Starting Funds: 30 cp
Lucky sign: Birdsong (Number of languages) (+0)
Languages: Common, Dwarf
Racial Traits: Dwarven ability: Infravision
0-level Occupation: Ditch digger
Strength: 16 (+2)
Agility: 10 (0)
Stamina: 6 (-1)
Personality: 16 (+2)
Intelligence: 11 (0)
Luck: 18 (+3)
AC: 10; HP: 3
Weapon: Shovel (as staff) +2 (1d4+2)
Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: 2
Equipment: Rope - 50' (25 cp)
Starting Funds: 40 cp
Lucky sign: Warrior's arm (Critical hit tables) (+3)
Languages: Common

0-level Occupation: Miller-baker
Strength: 12 (0)
Agility: 14 (+1)
Stamina: 8 (-1)
Personality: 12 (0)
Intelligence: 8 (-1)
Luck: 13 (+1)
AC: 11; HP: 2
Weapon: Club +0 (1d4)
Speed: 30; Init: 1; Ref: 1; Fort: -1; Will: 0
Equipment: Torch (1 cp)
Starting Funds: 22 cp
Lucky sign: Raised by wolves (Unarmed attack rolls) (+1)
Languages: Common

0-level Occupation: Ditch digger
Strength: 18 (+3)
Agility: 8 (-1)
Stamina: 18 (+3)
Personality: 12 (0)
Intelligence: 16 (+2)
Luck: 15 (+1)
AC: 9; HP: 4
Weapon: Shovel (as staff) +3 (1d4+3)
Speed: 30; Init: -1; Ref: 0; Fort: 3; Will: 0
Equipment: Chalk - 1 piece (1 cp)
Starting Funds: 31 cp
Lucky sign: Struck by lightning (Reflex saving throws) (+1)
Languages: Common, Bugbear, Hobgoblin

0-level Occupation: Elven artisan
Strength: 3 (-3)
Agility: 18 (+3)
Stamina: 10 (0)
Personality: 3 (-3)
Intelligence: 16 (+2)
Luck: 12 (0)
AC: 13; HP: 2
Weapon: Staff -3 (1d4-3)
Speed: 30; Init: 3; Ref: 3; Fort: 0; Will: -3
Equipment: Sack (large) (12 cp)
Starting Funds: 40 cp
Lucky sign: Guardian angel (Savings throws to escape traps) (+0)
Languages: Common, Elf, Dragon, Alignment
Racial Traits: Elven traits: Heightened senses, iron vulnerability
0-level Occupation: Merchant
Strength: 12 (0)
Agility: 18 (+3)
Stamina: 11 (0)
Personality: 18 (+3)
Intelligence: 9 (0)
Luck: 3 (-3)
AC: 13; HP: 4
Weapon: Dagger +0 (1d4)
Speed: 30; Init: 3; Ref: 3; Fort: 0; Will: 3
Equipment: Rations (1 day) (5 cp)
Starting Funds: 44 cp
Lucky sign: Survived the plague (Magical healing) (-3)
Languages: Common

0-level Occupation: Fortune-teller
Strength: 11 (0)
Agility: 14 (+1)
Stamina: 9 (0)
Personality: 14 (+1)
Intelligence: 10 (0)
Luck: 7 (-1)
AC: 11; HP: 4
Weapon: Dagger +0 (1d4)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: 1
Equipment: Torch (1 cp)
Starting Funds: 31 cp
Lucky sign: Righteous heart (Turn unholy checks) (-1)
Languages: Common

0-level Occupation: Halfling dyer
Strength: 14 (+1)
Agility: 14 (+1)
Stamina: 18 (+3)
Personality: 4 (-2)
Intelligence: 12 (0)
Luck: 17 (+2)
AC: 11; HP: 4
Weapon: Staff +1 (1d4+1)
Speed: 20; Init: 1; Ref: 1; Fort: 3; Will: -2
Equipment: Hammer - small (5 sp)
Starting Funds: 27 cp
Lucky sign: Fortunate date (Missile fire attack rolls) (+2)
Languages: Common, Halfling
Racial Traits: Halfling ability: Infravision

0-level Occupation: Noble
Strength: 16 (+2)
Agility: 15 (+1)
Stamina: 10 (0)
Personality: 3 (-3)
Intelligence: 15 (+1)
Luck: 15 (+1)
AC: 11; HP: 1
Weapon: Longsword +2 (1d8+2)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: -2
Equipment: Holy symbol (25 gp)
Starting Funds: 53 cp
Lucky sign: Resisted temptation (Willpower saving throws) (+1)
Languages: Common, Alignment
Nov 12, 2022 9:12 am
Hubris PCs

0-level Occupation: Carpenter
Strength: 10 (0)
Agility: 14 (+1)
Stamina: 11 (0)
Personality: 15 (+1)
Intelligence: 14 (+1)
Luck: 12 (0)
AC: 11; HP: 3
Weapon: Handaxe +0 (1d6)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: 1
Equipment: Torch (1 cp)
Starting Funds: 33 cp
Lucky sign: Bountiful harvest (Hit points, applies each level) (+0)
Languages: Common, Minotaur

0-level Occupation: Dancer
Strength: 12 (0)
Agility: 11 (0)
Stamina: 4 (-2)
Personality: 15 (+1)
Intelligence: 8 (-1)
Luck: 7 (-1)
AC: 10; HP: 1
Weapon: Staff +0 (1d4)
Speed: 30; Init: 0; Ref: 0; Fort: -2; Will: 1
Equipment: Rations (1 day) (5 cp)
Starting Funds: 34 cp
Lucky sign: Righteous heart (Turn unholy checks) (-1)
Languages: Common

0-level Occupation: Kenku Spy
Strength: 8 (-1)
Agility: 12 (0)
Stamina: 13 (+1)
Personality: 8 (-1)
Intelligence: 11 (0)
Luck: 12 (0)
AC: 10; HP: 4
Weapon: Short sword -1 (1d6-1)
Speed: 30; Init: 0; Ref: 0; Fort: 1; Will: -1
Equipment: Hammer - small (5 sp)
Starting Funds: 29 cp
Lucky sign: Fortunate date (Missile fire attack rolls) (+0)
Languages: Common

0-level Occupation: Raving Lunatic
Strength: 18 (+3)
Agility: 13 (+1)
Stamina: 13 (+1)
Personality: 13 (+1)
Intelligence: 10 (0)
Luck: 12 (0)
AC: 11; HP: 4
Weapon: Board with nail in it +3 (1d4+3)
Speed: 30; Init: 1; Ref: 1; Fort: 1; Will: 1
Equipment: Rope - 50' (25 cp)
Starting Funds: 25 cp
Lucky sign: Harsh winter (All attack rolls) (+0)
Languages: Common

0-level Occupation: Anarchist
Strength: 4 (-2)
Agility: 8 (-1)
Stamina: 15 (+1)
Personality: 14 (+1)
Intelligence: 12 (0)
Luck: 12 (0)
AC: 9; HP: 4
Weapon: Short sword -2 (1d6-2)
Speed: 30; Init: -1; Ref: -1; Fort: 1; Will: 1
Equipment: Oil - 1 flask (2 sp)
Starting Funds: 17 cp
Lucky sign: Righteous heart (Turn unholy checks) (+0)
Languages: Common

0-level Occupation: Miner
Strength: 6 (-1)
Agility: 12 (0)
Stamina: 4 (-2)
Personality: 11 (0)
Intelligence: 8 (-1)
Luck: 13 (+1)
AC: 10; HP: 1
Weapon: Pickaxe -1 (1d4-1)
Speed: 30; Init: 0; Ref: 0; Fort: -2; Will: 0
Equipment: Chalk - 1 piece (1 cp)
Starting Funds: 42 cp
Lucky sign: Seventh son (Spell checks) (+1)
Languages: Common
0-level Occupation: Ekrask Tracker
Strength: 17 (+2)
Agility: 16 (+2)
Stamina: 4 (-2)
Personality: 11 (0)
Intelligence: 14 (+1)
Luck: 12 (0)
AC: 12; HP: 1
Weapon: Short sword +2 (1d6+2)
Speed: 30; Init: 2; Ref: 2; Fort: -2; Will: 0
Equipment: Flint and steel (15 cp)
Starting Funds: 27 cp
Lucky sign: Seventh son (Spell checks) (+0)
Languages: Common, Alignment

0-level Occupation: Actor
Strength: 15 (+1)
Agility: 13 (+1)
Stamina: 13 (+1)
Personality: 16 (+2)
Intelligence: 5 (-2)
Luck: 14 (+1)
AC: 11; HP: 5
Weapon: Staff +1 (1d4+1)
Speed: 30; Init: 1; Ref: 1; Fort: 1; Will: 2
Equipment: Chain 10' (30 gp)
Starting Funds: 32 cp
Lucky sign: Four-leafed clover (Find secret doors) (+1)
Languages: Common

0-level Occupation: Half Demon Exile
Strength: 13 (+1)
Agility: 13 (+1)
Stamina: 12 (0)
Personality: 8 (-1)
Intelligence: 13 (+1)
Luck: 13 (+1)
AC: 11; HP: 3
Weapon: Staff +2 (1d4+1)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: -1
Equipment: Pole - 10-foot (15 cp)
Starting Funds: 37 cp
Lucky sign: The bull (Melee attack rolls) (+1)
Languages: Common, Alignment

0-level Occupation: Cartographer
Strength: 16 (+2)
Agility: 16 (+2)
Stamina: 14 (+1)
Personality: 14 (+1)
Intelligence: 16 (+2)
Luck: 14 (+1)
AC: 12; HP: 3
Weapon: Drafting compass +3 (1d4+2)
Speed: 30; Init: 2; Ref: 2; Fort: 1; Will: 1
Equipment: Candle (1 cp)
Starting Funds: 33 cp
Lucky sign: The bull (Melee attack rolls) (+1)
Languages: Common, Kobold, Ogre

KCCInactive for 29 days

Nov 12, 2022 10:05 am
Going to yoink the -3 personality noble, if that’s alright! :D
Nov 12, 2022 10:07 am
Done, add him to your character sheet!

LenInactive for 29 days

Nov 12, 2022 1:29 pm
I'll take the Cartographer at the end of the Hubris list!
Last edited November 13, 2022 4:06 am
Nov 12, 2022 2:19 pm
Done
Nov 12, 2022 2:29 pm
Do we take one character each?
I'll take The Half Demon Exile
Nov 12, 2022 2:48 pm
ogion says:
Do we take one character each?
I'll take The Half Demon Exile
Just 1 but from either list. Half-demon is yours.
Nov 12, 2022 5:17 pm
Greets everyone!

First pick: RAVING LUNATIC!
Nov 12, 2022 10:37 pm
Done. Round 2! Everyone pick their next character!

LenInactive for 29 days

Nov 12, 2022 11:16 pm
I'll take the Actor with an intelligence of 5!
Last edited November 13, 2022 4:06 am
Nov 13, 2022 12:20 am
Lol I'll be he's great at remembering his lines.

KCCInactive for 29 days

Nov 13, 2022 1:36 am
Unlucky Merchant!
Nov 13, 2022 2:25 am
KCC says:
Unlucky Merchant!
You need all the luck you can get so this character is doomed lol.
Nov 13, 2022 2:47 am
I'll take the Ditch Digger.
Last edited November 13, 2022 2:48 am
Nov 13, 2022 5:41 am
ogion says:
I'll take the Ditch Digger.
There are two ditch diggers lol.
Nov 13, 2022 7:01 am
Quote:
There are two ditch diggers lol.
I see, I take the Strength: 18 ditch digger.
Nov 13, 2022 7:20 am
I better take the Ditch Digger's brother -- the other Ditch Digger!
Nov 13, 2022 7:53 am
Round 3!
Nov 13, 2022 8:42 am
Fortune Teller! If I may be so bold as to go twice, that is. But at the end of the line each time, perhaps that's fair. ;)

So far: Raving Lunatic, Ditch Digger Jr., Fortune Teller.

KCCInactive for 29 days

Nov 13, 2022 10:02 am
I’ll take the tracker with no stamina to track!
Nov 13, 2022 10:37 am
Done and done! I'm surprised how slowly the non-human characters were picked. Interesting!
Nov 13, 2022 12:01 pm
Quote:
I better take the Ditch Digger's brother -- the other Ditch Digger!
Let's see who digs the deepest ditch.

I'll take the Dancer.

I can take another from the Hubris list, right?
Nov 13, 2022 12:24 pm
Yeah, I just split the lists up to be easier to modify. You can think of them as just one big list.

LenInactive for 29 days

Nov 13, 2022 1:48 pm
Halfling dyer for me.

So far that"s cartographer, actor, halfling dyer.
Last edited November 13, 2022 1:49 pm

LenInactive for 29 days

Nov 13, 2022 1:59 pm
Looks like everyone's done their third round picks, so I'll keep the ball rolling and choose the Hubris carpenter as my fourth and final pick.
Nov 13, 2022 7:26 pm
Round 4, I'll go with the Kenku Spy? (Presume that's just an an Avarian? I know what a D&D Kenku is.)

Which begs the question -- are we playing on the world of Hubris?
Nov 13, 2022 8:25 pm
Dropped the peeps on a sheet and submitted it. Need to figure out the image linking bit.
Nov 13, 2022 8:55 pm
I'll take the Anarchist.

KCCInactive for 29 days

Nov 14, 2022 3:13 am
I’ll take the baker!
Nov 14, 2022 3:48 am
All right, everyone has their characters. No elves or dwarves for you lot! Also yes this takes place on Hubris. Everyone make a Luck check to see if you start with a random tattoo. If you get a success, roll 1d10 for the type of tattoo.

KCCInactive for 29 days

Nov 14, 2022 3:54 am
A roll for each character, I’m guessing?
Nov 14, 2022 3:54 am
Yes
Nov 14, 2022 3:59 am
Urg, KCC caught some errors in the math calculations. After you submit your characters I will fix them.

KCCInactive for 29 days

Nov 14, 2022 4:10 am
Merilda Hovelsworth
Well, that’s being generous. It wasn’t catching errors in the math so much as ‘hurr why numbers no work for KCC!’ :D
Nov 14, 2022 4:31 am
Ok updated. If you haven't done your character sheet yet, you don't need to make any modifications.
Nov 14, 2022 5:24 am
I still need to name everyone, and it sounds like fix some math. What changed?

Also, on Elves and Dwarves, good! They've overused in fantasy and normally aren't in the Hubris setting!

Testing pics...
Ditch Digger

Fortune Teller

Avarian Spy

Raving Lunatic

Rolls

Ditch Luck (18) - (1d20)

(11) = 11

Fortune Luck (7) - (1d20)

(18) = 18

Spy Luck (12) - (1d20)

(1) = 1

Lunatic Luck (12) - (1d20)

(16) = 16

Ditch Tattoo - (1d10)

(3) = 3

Spy Tattoo - (1d10)

(9) = 9

Nov 14, 2022 7:20 am
I forgot to include the number 17, and I had two -1 modifiers instead of a -1 and -2 lol. They're all fixed now.

Tattoo for ditch digger: The full moon. The moon is a symbol of Shul, who watches over sailors as they make long sea voyages. Gain +1 Luck bonus when out on the ocean.
Tattoo for spy: Kobold and Halfling. Kobolds are fantastic swimmers, and everyone is familiar with halfling luck; both species nearly always survive the sinking of a ship. Thus, tattooing a kobold on the top of one foot and a halfling on top of the other foot confers good fortune for surviving a shipwreck/sinking in open water. All rolls related to swimming or falling overboard are rolled one step higher on the die chain.

It occurs to me that a kenku doesn't have skin that can be tattooed on, so you can give that tattoo to any other character you'd like.
Nov 15, 2022 2:43 am
Here they go...

Rolls

Ditch Digger Luck - (1d20+1)

(2) + 1 = 3

Dancer Luck - (1d20-1)

(5) - 1 = 4

Anarchist Luck - (1d20)

(20) = 20

Half Demon Exile Luck - (1d20+1)

(8) + 1 = 9

LenInactive for 29 days

Nov 15, 2022 2:51 am
Here comes some rolls, plus checking the images worked

Brother Longfoot
Baldwin
Sandra
Joseph
OOC:
Oops, I don't think I was supposed to add the modifiers for a luck check with no DC. Yeah? Either way, I got 1 success, and the d10 roll was a 2.
Last edited November 15, 2022 2:56 am

Rolls

Cartographer Luck - (1d20+1)

(18) + 1 = 19

Actor Luck - (1d20+1)

(17) + 1 = 18

Halfling Dyer Luck - (1d20+2)

(10) + 2 = 12

Carpenter Luck - (1d20+0)

(19) = 19

Halfling Dyer Success - (1d10)

(2) = 2

KCCInactive for 29 days

Nov 15, 2022 3:07 am
Roll!

Rolls

Luck - (1d20+1)

(19) + 1 = 20

Luck - (1d20-3)

(4) - 3 = 1

Luck* - (1d20)

(9) = 9

Luck - (1d20+1)

(15) + 1 = 16

Nov 15, 2022 4:17 am
Yeah, Luck checks in DCC are 1d20, unmodified, roll at or under your Luck score.

KCCInactive for 29 days

Nov 15, 2022 4:50 am
I knew that! I was just making sure everyone else was up to speed on the rules! 😌
Nov 15, 2022 5:00 am
Ooooh, you know, I knew that, but I didn't read "If you get a success..." so I thought it was a roll adding the modifier to get a number that was on some kind of Tatoo Table. :P
Nov 15, 2022 5:04 am
All the characters, except the Anarchist get a tattoo.

Rolls

Ditch digger tatoo - (1d10)

(3) = 3

Dancer tatoo - (1d10)

(8) = 8

Half Demon Exile tatoo - (1d10)

(1) = 1

Nov 15, 2022 5:59 am
Ogion
Ditch digger - Rope "bracelet": a knotted rope around the wrists. Grants +2 to any checks involving ropes.
Dancer - Treasure chest: A sailor with a treasure chest tattooed on his or her chest gets a free secret check whenever they pass within 20' of hidden coins or gems.
Half-demon - Giant beaver: The giant beaver is a fearsome opponent, and the tattoo instills bravery. You roll any saves vs. fear effects at one die higher on the dice chain.

Len
Halfling dyer - HOLD and FAST: The letters HOLD and FAST are tattooed upon the knuckles of each hand, granting a character +2 on all climb checks.

KCC
Eggo - compass rose on the forearm. Character is never lost as long as they can see the stars.
Merilda - A tattoo of a mermaid on the back. Roll all swim checks one step higher on the dice chain.

There has been one repeat, so I'm waiting to see what KCC rolls for his tattoos. I'll try to make sure each person gets a unique one.
Nov 15, 2022 6:00 am
Still waiting on @ogion to submit his characters.

KCCInactive for 29 days

Nov 15, 2022 7:17 am
Eggo the Tracker succeeded.

Merilda the Noble succeeded.

Rolls

1d10, 1d10

1d10 : (9) = 9

1d10 : (9) = 9

Nov 15, 2022 10:01 am
Ok all tattoos have been assigned!
Nov 15, 2022 1:54 pm
give me a couple of hours. I'm in a middle of a mess at work.
If your need to start, go ahead. I'll catch up.
Nov 15, 2022 2:12 pm
No worries, it's almost my bedtime anyway.

LenInactive for 29 days

Nov 15, 2022 10:03 pm
Okay, I fixed the known issues on my sheet and recorded the cool tattoo that Sandra the Halfling Dyer has on her knuckles. Let me know if there are any issues or anything I am missing. Character selection was a blast, looking forward to these poor bastards trying to survive.
Nov 15, 2022 10:51 pm
Great. I also added your luck bonus to your melee attacks so they are correctly at +3 now.
Nov 15, 2022 11:35 pm
Characters Submitted.
Nov 15, 2022 11:57 pm
Awesome, accepted. I also added your lucky bonus to the relevant abilities. Just need some character art and you're good to go!

Wednesday is my busiest day so I'll get things kicked off tonight.

Eggo

KCCInactive for 29 days

Nov 16, 2022 12:44 am
Eggo
That tattoo is why Eggo, the runt, is a tracker!!
Nov 16, 2022 5:38 am
My PCs don't have 17s or stats with -2s for modifiers... is there anything beyond that that needs to be fixed on the sheet?
Nov 16, 2022 5:54 am
Nope those were the only two mistakes.

Brother Longfoot

LenInactive for 29 days

Nov 16, 2022 5:59 am
Len says:
Okay, I fixed the known issues on my sheet and recorded the cool tattoo that Sandra the Halfling Dyer has on her knuckles. Let me know if there are any issues or anything I am missing. Character selection was a blast, looking forward to these poor bastards trying to survive.
Cool, i see the now. So, I gather $ is for a calculation? Hmm, I wonder if it would be easy to automatically populate the pc's name into the Snippets and NPC tag sections.

Brother Longfoot
"Test"

Edit: Nice, it works. I gave a unique variable for each PC's name slots and then used
 [_$=pc1name]
etc in the NPC and Snippet section of the character sheet.
Last edited November 16, 2022 6:48 am
Nov 16, 2022 6:01 am
If you assign each name a separate variable then yes you should be able to populate them anytime you call that variable.
Nov 16, 2022 3:00 pm
I forgot to give rumors, so I'm just going to assign some to each player, and assume all of the PCs you control are aware of the same rumors.

KCC: Dwarves are unlucky—it’s well known having a dwarf onboard a ship will cause misfortune. Red-haired people on a ship are especially unlucky, even more so than dwarves. A red sky at night means good weather and, conversely, a red sky in the morning indicates an impending storm.

Len: Each ship has a Klabautermann—a water kobold—associated with it, for a ship that fails to obtain a Klabautermann cannot survive its maiden voyage. The Klabautermann can sometimes be heard singing sea shanties, but is never seen except when the ship is doomed. The Klabautermann can be called through song to help repair ships or protect the faithful.

Ogion: It’s considered bad luck to have three lit lanterns in the same compartment. Seabirds must not be harmed—the presence of seabirds brings good fortune for finding land and/or safety. Conversely, causing any harm to a seabird is terribly unlucky.

Harrigan: Dolphins swimming alongside a ship are a sign of good luck. Sharks swimming alongside a ship are a sign of bad luck. Captain de Keradel left one of her crew on the island before you set sail. The abandoned sailor looked deathly ill.
Nov 16, 2022 6:33 pm
Rumour received and recorded. I once saw a ship sail off with no Klabautermann ... what a Titanic mistake.
Nov 16, 2022 11:18 pm
Lol

KCCInactive for 29 days

Dec 27, 2022 10:09 am
What are the leads we have to go on then? There’s the creature that needs to be killed and the ship that might be approaching.

Have we examined all the doors?
Dec 27, 2022 1:32 pm
There's 1 room on the main deck that still hasn't been explored, the poop deck, plus the bottom 2 levels of the boat left to explore.
Dec 28, 2022 7:20 am
Making sure you saw this, Nezz. Is that the other room?

https://i.imgur.com/FcyNdEf.png
Dec 28, 2022 9:16 am
It's the room next to that one.
Dec 29, 2022 12:58 am
OOC:
Forgive me, but... we've opened up that whole top area, with both doors?
https://i.imgur.com/8823KyB.png
Dec 29, 2022 1:52 pm
I don't remember you going to the second door. Didn't you grab the book, tell people about the herbs in bottles, then run outside when the alarm was shouted? Maybe I missed you going to the second door but I am sure I didn't describe it yet lol.
Dec 30, 2022 11:27 pm
No biggie, but yeah, I think you missed it.
Quote:
"There are herbs in here," Dengus calls out to whomever is listening, "and some tools meant for delicate tasks."

The man then grimaces as he checks over the body, then moves to the other door if nothing of interest is evident.
No worries, but Dengus's intent is to also check that other side.
Dec 31, 2022 12:17 pm
Gotcha, missed/forgot the last line. I put Dengus with the other 2 PCs.
Dec 31, 2022 4:40 pm
Coolio.
Jan 29, 2023 7:04 am
And with that, we are finished! I hope everyone enjoyed the nautical adventure. I definitely took some liberties with the module as written lol.

LenInactive for 29 days

Jan 29, 2023 7:31 am
Thanks for running the game, nezz! As my first DCC funnel, it was a great experience.
Jan 29, 2023 7:50 am
Len says:
Thanks for running the game, nezz! As my first DCC funnel, it was a great experience.
Glad to hear it! Your characters were very fun!

KCCInactive for 29 days

Jan 29, 2023 7:50 am
nezzeraj says:
And with that, we are finished! I hope everyone enjoyed the nautical adventure. I definitely took some liberties with the module as written lol.
Dish! Thanks for running!
Jan 29, 2023 8:00 am
More stalking by the creature, there's an option to swim out and check under the hull. I guess not too much different. Just more stalking and a final potential showdown with the creature. Blocking the hatches and setting fire to the boat was a great tactic and definitely not something the module planned for haha.

You do not have permission to post in this thread.